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4.33 star(s) 3 reviews

JuicyGenieGame

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Lewd
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‎9 Months of Service‎
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Allow others to update?
  1. yes
Developer Name
Juicy Genie Games
Developer Links
Version
v0.0.75
Latest Update
Oct 28, 2026
Release Date
Jan 1, 2026
Language
English
OS
  1. Windows
  2. MacOS
NewGIFBanne2r.gif
​

Overview​


Harvesting Corruption is a dark, choice-driven erotic visual novel and point-and-click adventure with deep systemic gameplay and high replayability.

Spend the summer at the remote Brooks Ranch, a quiet farm where everyone seems to be hiding something. Beneath the fields and friendly smiles lies a web of affairs, conspiracies, desperation, and temptation. Every relationship, discovery, and decision pulls you deeper into a mystery that's far bigger than a simple summer job.

Play as Annika Johansson, a sharp-witted Swedish exchange student whose choices shape both the people around her and the person she becomes. Will she resist the ranch's hidden corruption, exploit it for her own gain, or find herself consumed by it?

With multiple jobs, relationship systems, exploration, collectibles, minigames, branching events, and dozens of meaningful choices, no two playthroughs unfold exactly the same.​


3dcg, animated, blowjob, cunnilingus, corruption, dating sim, female protagonist, groping, handjob, harem, incest, masturbation, oral sex, point & click, pregnancy, sandbox, stripping, urination, voyeurism
1. Extract and run.

HARVESTING CORRUPTION — MASTER CONSOLIDATED CHANGELOG​

v0.0.75 | Consolidated through October 28, 2026

This combines all six supplied Codex logs, the massage technical handoff, and the inline shop/change report. Repeated accomplishments have been merged into single entries; separate enhancements and fixes remain distinct. The status reflects what those logs report, not a new live-script validation.

NEW CONTENT & FEATURES​

First-weekend story, conversations, and Journal​

  • Expanded the first weekend with a new Saturday opening featuring Tom, Carter, and Annika; a truck trip to Cottage Grove; and branches based on whether Annika completed the required workdays.
  • Added Carter's weekend laptop-delivery sequence, unlocking the interactive laptop in Annika's cabin.
  • Added Belladonna's first meeting at the Velvet Rope, the moderator confrontation, follow-up invitation, private fitting-room sequence, and introduction to the Swingers Club.
  • Added a Sunday morning Brooks-house scene with new art and dialogue, accessible from the Front Yard or Front Porch during its intended morning window; the scene returns to the Front Porch.
  • Added a Government Security/Center gate-guard interaction with dialogue choices, separate first and repeat conversations, a daily reset, Morning/Afternoon availability, and three randomized off-hours responses.
  • Added two repeatable Witch events and a time-dependent Witch-at-home schedule.
  • Added guided weekend Journal progression: Private Eyes, Dress for Trouble, and Knead to Meet for shopping and the massage parlor, followed by bus-home, Sunday check-in, and enjoying-the-rest-of-Sunday objectives. The Sunday plan completes after sleeping through to Monday.
  • Journal reminders use short popup titles and concise objective descriptions, complete as their destination/story trigger is reached, and do not recur after completion. Added appropriate objective recovery for existing saves.
  • Added an updated End of Content disclaimer and restrictions preventing the main menu from being accessed to bypass it.

Velvet Rope and Swingers Club​

  • Built explorable Velvet Rope and Swingers Club interiors, including multiple rooms, navigation arrows, reception/bartender interactions, hotspots, and new Annika inspection barks.
  • Added two independent looping stripper-stage videos layered over the Velvet Rope's room artwork while keeping interactive hotspots usable.
  • Added animated multicolored lighting to the Velvet Rope and BASSment, plus animated red lighting in the Swingers Club main room.
  • Added after-dark Swingers Club room variants. A chosen room appearance remains stable for the night and can change on a later visit the following day.
  • Added club viewing interactions and video playback with uninterrupted venue music.
  • Added opening-hour and outfit/admission rules for relevant clubs, plus admission persistence so Annika does not repay after leaving and returning during the same night.

