Shota Stan Lee, I'd need to smoke a bowl of some epic hydro to even try to imagine that.Just for fun I want to see a de-aged Stan Lee cameo in this game..
R.I.P. Stan
I had never really seen how AI art was made, no reason too. It is easy to spot since most of it is overly smooth / shiny. Not sure overall how much I like the current style. Nice informative post though.The bad eyes, hands, and inconsistent art styles have mostly been resolved with newer AI models. It mostly boils down to having a good workflow set up and having good source models. There are lots of tools out there now that do things like fixing and upsacaling eyes and hands after you get a good initial image.
The two results in my example is an initial generation and then running that through a tool that masks and upscales the face.
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*NOTE*
This game was up when I initially wrote this post and made this image to show the current state of AI, then it was taken down before I clicked submit, and now I am seeing that it is up again and my preview of my post is still here. So I am now actually submitting this post. It was initially a response to some comments about AI inconsistencies and bad eyes/hands.
I thought the same thing, but I also thought maybe it's the developer's style.Interesting.In some pictures head size is not correct but ok lets see next updates.
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