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Dean

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Developer Name
Nobre Lobo
Developer Links
Version
0.25.9 (Ongoing)
Latest Update
Oct 27, 2023
Release Date
Oct 6, 2022
Language
English
OS
  1. Windows
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Overview
Kalyskah is a:n Adult Action-Adventure Role-Playing Game where you control Kalyskah Karnstein, a noble lady of a long-dead vampire family who wakes up after thousands of years of slumber. What awaits upon her awakening is a world that has changed for the worse. It is up to you, the player, to help our heroine (or anti-heroine, if that is your choice) fight back the chaos and confusion of her lost of time and find out what happened to the world in the years that have passed. The game features an immersive combat system with RPG Elements, an open world where you can find quests with multiple endings and occasional interactive sex scenes for those who play their cards right.​

3D game, 3DCG, Adventure, Anal Sex, Animated, BDSM, Big Tits, Small Tits, Fantasy, Female Protagonist, Graphic Violence, Group Sex, Lesbian, Male Domination, Monster, Multiple Penetration, Paranormal, Puzzle, RPG, Spanking, Teasing, Voiced, Female domination
1. Extract and run.
0.25.9
Fixes


  • Tweaked Brooke's end cutscene.
  • Fixed save slot menu display when the player presses ESC.
  • Fixed Merishya not properly following Kalyskah after cutscenes and toy system interactions.
  • Fixed Alvina in the arena to be the undead version.
  • Fixed Gallery scene not working properly.
  • Corrected the name of the "Meeting Heather" quest, which was incorrectly titled "Meeting Catherine."
  • Fixed appearance settings starting in a collapsed state.
  • Fixed undead NPCs not using the right standing idle, such as Undeas being quirky and Jessie not smoking her pipe.
  • Increased blend time on troll damage animations for smoother transitions.
Enhancements

  • General lighting, character shader, and effects tests for quality assurance.
  • Alvina's spiders will out out of frame during the cutscene so you can understand that they don't want to attack Kalyskah after what happens.
  • Asset cleanup in Lordenfel and quick adjustments to some levels. (Work done for unreleased level)
  • Added Astrid as a new character for the gallery.
  • Added ambient dialogues for Catherine where she reads aloud from her book.
  • Set NPC quests to end in the Garden of Delights to avoid player confusion.
  • Changed NPC behaviour to walk instead of running in the Garden of Delights.
  • Added Maynard’s quest when you interact with him.
  • Implemented new ambient dialogue for Catherine when Kalyskah approaches her.
0.25.8
Fixes


  • Fixed saving/loading dialogues not working.
  • Fixed unsafe thread callings and nodes in the new animation blueprint.
  • Fixed animation layering issues.
  • Fixed idle pose switching for male and female characters, so when you see them in the world, they will be properly animated.
  • Fixed followers not properly initializing their blueprints.
  • Fixed LipSync generation issues and applied it to missing characters.
  • Fixed NPCs not attacking after Kalyskah hits them.
  • Fixed NPCs not running after Kalyskah.
  • Fixed invalid struct inside Progression Manager.
  • Fixed Merishya falling through the floor.
  • Fixed null inputs on player controllers, this was causing the UI Hints to be displayed wrong.
  • Fixed subtitles not appearing correctly.
  • Fixed issues with the character's underwear spawning during streamer mode.
  • Fixed hand position in certain animations.
  • Fixed issues with Godray material and optimized it for better performance (Work done at unreleased level).
  • Fixed material and visual glitches in various areas, including cliffs, caves, and caverns (Work done at unreleased level).
  • Fixed an issue that was causing NPCs to teleport while using one-handed weapons.
  • Fixed male characters' privates displaying at the gallery if you switched from a female NPC to them while in streamer mode.
  • Fixed male characters wearing a bra if you had a female character previously selected in the toysystem.
Enhancements

