1/3
3 Years of Service
- Allow others to update?
- yes
- Developer Name
- MegaBlueBall
- Developer Links
- Version
- 0.7.4
- Latest Update
- Feb 3, 2025
- Release Date
- Aug 2, 2022
- Language
- English
- OS
- Windows

Overview:
While exploring the island you will encounter its many inhabitants that wish to only do harm to the main character, but you will also meet some neutral NPCs that might help or hinder your journey.
It's a 2D action platformer with some light metroidvania elements, such as non-linear exploration, inventory system, special skills, dialogue, etc. You will start the game on the beaches of a mysterious island and from there you will be able to explore it at your leisure, trying to find a way to escape from it and discovering its mysteries.
2D Game, 2DCG, Adventure, Female Protagonist, Monster Girl, Platformer, Rape, RPG, Side-Scroller, Vore
Extract and run.
v0.7.4
===============================
+++++++ [MAIN FEATURES] +++++++
===============================
+ Added 4 new ero scenes to existing enemies:
-> Hill Fairy (blue hair) can now combo up to 3 faeries.
-> Combo 2: Micro/Macro shared dildo sex (Lesbian)
-> Combo 3: Micro/Macro boob play/crushing (Lesbian)
-> Swamp Fairy (dark hair).
-> 3rd scene: Unbirth and reverse absorption (Vore TF)
-> Dark Damsel (high-tech area).
-> 2nd scene: Vore absorption and TF
==================================
******* [OTHER/FIXES/MISC] *******
==================================
* QoL - Can hold directional buttons during the ero grab struggle. This is intended behavior, for those who wish to avoid button mashing.
* Change - Nerfed enemies: Geckewt (slower and weaker) and Wasp Girl (HP reduced by 45%)
* Fixed - Ero scene of Slime Girl's (2nd animation transformation) was not playing the TF at the end.
* Fixed - Latex Maiden was not correctly releasing Maya at the end of the animation, encased in a body suit.
* Fixed - The text listing the Debug Keys was reappearing even after it had been disabled in the Advanced Options.
* Fixed - Picking up any HP/SP power-ups was not immediately reflecting the increased value in the UI bars (visual bug only).
v0.7.3Bugfix2
Bugfixes
v0.7.2
===============================
+++++++ [MAIN FEATURES] +++++++
===============================
+ Added many new items described bellow, currently all found in Nene's Shop.
+ Added 10 consumable items that grant temporary effects:
-> Attack +50%
-> Defense +50%
-> Move Speed +50%
-> Passive/Boosted Life Regen
-> Passive/Boosted Mana Regen
-> Able to cut down enemy projectiles with her sword
-> Prevents being ero grabbed, and uniquely can be used while grabbed for an instant escape
-> Causes the charmed effect
-> Raises the essence drop chance when defeating enemies up to 50%
-> Grants full invincibility
+ Added 3 new gear/sub-weapons:
-> Poison enemies and does a damage over time effect
-> Makes enemies enraged, they gain double all stats, move/act faster and constantly chase Maya. 100% bonus essence drop on defeat.
-> Total screen wipeout.
+ Added 4 new accessories:
-> Improves the Shield Skill while equiped.
-> The Shield Skill has been reworked. It now grants a flat reduction to all incoming damage (base 30%).
-> It used to grant full invincibility, but that effect has now been transfered to a new consumable item.
-> Drasticaly reduces the cost of the Dash Skill, but it loses its phasing ability.
-> Item grants a discount at the shop, but requires being charged up by defeating enemies and not being removed.
-> Cursed item that causes all nearby enemies to become enraged. Reduces the activation cost of all abilities.
+ Added 1 new enemy: Vagrant Monk
-> Located around the market stalls area in the monster city.
-> Has 3 ero scenes:
-> Footjob
-> Oral/Irrumatio
-> Vanilla/Missionary
+ Added 2 alternative ero scenes to:
-> Dwarf Girl in the cave area, Yuri/Lesbian animation
-> Mushroom Girl in the cave area, Futanari Doggystyle animation
============================
******* [FIXES/MISC] *******
============================
* QoL - It is now possible to hold the directional inputs while struggling during a grab. It is less efficient than button mashing.
* QoL - New advanced option: allow disabling the bouncy/pulsating cursor animation in the user interface.
* Fixed - The debug button to unlock the gallery was not reflecting a recent change (from defeating bosses to acquiring key items).
