1/3
1 Year of Service
- Allow others to update?
- no
- Developer Name
- DSS Games
- Developer Links
- Version
- 0.2
- Latest Update
- Jul 15, 2026
- Release Date
- Jul 15, 2026
- Language
- English
- OS
- Windows
Overview:
Velvet Ascension is a strategic deckbuilding roguelite where each run challenges you to build powerful card combinations, collect relics, navigate branching paths, and overcome increasingly difficult encounters. Choose from four unique playable characters, each featuring their own mechanics, archetypes, and card pools. Experiment with different strategies, discover powerful synergies, and adapt your deck as you progress through battles, events, shops, elites, and bosses. Inspired by deckbuilding roguelites such as Slay the Spire, Velvet Ascension combines strategic card combat with adult-themed content, offering both gameplay progression and unlockable content throughout a run.
2D Game, 2DCG, Real Porn, Anal Sex, Big Tits, Creampie, Lesbian, Masturbation, Milf, Oral Sex, Teasing, Vaginal Sex, Turn Based Combat, Strategy, Point & Click,
Download the game. Extract the archive. Run Velvet Ascension.exe.
v0.2 New cards added across the existing characters. Character-specific starting relics added. Riley Arousal blocking fixed. Riley early game adjusted. Character select screen redesigned. TargetPreviewAssets updated across all four characters. Combat GIF/MP4 preview window improved. 4-enemy combat layout improved. New Floor 2 normal fight added. New Floor 2 summoner boss added. New revive elite added. Enemy summoning support added. Boss-death victory condition support added. Timed enemy revive support added. Card pool consistency improved. Several reported card bugs fixed. General UI, data, and release polish. Next playable character poll is now live on Discord and Patreon. v0.1 Release Initial public release 4 playable characters 240+ unique cards Character-specific archetypes Relics and potions Random events Patron System Branching map routes Strategic deckbuilding combat SFW and NSFW modes
v0.2 is a larger follow-up update focused on new playable content, combat presentation, and player feedback. The main goals for this update were to make combat previews feel much better, give each character a clearer starting identity, improve Riley's early game, add more encounter variety, and fix several reported card issues from v0.1.1. The new encounters are likely the main thing I will be watching for balance feedback, especially Velvet Conductor and Shattered Saint. The poll for the next playable character is now live on Discord and Patreon. Players can vote between 4 possible candidates, with the winner planned to become the next new playable character in v0.3. If you want to have a say in who joins the cast next, please join the Discord or check the Patreon poll and vote there. Thank you to everyone who played the first builds, reported bugs, gave feedback, or pointed out broken interactions. A lot of this update came directly from early player feedback.
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Additional Patch Notes:
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