  • Refactored NPCs to use a new animation blueprint, completely removing ALS.
  • Enhanced NPC equipment component and applied it to gallery characters. These gallery characters are now what we use for some cutscenes instead of the actual characters in the level.
  • Tweaked lighting in the Garden of Delights and the starting dungeon for better visibility.
  • Optimized LODs for prologue and Thulgata landscapes (Work done at unreleased level).
  • Added initial fog systems, including volumetric fog shaders, in DG_Ruin_01 (Work done at unreleased level).
  • Added kill volumes to prevent players from falling through the map (Work done at unreleased level).
  • Adjusted level design in the Paradise of Delights.
  • Enhanced Kalyskah's biting animation when interacting with rats.
  • Added dust effects during cutscenes where vampires die.
  • Tweaked toy system functionality, including adjustments to poses and tags.
  • Added Nemesis voice lines and emotes in the Paradise of Delights.
  • Made the name of the kinks a bit more classy in the main menu.
  • Ilreth's forehead won't be as big as it was before in her hairstyle.
  • Kalyskah will go to a private room with Ilreth and Nemesis when a sex scene triggers.
Features

  • Added voice lines and animations for Ilreth’s dialogue, along with emotes.Added some dialogue lines when Kalyskah enters the sewers.
  • Implemented the final steps of Ilreth’s dialogue and integrated her into the Garden of Delights.
  • Added Alvina’s glasses as a collectable after her cutscene.
  • Added Garden dancers (both male and female) with triggers linked to Nemesis' quest.
  • Set up Brooke's voice for combat and interactions.
  • Updated Brooke and Alvina’s cutscenes with improved animations and dialogue.
  • Added controller support to Skilltree, along with every other menu we could find. Please let us know if you find anywhere that the controller doesn't work so we can continue to make the game 100% compatible with controllers.
  • Created a new enemy, the goblin (Work done at unreleased level).
Known Issues

  • Further testing is required to ensure subtitles are working as expected.
  • Undead are not displaying their custom poses on this patch, which will be solved during the week as it requires further tweaking of the new animation blueprint.
  • Alvina's cutscene is a bit clumsy, we'll improve it this week.
0.25.7
Fixes


  • Fixed the issue that caused game settings not to be saved. This was a massive task because we had to rewrite the whole code on how our graphics settings work. We haven't tested with machines that have many different resolutions yet so please let us know if there are still things to iron out.
  • Fixed the issue that was disabling skills
  • Fixed how skills are assigned after you purchase them
  • Fixed crash while trying to open the Character Maker
  • Fixed Kalyskah not resetting her behaviour after ending dialogue with bandits (although I think you didn't get to see this issue because the bandits don't trigger an approach dialogue in the Garden of Delights)
  • Fixed quests in the Garden of Delights being added repeatedly
  • Fixed gradient at the bottom of the screen not showing when there were subtitles to be seen (that was making the readability harder than it was ever supposed to be)
Enhancements

  • General enhancements flow improvements in the flow of pause menus, preventing it from triggering when it shouldn't.
  • Reduced the damage of projectiles so they are not as deadly as they were before
  • Improved the VFX of the bloodshot spell
  • Refactoring some behaviours inside Kalyskah's blueprint
  • Tweaks on Michael's cutscene
  • Tweaked the events in the dialogue with Heather, the options that can make Kalyskah nasty to her will now reduce her compassion. Also, the whole conversation about Heather forgetting how to breath only triggers the first time you talk to her.
Features

  • First pass on implementing Henrysson's dialogue at the Garden of Delights into the game. We are still fixing the triggers and animations.
0.25.6
Fixes


  • Corrected the lines in Jessie's dialogue that were too high.
  • Fixed missing node to update morphs on ALS Blueprint.
  • Fixed aiming on AOE spells such as the swarm fist.
  • Fixed Michael's glasses that were entering his face.
  • Fixed Michael's hair.
Enhancements

