A new cleanup update has been posted covering the recent Vault rework, rank changes, policy cleanup, and theme polish.
The goal is to make LC cleaner, easier to understand, and safer for the site going forward.
- Jack Of Blades
Or maybe you can try reading for yourself. There are no dates about things being released. It's only saying "The new OH DADDY v.09 update is ready, just waiting for some last details and it will be ready."
I am disappointed with the amount of this release's playtime. Or should I say lack of playtime? NT added some nice animations, and the artwork is looking very good. But I am not sure if the amount of time that all developers spend creating enough renders for a visually pleasing animation is really worth it in the long run. That is just my opinion.
I am disappointed with the amount of this release's playtime. Or should I say lack of playtime? NT added some nice animations, and the artwork is looking very good. But I am not sure if the amount of time that all developers spend creating enough renders for a visually pleasing animation is really worth it in the long run. That is just my opinion.
If you've been playing this game for some time (or at all the last few releases), they are always 200 renders or less, so why are you surprised ? lol
The game has never had a release over 200 renders from the beginning, but the last 2 updates to this one had 150 and 175, so don't expect big updates, cos they will never happen.
As far as the animations go, they are not done by him, they are outsourced, so none of the development time is wasted on them.
Don't be surprised if the other game that is coming out by him is the same.
EDIT: Played the update, the animations you can tell are done by someone else, they are quite dark (the lighting is a lot darker than the renders) and the quality of the animations in this update were not that good, and most of the angles you couldn't really see much.
Sara also needs to learn how to suck a dick, it was like the sex scene where the MC kept pulling it out and sticking it back in all the time, lol, and it was the usual kinda BJ you often see in games, in and out an inch, meh.
I was aware that he was outsourcing the artwork, I was thinking one person was doing all the artwork, so that would be a time consumer for that person. But if he is only writing the story, and instructing the artist what he wants the images to look like and be doing. I guess his time is not being stretched too thin.
But I knew he has been releasing shorter and shorter updates, but I had not taken notice of the actual number of renders per release. I believe I might have joined in on this story around the 3rd release. So I had a decent amount of game to watch for my introduction. But if I divide that release into 3 releases, Hellstar's statement sinks even more.
Logically there are more people in the team, it's not a secret, so no need to be surprised by that, also from the first day I said it, short updates to not have a lot of dead time between them, and no need to wait, yes, the next game will have the same composition of renders time and animations. As long as people like it and keep saying it's great, we are not going to change the way we create games.
If you've been playing this game for some time (or at all the last few releases), they are always 200 renders or less, so why are you surprised ? lol
The game has never had a release over 200 renders from the beginning, but the last 2 updates to this one had 150 and 175, so don't expect big updates, cos they will never happen.
As far as the animations go, they are not done by him, they are outsourced, so none of the development time is wasted on them.
Don't be surprised if the other game that is coming out by him is the same.
EDIT: Played the update, the animations you can tell are done by someone else, they are quite dark (the lighting is a lot darker than the renders) and the quality of the animations in this update were not that good, and most of the angles you couldn't really see much.
Sara also needs to learn how to suck a dick, it was like the sex scene where the MC kept pulling it out and sticking it back in all the time, lol, and it was the usual kinda BJ you often see in games, in and out an inch, meh.
Looking at the poor quality of animations in this update, and nearly all angles not being able to see anything, I would suggest going back to Alorth (who made previous ones) or finding someone else to do them, since they were very dark (not matching the render lighting) and poor quality compared to previous ones, but up to you.
I'm not a subscriber, so feel free to ignore my suggestion, but if you want to keep up the quality of the game, it would be nice to have equivalent quality animations.
Looking at the poor quality of animations in this update, and nearly all angles not being able to see anything, I would suggest going back to Alorth (who made previous ones) or finding someone else to do them, since they were very dark (not matching the render lighting) and poor quality compared to previous ones, but up to you.
I'm not a subscriber, so feel free to ignore my suggestion, but if you want to keep up the quality of the game, it would be nice to have equivalent quality animations.
Alorth only made one animation, these are made by himself from scratch. Although those details are solved. We try to do our best, and of course, improving little by little is what we are looking for, if they look bad to you, I'm sorry.
Alorth only made one animation, these are made by himself from scratch. Although those details are solved. We try to do our best, and of course, improving little by little is what we are looking for, if they look bad to you, I'm sorry.
The main issue is they were quite dark compared to the lighting in the renders that accompanied the scene, and they looked washed out (maybe bitrate too low on the animations?) or too compressed maybe.
The BJ was nice (except being dark), but the others you couldn't really see what's going on, which I dunno about other people, but I like to see what's going on, rather than just seeing their heads move around
For instance, the changing room, it could have had the woman lift one leg up and have the camera angled from the side to see Sara doing her thing etc
Camera angles can make a big difference with animations, and make them look so much better.
The main issue is they were quite dark compared to the lighting in the renders that accompanied the scene, and they looked washed out (maybe bitrate too low on the animations?) or too compressed maybe.
The BJ was nice (except being dark), but the others you couldn't really see what's going on, which I dunno about other people, but I like to see what's going on, rather than just seeing their heads move around
I know, haha, I always try to have the same or similar illumination of the animations in the later or previous renders, but here I didn't get it, although for the next one I already have the way to do it.