Cottage Grove shops, clothing, and purchases​

  • Opened Spy Supply with its shopkeeper, first-visit and repeat interactions, item shop, sound effects, and purchase confirmation prompts.
  • Added purchasable lockpicks, hidden cameras, and a zoom lens. The drone is displayed but is not yet for sale.
  • Lockpicks are sold in packs of 10 for $500, stack to 99, and validate the entire pack against available inventory space before charging.
  • Added Dressed to Undress, shopkeeper Olivia, the first-visit greeting, a complete clothing store, fitting-room visits, shop music, and door sounds.
  • Added ten outfits: Black Dress, Harley, Sailor, Wonder Woman, Chun-Li, Catwoman, Cammy, Kimono, Office, and Maid.
  • Outfit purchases unlock their proper wardrobe entries rather than occupying backpack inventory. The Black Dress is stored as Formal, with the other shop outfits tracked as Cosplay.
  • Added fitting-room still-image sequences based on currently worn clothing and the latest purchase, followed by a single outfit-preview video. All ten outfit previews, including Chun-Li, have playable versions.
  • Trying on the Black Dress equips it for the evening's formal-attire requirements. The changing room responds appropriately when Annika has no outfit to try on.
  • Added a separate House Cleaning Maid outfit.
  • Expanded the town with 13 Morning/Afternoon exterior backplates, including Corner Quickie and store/club exteriors, plus a recurring Sunday-morning church parking-lot background.
  • Expanded daytime store access and appropriate closed-hours interactions. The Porn Shop is available Morning through Night; adult-venue exterior music is restricted to appropriate time periods.

Transportation and audio environments​

  • Added a Bus Pass, bus-stop access, repeatable bus transport between Corner Quickie and Brooks Ranch, a dedicated inventory icon/tooltip, and location-specific bus-button artwork/placement.
  • Bus travel plays departure audio and fades, advances one time period, and does not accidentally turn a Night trip into the following calendar day.
  • Added Saturday truck door/engine sequences with correctly staged startup, looping engine audio, fades, adjusted volume, and town-arrival music changes.
  • Added Cottage Grove outdoor/indoor ambient audio, Dressed to Undress shop music, shop door sounds, and venue-specific audio transitions while preserving Tenmile's existing ambience choices.

Night exploration, lockpicking, and readable discoveries​

  • Added a lockpicking minigame with 16 pick positions, mouse-wheel positioning, tension-wrench feedback, limited attempts, and sound effects.
  • Added night-only lockpicking with lockpick inventory requirements, Sneak checks, and per-door unlock persistence until the next game day; individual scripted relocks do not reset unrelated doors.
  • Added nighttime cabin/Brooks bedroom backplates, sleeping character interactions, character hovers, and location-specific nighttime choices/reactions for Chance, Carter, Elliot, Raven, Lilly, Tom, and Maggie.
  • Added Chance's distinct nighttime event with branching outcomes.
  • Added nighttime window views for all three cabins, including Elliot's, and 15 randomized peeping barks (five per cabin).
  • Added Raven's interactive readable journal with cover, multiple pages, page-turn controls, and close action.
  • Added Elliot's interactive cabin laptop with documents, folders, and 22 individually viewable pictures.
  • Added new nighttime event music, sound effects, scene transitions, and access validation for nighttime interactions and Elliot's laptop.