* Fixed - Gallery and Arena options in the menu (inside the gallery room) were sometimes not appearing, after the recent change.
* Fixed - The stat values for some accessories had a difference between the item's description and its actual effect.
* Fixed - Maya was able to use the whip and some other sub-weapons while using the special shield when crouching.
* Fixed - In the cutscene before fighting the beach boss, Maya would move past the correct trigger point.
* Fixed - Was displaying accessories in the active item UI, when all 8 belt slots had accessories equiped on them.
v0.7.1
===============================
+++++++ [MAIN FEATURES] +++++++
===============================
+ Added 23 equipable accessories (new tab in the inventory screen), all purchaseable in the shop (for now).
-> Items that grant unique gameplay mechanics. They are usually paired with some kind of trade-off or drawback.
-> Also added basic stat increase items to counter-balance the trade-offs.
-> All items may receive further interactions/changes while development and feedback continues.
+ Added 8 new Key Items that unlock the scenes in the gallery.
-> Previously, the method to unlock each room in the gallery was to defeat its respective boss.
-> But now the game will check for possesion of these key items instead.
-> Currently avaliable in Nene's Shop.
+ Added 3 new throwable sub-weapons.
-> Hero's Lance, Boomerang Star and Homing Sphere
+ Added the possibility to collect ero essence in the classic struggle bar (button-mashing).
-> A heart icon will randomly appear. Press UP when it reaches the center to farm essence from enemies during an ero animation.
-> Perfect timing yelds more essence. Hitting the surrounding red area causes a miss and drains energy from the struggle bar.
+ Added new enemy: Geckewt
-> Early game enemy in the forest biome, mostly in the trees at the start of Old Groove.
-> Ero Scene Tag: Monster/Beast (anal)
+ Added new enemy: Sewer Vermin
-> Small but dangerous enemy, it inhabits the sewers of the monster city.
-> Ero Scene Tag: Creature/Insect (anal)
+ Added new enemy: Hill Troll
-> Large and slow, becomes easily angered when Maya gets close. They live in the turquoise hills, in the caves near the save point.
-> Ero Scene Tag: Vanilla/Male (anal)
+ Added new enemy: Tentapod
-> Alien-like enemy that comes from under the sea. Stalks the rocky reefs in the beach, before the shipwreck graveyard.
-> Ero Scene Tag: Tentacle/Alien (oral/all-the-way)
============================
******* [FIXES/MISC] *******
============================
* Added - Flavor sounds for text during dialogue. Volume can be changed in the options menu.
* QoL - The active item in the UI now shows which items are next/previous in the cycle.
* QoL - In the inventory screen, the left side of the UI with the belt slots is now interactable and can be accessed with the cursor.
* QoL - In the inventory screen, the items are now organized into a grid instead of a list.
* QoL - In the shop screen, can now hold the CONFIRM button to make many purchases in quick succession.
* QoL - Bad endings now display flavor text to signify the end of unique dialogue and animations in its loop sequence.
* Fixed - The bad ending phase count was showing fewer phases than what it was supposed to, for some specific scenes.
* Fixed - Missing portrait/frame that should appear during events/dialogue.
* Fixed - Black screen when skipping to Mausolea's bad end, when done inside her arena in the swamp.
v0.7.0
===============================
+++++++ [MAIN FEATURES] +++++++
===============================
+ Added the Shop functionality!
-> Speak with Nene (formerly know as Haruna) in the castle, and now she has an NPC interface (much like Farina's).
-> Can use essence to buy items in the shop. There are common items with unlimited supply, and limited rare items.
-> Coming in the next update: dozens of new potions, weapons, accessories, unlockables, etc.
+ Added a new ero scene: Medusa unbirth (with a peculiar ending)
-> tags: Vore/Absorption, and Ryona (or techinicaly "Scat"?) (you'll understand when you see it lol)
-> The medusa is located in the swamp/gardens, and has a 25% chance to do this grab, alongside her other petrifying grabs
============================
******* [FIXES/MISC] *******
============================
* Fixed - Spamming the [USE_ITEM] button on throwables (daggers, bombs) was decreasing the quantity more than it should.
* QoL - Added minimalistic UI text during bad endings. Displays how many unique parts it has (example: part 1 of 5) until it repeats.
* QoL - Added a button to the gallery's animation controller; it instantly defeats Maya (same as debug key F12).
* QoL - Added actual stairs on some stages (for easier ascending/descending diagonal movement).