  • Refactored Pause logic.
  • Reduced distortion on the lenses of glasses.
  • Added new audio for Kalyskah's dialogue with Jessie.
  • Added Kalyskah -> Jessie lipsync sequences.
  • Reduced projectile damage.
  • Updated Open World Assets. We have begun to work in the backend to bring back within the next few months all the content the current game is missin.
  • Created a rig for Kalyskah using new tools in UE 5.4 (We didn't use it on cutscene yet)
  • Enhanced facial expression logic for better scalability. For now, they are changing all of a sudden but I'll fix this later.
  • Improved camera positioning for Nemesis to avoid obstruction by wings.
  • Enhanced visuals of several particle effects, including those for blocking attacks, jumping and attacking, and drinking blood from afar.
  • Optimised memory usage to reduce CPU and memory requirements.
  • Made backend changes to the follower system, creating a generic parent class. This will allow us to turn any NPC into a follower in the future.
  • Activated virtual texture anisotropic filtering and rebuilt texture streaming in all levels.
  • Reduced frequency of lipsync generation adjustments to stabilise vizemes.
  • Centred the camera more accurately during conversations.
  • Tweaked facial expressions in Heather's dialogue, also increased her volume.
  • Created a message for when the player finishes the temple content.
  • Rebuilt texture streaming on all levels.
  • Enhanced Maynard's appearance.
Features

  • Set up French-accent voice for Heather and Catherine.
  • Added the Garden Dancer outfit and made it so you have a way to get it from Nemesis.
  • Added new dialogues for Nemesis in the Garden of Delights.
  • Added voice to Maynard's dialogue.
  • Generated lipsync for Maynard's audio and added new animations for characters with a mug.
  • Added a new group of animations for characters sitting and drinking.
  • Configured Kalyskah to go to a room with Heather, Rulfio, Maynard, and Catherine when the sex option is chosen.
  • Created a new workstation where characters can sit and drink (for Maynard).
  • Implemented a simple cutscene when the player approaches the door to the Garden of Blood.
  • Added Kalyskah lines for dialogue with Heather.
  • Updated the game to Unreal 5.4!
Known Issues:

  • Until the game settings are fixed, we have forced the subtitles to always be displayed.
  • Maynard's dialogue doesn't have lipsync
  • Jessie stopped smoking her pipe in her idle animation after we updated the engine
0.25.5

  • Fixed players being unable to leave photo mode by pressing escape.
0.25.4
Fixes


  • Fixed the volume on a few sentences of what Nemesis says.
  • Improved logic on event triggers and hid the skip button and speaker's name in dialogues.
  • Fixed camera glitches in between dialogue lines during cutscenes.
  • Increased the volume of Nemesis' lines during the first dialogue with Kalyskah.
  • Fixed black screen when entering Nemesis dialogue.
  • Progress on fixing the game settings not being properly saved. But changing some parameters might still revert settings to high.
  • Fixed logic for mist form to prevent it from breaking if button mashing.
  • Fixed game settings showing in the NPC maker interface.
  • Fixed camera not moving in photo mode.
  • Fixed game loading non-valid settings save. But there are improvements we still need to make
  • Fixed game not correctly loading appearance.
  • Fixed typo in roll result.
  • Fixed Catherine's hair materials.
  • Removed alpha ditter from hairstyles.
  • Fixed super bright scaltera on female characters.
  • Made Catherine's brow a bit darker to better match her skin tone.
  • Made Henrysson's eyebrow blonde to match his hair.
Enhancements

  • Removed the handrail at the entrance of the sewers.
  • Removed Kalyskah dummy as an enemy from the target. This was causing the target lock to work in inconsistent ways after cutscenes.
  • Improved the logic in some dialogue-related functions.
  • Improved the visuals of several particle effects.
  • Started to standardize the hair materials.
  • Improved hairstyle materials to ensure consistent colour settings in the appearance menu.
  • Reenabled the photo mode.
  • Reduced damage Gremmnoch takes from hitting his head on pillars from 25% to 18% to balance gameplay.
  • Added a better description to the mysterious intruder quest and added a quest marker on the door to the playroom when this quest begins.
0.25.3
Fixes


