[Unreal Engine] VAM Lisland [v0.93S] [SythmanG]

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v0.93S · Oct 4, 2026 (Current version) History
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Updated due to the game being leak elsewhere.
Any guide for all the christmas lost gifts? The only I could find refers to 10 max, not sure where the other ones are.
 
Any guide for all the christmas lost gifts? The only I could find refers to 10 max, not sure where the other ones are.
you got online map for all events things locations (coordinates)
 
[/SPOILER]
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there are still love points so make 1 girl your girlfriend and boost her love score - relationship points (proximity, sex)


So you got Valeria in 0.93S new game?

I`ll try to do 1000+ points with other girls but i think i need something more... :unsure:
 

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So you got Valeria in 0.93S new game?

I`ll try to do 1000+ points with other girls but i think i need something more... :unsure:
i got her back in day. years ago now have even restarted game from 0.6 version for it, but someone did got her after that change did took ages. also on atf you can read, if you do round 3 days of non stop fucking you should get her.
if you count only on hearts to fly you get 2 points each time you see hearts fly, it does take quite long time tho.
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now based off original changlog, valentine and relationship should be dif scores, tho same things adds to it, if you never put any girl as gf should be same and only way to speed up beyond sex is to assign new girl as gf each day (if that still works) for 50 points and fuck her for day.
no clue what final exp requirements for her and cosmetics were tho, dont have that old version anymore.
 

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There's an update with a new Halloween event. 🎃🥘

I wonder what's out there besides the event:unsure::coffee:
 
There's an update with a new Halloween event. 🎃🥘

I wonder what's out there besides the event:unsure::coffee:
well he was working on food
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92.5
Food & Cooking — What's Next?
I'm still working on adding more food items and expanding the overall cooking system.
One of the larger features planned for the future is a new Chef's Table.
Instead of simply cooking individual ingredients, the Chef's Table will eventually allow you to take already prepared food and combine or improve it into proper dishes.
The recent additions of Potatoes, new Mushrooms, Salt, Barnacles, and other ingredients are slowly building the foundation for this system.
There is still more work to do before I can fully focus on the Chef's Table, but the food system will continue to grow step by step.

no clue if any of that is included or not, but devs working on that now for a while.
 

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well he was working on food
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92.5
Food & Cooking — What's Next?
I'm still working on adding more food items and expanding the overall cooking system.
One of the larger features planned for the future is a new Chef's Table.
Instead of simply cooking individual ingredients, the Chef's Table will eventually allow you to take already prepared food and combine or improve it into proper dishes.
The recent additions of Potatoes, new Mushrooms, Salt, Barnacles, and other ingredients are slowly building the foundation for this system.
There is still more work to do before I can fully focus on the Chef's Table, but the food system will continue to grow step by step.

no clue if any of that is included or not, but devs working on that now for a while.
Multilevel cooking is certainly a great idea. There are many recipes that can be implemented from those ingredients that are already available, as well as add new types like milk. This will allow you to add more animals.

But I think about a variety of personal quests for workers. Their stories and some events. Perhaps their activity, so they can do something to player themselves. Maybe even do something between each other. :unsure:

But every update is great until the author loses his interest. So we wish him good luck:coffee:
 
Multilevel cooking is certainly a great idea. There are many recipes that can be implemented from those ingredients that are already available, as well as add new types like milk. This will allow you to add more animals.

But I think about a variety of personal quests for workers. Their stories and some events. Perhaps their activity, so they can do something to player themselves. Maybe even do something between each other. :unsure:

But every update is great until the author loses his interest. So we wish him good luck:coffee:
there was talk about more activity of girls quite some time now early this year/ maybe last year, tho nothing came out yet.
most recent chat about it from dev - this week
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jun

not priority and will see, but talk about girls activity goes back over a year.
 

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Quick question: Is it worth it to touch the girls? It doesn't seem to do anything at all...
in sex option ? it should build pussy level, but its way slower than actual sex.
 
Quick question: Is it worth it to touch the girls? It doesn't seem to do anything at all...
it provides lube for the pain meter... the longer you do it the more seconds you build up.... i get it to about 200 secs.... then i can slam it at 100% and the pain meter inches up instead of flying up when you barely get 2 or 3 percent over what she can handle .... left side of screen (see attached)
 

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I see images of girls with larger breasts, but cannot figure out how to modify this. Is this a CE features, one specific girl, or something else I am missing?

seems like a fun game but the LI's are actually a distraction from the fun as they are now.
 
Anyone know how to play this across multiple pc with the same save files? I cant seem to find the save files so I can keep playing between my PC and my Laptop....
 
Anyone know how to play this across multiple pc with the same save files? I cant seem to find the save files so I can keep playing between my PC and my Laptop....
you have em in AppData\Local\Lisland\Saved\SaveGames
 
Lisland Map v0.13.0 for game version v0.93.5

Community Map Change log 0.13.0
updated arrangement of worker nodes. They are now in a row and column above the map space
updated description of several nodes, hints for how to reach collectibles, and how to access cave entrances
merged all buried treasure nodes into one category
added new node icons
odd mushrooms
barnacles
workers (Nana, Riri)
halloween event #6 (2026)
added new categories
special mushrooms
buried treasure
added nodes
2 workers
11 buried treasures
2 barnacles
11 special mushroom nodes
2 big pumpkins
13? small pumpkins
1 purple sphere node
1 cave entrance
added comments to the .js files to make it easier to see where on the map a node is, in case anyone wants to try adding a node themselves and can't make head or tails where all lines point to.
 