Bridgette's Massage Parlor​

  • Added Bridgette's massage-parlor interior, treatment room, massage table, introduction, guided first-client tutorial, and afternoon repeatable job available from the first weekend. The later October 22 changelog reports that the opening/tutorial's earlier temporary dialogue has been replaced with finished writing.
  • Added three playable female clients: Vanessa Mercer, Claire Whitmore, and Sabrina Vale, with different pressure preferences, tips, dialogue, and returning-client histories. Male profiles exist, but male appointments remain disabled pending artwork.
  • Added 14 treatment actions per client, front/back positions, turning a client over, an early Finish Massage option, and three pressure techniques: Glide, Knead, Deep Press.
  • Added hidden tension/overwork values surfaced as hovered red/yellow/green regions, with client-specific preferences, client responses, pain, annoyance, and consequences for using inappropriate pressure.
  • Added local soreness effects from excessive pressure, walkout causes, reaction images, working-gesture overlays, and floating feedback indicators.
  • Added a client clipboard with portrait, identity, visits, known pressure, annoyance, last result, and remembered preferences, plus persistent client history.
  • Added up to two clients per afternoon, session carryover between turns/sides, tips, a $20 afternoon wage, client-specific tip caps, and workday time progression. The second completed client returns Annika to the Massage Room in the Evening.
  • Added massage Help/controls, shop music that continues across interior rooms and scenes, and a client-request/reaction layer. The October 22 updated changelog additionally reports client arousal responses and towel-request/boundary handling; this is newer than the October 11 technical handoff and does not establish the separate proposed 5%-per-visit “Comfortable with You” thresholds.

Annika's laptop and Tip Me Daddy​

  • Added an interactive laptop desktop with new artwork and typography, Tip Me Daddy, Achievements, Hidden Cameras, the existing unlocked-video Gallery, an official Patreon shortcut, and a larger Close Laptop control. Laptop use does not advance game time.
  • Added a playable Tip Me Daddy stream using existing animated videos and selfies, with outfit switching, Idle/Tease/Reveal actions, audience requests, accept/decline decisions, follower growth, and money rewards.
  • Added 84 consistent audience identities and portrait icons, approximately 380 chat lines, and a 130-phrase request catalog, with normal scrolling chat separate from paid requests and participation constrained by the number of active viewers.
  • Added audience reactions, $1–$5 tips, and heart effects that improve Annika's mood/Flirt state. Requests/rewards depend on followers, Corruption, wardrobe ownership, and story/media availability.
  • Added a phone-camera-style selfie interface within streaming, outfit-specific photos/poses, photo collection, and separate tracking of repeated captures versus unique photos.
  • Added an 11-track shuffled streaming playlist, embedded-video muting, clearer queue/play state information, and visible payment/heart effects.
  • Added daily limits and next-day resets for stream activities and passive rewards. Completed actions pay once; interrupted/uncompleted actions do not, even across save/load. Other laptop applications stay available after the streaming limit is reached.
  • Added a paged outfit chooser with previews/current selection, outfit-change black fades, and return to the selected outfit's Idle state.
  • Rebuilt Tip Me Daddy interface art with a transparent video opening, larger chat area, repaired framing, rebalanced request/status panels, LIVE FEED and HD overlays, aligned control hovers, and separate heart/coin icons.

Achievements and Hidden Cameras​

  • Implemented the achievement meta-progression system, with 59 fixed gallery positions across five pages and 57 currently connected illustrated achievements. The remaining two slots are reserved for future story content.
  • Added gameplay hooks for supported story, exploration, jobs, collectibles, and activities, plus an unlock banner/sound. Locked slots remain in their original positions and cannot be clicked; unlocked rewards open full screen.
  • Achievements persist through saves, new games, and repeated unlock opportunities. Older saves recover only achievements supported by recorded evidence, without fake unlocks or repeated notification spam.
  • Created the illustrated achievements UI, fixed 16:9 slot geometry, page navigation, full-screen image close behavior, and redesigned title/unlock-popup presentation.
  • Added hidden-camera installation and persistent laptop monitoring for six locations: Raven/Lilly cabin, Chance/Carter cabin, Elliot cabin, Brooks bedroom, kitchen, and barn.
  • Camera installation consumes one inventory camera, confirms success, prevents duplicate consumption, and uses an upper-right spy icon with hover tooltip; added ten randomized no-camera responses.
  • Added a six-feed monitoring interface with online/offline states, time/day/occupant-aware room pictures, full-screen feeds, animated CRT scanlines, interference, flicker, and recording indicators. Monitoring does not move Annika or advance time.
  • Increased camera inventory capacity from one to six.

