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Other AI Millhaven [v0.2.4] [Suckulent Games]

CySky

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zoidberg
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Developer Name
Suckulent Games
Developer Links
Version
v0.2.4
Latest Update
May 14, 2026
Release Date
Apr 19, 2026
Language
English
OS
  1. Windows
  2. Linux
Millhaven_CoverArt.jpg

Overview:
Millhaven is an adult interactive game set in a village caught between cyber-enhanced merchants and tribal warrior clans.
Manage your time, build relationships, and deal with rivals who have their own plans.
Every choice matters — protect what you have, or watch it slip away.


Netorare, Corruption, Dating Sim, Sandbox, Male Protagonist, Cheating, handjob, oral sex, voyeurism, 2dcg, management, romance, groping,
Extract and run.
v0.2.4 - The Audio. Elder Tanaka. Rent day. (2026-05-14)

  • The Audio Pass. Background music across the whole game. Location themes.
  • Elder Tanaka Arrangement System. Tanaka offers "discreet arrangements" to settle debts. Send a girl down to the basement for a slot to wipe rent. What happened there is not what Tanaka tells you it was.
  • Tanaka-accompanied scenes. Tanaka physically present in every arrangement animation. 28 variants across 20 combos. 8 new static Tanaka CGs. Corruption-tier clothing in basement scenes
  • Daily Rent. Tanaka visits every morning to collect. Pay in gold, roll into debt, or settle another way.
  • Drift and Peep Overhaul. Cadence-based drift, slot-aware phases. Drift can no longer be silently cancelled by a same-slot event. New fixtures: procedural plank window at the backstreets, tent with shadow-puppet silhouettes at the forest edge.
  • 5-act story clock rewritten. Day / affection / corruption thresholds rebalanced. Late-act progression no longer a sprint. First post-arrival event is now guaranteed to be a rival event so you actually learn the loop
  • Home activity polish. Cuckold and bought-back animations render in the open at Home. Aftermath selfies match her live state. Stage DMs fire toasts. Clicking a busy girl routes to scene click-through, not talk/gift/date
  • Bug round across v0.2.2 / v0.2.3 / v0.2.4. Rival arrival state machine, DisplayMode refactor, tutorial soft-lock fix, departure popup re-open fix, chip overlay clip fix, plus 9 playtest bugs from the 04-20 session

V0.1.2-v0.1.4: see itch
Fixes.