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Last edited:
Hi dudes :coffee:

Does anyone have a full list of changes in version 0.94S?:unsure:

Thx in advance
 
Hi dudes :coffee:

Does anyone have a full list of changes in version 0.94S?:unsure:

Thx in advance
this is what dev posted on atf

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Here are the notes for the recent Halloween Update :​

Halloween is back with new rewards, more hidden pumpkins, a mysterious new worker, new plants, expanded Belly Growth support, and the first steps toward a Worker Personality and Karma System!

There's also plenty to discover around the island, along with several bug fixes and quality-of-life improvements.


The Halloween pumpkin hunt continues, with even more hidden pumpkins scattered around the world!

New additions include:


  • Approximately 13 new hidden Pumpkins, each rewarding 20 Halloween EXP.
  • 2 new Big Pumpkins, each rewarding 50 Halloween EXP.
  • A total of 360 additional Halloween EXP to collect!
The maximum obtainable Halloween EXP is now approximately 3,760 EXP, with 3,700 EXP being the intended final milestone.

You don't need to find every pumpkin to unlock the final reward!

Some pumpkins are quite well hidden, so keep your eyes open while exploring.


New Demon-themed Halloween clothing is now available to unlock by collecting Halloween EXP!

The collection includes:


  • Demon Horns
  • Demon Wings
  • Additional demon-themed cosmetics
  • Alternative materials for new cosmetic
Collect Halloween EXP by finding hidden pumpkins and unlock these new rewards!


A mysterious new worker has appeared for Halloween: Sadako!

She's a little different from the other workers, and perhaps a bit scarier, too.

Sadako follows an unusual sleeping schedule:


  • Active during the night
  • Sleeps during the daytime
Unlocking Sadako requires something a little different from simply collecting pumpkins.

Hint: Return to the Main Island (Starter Island). Two new pumpkins are hiding a secret.

And one more thing...

Bring some Paper with you.

I'll leave the rest for you to discover!


A new plant can now be obtained exclusively through Random Seeds!

Similar to the existing Meat Plant, this new plant can produce:


  • Hide
  • Raw Chicken
However, getting one won't be easy:


  • Has a low chance of appearing from Random Seeds.
  • Takes a long time to grow.
  • Building a farm with these plants will require some luck and patience!
I've also slightly increased the chance of obtaining the older Meat Plant.

Note: Once workers receive individual food preferences, growing meat on a plant still won't convince a vegetarian worker to eat meat. XD


I've started implementing a new system that allows workers to react differently to certain player activities.

Depending on their personalities, workers may dislike actions performed nearby, such as:


  • Using the Butcher Table
  • Melting Plastic Bags (we all know who won't like that...)
  • Cutting Down Trees (how dare you!)
These actions can affect worker stats, including Happiness and Affection.

Different workers may react differently to the same activity, making their individual personalities more important.

Please note: This system is still a work in progress. Animations and visual effects haven't been added yet.


A new hidden, global Karma stat has been added!

Karma tracks your general behavior toward workers and will eventually contribute to a Good–Evil progression system.

Certain actions performed near workers can already reduce your Karma.

Additional planned Karma penalties include:


  • Giving workers food they dislike when you already know their preferences.
  • Triggering the Pain effect during Funtime.
  • Performing activities that certain workers strongly dislike.
Important: Karma currently has no direct gameplay effects, but your actions are already being recorded in the background.

So... maybe think twice before doing something questionable in front of your workers. XD


The Belly Growth System has been expanded to 8 additional workers!

Newly supported workers:


  • Dapnee
  • Ananya
  • Bebe
  • Arin
  • Synthia
  • Katarina
  • Fiona
  • Alisa
More workers will receive support in future updates!


The 30th Heart of the Island has been added somewhere in the world!

It currently doesn't unlock anything, but it may become relevant in a future update.

Happy hunting!


Some older mysteries may now reveal additional information!


  • The final location of the Halloween Doll Quest now displays something new.
  • Certain previously discovered locations may contain new clues.
Hint: It's worth revisiting places connected to older mysteries.

If you discover something new, remember the location — more content is planned there in future updates!


The Picture Frame has received a small quality-of-life improvement!

You can use Picture Frames to display images from your own PC directly inside the game.

To use an image:


  1. Find the image on your PC.
  2. Right-click it and select Copy as path.
  3. Paste the path directly into the Picture Frame's input field.
The game should now automatically remove quotation marks surrounding copied file paths.

Previously, you had to remove these manually.

Selecting an image still requires copying its file path, but this should make the process a little easier!

Let me know if you encounter any issues.


Fixed an issue with the Albino Avocado when using it at the Dinner Table.

Additional balance changes:


  • Reduced the amount of Hunger removed by the Albino Avocado.
  • Lowered the minimum Hunger requirement needed to give it to a worker.
Previously, you sometimes had to wait until a worker became hungry enough before using the Albino Avocado and receiving its effect.

It should now be possible to use it much earlier!


Worker Interactions


  • Fixed an issue where pressing the Sleep button during an interaction could cause workers to briefly start a job for approximately zero seconds.
  • Fixed this behavior for Alisa, Banini, and Gunana.
Character Fixes


  • Fixed Fiona's and Alisa's LOD (Level of Detail).
  • Fixed Alisa's Belly Growth not being displayed correctly.
  • Fixed Albino Fruit interactions with Alisa.
Items


  • Picking up the Purple Sphere now displays the correct item name.



There's plenty to explore in this update, from hunting hidden pumpkins and unlocking Demon-themed clothing to discovering Sadako and uncovering new mysteries.

The Worker Personality and Karma Systems are also taking their first steps, with more features and consequences planned for future updates.

Have fun exploring, and let me know if you discover any bugs!

Happy Halloween!
 

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