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[Unreal Engine] Other Isles of Origa [v0.6.1] [Insektum]

HuiEtyud

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Developer Name
Insektum
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Version
0.6.1
Latest Update
Nov 1, 2025
Release Date
Oct 29, 2023
Language
English
OS
  1. Windows
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Overview:
Currently working on Isles of Origa, a H-game prototype. More details to come soon.
....walk around...swim around.....fuck some insects......
Previous know as "Project O"

Masturbation, Female Protag, 3d Game, Sandbox, Bestiality, Monster, Titfuck, Oral Sex, Animated, Vaginal Sex, Anal Sex, Pregnancy....
Extract and run
  • No more changelogs shared
  • v0.6.1
    • The main additions this month are improvements to how the Umi Slug looks when moving around, 2 new sex animations for the Umi Slug, and also the first proper implementation of the visual cum effect.
    • Umi Slug's will now deform when moving across uneven terrain and will also leave behind a slime trail. Very uneven terrain may cause some weird deformations but overall I think it looks pretty good and makes it feel much more slug like. I also made the tentacles opaque instead of translucent as that was causing some issues.
    • As for the sex animations, there is now a vaginal animation (plays when the creature is aroused) and also an anal animation (plays when Kyra is aroused). I realised there were some issues with creatures not spawning after pregnancy but that should be fixed now and Umi Slug's can now also get Kyra pregnant.
  • v0.6.0
    • First off, the main addition this month is the Umi Slug. Currently Umi Slug's can be found on the far ends of the beach area. The way they move around right now will look janky as I spent a bunch of time trying to get their inverse kinematics working correctly but I wasn't able to get it working in time for this build. They do however have 1 sex animation that will act as their default "servicing" animation.
    • Additionally, something else which I ended up spending a bunch of time on but still haven't gotten working correctly is finally implementing a cum-shot effect. So far I've put together a simple effect using sprites however I need to figure out how to apply the sprite/texture to Kyra's skeletal mesh and get it so it accurately shoots from its source as you would expect. Basically there's still some technical issues to solve but I think I'm on the right track.
  • v0.5.8
    • The main things added this month are some further improvements to the dialogue system and a Kyra x Marsha animation. For those that don't know, Marsha can be found in the West of the map. If you talk to her, she'll ask for some materials and after you bring her those, the animation will be played. This is obviously a very simple quest but it's an important starting point. One thing I'll need to add is some UI elements which will help with tracking quest progress, so expect that in a future update.
    • Some known issues that I didn't have time to fix is that dialogue progress is currently not being saved correctly and dialogue starting while animations are playing can interrupt those animations. These will both be fixed in the next build. I know there were some previous issues with dialogue not always starting when it should but I think those issues should be resolved with this build.
  • v0.5.7
    • As mentioned in previous posts, I wasn't very happy with the state of the dialogue system I was using so I decided to completely replace it with a new system. There's still a number of things to improve with it but overall I think it looks and feels a bit cleaner from a player perspective. From a developer perspective, once I get it to how I like it should help with streamlining dialogue content in the future. Something to keep in mind is that it isn't just dialogue that needs to be taken into account, but also things like character animations, sound effects, and possibly even camera angles. I still need to do some more testing to see if I can make NPC interactions a bit more "cinematic" however I want to be careful as that can be quite time consuming and I have little time to spare.
    • Earlier this month I spent some time trying to add some cosmetic improvements to Kyra but they ended being more complicated then I anticipated so I've put it on the back-burner for now. What did make it into this build was some very minor clothing changes that only the keen-eyed will probably notice.
    • Lastly, I worked on some bugs that supporters have reported to me. Of specific note, some of the bugs with threesome animations and not being able to throw potions should now be resolved. With that said I'm sure there's at least some bugs still remaining so please report them to me if you find any and if possible what conditions seemed to cause the bug.
    • For next month I plan on continuing work on the dialogue system while simultaneously working on a quest system so that Marsha can actually start giving out quests. Additionally I also have some plans for what will happen when you complete some of her quests...
    • As always I'll have more to talk about for next month's build in the mid-month progress update, so take care for now.
  • v0.5.6
    • The main things added to this build are threesome animations for 2x Kokku Roaches and 2x Inoru Mantises, some improvements to the map UI, some new tinctures, and a new creature behaviour.
    • The animations are pretty self explanatory and are similar to the Waiya Wasp 2x animation in that they're all fellatio + vaginal. I plan on doing more unique animations for future threesome animations however.
    • The map UI is now zoomable if you use the scroll wheel while hovering the mouse cursor over it. Additionally you can write your own notes on the map by holding shift + right clicking. If people actually find this useful I'll try expanding on it and make some improvements. Likewise if you have any other requests for the map UI or compass let me know as this was a very commonly requested feature. I do plan on creating a waypoint/fast travel system however that may be a little while out yet.
    • There are 2 new tinctures which increase the characters sprint speed and increase the rate at which pregnancy concludes respectively. For the sprint speed tincture, currently it just uses the basic run animation and a simple FX which I plan on replacing for the next build. So far the ingredient requirements for alchemy only display a picture of the needed ingredient which isn't very helpful for things with identical images so I'll work on correcting that for the next build as well.
  • v0.5.2
    • The main addition is that the Inoru Mantis has been added with two sex animations currently. Inoru Mantises can be found in meadow like areas and seem to congregate near certain rock formations...I still need to fix a few things with him, specifically his reproductive organ may sometimes deform weirdly when walking around. Likewise, something I need to change for all creatures is a method to have them stay within a certain area aswell as avoid bodies of water. AI improvements and two additional Inoru Mantis sex animations will be my main focus for the next month.
  • v0.5.1
    • Free camera inventory bug: fixed
    • Potion use after animation bug: save and load
    • Game mechanic explanation dialogue added
  • v0.4.6
    • N/A

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I love huge exploration games but the game sure does feel empty and the sex scenes are not very hot.
 
It is empty, but as more content rolls in that will change I'm sure! I love the gameplay loop and although the scenes at this point are repetitive, I'm really excited to see where it goes!
 
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