Collectibles and phone arcade​

  • Added Magazine Issue 09 with world pickup/hover art, cover, 14 readable pages, collection tracking, and shelf/rack displays in Annika's cabin. Collected magazines can be reread and are not collectible twice; previous issues remain intact on older saves.
  • Added Jungle Jane, a full-screen 2560×1440 Pitfall-style arcade adventure in the phone Games menu, taking over the former Dick Invaders app slot.
  • Jungle Jane has 255 connected jungle clearings, 32 treasures, a 20-minute countdown, treasure/combat/time-based scoring, persistent personal best, and a top-five score history (including early run exits).
  • Added running, jumping, four-pose vine swinging with manual release, two-pose ladder climbing, whip attacks, low tunnel sweeps, surface enemies and spear throws, underground scorpions, and shortcuts that can skip three clearings.
Game Features:
Across the summer you will:
Build or destroy relationships
Solve character-specific puzzle arcs
Take on jobs that double as gameplay systems
Explore town locations, shops, and hidden areas
Unlock branching adult scenes tied to stats and choices
Trigger multiple endings per character
Discover meta-layer secrets through New Game Plus
No two playthroughs unfold the same way.
Some paths lead to redemption.
Some lead to control.
Some burn everything down.

By the end of summer, everyone at the ranch will be different.
Especially you.

Branching Narrative With Real Consequences
Your choices actively shape characters, scenes, and long-term outcomes. Corruption, Affinity, Morality, and Dom/Sub dynamics all influence how people react, what content unlocks, and how situations escalate or shut down.

Major scenes feature stat-tiered variations with different dialogue, pacing, and outcomes depending on how you’ve built Annika or, later, Carter. No single “correct” path. Relationships can deepen, fracture, or permanently lock depending on how you play.


Core Stat & Progression Systems
  • Corruption
    Unlocks exhibitionism, voyeurism, manipulation, blackmail, and higher-risk scene branches.
  • Affinity
    Trust is earned or destroyed. High affinity opens intimacy and loyalty. Low affinity leads to resentment, resistance, or cut content.
  • Dom/Sub
    Power dynamics evolve over time and affect how sexual and non-sexual scenes play out.
  • Sneak
    Governs peeping, lockpicking, infiltration, and nighttime risk. Get sloppy and face consequences.
  • Strength, Intelligence, Charisma
    Trained through repeatable activities and mini-games, unlocking new options, dialogue, and solutions.
  • Fatigue & Discipline
    Skip chores or stay out too late and the game reacts. Miss town access, sleep in, or trigger escalating penalties.
  • Pregnancy

Mini-Games & Systems
  • House Cleaning Chores
    Clean multiple rooms correctly across the week to maintain discipline and unlock town access.
  • Nighttime Cocktail Waitress Mini-Game
    Full skill tree with drink carrying, alcohol resistance, crowd control, flashing, gold-digging, and high-risk options.
  • Yoga (Sneak Training)
    Repeatable, stat-driven, and reactive.
  • Lockpicking
    Break into cabins and restricted areas to uncover secrets and alternate routes.
  • Gambling
    Risk your money at cards or slots for quick gains or losses.
  • Porn Trivia Quiz
    Earn collectible toys that permanently alter certain masturbation scenes.
  • Money System
    Spend earnings on tools, spy cams, condoms, buffs, and progression-critical items.
  • Massage Parlor Mini Game
  • Only Fans Streamer Mini Game with Live Feed
  • Hidden Camera System
  • Dynamic Strip Club and Swingers Club

Modular Scene & Dialogue Design
Scenes adapt to your stats, history, clothing, time of day, and prior choices. Content is built in modular chunks, allowing high replay value without filler.
Dialogue uses randomized barks and contextual lines, keeping interactions fresh instead of looping the same responses.