* QoL - Did some small refurbishing on the UI of the teleport window.
v0.6.8
[MAIN FEATURES]
Added Farina’s helper UI. Maya can now interact with her in the castle’s library (in the main hall area):
New options such as free healing, restoring of armor and talk to discuss about things.
The talk menu is a log of conversations, which will be used to reveal lore, answer questions and to guide players.
A new event was added at the castle’s entrance, for when players first enter it and find Farina there.
Added new ero scene for the Isobora (pillbug insects in the forest).
Tags: insect/creature, doggystyle.
Added new ero scene for the Blonde Kitsune (in the beach).
Tags: yuri/lesbian, scissoring.
Added new ero scene for the Bat Girl (in the crystal caves).
Tags: soft vore, unwilling pred/prey switch, Maya weight gain.
[FIXES/MISC]
Changed - Slightly adjusted the values of ATK, DEF, etc of the 3 dress states (mostly buff to the underwear and naked states).
Changed - Armor durability is now retained when Maya intentionally changes to her naked state (but it still breaks easier like this).
Changed - Audio/visual effects of heals won’t be displayed anymore whenever an ero animation is playing.
Fixed - When Maya was naked and on top of moving platforms, her increased speed was causing a slip off.
Fixed - Mechanisms (levers, gates, etc) could be seen for a split second updating their state, during load or scene transitions.
QoL - Added 2 new info to the gallery scene menu:
1) type of fetish (general tag)
2) if it has a special bad ending, an icon and description will appear on the left side.
v0.6.7
[MAIN FEATURES]
It is now possible to override the [Fetish Toggles] on any individual enemy/scene.
Therefore you can now either allow or prohibit any specific ero grabs in the game.
Go to the gallery stage and pause the game, then access the gallery menu where you can toggle these overrides.
Highlight any animation and then press the INTERACT button to toggle between desired override states.
The 3 states are:
1) Default (it works as before, that is, based on the usual fetish toggles/tags)
2) Always Allow (always permit this animation to play, no matter the sate of the fetish toggles)
3) Always Block (prohibit this animation from ever playing, no matter the sate of the fetish toggles)
v0.6.5
[MAIN FEATURES]
Added a new enemy: Goblin
Located in the Crystal Veins, these vermin are weak but numerous, and they will overwhelm Maya if she’s not careful.
The ero grab is can “combo”: it starts with 1 goblin, and then up to 3 other goblins may join up.
The tags are vanilla/male and monster.
Added a new enemy: Cat Girl
Located in the rooftops of the Market Street, they look real cute and thicc, but can get fierce with their ball attack.
Cat Girls have 3 different ero grabs, in order:
Lesbian 69
Growth futanari footjob
Ambiguous vore (unbirth or anal) and transformation/rebirth
Added new gameplay feature: Maya can now undress her armor/clothes at will.
In the pause menu, a UI window will display information about the 3 layers of armor.
Press to move the cursor to the new UI, then select the desired layer with the [CONFIRM] button.
Maya can swap freely between any layers (as long as they are not broken), but she is vulnerable during the process.
Each layer of armor will have its own positives and negatives for different gameplay purposes.
Added 2 new usable items: Metal Dust and Dress Restauration.
Metal Dust regenerates the durability bar (gray/silver in the UI, represents the “life” of the current layer of armor)
Mystic Armor restores all layers of armor to full (Maya is invincible during the animation).
For now, these two items are placed only in the castle hub for debuging/testing purposes.
[FIXES/OTHER]
Revamped the game’s intro by adding new illustrations, better UI while also reworking the story’s script.
Fixed the broken overlaping UI during the fight against the werewolf boss.
Fixed the attacks of some enemies that were incorrectly appearing after said enemies were staggered.
The “Resume” button (unpauses the game) was disapearing from the menu UI when Maya became fainted.
Added further x4 zoom during ero scenes.
v0.6.2
[MAIN FEATURES]
Added gamepad support in the game's options, and further improved overall custom button/input configurations:
Custom directional inputs now properlly handle UI navigation and interaction on keyboard.
Added a timer and better focus when the game is awaiting the players to press a new custom input.
Inputs for "Confirm" and "Cancel" (during UI navigation) can now be custom bound, separated from other commands (formerly tied to attack and jump).
The 2 most popular gamepad archetypes are now supported, with appropriate icons being displayed in the control configuration screen.
While other archetypes of controllers are not officially supported, they do have a 50/50 chance of working using one of the current schemes.
