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5.00 star(s) 1 review

clevernamexxx

Jairou enthusiast
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‎2 Years of Service‎
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Allow others to update?
  1. yes
Developer Name
TwistedScarlett
Developer Links
Version
v0.4.0
Latest Update
Jun 17, 2026
Release Date
Apr 16, 2026
Language
English
OS
  1. Windows
  2. Linux
  3. MacOS
  4. Android
Other Games
Banners.jpgOverview:
Build a tavern at the edge of a monster-filled world. By day you farm, brew, and explore; by night you serve drinks, charm VIPs, and turn love into profit. Meet and romance a growing cast of monster girls, gain their magical blessings, and transform a crumbling dump into the hottest spot in the Crossroads, and then the world.​

2D Game, 2DCG, Adventure, Creampie, Dating Sim, Fantasy, Female domination, Handjob, Harem, Humor, Internal View, Lactation, Male Protagonist, Management, Masturbation, Mobile Game, Monster Girl, Oral Sex, PoV, Point & Click, Sex Toys, Teasing, Titfuck, Transformation, Vaginal Sex, Virgin
Extract and Run
Major
  • Three new VIP events.
  • Free Roam: The Fairy Princess in Glintgrove is now accessible
  • 4 New Sex Scenes and 7 New H-CG
  • New Major System: Meal Research: Combine foods to unlock new foods. Includes 25 upgrades and 100+ foods. Each new unlocked food provides a permanent bonus.
  • Work Overhaul: Added a summary of Today's earnings. Products sold, and gold earned.
  • VIP Overhaul: New look + new upgrades system. Now includes replays and info pages.
  • Velvet: Talking to Velvet at the tavern has a new look
  • Basement: The basement has a new look
  • Drink Machines: Now has a new UI, new machines and module upgrades.
  • Velvet Quest 9: Replaced 'Sell 10 meals' with 'Research 20 Foods'
  • Cursed Gold: Readded to the level cave with a new system. Allows you to withdraw gold based on your currently held gold.
  • The following new additions are unlocked from Meal Research:
  • > Mega Crits (Additively crit on your crits, stacks up to 100x),
  • > Skeleton Chest in the Tavern: Unlocks the ability to upgrade Basement Machine modules at 14 keys.
  • > Two new Portal locations (Eldar and Blood Desert),
  • > A Tea and Ambrosia machine for the basement
Minor:
  • Gallery: Added Preview images, moved all models to their own 'Model Viewer' section
  • Tavern: Added a Bessie you can talk to after her VIP
  • Gin: Brewing now fully benefits from flat yield increases.
  • "Mouse Wheel Advance": added an option to enable/disable
  • Added an 'Arachnophobia' skip to the Spider VIP. For genuine arachnophobes only, because Nettie is a cutie.
  • Discounts: Improved backend calculations. Now also has 50% diminishing returns per POW 10 discount, but only after the prices are below 1% of their original.
  • Portal Chamber: Some active rebalances. This was a v0.1 system and had numbers that reflected that.
  • UI: Product Demand and Value is now an accurate calculation based on all buffs and variables, instead of their 'base' amount.
  • UI: Hovering over HP, MP, Exp, Gold and Reputation now show additional information: Overnight HP Gain, Overnight MP Gain, Current/Required Exp, Daily Income and Bonus Demand from Reputation.
  • UI: Number notation has been expanded with suffixes from M, B, T, all the way to Oc, No and Dc.
  • Reputation: No longer hard caps at +50% Bonus Demand at 10,000. Now each additional x10 Reputation earns another +50%. (+100% at 100,000, etc)
  • Griffon Blessing: Critical Sales don't consume stock now -> Crit sales retain 25% stock.
  • Dark Slime: Crit Sales don't consume stock -> Crit sales retain 25% stock.
  • Critical Sales: Now literally only affects the additional stock as a result of the critical. With the addition of x100 Mega Crits, Crit Sale reduction is now incredibly strong.
  • Experience requirement curve has been adjusted. Levels are faster from 1-10, slower from 50+
Slime RPG Changes:
  • Statuses no longer tick down on individual turns, but now the start of a new round.
  • Virtues now start with 5 Barricade, and will reapply it once they hit 0, preventing infinite shield growth
Spelunking:
  • Info Blocks 'Info' has been improved. Clearer background, smaller, no longer covers the screen.
  • The movement trail has a cute fade
  • Level Editor: New and improved UI
  • Level Editor: You can now change the level grid size
Misc/Fixes:
  • Percentage completion on save files now update
  • Reputation now syncs/updates at the start of work, instead of only after a VIP
  • Fixed infinite grapes for the third time. Maybe we got'em this time?
  • Caught a few more instances of "Bat Velvet" acting like a humanoid
  • Fixed Velvet's panties appearing over her clothes
  • Fixed Handy Perk not always working and not refunding gold
  • Fixed some shop purchases not allowing 'exact' gold purchases
  • Fixed overnight HP and MP regen being more than intended
v0.3.1:
Major:

  • New VIP: Mirror Demon, includes 2 CG
  • Major Feature: Tiny Treasure Trio (and Friends): Includes six treasure maps, six artifacts, a loot checklist at tier 2, and a H-Scene
  • Level Cave: Finished The Revenant's content, featuring 2 H-Scenes and 2 CG
Minor:

  • New Menu Option: Immersive UI/Fading UI
  • 'Demon Girls' favourite bonus: Donating HP and MP to Velvet is 20% more effective.
  • Donating HP to Velvet now gives much more gold depending on your current reputation.
  • Improvements to the Portal Chamber
  • Day Shards now only accumulate after the Moon Shrine has been unlocked.
  • Stonks: Added daily dividends preview. Fixed stock prices soaring the day after unlocking.
  • Added new Bedroom cheats for Spelunking and Slime RPG
  • The 'Cursed Gold' Bank in the Level Cave has temporarily been removed with the intention of putting something more interesting there. The option to withdraw is still available for now
Misc:

  • World elements in Outside Tavern, Dragon Stones and Slime Cave areas remain consistent during transitions.
  • Increased font for Maeve's Magic Upgrades and SlimeRPG
  • Slime RPG UI Improvements
  • Updated discount logic, may affect prices in your game
  • Fixed the Sun Medals found in the Slime Cave from disappearing
  • Fixed Daily Income adding to current or total gold values
  • Bloodwine now works retroactively
  • Fixed Wind Slime's "Research -1 Day" not working
  • Over 100 Typos/Mistakes fixed
Spelunking Changes (feels much better to play):

  • Added a new endless Moon Medals upgrade for Ale Demand
  • Click-Movement is now near-instant, with a trail as visual feedback. It's seriously so much better lol, sorry for not adding this sooner.
  • Auto is now crazy-fast
  • Added proper colors to Tier 6-10 enemies
  • Added a 1.5x stat multipler to enemies in the Advanced Caves
  • The Robot now has a yellow highlight for visibility
  • Fixed Arrow blocks not pushing the player if there's an item 'blocking' the way
  • (Level design improvements and changes coming in v0.4)
Slime RPG Changes (we got Slime RPG v2 before GTA 6):

# Run Progression & Rewards:

  • Instead of losing 50% of your Rubies and Baby Slimes when dying, you now gain a +25% Ruby bonus when extracting. Limit testing should feel much less punishing.
  • Party and equipment setup no longer resets between runs.
  • Ruby drops have been rebalanced: higher early-game rewards, lower late-game scaling.
  • Upgrade costs have been rescaled to be more generous early and less generous late.
  • The Daily Income Upgrade now has a 100-level cap.
  • The “Push Another Loop” option is now locked until the player has reached at least Mastery 1.
  • At Mastery 1 and beyond, Acts 1 and 2 now use harder remixed enemy encounters.
# Combat & Battle Flow:

  • Skills are now greyed out when the player has insufficient MP.
  • If the player does not have enough MP to use any skill, a “Skip Turn” button now appears.
  • Combat Speed now affects Auto-Battle, with Fast speed significantly increasing Auto-Battle speed.
  • Added a “Stay On” checkbox for Auto-Battle.
  • Multi-hit moves now feature a multi-hit preview.
  • Enemies can now use AoE attacks and AoE debuffs.
  • Battles can now support up to four enemies at a time, with enemy positions adjusted to better fit the UI.
  • Groups of identical enemies now use the same art.
  • Equipped relics no longer appear in combat, reducing UI clutter.
# Slimes & Skills:

  • Conditional skills such as “if allies have X buffs/debuffs” or “if enemies have X buffs/debuffs” have largely been replaced with clearer, more reliable effects.
  • Water and Wind Slimes received major skill changes as part of the conditional-skill overhaul.
  • Many redundant, powercrept, or identity-lacking skills have been reworked.
  • Skill tooltips have been cleaned up and made more consistent.
  • Wind Slimes now use a new debuff: Off-Balance: Off-Balance causes the target to deal less damage and take extra damage equal to its stacks. All Off-Balance stacks are removed at the end of that unit’s turn.
# Enemies & Bosses:

  • Almost every enemy has undergone major changes, including new skills, new names, and balance updates.
  • Several overtuned enemies have been nerfed, especially that Vengeful Spirit.
  • Bosses now usually have a unique gimmick.
  • Act 1 bosses no longer have weaker regular enemy versions.
# Relics & Equipment:

  • Replaced “Equip All” with “Optimize Relics,” which attempts to equip slimes with relics that best match their playstyle.
  • Relics are now generally more unique, with fewer reused icons.
  • Many boring common relics have been made more flexible and interesting.
  • Rare relics now tend to have fewer effects, but each effect is individually stronger.
  • Added new Doom- and Off-Balance-focused relics.
  • Added a “Skip Relic” button to treasure chests.
# Slime Management:

  • Added a brand-new Combine grid to make combining slimes easier.
  • The Combine grid includes a “Combine All” option.
  • Added an “Automatically Retire New Slimes” option, unlocked after gaining three slimes of the highest currently available evolution tier.
  • Automatically retired slimes still grant their retirement Rubies.
# UI & Quality of Life:

  • Added a Glossary for all status effects.
  • Enemies now show intent more clearly with new intent-driven icons.
  • Improved the Slime Prep UI: Favourite and Lock have been combined. Slime entries have been slimmed down. Details are now accessed by clicking directly on a slime.
  • The Training screen is now properly aligned and includes a confirmation step.
  • Campfire “Loot” has been buffed from a flat 25 Rubies to `max(25, current battle win reward)`, including Ruby Gain scaling.
# Testing & Simulation:

  • Added an Encounter Tester and Combat Simulator, unlockable with an upgrade.
  • The Combat Simulator allows you to run auto-battle simulations using your current team against any encounter at any Mastery level.
  • Simulation results include performance stats such as win rate and turns to win.

v0.3.0:
Major

  • 9 new H-CG: Maeve, Tessa, and 3 VIP events.
  • 3 new VIPs: Elf, Spider, and Magpie.
  • Ambrosia Tier 2: new Maeve H-scene, experimental upgrade UI, new upgrades, plus the ability to grow plants and fly over short gaps.
  • Spelunking Tier 2: new Tessa H-scene and 5 new caves.
  • Dragon Stones: new area, accessed north of the hut once you unlock Fly.
  • Slime Caves: new Dragon Stones area where you can hire Slime Girls as staff and toggle them on/off using daily income as upkeep.
  • Slime RPG: large new minigame inspired by Mewgenics and Slay the Spire, featuring slime breeding and turn-based combat. Includes 9 slime types, 3 evolutions each, 3/5/7 skills, 50+ relics, 20+ upgrades, auto-battle, skill upgrades, heat levels, and mastery progression.
  • Spelunking: added a Moon Medals Shop with 6 upgrades. Progress no longer persists between save files.
Minor

  • Spelunking: added new items — Rare Candy (+1 Level), Double Heart (x2 HP), and Yellow Key Bundle.
  • Spelunking Level Editor: improved performance, optimization, and added new features.
  • Added the Tiny Treasure Trio to Dragon Stones as a teaser for 0.4.
  • Rewrites have been made throughout the script.
Misc

  • Ambrosia: Velvet now acknowledges if you get Ambrosia before meeting Maeve, and Maeve no longer has the key in that case.
  • Restrictions on Velvet 5 and virginity loss have been softened, though Clover 2, Snow Leopard, and Griffon still require you either complete Velvet 5, or lose your virginity somewhere else to nudge players in Velvet's direction
  • Updated Skeleton Chest 3: Mammories of Magnitude to give +10 Daily Milk and +3 Tea Value.
  • Blessings: Slime Blessing bonus HP no longer blocks Ghost Blessing overhealing.
  • Added an arrow pointing to the Level Cave and Shop for accessibility.
  • Skeleton Chest rejection message now tells you how many keys you have and how many you need.
  • Improved the shares purchase menu for Android; pressing Enter now confirms.
  • Updated the Blessing Menu with sorting, better phone functionality, flavor text, and improved info layout.
  • Made small UI/info improvements to Alchemy and Cocktail Brewing.
  • Updated Velvet’s Reputation description.
  • Jessie Milk Delivery: fixed issues; Jessie now only appears if you can afford the batch.
Please let me know if you have any issues with the game! I'll be active on this thread, reading all the messages, even if I don't have time to reply to everything.
Thanks for playing!


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This game is so promising! I could not recommend it more to people who like monster girls. Even early on, there is already a variety of beautifully drawn monster girls. It is also quite rewarding running the pub and building it from the ground up. So excited for future updates!
 
Really enjoyed the game so far. And from a creator who actually knows how to finish their games too!
 
How much content does this release currently have? I usually like games with more meat on them before diving in, this looks good tho!
 
good game for how low of space this game takes up
Weed Buddy GIF
really good overall especialy bc the kitsune reminds me of the spirit blossom skin for ahri from league of legends
 
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