Time-of-Day Sandbox
  • Morning – Chores, training, preparation
  • Afternoon – Exploration, social interactions
  • Evening – Dinners, story events
  • Night – Stealth, peeping, corruption, jobs

A World That Reacts
Hundreds of interactive objects with flirty, sarcastic, or filthy reactions.
Events change based on what you’ve done, what you’re wearing, who trusts you, and who doesn’t.
Puzzles, spying, seduction, and system-driven choices are tightly woven into a replayable sandbox designed for experimentation and long-term play.

DOWNLOAD
Win/Linux:
- PIXELDRAIN (PixelDrain Coming Tomorrow)
Mac:
- PIXELDRAIN (PixelDrain Coming Tomorrow)

OTHERS
Unofficial Android port by Estrada777

EXTRAS
- Video Enhancement Mod -


1780090240193.png1780090328578.png02.pngsds.pngWaitress.pngPreview.pngD4_CM_045_Y.webpmassage.pngswing.pngtmd.pngvelvet.pnguniforms.png​
 
Last edited:
Thanks for the upload! She looks amazingly hot! Love this model.
 
View attachment 554646

Overview:
Harvesting Corruption is an adult visual novel where you step into the shoes of Annika, a sharp-tongued Swedish exchange student stuck on a remote farm for the summer. What starts as a miserable chore soon spirals into a seductive power play, as Annika realizes she can twist the people around her to her advantage... Whether through charm, manipulation, or sheer depravity.
As she navigates the tangled lives of the farm’s oddball inhabitants, players will make choices that shape her descent into corruption, or resistance against it. With a deep corruption and affinity system, branching storylines, sandbox, point and click puzzle solving and multiple endings, Harvesting Corruption delivers a wickedly immersive experience filled with lust, humor, and moral decay.
How far will you go to control those around you?
Corrupt Annika into an unapologetic temptress or push her on a path of innocence.
Interact with unique characters, each with their own desires and secrets.
A summer program meant to build character turns into a wild, unpredictable adventure.
Find hidden easter eggs
Collect secret gallery images
Unlock new paths with puzzles
Unlock the secret scenes
Choices affect relationships, unlock scenes, and alter the course of the story.
You WILL find bugs. I haven't even released v0.1 yet.

3DCG Corruption Romance Voyeurism MILF Lesbian Futanari Pregnancy Domination Submission Old/Young Multiple Endings Humor Cheating Group Sex Masturbation Female Protagonist
Extract and run
v0.03