  • Fixed voices sounded muffled during the first encounter between Kalyskah and Nemesis.
  • Improved cameras and overhauled the cutscene visuals for Kalyskah's meeting with Nemesis, including camera positioning and facial expressions.
  • Fixed incorrect enemy spawning in the Blood Arena.
  • Fixed an issue where players were unable to select spells on the UI.
  • Fixed Merishya not following the player after dialogue or toy system interaction ended.
  • Fixed rendering issues with lights and materials.
  • Fixed Kalyskah not returning to level 1 in a new game, along with her XP and other data that weren't being properly reset.
  • Fixed Kalyskah moving forward indefinitely during tutorials.
  • Increased the volume of the line "Magnificent, now I will have to find another way out."
  • Fixed Hexblades not properly dropping their gloves upon death.
  • Fixed Kalyskah equipping her weapon multiple times when attacking (No more dancing Macarena).
  • Fixed issue allowing players to repeatedly press to enter the Vampiric Vision.
  • Fixed players being unable to exit the Garden of Blood.
Enhancements

  • Made it so that when a new spell is learned, it will automatically be set to the next available hotkey.
  • Improved the memory usage so the game now requires less memory and CPU to run. This was most of this month's work as we went through every single class and event we could find and refactored their implementations.
  • Reduced the size of several textures to improve game performance.
  • Enhanced Root Motion on hit: Kalyskah will stop moving forward after landing an attack.
  • Removed hyper-armour from Brooke; she was too difficult. Her fighting techniques will be improved in the future to make the battle more challenging yet fun.
  • Made backend changes to the follower system, making it generic by transferring Merishya-specific systems to a parent class. This will allow different characters to become followers when the story requires it.
  • Reduced the damage reduction on Gremnoch so players who do not figure out how to defeat him won't have such an impossible time; it will just take longer.
  • Improved the visuals of several particle effects, including those for blocking attacks, jumping and attacking, and drinking blood from afar.
Features

  • New dialogues for the Garden of Earthly Delights (not yet fully voiced):
    • Catherine
    • Jessie Sawmill
    • Rulfio
    • Heather Durand
0.25.2
We fixed as much as we could, but some important ones are still missing:

  • The crash. There is a chance that I managed to reduce the frequency of it, but we will need time to read through the logs to find other possible causes and completely get rid of the problem. So let us know if you are still having it as often as before. We are narrowing that they tend to happen more at the sewers.
  • NPC placement: We will improve the enemy patrols to add more room for you to sneak around the place. There were so many urgent tasks that we couldn't improve this today.
  • Spells are still not triggering, but we made progress on fixing it today and will release another patch as soon as we finish it.
  • The waves of the Garden of Blood, and also the boss fight needs to be balanced and tweaked.
  • Reimport audios that got butchered by compression.
Fixes:

  • Fixed male undead flipping backwards when they parried Kalyskah's attacks;
  • Fixed Kalyskah stopping to move to equip her sword;
  • Fixed makeup on male NPCs torsos;
  • Fixed enemies not being highlighted by vampiric vision;
  • Fixed NPCs not being properly saved when they died;
  • Fixed Kalyskah's legs while crouching with a weapon equipped;
  • Added a collider at the end of the dungeon to prevent players from leaving the playable area;
  • Kalyskah will die if she falls into the pit at the prison;
  • Fixed nemesis door not opening;
  • Fixed entrance to the boss area being open before the right time;
  • Added a chest with Merishya's armour where it was supposed to be;
  • Fixed ID on feet_hexblade item so it can be properly displayed on loot;
  • Fixed Karnstein Leather Shorts not bending with Kalyskah's thighs;
  • Fixed boss not spawning to fight;
  • Merrishya will follow the player more consistently;
  • Fixed Nemesis' dialogues if you refuse to go to her Garden at first (Some lipsync and cutscenes are missing for now);
  • Fixed Merishya's quest triggering its ending before the player opened her cell;
  • Fixed Kalyskah's cutscene playing twice when she defeated Gremnoch, this was causing her animations to look awkward during the scene;
  • Fixed camera on Merishya's cutscene when Kalyskah giggles;
  • Fixed Gremnoch taking double damage when he's on the ground;
  • Fixed Kalyskah's skills not being properly cleaned up when players start a new game.
Enhancements:

  • Increased Vampiric Vision the range from a base of 4 meters to 6 meters, and each point of logic will increase it by 1,5 more meters instead of 1;
  • Scattered some rat spawns to the dungeon;
  • Improve Kalyskah's facial expressions in Michael's cutscene;
  • Kalyskah will stay close to Merishya at the end of her cutscene, which makes it easier to know which cell to open;
  • Removed the echo effect from the first time Merishya calls kalyskah;
  • Tweaked dialogue widget so the skip button is always visible as long as you have the subtitles toggled on;
Misc:

  • Players can enter the Garden of Delights, but we haven't added interactions there yet. We will spawn the dancers and other NPCs that were supposed to be there after we fix the crash;
  • Made saves from yesterday's release incompatible with this one to avoid errors that could be caused by retro-compatibility.
0.25.1
Fixes from what Unreal 5 broke and that you might have seen in version 0.25.0


  • Fixed photo mode not working;
  • Fixed Hints on the UI to show the proper keys for game commands;
  • Fixed NPC clothes not properly setting their custom colours;
  • Fixed targeting enemies not working;
  • Fixed Dialogue options not showing during cutscenes;
  • Fixed Controller inputs for both the UI and gameplay;
  • Fixed evasion not working;
  • Fixed Kalyskah taking fall damage. She's a vampire, she doesn't care about gravity;
  • Fixed mist form input not working;
  • Fixed Skill tree lines and tooltip;
  • Fixed navigation tabs in Menu Settings;
  • Fixes camera not changing when aiming with a bow;
  • Fixed many shortcuts;
  • Fixes outlines not appearing when using vampiric vision;
  • Fixed interaction with chests;
  • Fixed missing tags in the items tooltips;
  • Fixed Attributes UI;
Fixes

  • Optimized the size of some toysystem animations;
  • General optimizations on many materials from the level;
  • General optimizations on the Inventory;
  • Improvements in UI Performance;
  • Fixed Catherine's bra clipping through small breasts, but for now, Kalyskah can't wear this set yet;
  • Fixed game options not being properly saved. This was an issue that we've had for A LONG time, now we can finally say that your settings will be stored when you quit the game!
  • Fixed dark spots under the arms of some female skins;
  • Glasses will no longer cast shadows on character faces;
  • Fixed game not saving your changes on the input (French players have specially asked us for this because of their keyboard that isn't WASD);
  • Fixed Kalyskah's mouth not disappearing when she entered mist form;
  • Fixed TONS of situations where the game would crash;
  • Reduced CPU usage for NPC;
  • Fixed stun animation that caused male characters to flip 90 degrees;
  • Fixed Typo on the Prisoner armour set;
  • Prevented other input actions while resting in a coffin;
  • Reduced Emissive from blood buff;
Enhancements

  • Reworked Nemesis's introduction cutscene and also how she appears in the game for the first time;
  • Changed main menu to nighttime by default, this is just a slight hint on what we'll do next to improve it;
  • Kalyskah's ruined temple has been completely revamped;
  • Improved Nemesis goofy animations;
  • Improved materials on the sewers;
  • Improved Merishya's eyebrows and made a general glow-up on her character;
  • Improved usability of graphic settings and made a way to toggle raytracing On and Off;
  • Improved Claw combat animations, Kalyskah will attack with more elegance instead of being as feral as the lesser vampires. It's not 100% done yet;
  • Improved movement on tails (Both for Merishya and Nemesis and also for the devil costume);
  • The night vision was completely overhauled and now will be much more helpful to allow you to see dark places;
  • Improved "waterfalls" on the sewers;
  • Created a new method for when we want an NPC to have a custom idle. For now, you will only notice the undead standing and walking differently than kalyskah. In the future, we'll add custom idles for every important NPC, to show off their personality more;
  • Improved the eyes of the undead, and also their skins;
  • Female undead will have a more high-pitched voice;
  • Undeads will be complaining and saying dialogue lines when they are idle;
  • Removed the IK on Kalyskah's feet. This was causing several glitches when she climbed stairs;
  • Input keys are not sorted alphabetically in the settings menu;
  • Reduced Kalyskah's initial health from 400 to 49 to make the game more challenging. This makes feeding and managing the blood buff more important;
  • Increased the time it takes for Kalyskah to start recovering her stamina after attacking from 0.01 to 1 second;
  • Reduced the threshold for Kalysakh to be visibly thirsty, also reduced her max blood points at the start so she doesn't have any blood shards (those she will get during the story)
  • Kalyskah will start with only 30 blood points, so players need to actually try to sneak behind enemies to drink their blood in the early game so they can recover.
  • Added tooltips to every option in the game settings
  • Kalyskah will equip her weapons when enemies start to target her and unequip when they stop doing so
  • Male undead won't always have black hair
  • Improved Move and Zoom of the skill tree, increased interaction area
  • If Kalyskah doesn't have a weapon equipped and you try to attack, instead of glitching the weapon in her hand as she plays the attack animation, she will properly equip them;
  • Reduced the size of some UI elements to not go over 4096px;
  • Reduced the size of some general textures;
  • Fixed performance in several particle effects;
  • Improved the looks of the torch;
Features

