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I made a game

that's a really good way to put it. "AI right is a skill in itself" - yeah, i completely agree. it's not a magic button, it's a tool. and like any tool, it only works if you actually know what you're doing with it.

and you're right about the soul thing too. handmade graphics don't guarantee soul either. i've played plenty of beautiful games that felt completely empty. for me, the thing that matters most is whether the story pulls you in and makes you want to keep going.

as for what i want to share - honestly, i just want to tell an interesting story. something you can get lost in, like a good book. with twists, unexpected endings, and characters that feel real enough to care about. that's the goal. whether i get there or not, we'll see)

There are themes of corruption, love, perversion, blackmail and distrust... is it a love story in despite of the other things, or a story of how corruption twisted love and set a couple apart? or maybe a bit of both? (just examples put out of the box it could be more subtle ofc)

There is something strong you want to share, otherwise you wouldn't have put that many efforts already in making all this - So if you can identify what this something is, you'll stay focus on the most important things and the rest will follow

Anyway good continuation with development
 
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