This update introduces major improvements to core systems, visuals, and UI while adding new content and refining the overall player experience.
New Features & Additions
  • Time System & Calendar:
    • Fully implemented time of day, day of the week, day of the month, and month tracking.
    • The Calendar Sub Menu is now functional, displaying the correct date.
  • Map & Navigation Overhaul:
    • New temporary maps for exterior and interior navigation.
    • Players can now move between locations using the map or interactable background images.
  • Player Stats & Character Affinity System:
    • New Stats Menu tracks every character’s:
      • Affinity level
      • Dominant/Submissive values
    • Added new player stats, including:
      • Dirty level
      • Horniness
      • Need to pee
  • Wardrobe & Outfit System:
    • Added a function that checks what outfit you’re wearing and what you’re changing into, creating the correct image sequence for smooth transitions.
    • Implemented day-of-the-week outfit changes, ensuring Annika wears the proper casual outfit based on the day.
    • Added 47 new outfit change images for Annika.
    • Resting/Sleeping Outfit Tracking: The game now remembers what you’re wearing when resting or sleeping and displays the appropriate image.
  • Gallery & Menu System:
    • Added a Gallery Menu for viewing unlocked images.
    • Added a Polaroid Menu (Polaroid system not yet implemented, only the menu is functional).
    • Added the ability to change your menu wallpaper.
  • Player Interaction Options:
    • Bed and wardrobe now include a "Do Nothing" option for player flexibility.
    • Added a disclaimer notifying players when they reach the end of available content.
    • Added a Sleeping & Wait Scene for when the player sleeps in bed or rests to pass time.
Visual & UI Improvements
  • Lighting & Environmental Upgrades:
    • Created individual lighting setups for each location at different times of day.
    • Added godrays and fog effects for specific times of day.
    • Re-rendered all interior and exterior shots to improve sharpness and lighting variation.
  • UI Refinements:
    • Removed the ugly textbox, replacing it with the default black, see-through version.
    • Fixed all text to fit the new textbox format.
    • Removed intrusive character portraits for a cleaner look.
    • Created new character portraits specifically for the stats menu.
    • Added a scroll bar to the stats menu for better usability.
    • Completed the In-Game Menu, including fully working buttons.
    • Merged audio settings into the main settings menu for better accessibility.
    • Added new wallpapers to the in-game phone, allowing players to change their phone background.
  • Character Model Updates:
    • Updated genital models for improved realism:
      • More realistic dicks
      • More realistic vaginas
    • Added wrinkles to Maggie to make her look 10 years older.
Audio & Atmosphere Enhancements
  • New Ambient Sound System:
    • Created unique ambient sound loops for every location.
    • Each location has different audio depending on the time of day for better immersion.
Bug Fixes & Code Improvements
  • Core Mechanics Overhaul:
    • Rewrote the mechanics script to improve functionality and prevent future issues.
    • Hooked up the in-game menu and cellphone menu properly.
    • Fixed numerous bugs across various systems.
    • Set up Time of Day variables to ensure correct backplates are shown for each scene.
    • Removed the narrator voice for a better storytelling experience.
    • Fixed various images to improve consistency and quality.
New Content & Scenes
  • Added 3 new scenes, including one adult scene.
  • Added around 200 new images for the new scenes.
  • Created an Annika sleeping scene.
  • Created an Annika resting scene.
  • Added a masturbation animation.
  • Made various dialogue changes and improvements.
  • Photoshopped hundreds of images for use in this update.
Additional Changes
  • Created a Discord Server for player discussions, feedback, and updates.
Future Updates
Update Overview

  • Upstairs Rooms Added to Gameplay: New upstairs rooms are now integrated to expand available environments.
  • Remaking Day 1 Images: Many original images are being updated to enhance visual quality and consistency.
  • Adjustments to Maggie’s Appearance: Minor modifications have been made to Maggie’s facial features for a refined presentation.
  • Revised Dialogue and Narration: Dialogue and narration are being rewritten to improve clarity and storytelling.
  • New Areas Introduced: The East Trail, Stable Pen, and Stables Interior are added to broaden exploration opportunities.
  • Easter Egg Objects: Hidden objects are distributed throughout the game to encourage discovery.
  • Additional Content: Expect many new scenes over the next few weeks along with an inventory system featuring point-and-click puzzle solving and key mechanics.
Additional Information
  • SubscribeStar Launch: A SubscribeStar account will be available for exclusive updates and content.
  • Release Schedule: This month, all releases will occur on the same day for everyone. Once the core code is complete, Patreon supporters will receive releases two weeks before the public build.
This update significantly enhances gameplay mechanics, UI, and immersion while laying the foundation for more expansive updates. Let me know if you need any final adjustments!

v0.1
Initial Release
The game follows a corruption-based progression where choices impact Annika’s transformation. Each character has unique reactions and preferences, altering dialogue and scenes. A mix of humor, seduction, and meaningful choices. Future updates will include expanded storylines and new content.