  • New NPC (Doesn't have dialogue yet) Gabriela;
  • New fringe hairstyle;
  • Improved Kalyskah's default hairstyle to match the quality of our newest ones;
  • New Armour for Merishya;
  • Added a proper tutorial to the game, to teach you the basics of how to move, attack, heal, activate night vision and sneak;
  • Two whole new areas: The Garden of Earthly Delights and the Garden of Blood. We haven't added the content for the Garden of Delights yet, but you can play in the area and defeat some waves of enemies. Later on, we'll be balancing and better distributing them;
  • New cutscenes that I'll leave you to find out;
0.24.1
Fixes


  • Fixed cleavage morphs on clothing;
  • Fixed infinite loop on dialogue option when speaking with Ursula;
  • Kalyskah's legion gloves were readded to the game (But you need to start a new game to get them)
Enhancements

  • General improvements on level design also removed the vegetation sway to improve the performance;
  • Reduced the number of NPCs spawned in the world to improve performance;
  • Fixed some of the particle effects in the world to improve performance;
  • Temporary distance checker for NPC spawners until NPC manager is implemented. This should make it so NPCs aren't spawned until Kalyskah gets very close to the area they should be in;
  • Michael will now sit at the library and Ilreth will be next to him;
Features

  • New world event: Captive Rescue
  • New world event: By the Bushes
  • New combat style: Scythe (Some of the animations are a work in progress)
  • New NPC: Ilreth, you can buy weapons and sell to her the items you loot; Ilreth also comes with a whole new voice-set at the gallery (by Pixie Willow)
  • New Gallery Only NPC: Nemesis
  • 2 new female/female/male Threesome animations
  • Completely redone the Long Fuzzy hairstyle and a combed version of it as well (we'll need to tweak the physics later)
0.24a
Fixes


  • Set some of the levels on the right streaming distance and layer. This was supposed to improve the performance but something is happening with the AI that is making this not very noticeable;
  • Fixed NPCs that were wrongly being tracked by quests (Like some on Kalyskah's playroom that were being tracked as if they were Alvina);
  • After you finish talking with the most important characters from Kalyskah's legion, including Usula, the new NPC, the Slice of Unlife quest will go to the next step, which isn't implemented yet but at least now this will be written in the description;
  • Fixed posts that weren't turning on next to the arena;
  • Fixed an error that was making players unable to skip cutscenes that didn't have a dialogue;
  • Fixed Amara's door sometimes not being properly interactable during slice unlife quest;
Enhancements

  • Foliage detail around the college.
  • Redone Michael's library and the whole area around it;
  • Improved translucent glass material for the windows;
  • Improved underwater shader with water distortion;
  • Improved the Docks
  • Added a throne on Kalyskah's temple, later we'll add interactions on it;
  • General improvements in Materials and the way they work with our weather system;
  • Made Seekers more OP than they were in the Legacy version, so they can be a challenge to prologue Kalyskah;
  • Gerrard, the student that Brooke shouts at and that Kalyskah can engage in an NSFW scene during her speech, will now have a unique look;
  • Raptor now glow on hit;
Features