v0.1.1 (2026-04-19)
  • Conversation System - Talk to the girls properly. 32 topics across both characters, ~1,240 dialogue lines, 275 player choice options. 33 Knowledge keys to discover (where she's from, kinks, who took her virginity, secret habits). Later topics unlock as you learn things. 5 archetype choices per beat (Sweet / Lewd / Protective / Enabling / Dismissive) with real stat effects
  • Confrontation Content (~104 scenes). Catch her in the act and confront her about the exact sex act. 10 activities covered (flirting through creampie). Two paths cleanly separated: Stranger = hotwife (drives corruption and arousal), Rival = cuckold (drives rival affection and corruption). Corruption-tier keyed: same act has different scripts for Pure / Curious / Willing / Corrupted. Dating and casual variants for every scene. ~1,020 branching player responses total
  • Breakup System. 37 confrontation choices can trigger a breakup. Post-breakup conversations per corruption tier. Reconciliation option available
  • Endings That Don't End. Weddings play at the moment of marriage, then the game returns to gameplay. Retire when you want to see the epilogue. Only ONE girl can be married, the other girl's story continues independently. MC's House is a new location with per-route backgrounds (love / hotwife / cuckold / bought-back)
  • Hotwife Daily Loop. She texts proposing acts. Agreed, and she walks to her permanent location (Yuki at Backstreets glory-hole shed, Mia at Traveler's Inn private room). Gold rewards per act. Aftermath texts and selfies
  • Cuckold At-Home Visits. Rival visits your house. Join, allow, or decline
  • Corruption Ending rework. If corruption peaks, the ending plays in two parts. First part: discovery. Second part: she roams Millhaven with stranger animations while her affection toward you decays daily. Let it hit zero and she's lost to the basement for good. Act in time and you can try to save her
  • The Basement - Hidden Recovery Path. Buy her back from Elder Tanaka at the Traveler's Inn. 4 dialogue choices (shout / scheme / accept / insult). Recovery is fragile: each visitor proposal is a Degrade / Accept / Reject test. Corruption climbs back to the top and she relapses, gone again. Second buyback available if you can afford the escalating price
  • Witness Her Ending. Players who didn't save her can view the corrupted epilogue via Tanaka at the inn ("Customers pay coin for a peek. You get the tour free.")
  • Peephole Viewport. Mouse-following hole over a peek background with a looping character animation underneath. Yuki = circular glory-hole with warm wood-grain edge. Mia = full-height vertical door slit tracking mouse-X. Basement hatch = both girls side-by-side through one shared peek. Clickable door sprites at Backstreets (Yuki) and Traveler's Inn (Mia) during hotwife activities
  • Village Lore - 5 Named NPCs. Elder Tanaka (village leader and MC's guardian, now with a hidden secret). Goro (friendly innkeeper who argues about coffee with Mia). Koji (fabric stall vendor at Market Square). Taro (MC's old school bully, grown up). The Hayashi family (father and son running a "massage therapist" scam at the forest edge). Named NPCs referenced consistently across events, calls, chat, and conversations
  • Per-body-part virginity tracking. Pussy and anal track who took her first (MC / rival / stranger). Shown on the Photos tab. Conversations react to it
  • Arc chip menus replace popup menus. Clicking a girl arcs pill-shaped chips above her head (Talk / Gift / Activities / Propose / Retire) with pulsing borders and ease-out animation. Disabled actions show lock hints ("Requires 40 affection")
  • Choice Hints setting. Toggle to preview stat effects before picking a choice

v0.0.9-alpha (2026-04-06)
  • Complete Dialogue Rewrite — every line in the game rewritten from scratch. Characters now reference past events and have fleshed-out backstories
  • New Tutorial — Elder Tanaka guides you through your first day in Millhaven
  • Hotwife and Cuckold Ending Routes — full dialogue sequences and CGs. Endings no longer end the gameplay loop
  • All Existing Endings Rewritten — better story content across all routes
  • Character Introductions — first meeting scenes for each girl
  • Delivery Rework — solo and split modes. Ask her to help, but she might make mistakes. How do you pay up?
  • 5-Act Story Progression (was 3 acts) — event chance ramps properly now
  • ~25 new delivery animation scenes with unique dialogue per corruption/relationship tier
  • Rival departure scenes — rivals leave with narrative context
  • Corrupted roaming — corrupted girls appear with stranger animations after corruption threshold
  • Dating flow rework — formal dating at 40 affection (was 20), casual hangouts still work earlier
  • Talk affection cap — diminishing returns per day, no more grinding
  • Request gates lowered — hold hands and hugs unlock much earlier
  • Daily schedules — girls do different things throughout the day
  • Phone text throttle — per-time-slot limit, no more message spam
  • Mood transparency — toast notifications for mood changes, face-icon shortcut to The Mill
  • Intervention stat fix — successful intervention no longer records body parts

v0.0.8-alpha (2026-03-07)
  • Mood System — characters now have moods (Happy, Horny, Lonely) driven by events and neglect. Moods affect event chances, drift, and dialogue
  • Phone Status Redesign — 4 tabbed pages: Profile (bio, traits, stat bars), Activity (donut charts, radar chart, mood gauges), Photos (body part grid with tier images), Stories (timeline of up to 50 events)
  • Game Bar — HUD and toolbar merged into a single bar. Left: NPC mood face icons, day/time, money. Right: action buttons. Much cleaner
  • New Kiss Dialogue — Kiss request scenes for both Yuki and Mia with tier variants
  • Mood-based call responses and character chat posts
  • Story act system reworked for smoother transitions
  • New mood face assets and tutorial UI improvements