I create all my images in Daz Studio, handling everything manually:
  • Pose, lighting, scene, character, and clothing are all set up and fine-tuned before rendering.
Once rendered, I bring the image into Photoshop for cleanup:
  • Fix any weird black lines Daz sometimes adds to character faces.
  • Correct clothing issues and clipping problems.
  • Adjust any other minor imperfections that pop up in the render.
After that, I run the cleaned-up image through ComfyUI with Flux, a locally run AI model:
  • I set the denoise to 0.08, so the AI barely affects the image.
  • Flux essentially tries to "recreate" my image, but with minimal interference.
Then, I take the Flux-processed image back into Photoshop for final touch-ups:
  • I overlay the Flux output onto the original and delete everything except for areas that improve the face and hair.
  • Hair is a major weak point in Daz, so I usually let Flux completely regenerate it for a more natural look.
The Role of AI in My Workflow
Some people would say I use AI and technically, they'd be about 0.08% correct (fitting, given my denoise setting).
  • I don't let AI do the work for me. Everything—posing, lighting, rendering, and cleanup—is done manually.
  • I use AI as a tool, just like Photoshop filters or post-processing effects. It enhances details, not creates them.
This workflow ensures my images look as realistic and polished as possible while still being fully my work.

I must say the main blonde is cute. Any flashbacks to her younger years?
 
It looks nice! I think it has great potential...gonna keep an eye-out for this one!
Will try it once there's decent amount of content...!

ahaego.gif
 
Super promising and the animation this game currently has is 10/10, can't wait for more!
very short atm.
 
I heard about this game before. I could give it a try i guess looks fine.
 
Thread owner
Hey thanks everyone for playing my game. I didn't upload it here, but it's fine that it is here. Would be better if I controlled the page my game is on but again, not that big of a deal.

I have remastered the game completely. All new images, characters (Except for the main character she's the same), and I rewrote the entire code base...

If you want to play the updated version, you can find it on my Patreon, where I have free accounts. :)

 
Hey thanks everyone for playing my game. I didn't upload it here, but it's fine that it is here. Would be better if I controlled the page my game is on but again, not that big of a deal.

I have remastered the game completely. All new images, characters (Except for the main character she's the same), and I rewrote the entire code base...

If you want to play the updated version, you can find it on my Patreon, where I have free accounts. :)

Heya. Since you don't seem to have the game dev rank, if you'd be so kind, open a ticket requesting the game dev rank, then we can give you possession of the thread. (It's just to make sure you are who you say you are, that's all.)

Just open a ticket, name it something like "request dev rank", and then inside include a screenshot of your Patreon, logged in, in the creator dashboard, and then screenshots of your development program (Visual Code Studio or what have you), with game files loaded, and also a screenshot of your graphics editing software, again, with files loaded.
 
Thread owner
Heya. Since you don't seem to have the game dev rank, if you'd be so kind, open a ticket requesting the game dev rank, then we can give you possession of the thread. (It's just to make sure you are who you say you are, that's all.)

Just open a ticket, name it something like "request dev rank", and then inside include a screenshot of your Patreon, logged in, in the creator dashboard, and then screenshots of your development program (Visual Code Studio or what have you), with game files loaded, and also a screenshot of your graphics editing software, again, with files loaded.

Thank you. I appreciate you're super timely response and quick action. Great moderating! :)
 
Thread owner
Something about those faces screams uncanny valley
Good. That means I'm getting close to hyper realism. :)
[automerge]1767681547[/automerge]
great looking models and animations
Thank you! Game has been updated!
[automerge]1767681556[/automerge]
uhhh nice lets try. thanks!!!
Thank you! Game has been updated!
[automerge]1767681573[/automerge]
I heard about this game before. I could give it a try i guess looks fine.
Game has been updated and Remastered from the ground up!
 
I don't know if my response to your report came through to you, but in the case it didn't (plus I have more characters to say what I actually want to say): when updating your game thread, you don't have to report it. The typical SOP is that reports come with new-version download links and/or mirror requests. I *believe* that the new Xenforo version we're running auto-promotes threads in the Latest Updates page, so [finally] gone are the days of manual promotion.