Added a new bad end scenario: Kobold Queen (1/4 of winners from the custom character poll)
This scene is tied to the Kobolds, located in the underground areas of the game.
Scene themes are: bestiality, transformation, lactation, pregnancy, birthing, furry, willing
[FIXES/OTHER]
New: Animation when Maya uses a throwable item (daggers, bombs, more to come).
New: Animation when Maya teleports using the crimson scepter.
Changed: The rarely-used debug key "F7" has been repurposed; now it instantly grants 1 of each stat power-up for Maya.
Its old single functionality of reseting the armor's durability is still the same.
Bugfix: The game soft-locked whenever a "load-game" (or teleport) was performed too quickly after any scene had loaded.
Bugfix: Some UI elements were not being properly disabled when Maya fainted.
v0.6
[FEATURES]
Added the concept of special/extended ero scenes (bad endings) to the game.
A few select enemies will have these special extra scenes (with dialogue). Maya must be fainted in order for bad endings to trigger at all.
Bad endings will automatically trigger during the normal ero anims, once a certain point in the looping is reached (varies by enemy).
Alternativelly, you can fast-skip to the start/trigger point of bad ends, by pressing the DASH key (default D).
Enemies with bad endings in this update:
Dog-Boy (city). Added dialogue
Futanari Centauress (forest)
Giant Insect (swamp)
Swamp Boss Mausolea (swamp)
Minotaur Champion (city)
Bad endings can be triggered in the gallery too (following the same rules), and therefore can be controlled/manipulated there.
[FIXES/OTHER]
Added: New advanced option Toggle bad endings ON/OFF.
Added: New advanced option Toggle dialogue during bad endings ON/OFF.
Fixed: Broken level layout at the "Gardens of Mausolea" stage.
v0.4
[FEATURES]
Added Gallery Mode!
A new stage simply called “The Gallery” is now avaliable and located in the castle hub area.
After entering this stage for the first time, it will enable the gallery option in the title menu, which will start the game directly into this stage.
Unlock Gallery Rooms:
There are 8 smaller rooms inside the gallery, each relating to the 8 “biomes” in the game. Defeat the respective bosses and the rooms become accessible.
For each room unlocked, the respective collection of enemies will be avaliable in the gallery player and arena spawner.
Each room contains statues of the enemies that primarily inhabt that biome.
Read the statues’ descriptions for some Deep_Loreâ„¢. Those can be cross-referenced with other statues to begin building a small picture of the story.
These descriptions are written by and from the perspective of a pivotal character that hasn’t been introduced yet… or has it?
v0.3g
[FEATURES]
Added a new boss fight: Hunter of Tyrants
This is a fight agasint a mysterious character, and it might be the most difficult yet. Let me know if it is too difficult tough.
There is a save point right before in the Deity Machine stage, and to the left of that save point there is a room is lots of items that might help in the boss fight.
Maya’s shield skill will prove to be very useful in this fight, specialy during the enraged phase.
She has 3 ero scenes:
1) Transformation and vanilla sex.
2) Oral vore.
3) Unbirth vore.
Added a new stage: Corrupted Matrix
The final stage of the game. It is a very difficulty stage that will require expert navigation, platforming and combat to be overcome.
Added 4 new common enemies, spread throught the new stage:
1) Flesh Blossom. Blends with the ground and attacks with tentacles. Ero scene is tentacle all the way through.
2) Corrupt Beast. A bladed monstrosity. Ero scene is monster/beast.
3) Sinccubus. A devilish character which casts projectiles that will apply charm. Ero scene is futanari.
4) Dark Damsel. [REDACTED]. Ero scene is yuri/lesbian with tentacle.
[FIXES/OTHER]
The game’s window is now unlocked and can be moved and resized freely.
While in windowed mode, the window can be resized into some odd resolutions that will make the game’s viewport behave weirdly. Try to keep to an aspect ratio of 16:9 for best results.
Press ALT+ENTER or click on the Maxmize icon on the top right of the window to go fullscreen, and the window will automatically reset to its default aspect ratio.
All of the debug keys are now configurable in the controls menu, and can be re-binded freely. Please note that these debug keys will be removed for the finished game.
Fixed a bug that prevented Maya from moving towards the forest boss when hit by the erotic spore while fainted.
Fixed a bug that was blocking small voice sounds from being played during the forest boss ero animation.
Fixed the enemy sailor’s ero scenes not playing at all given certain fetish configurations in the options. His two scenes are tagged as vanilla.