  • Added a new NPC: Ursula, created by our patron Jaken. She comes with a new activity where depending on your replies (and luck) vampire hunters can spawn at Kalyskah's temple;
  • New Activity: Kalyskah finds a woman being robbed in the woods;
  • New Activity: Brooke tells Kalyskah that one of her students is missing. The missing student will change depending on whether or not you make the NSFW path on Brooke's speech from this patch forward;
  • Kalyskah will now speak when she approaches Gremmnoch;
  • Added some prisoners to Kalyskah's temple. They are randomly generated when you load your save and the lower her Compassion level, the higher the chance of her having prisoners;
  • New Seekers spell Holy Teleport. The vampire hunter teleports to where Kalyskah is;
  • Added a new animation to play when Kalyskah bites an enemy from behind. Preparing the ground for later we add some sexy ones!
  • Checkpoints/Fast Travel are back! For now, we added three, one at the Arena, one at the Cloister and another on the farm far from the temple. We'll add more later;
Known issues:

  • I was having issues compiling the project to Vulkan and I had to disable it on this patch.
  • The game size increased slightly, but hopefully, the time it takes to load sublevels will decrease slightly too;
  • The FPS is extremely low at the temple, I suspect that it could be related to the NPC AI and you might notice that their animations will flicker in the distance. This is because I'm trying a bolder approach to mitigate the FPS issue until we make a more permanent solution.
0.23.3

Fixes:

Fixed ID on Kalyskah’s boots so it can be properly stored. I mean the Karnstein Legion boots, although the item is not available on the game yet.
Enhancements:

Slight improvement in the animation blending when kalyskah rises from her coffin;
Footstep sounds should work properly depending on the surface you’re walking on in the landscape;
Reduced the sound of armour rattling;
Removed wolves and bears to give room to animals more fitting of the new environment;
Improved the animal spawn in the world to make the place more crowded;
Features:

The Island’s biome was Completely remade.
New Enemy: Raptor
Readded an old enemy: The same hounds that you could find on the sewers in the legacy version are now in the prologue world but without wounds in their skin.
v0.23.1

Fixes

Added roam points to Hexblades that weren’t roaming;
Fixed a crash that happens when you unload the open world;
Made tendency changes for both male and female masseurs match;
Minor refactor on how InverseY controls the camera to improve readability and also fixed an issue that was preventing it from working as intended;
Fixed Female Servant path (Both quest completion and post-massage scene);
Fixed characters T_Posing in gallery scenes;
Enhancements

Kalyskah should no longer comment about Alvina’s notes if she’s in dialogue or cutscene;
Further detailing and improvements on Kalyskah’s temple;
Added some sound effects to the massage scene with the female acolyte;
Added a way to disable NPC AI in the gallery, so animations don’t change automatically;
Added water sounds in the dungeon, next to the sewers;
Improvements in camera shake effect on the massage scene;
Features

Made NPC maker accessible on the base game. Now our Nightstalkers can start creating their characters and sending them our way so we can populate both Kalyskah’s temple with more known faces, and also the town of Tupelo!
Made a slightly more SFW variation of the massage scene when the player has the Streamer Mode on, so no genitals will be shown;
Erotic Content (Toysystem)

New doggystyle interactions:

Breastplay
Dickslap
New BDSM animations (We were working on those before we did the poll):

Lesbian Pillory Fingering (Interaction)
Lesbian Pillory Breastplay (Interaction)
Improved lesbian pillory fingering loop
Cross Ass Fingering (Loop)
Cross Pussy Fingering (Loop)
Cross Pussy Fingering – Finger on Mouth (Interaction)
Cross Ass Fingering – Licking (Interaction)
Cross Ass Fingering (Breast Slap)

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Legacy version (less stable)
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You can added Steam Link. It is very new.
 
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