As the thread owner, you should have the ability to rename the thread and edit all of the relevant fields yourself, so I doubt you'll need any of us uploaders or moderators for anything in that regard. So unless you have mirrors you need made or fall into the pattern of abuse that is just throwing links our way and making us do the dirty work, reports aren't necessary. =D
 
Thread owner
Super promising and the animation this game currently has is 10/10, can't wait for more!
very short atm.
That's awesome to hear, thank you! I have remastered the ENTIRE game. Every image, all the code, all the mechanics. Remade from scratch and currently updated. :)
[automerge]1767681704[/automerge]
I don't know if my response to your report came through to you, but in the case it didn't (plus I have more characters to say what I actually want to say): when updating your game thread, you don't have to report it. The typical SOP is that reports come with new-version download links and/or mirror requests. I *believe* that the new Xenforo version we're running auto-promotes threads in the Latest Updates page, so [finally] gone are the days of manual promotion.

As the thread owner, you should have the ability to rename the thread and edit all of the relevant fields yourself, so I doubt you'll need any of us uploaders or moderators for anything in that regard. So unless you have mirrors you need made or fall into the pattern of abuse that is just throwing links our way and making us do the dirty work, reports aren't necessary. =D
Yup, I saw it! Thanks! I just couldn't get the "attachments" to go away off the main page. I don't think anyone will care really. And I reported it because I thought like that other site, that starts with an F, I have to update, to get the game to go to the front of the "Updated Games" list. But I'm new, so I don't know how things work around here yet. I'll learn. Thanks either way! Appreciate you being a great moderator.
[automerge]1767681747[/automerge]
I must say the main blonde is cute. Any flashbacks to her younger years?
I can't do that... I live in the Bible Belt of America. Not against it, just can't make it myself. :)
[automerge]1767681774[/automerge]
Thanks for the upload! She looks amazingly hot! Love this model.
I'm glad you like her. Thank you!
 
Yup, I saw it! Thanks! I just couldn't get the "attachments" to go away off the main page. I don't think anyone will care really. And I reported it because I thought like that other site, that starts with an F, I have to update, to get the game to go to the front of the "Updated Games" list. But I'm new, so I don't know how things work around here yet. I'll learn. Thanks either way! Appreciate you being a great moderator.
If you'd like, I can organize the images to the way we typically do it (1-7, unless there are more, then it's 1-5 and the rest in a spoiler tag).

A'ight. Images have been taken care of.
 
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I'm really excited for the male protagonist version. How soon would that be available to play?
 
Thread owner
I'm really excited for the male protagonist version. How soon would that be available to play?
I'm doing day 2 content for Annika as we speak. Should be done around the first of February. When that's out, I'll start Carters content to catch him up to Annika. So you should expect his like, Middle of March. It's going to take a couple extra weeks probably because I have to duplicate, relabel, and create NEW versions of his UI, since everything about his playthrough is different. Only the opening scenes are the same and even those won't LOOK the same, because they're from his literal perspective, unlike Annika, who's camera angles are more like a movie.
[automerge]1767683003[/automerge]
I'll tell you what... The community over here is NIGHT AND DAY compared to fuck95... I don't know what the peoples problems are over there but geez. Coming over here and seeing this community is like a breath of fresh air.

(Edit) When I type fuck95 it turns to Fuck 95... I didn't do that. That is HILARIOUS coding. Kudos to whoever created that gem. lol
 
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I'm doing day 2 content for Annika as we speak. Should be done around the first of February. When that's out, I'll start Carters content to catch him up to Annika. So you should expect his like, Middle of March. It's going to take a couple extra weeks probably because I have to duplicate, relabel, and create NEW versions of his UI, since everything about his playthrough is different. Only the opening scenes are the same and even those won't LOOK the same, because they're from his literal perspective, unlike Annika, who's camera angles are more like a movie.
[automerge]1767683003[/automerge]
I'll tell you what... The community over here is NIGHT AND DAY compared to Fuck95... I don't know what the peoples problems are over there but geez. Coming over here and seeing this community is like a breath of fresh air.

(Edit) When I type Fuck95 it turns to Fuck 95... I didn't do that. That is HILARIOUS coding. Kudos to whoever created that gem. lol
Well, I can only speak for myself but I really appreciate the hard work you've put into this. Keep it up. :)
 
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