===============================
+++++++ [MAIN FEATURES] +++++++
===============================
+ Added 4 new ero scenes to existing enemies:
-> Hill Fairy (blue hair) can now combo up to 3 faeries.
-> Combo 2: Micro/Macro shared dildo sex (Lesbian)
-> Combo 3: Micro/Macro boob play/crushing (Lesbian)
-> Swamp Fairy (dark hair).
-> 3rd scene: Unbirth and reverse absorption (Vore TF)
-> Dark Damsel (high-tech area).
-> 2nd scene: Vore absorption and TF
==================================
******* [OTHER/FIXES/MISC] *******
==================================
* QoL - Can hold directional buttons during the ero grab struggle. This is intended behavior, for those who wish to avoid button mashing.
* Change - Nerfed enemies: Geckewt (slower and weaker) and Wasp Girl (HP reduced by 45%)
* Fixed - Ero scene of Slime Girl's (2nd animation transformation) was not playing the TF at the end.
* Fixed - Latex Maiden was not correctly releasing Maya at the end of the animation, encased in a body suit.
* Fixed - The text listing the Debug Keys was reappearing even after it had been disabled in the Advanced Options.
* Fixed - Picking up any HP/SP power-ups was not immediately reflecting the increased value in the UI bars (visual bug only).
v0.7.3Bugfix2
Bugfixes
v0.7.2
===============================
+++++++ [MAIN FEATURES] +++++++
===============================
+ Added many new items described bellow, currently all found in Nene's Shop.
+ Added 10 consumable items that grant temporary effects:
-> Attack +50%
-> Defense +50%
-> Move Speed +50%
-> Passive/Boosted Life Regen
-> Passive/Boosted Mana Regen
-> Able to cut down enemy projectiles with her sword
-> Prevents being ero grabbed, and uniquely can be used while grabbed for an instant escape
-> Causes the charmed effect
-> Raises the essence drop chance when defeating enemies up to 50%
-> Grants full invincibility
+ Added 3 new gear/sub-weapons:
-> Poison enemies and does a damage over time effect
-> Makes enemies enraged, they gain double all stats, move/act faster and constantly chase Maya. 100% bonus essence drop on defeat.
-> Total screen wipeout.
+ Added 4 new accessories:
-> Improves the Shield Skill while equiped.
-> The Shield Skill has been reworked. It now grants a flat reduction to all incoming damage (base 30%).
-> It used to grant full invincibility, but that effect has now been transfered to a new consumable item.
-> Drasticaly reduces the cost of the Dash Skill, but it loses its phasing ability.
-> Item grants a discount at the shop, but requires being charged up by defeating enemies and not being removed.
-> Cursed item that causes all nearby enemies to become enraged. Reduces the activation cost of all abilities.
+ Added 1 new enemy: Vagrant Monk
-> Located around the market stalls area in the monster city.
-> Has 3 ero scenes:
-> Footjob
-> Oral/Irrumatio
-> Vanilla/Missionary
+ Added 2 alternative ero scenes to:
-> Dwarf Girl in the cave area, Yuri/Lesbian animation
-> Mushroom Girl in the cave area, Futanari Doggystyle animation
============================
******* [FIXES/MISC] *******
============================
* QoL - It is now possible to hold the directional inputs while struggling during a grab. It is less efficient than button mashing.
* QoL - New advanced option: allow disabling the bouncy/pulsating cursor animation in the user interface.
* Fixed - The debug button to unlock the gallery was not reflecting a recent change (from defeating bosses to acquiring key items).
* Fixed - Gallery and Arena options in the menu (inside the gallery room) were sometimes not appearing, after the recent change.
* Fixed - The stat values for some accessories had a difference between the item's description and its actual effect.
* Fixed - Maya was able to use the whip and some other sub-weapons while using the special shield when crouching.
* Fixed - In the cutscene before fighting the beach boss, Maya would move past the correct trigger point.
* Fixed - Was displaying accessories in the active item UI, when all 8 belt slots had accessories equiped on them.
v0.7.1
===============================
+++++++ [MAIN FEATURES] +++++++
===============================
+ Added 23 equipable accessories (new tab in the inventory screen), all purchaseable in the shop (for now).
-> Items that grant unique gameplay mechanics. They are usually paired with some kind of trade-off or drawback.
-> Also added basic stat increase items to counter-balance the trade-offs.
-> All items may receive further interactions/changes while development and feedback continues.
+ Added 8 new Key Items that unlock the scenes in the gallery.