v0.0.7-alpha (2026-03-02)
  • Skill Progression — 3 trainable skills: Persuasion, Charm, and Streetwise. Train at the new Library location
  • MC Status Tab — New "You" tab on the phone with a radar chart showing skills, relationships, money, and story progress
  • 6 New CG Scenes — Hugs, hand holding, and engagement scenes for both girls with full dialogue and tier variants
  • New Market Square & Shop Artwork — Completely regenerated location backgrounds with proper shop cart
  • Study Menu Redesign — Shows skill levels, time slots remaining, and training costs at a glance
  • Unified Game Bar — Cleaner top bar replacing the old HUD and toolbar
  • Themed Menus — Settings, difficulty selection, and new game menus now match the game's visual style
  • Difficulty Explanations — Difficulty selection now explains what each setting actually does
  • Intervention Rebalanced — Harder base rate, but Persuasion skill makes it worth investing in
  • Shop shows discounted prices, date selector previews affection boost, Intervene button shows success chance
  • Character status panels reworked with animated bars
  • Phone panel visual cleanup

v0.0.6-alpha (2026-02-28)
  • Selfie Requests — Request selfies from girls through DMs. 500+ images across all corruption tiers. What she sends changes based on relationship, events, and story
  • Location Drift — Girls physically drift to rival locations at night. Higher rival affection means it happens more often
  • Confrontation System — Find a girl at a rival's location and confront her. Response depends on your relationship and her corruption
  • Phone Deception — Text her to ask where she is — she might lie. Go find her yourself
  • Phone Calls — Call girls at any time. Responses change depending on events, situations, and status
  • All Endings Rewritten — True Love, Rival, and Corrupted paths completely redone with new CGs and time-skip transition screens
  • Wedding System — $2000 ceremony, engagement texts, and multiple marriage routes
  • Delivery Rebalanced — Pay adjusted down to make wedding savings feel like a genuine goal
  • Dialogue System Rebuilt — Same content, cleaner architecture. Adding new scenes is significantly faster now
  • Build-time asset downscaling for smaller file sizes
  • Fixed girls going missing if already in a scene during delivery
  • Replaced Marcus/Yuki delivery animations

v0.0.5-alpha (2026-02-20)
  • Rivals Show Up — Marcus and Raven physically arrive in the village during Act 2. You'll see them at their locations, meet them in person, and the group chat lights up with gossip
  • Morning Briefings — Each day starts with a quick update on what happened, rival arrivals, or ambient flavour based on the current act
  • Delivery HUD — Split mode now shows exactly who's delivering to who. Rival NPC assignment bug fixed
  • Gallery Filters — Filter by character (All / Yuki / Mia). Rival scenes replay with correct corruption tier artwork
  • Tab Skip — Press Tab to skip to the last line of dialogue in any CG scene. Blocked during choices
  • Major architecture overhaul — rival system rebuilt, character state model improved, dedicated story manager
  • Fixed rival appearing during their own events
  • Fixed crash when selecting busy character for delivery
  • Fixed corruption not being applied when recording events
  • Numerous stability improvements

v0.0.4-alpha (2026-02-17)
  • 3-Act Story Structure — The game now progresses through three acts. Early on it's just you and the girls. Rivals arrive naturally during Act 2 and events escalate instead of everything hitting at once
  • Delivery Mini-Game — New job type. Work together with a girl (safe, less pay) or split up (more cash, but she's on her own). 26 animated scenes with character-specific dialogue
  • Check on Her — Free action to check in on a girl after an event. She'll tell you how she's feeling
  • Date Outfit Transitions — Animated outfit changes reflecting your relationship stage
  • DM Panel — Individual conversations with each girl alongside the Town Chat
  • Player Name Customisation — Choose your name at the start of a new game
  • Centralised text scaling, cache improvements, and performance optimisations
  • Fixed event click-through — clicking Leave no longer triggers location buttons underneath
  • Fixed menus bleeding through to the next screen