-> Previously, the method to unlock each room in the gallery was to defeat its respective boss.
-> But now the game will check for possesion of these key items instead.
-> Currently avaliable in Nene's Shop.
+ Added 3 new throwable sub-weapons.
-> Hero's Lance, Boomerang Star and Homing Sphere
+ Added the possibility to collect ero essence in the classic struggle bar (button-mashing).
-> A heart icon will randomly appear. Press UP when it reaches the center to farm essence from enemies during an ero animation.
-> Perfect timing yelds more essence. Hitting the surrounding red area causes a miss and drains energy from the struggle bar.
+ Added new enemy: Geckewt
-> Early game enemy in the forest biome, mostly in the trees at the start of Old Groove.
-> Ero Scene Tag: Monster/Beast (anal)
+ Added new enemy: Sewer Vermin
-> Small but dangerous enemy, it inhabits the sewers of the monster city.
-> Ero Scene Tag: Creature/Insect (anal)
+ Added new enemy: Hill Troll
-> Large and slow, becomes easily angered when Maya gets close. They live in the turquoise hills, in the caves near the save point.
-> Ero Scene Tag: Vanilla/Male (anal)
+ Added new enemy: Tentapod
-> Alien-like enemy that comes from under the sea. Stalks the rocky reefs in the beach, before the shipwreck graveyard.
-> Ero Scene Tag: Tentacle/Alien (oral/all-the-way)
============================
******* [FIXES/MISC] *******
============================
* Added - Flavor sounds for text during dialogue. Volume can be changed in the options menu.
* QoL - The active item in the UI now shows which items are next/previous in the cycle.
* QoL - In the inventory screen, the left side of the UI with the belt slots is now interactable and can be accessed with the cursor.
* QoL - In the inventory screen, the items are now organized into a grid instead of a list.
* QoL - In the shop screen, can now hold the CONFIRM button to make many purchases in quick succession.
* QoL - Bad endings now display flavor text to signify the end of unique dialogue and animations in its loop sequence.
* Fixed - The bad ending phase count was showing fewer phases than what it was supposed to, for some specific scenes.
* Fixed - Missing portrait/frame that should appear during events/dialogue.
* Fixed - Black screen when skipping to Mausolea's bad end, when done inside her arena in the swamp.
v0.7.0
===============================
+++++++ [MAIN FEATURES] +++++++
===============================
+ Added the Shop functionality!
-> Speak with Nene (formerly know as Haruna) in the castle, and now she has an NPC interface (much like Farina's).
-> Can use essence to buy items in the shop. There are common items with unlimited supply, and limited rare items.
-> Coming in the next update: dozens of new potions, weapons, accessories, unlockables, etc.
+ Added a new ero scene: Medusa unbirth (with a peculiar ending)
-> tags: Vore/Absorption, and Ryona (or techinicaly "Scat"?) (you'll understand when you see it lol)
-> The medusa is located in the swamp/gardens, and has a 25% chance to do this grab, alongside her other petrifying grabs
============================
******* [FIXES/MISC] *******
============================
* Fixed - Spamming the [USE_ITEM] button on throwables (daggers, bombs) was decreasing the quantity more than it should.
* QoL - Added minimalistic UI text during bad endings. Displays how many unique parts it has (example: part 1 of 5) until it repeats.
* QoL - Added a button to the gallery's animation controller; it instantly defeats Maya (same as debug key F12).
* QoL - Added actual stairs on some stages (for easier ascending/descending diagonal movement).
* QoL - Did some small refurbishing on the UI of the teleport window.
v0.6.8
[MAIN FEATURES]
Added Farina’s helper UI. Maya can now interact with her in the castle’s library (in the main hall area):
New options such as free healing, restoring of armor and talk to discuss about things.
The talk menu is a log of conversations, which will be used to reveal lore, answer questions and to guide players.
A new event was added at the castle’s entrance, for when players first enter it and find Farina there.
Added new ero scene for the Isobora (pillbug insects in the forest).
Tags: insect/creature, doggystyle.
Added new ero scene for the Blonde Kitsune (in the beach).
Tags: yuri/lesbian, scissoring.
Added new ero scene for the Bat Girl (in the crystal caves).
Tags: soft vore, unwilling pred/prey switch, Maya weight gain.
[FIXES/MISC]
Changed - Slightly adjusted the values of ATK, DEF, etc of the 3 dress states (mostly buff to the underwear and naked states).
Changed - Armor durability is now retained when Maya intentionally changes to her naked state (but it still breaks easier like this).
Changed - Audio/visual effects of heals won’t be displayed anymore whenever an ero animation is playing.
Fixed - When Maya was naked and on top of moving platforms, her increased speed was causing a slip off.
Fixed - Mechanisms (levers, gates, etc) could be seen for a split second updating their state, during load or scene transitions.
QoL - Added 2 new info to the gallery scene menu:
1) type of fetish (general tag)
2) if it has a special bad ending, an icon and description will appear on the left side.
v0.6.7
[MAIN FEATURES]
It is now possible to override the [Fetish Toggles] on any individual enemy/scene.
Therefore you can now either allow or prohibit any specific ero grabs in the game.
Go to the gallery stage and pause the game, then access the gallery menu where you can toggle these overrides.
Highlight any animation and then press the INTERACT button to toggle between desired override states.
The 3 states are:
1) Default (it works as before, that is, based on the usual fetish toggles/tags)
2) Always Allow (always permit this animation to play, no matter the sate of the fetish toggles)
3) Always Block (prohibit this animation from ever playing, no matter the sate of the fetish toggles)
v0.6.5
[MAIN FEATURES]
Added a new enemy: Goblin
Located in the Crystal Veins, these vermin are weak but numerous, and they will overwhelm Maya if she’s not careful.
The ero grab is can “combo”: it starts with 1 goblin, and then up to 3 other goblins may join up.
The tags are vanilla/male and monster.
Added a new enemy: Cat Girl
Located in the rooftops of the Market Street, they look real cute and thicc, but can get fierce with their ball attack.
Cat Girls have 3 different ero grabs, in order:
Lesbian 69
Growth futanari footjob
Ambiguous vore (unbirth or anal) and transformation/rebirth
Added new gameplay feature: Maya can now undress her armor/clothes at will.
In the pause menu, a UI window will display information about the 3 layers of armor.
Press to move the cursor to the new UI, then select the desired layer with the [CONFIRM] button.
Maya can swap freely between any layers (as long as they are not broken), but she is vulnerable during the process.
Each layer of armor will have its own positives and negatives for different gameplay purposes.
Added 2 new usable items: Metal Dust and Dress Restauration.
Metal Dust regenerates the durability bar (gray/silver in the UI, represents the “life” of the current layer of armor)
Mystic Armor restores all layers of armor to full (Maya is invincible during the animation).
For now, these two items are placed only in the castle hub for debuging/testing purposes.
[FIXES/OTHER]
Revamped the game’s intro by adding new illustrations, better UI while also reworking the story’s script.
Fixed the broken overlaping UI during the fight against the werewolf boss.
Fixed the attacks of some enemies that were incorrectly appearing after said enemies were staggered.
The “Resume” button (unpauses the game) was disapearing from the menu UI when Maya became fainted.
Added further x4 zoom during ero scenes.
v0.6.2
[MAIN FEATURES]
Added gamepad support in the game's options, and further improved overall custom button/input configurations:
Custom directional inputs now properlly handle UI navigation and interaction on keyboard.
Added a timer and better focus when the game is awaiting the players to press a new custom input.
Inputs for "Confirm" and "Cancel" (during UI navigation) can now be custom bound, separated from other commands (formerly tied to attack and jump).
The 2 most popular gamepad archetypes are now supported, with appropriate icons being displayed in the control configuration screen.
While other archetypes of controllers are not officially supported, they do have a 50/50 chance of working using one of the current schemes.
Added a new bad end scenario: Kobold Queen (1/4 of winners from the custom character poll)
This scene is tied to the Kobolds, located in the underground areas of the game.
Scene themes are: bestiality, transformation, lactation, pregnancy, birthing, furry, willing
[FIXES/OTHER]
New: Animation when Maya uses a throwable item (daggers, bombs, more to come).
New: Animation when Maya teleports using the crimson scepter.
Changed: The rarely-used debug key "F7" has been repurposed; now it instantly grants 1 of each stat power-up for Maya.
Its old single functionality of reseting the armor's durability is still the same.
Bugfix: The game soft-locked whenever a "load-game" (or teleport) was performed too quickly after any scene had loaded.
Bugfix: Some UI elements were not being properly disabled when Maya fainted.
v0.6
[FEATURES]
Added the concept of special/extended ero scenes (bad endings) to the game.
A few select enemies will have these special extra scenes (with dialogue). Maya must be fainted in order for bad endings to trigger at all.