v0.0.3-alpha
- New stranger event scenes with improved backgrounds
- Gift giving and dating scenes now display correctly with proper CGs
- All animations now 30 FPS with ping-pong playback — smoother, more natural
- Fixed phone apps not showing after purchase
- Major cache and RAM optimisation — better performance on lower-spec machines
- Various display and rendering fixes

v0.0.2-alpha (2026-02-06)
  • New scenes and animations added
  • All rival ending scenes implemented
  • Animated character sprites
  • Linux build now available

v0.0.1-alpha — Initial Release (2026-02-01)
  • Core gameplay loop: day cycle, time management, location exploration
  • 2 dateable characters (Yuki, Mia) with full relationship progression
  • 2 rival characters (Marcus, Raven) with active pursuit AI
  • Stranger event system with 4 corruption tiers and CG scenes
  • Rival event system with 6 affection tiers and intervention mechanic
  • Phone system: contacts, group chat, gallery, status panel
  • Economy: 3 jobs, shop with 3 items, 3 date locations
  • 3 ending routes per character (True Love, Rival, Corrupted)
  • 3 difficulty levels (Easy, Normal, Hard)
  • Save/load with 4 save slots
More Info
You've just arrived with a fresh start. Two women catch your eye — but you're not the only one who's noticed them.

yuki_animated_sm.gif
mia_animated_sm.gif



Yuki — sweet, shy, and always waiting for you. Mia — bold, fearless, and impossible to ignore.

Marcus has his sights set on Yuki. Raven is circling Mia. Every moment you're away working or exploring is a moment where someone else could make a move.

Key Features:
  • 2 dateable characters with relationship progression (Dating to Engaged to Married)
  • 2 rival characters who actively pursue your love interests
  • Stranger event system with 4 corruption tiers and CG scenes
  • Rival event system with intervention mechanics
  • 5-act story progression with escalating event chance
  • Phone system: contacts, group chat, gallery, selfies, DMs, status tracking, in-line reply choices
  • Mood system. Girls have Happy, Horny, Lonely states that affect events and dialogue
  • Conversation system. Sit down with each girl and actually talk. 32 topics, 33 Knowledge keys to discover
  • Confrontation system. ~104 scenes. Catch her in the act and respond. Breakup and reconciliation supported
  • Time management gameplay: 4 slots per day, girls on daily schedules
  • Economy loop: solo + split delivery, shop, date locations
  • Skill progression (Persuasion, Charm, Streetwise) with Library training
  • 5 ending routes per character: True Love, Rival, Corrupted, Hotwife, Cuckold
  • Endings that continue. Weddings play and return to gameplay with the MC's House unlocked. Hotwife daily loop, cuckold at-home visits
  • Hidden recovery path. Girls lost to the basement brothel can be bought back from Elder Tanaka. Recovery is fragile
  • Peephole viewport. Character-specific peek animations at hotwife activity locations and the basement hatch
  • All dialogue in typed Python (JSON engine retired), hundreds of branching scenes


-----------------------------------

Planned Features
  • More content — Expanding rival encounters and player/girlfriend scenes
  • Better artwork — Cleaner CGs, more consistent characters across scenes
  • Music and sound effects
  • More mini-games — Photography, foraging, market stall, and night patrol
  • Expanded endings — More routes based on stat combinations, a lot more in v0.1.0!
  • Behavioural progression — More visible changes in how girls act as corruption rises
Feedback Wanted
  • Game balance — economy, event frequency, difficulty
  • Pacing — does the day cycle feel right?
  • UI/UX — anything confusing or hard to navigate?
  • Content — which scenes/events work well, which need improvement?
  • Bugs — anything that breaks or behaves unexpectedly

DOWNLOAD
Win
: - - - -
Linux: - - - - -

Millhaven_pv.gifMillhaven_pv2.gifMillhaven_pv3.gifMillhaven_pv4.jpgMillhaven_pv5.jpgMillhaven_pv6.jpgMillhaven_pv7.jpgMillhaven_pv8.jpg

 
Last edited by a moderator:
Nice seeing this here, first saw this on F95 when the dev released the first version, I was the one that suggested a Linux version which the dev listened.
 
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