Bad endings will automatically trigger during the normal ero anims, once a certain point in the looping is reached (varies by enemy).
Alternativelly, you can fast-skip to the start/trigger point of bad ends, by pressing the DASH key (default D).
Enemies with bad endings in this update:
Dog-Boy (city). Added dialogue
Futanari Centauress (forest)
Giant Insect (swamp)
Swamp Boss Mausolea (swamp)
Minotaur Champion (city)
Bad endings can be triggered in the gallery too (following the same rules), and therefore can be controlled/manipulated there.
[FIXES/OTHER]
Added: New advanced option Toggle bad endings ON/OFF.
Added: New advanced option Toggle dialogue during bad endings ON/OFF.
Fixed: Broken level layout at the "Gardens of Mausolea" stage.
v0.4
[FEATURES]
Added Gallery Mode!
A new stage simply called “The Gallery” is now avaliable and located in the castle hub area.
After entering this stage for the first time, it will enable the gallery option in the title menu, which will start the game directly into this stage.
Unlock Gallery Rooms:
There are 8 smaller rooms inside the gallery, each relating to the 8 “biomes” in the game. Defeat the respective bosses and the rooms become accessible.
For each room unlocked, the respective collection of enemies will be avaliable in the gallery player and arena spawner.
Each room contains statues of the enemies that primarily inhabt that biome.
Read the statues’ descriptions for some Deep_Loreâ„¢. Those can be cross-referenced with other statues to begin building a small picture of the story.
These descriptions are written by and from the perspective of a pivotal character that hasn’t been introduced yet… or has it?
v0.3g
[FEATURES]
Added a new boss fight: Hunter of Tyrants
This is a fight agasint a mysterious character, and it might be the most difficult yet. Let me know if it is too difficult tough.
There is a save point right before in the Deity Machine stage, and to the left of that save point there is a room is lots of items that might help in the boss fight.
Maya’s shield skill will prove to be very useful in this fight, specialy during the enraged phase.
She has 3 ero scenes:
1) Transformation and vanilla sex.
2) Oral vore.
3) Unbirth vore.
Added a new stage: Corrupted Matrix
The final stage of the game. It is a very difficulty stage that will require expert navigation, platforming and combat to be overcome.
Added 4 new common enemies, spread throught the new stage:
1) Flesh Blossom. Blends with the ground and attacks with tentacles. Ero scene is tentacle all the way through.
2) Corrupt Beast. A bladed monstrosity. Ero scene is monster/beast.
3) Sinccubus. A devilish character which casts projectiles that will apply charm. Ero scene is futanari.
4) Dark Damsel. [REDACTED]. Ero scene is yuri/lesbian with tentacle.
[FIXES/OTHER]
The game’s window is now unlocked and can be moved and resized freely.
While in windowed mode, the window can be resized into some odd resolutions that will make the game’s viewport behave weirdly. Try to keep to an aspect ratio of 16:9 for best results.
Press ALT+ENTER or click on the Maxmize icon on the top right of the window to go fullscreen, and the window will automatically reset to its default aspect ratio.
All of the debug keys are now configurable in the controls menu, and can be re-binded freely. Please note that these debug keys will be removed for the finished game.
Fixed a bug that prevented Maya from moving towards the forest boss when hit by the erotic spore while fainted.
Fixed a bug that was blocking small voice sounds from being played during the forest boss ero animation.
Fixed the enemy sailor’s ero scenes not playing at all given certain fetish configurations in the options. His two scenes are tagged as vanilla.
[CONTROLS]
You can rebind the controls and it will also support gamepads in the future, but the current default keyboards controls are:
X: Basic Attack/Confirm
Z: Jump/Cancel
C: Camera Look/Zoom (during erotic scenes)
D: Dash
SPACEBAR: Interact/Talk
P: Pause the game
ESC: Open/Close in game menu
F5: Restore all health (debug)
F6: Restore all defense (debug)
F7: Restore all spirit (debug)
F8: Reset Armor (debug)
You can rebind the controls and it will also support gamepads in the future, but the current default keyboards controls are:
X: Basic Attack/Confirm
Z: Jump/Cancel
C: Camera Look/Zoom (during erotic scenes)
D: Dash
SPACEBAR: Interact/Talk
P: Pause the game
ESC: Open/Close in game menu
F5: Restore all health (debug)
F6: Restore all defense (debug)
F7: Restore all spirit (debug)
F8: Reset Armor (debug)
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