9 Months of Service
- Allow others to update?
- yes
- Developer Name
- Juicy Genie Games
- Developer Links
- Version
- v0.0.75
- Latest Update
- Oct 28, 2026
- Release Date
- Jan 1, 2026
- Language
- English
- OS
- Windows
- MacOS
Overview
Harvesting Corruption is a dark, choice-driven erotic visual novel and point-and-click adventure with deep systemic gameplay and high replayability.
Spend the summer at the remote Brooks Ranch, a quiet farm where everyone seems to be hiding something. Beneath the fields and friendly smiles lies a web of affairs, conspiracies, desperation, and temptation. Every relationship, discovery, and decision pulls you deeper into a mystery that's far bigger than a simple summer job.
Play as Annika Johansson, a sharp-witted Swedish exchange student whose choices shape both the people around her and the person she becomes. Will she resist the ranch's hidden corruption, exploit it for her own gain, or find herself consumed by it?
With multiple jobs, relationship systems, exploration, collectibles, minigames, branching events, and dozens of meaningful choices, no two playthroughs unfold exactly the same.
3dcg, animated, blowjob, cunnilingus, corruption, dating sim, female protagonist, groping, handjob, harem, incest, masturbation, oral sex, point & click, pregnancy, sandbox, stripping, urination, voyeurism
1. Extract and run.
HARVESTING CORRUPTION — MASTER CONSOLIDATED CHANGELOG
v0.0.75 | Consolidated through October 28, 2026This combines all six supplied Codex logs, the massage technical handoff, and the inline shop/change report. Repeated accomplishments have been merged into single entries; separate enhancements and fixes remain distinct. The status reflects what those logs report, not a new live-script validation.
NEW CONTENT & FEATURES
First-weekend story, conversations, and Journal
- Expanded the first weekend with a new Saturday opening featuring Tom, Carter, and Annika; a truck trip to Cottage Grove; and branches based on whether Annika completed the required workdays.
- Added Carter's weekend laptop-delivery sequence, unlocking the interactive laptop in Annika's cabin.
- Added Belladonna's first meeting at the Velvet Rope, the moderator confrontation, follow-up invitation, private fitting-room sequence, and introduction to the Swingers Club.
- Added a Sunday morning Brooks-house scene with new art and dialogue, accessible from the Front Yard or Front Porch during its intended morning window; the scene returns to the Front Porch.
- Added a Government Security/Center gate-guard interaction with dialogue choices, separate first and repeat conversations, a daily reset, Morning/Afternoon availability, and three randomized off-hours responses.
- Added two repeatable Witch events and a time-dependent Witch-at-home schedule.
- Added guided weekend Journal progression: Private Eyes, Dress for Trouble, and Knead to Meet for shopping and the massage parlor, followed by bus-home, Sunday check-in, and enjoying-the-rest-of-Sunday objectives. The Sunday plan completes after sleeping through to Monday.
- Journal reminders use short popup titles and concise objective descriptions, complete as their destination/story trigger is reached, and do not recur after completion. Added appropriate objective recovery for existing saves.
- Added an updated End of Content disclaimer and restrictions preventing the main menu from being accessed to bypass it.
Velvet Rope and Swingers Club
- Built explorable Velvet Rope and Swingers Club interiors, including multiple rooms, navigation arrows, reception/bartender interactions, hotspots, and new Annika inspection barks.
- Added two independent looping stripper-stage videos layered over the Velvet Rope's room artwork while keeping interactive hotspots usable.
- Added animated multicolored lighting to the Velvet Rope and BASSment, plus animated red lighting in the Swingers Club main room.
- Added after-dark Swingers Club room variants. A chosen room appearance remains stable for the night and can change on a later visit the following day.
- Added club viewing interactions and video playback with uninterrupted venue music.
- Added opening-hour and outfit/admission rules for relevant clubs, plus admission persistence so Annika does not repay after leaving and returning during the same night.
Cottage Grove shops, clothing, and purchases
- Opened Spy Supply with its shopkeeper, first-visit and repeat interactions, item shop, sound effects, and purchase confirmation prompts.
- Added purchasable lockpicks, hidden cameras, and a zoom lens. The drone is displayed but is not yet for sale.
- Lockpicks are sold in packs of 10 for $500, stack to 99, and validate the entire pack against available inventory space before charging.
- Added Dressed to Undress, shopkeeper Olivia, the first-visit greeting, a complete clothing store, fitting-room visits, shop music, and door sounds.
- Added ten outfits: Black Dress, Harley, Sailor, Wonder Woman, Chun-Li, Catwoman, Cammy, Kimono, Office, and Maid.
- Outfit purchases unlock their proper wardrobe entries rather than occupying backpack inventory. The Black Dress is stored as Formal, with the other shop outfits tracked as Cosplay.
- Added fitting-room still-image sequences based on currently worn clothing and the latest purchase, followed by a single outfit-preview video. All ten outfit previews, including Chun-Li, have playable versions.
- Trying on the Black Dress equips it for the evening's formal-attire requirements. The changing room responds appropriately when Annika has no outfit to try on.
- Added a separate House Cleaning Maid outfit.
- Expanded the town with 13 Morning/Afternoon exterior backplates, including Corner Quickie and store/club exteriors, plus a recurring Sunday-morning church parking-lot background.
- Expanded daytime store access and appropriate closed-hours interactions. The Porn Shop is available Morning through Night; adult-venue exterior music is restricted to appropriate time periods.
Transportation and audio environments
- Added a Bus Pass, bus-stop access, repeatable bus transport between Corner Quickie and Brooks Ranch, a dedicated inventory icon/tooltip, and location-specific bus-button artwork/placement.
- Bus travel plays departure audio and fades, advances one time period, and does not accidentally turn a Night trip into the following calendar day.
- Added Saturday truck door/engine sequences with correctly staged startup, looping engine audio, fades, adjusted volume, and town-arrival music changes.
- Added Cottage Grove outdoor/indoor ambient audio, Dressed to Undress shop music, shop door sounds, and venue-specific audio transitions while preserving Tenmile's existing ambience choices.
Night exploration, lockpicking, and readable discoveries
- Added a lockpicking minigame with 16 pick positions, mouse-wheel positioning, tension-wrench feedback, limited attempts, and sound effects.
- Added night-only lockpicking with lockpick inventory requirements, Sneak checks, and per-door unlock persistence until the next game day; individual scripted relocks do not reset unrelated doors.
- Added nighttime cabin/Brooks bedroom backplates, sleeping character interactions, character hovers, and location-specific nighttime choices/reactions for Chance, Carter, Elliot, Raven, Lilly, Tom, and Maggie.
- Added Chance's distinct nighttime event with branching outcomes.
- Added nighttime window views for all three cabins, including Elliot's, and 15 randomized peeping barks (five per cabin).
- Added Raven's interactive readable journal with cover, multiple pages, page-turn controls, and close action.
- Added Elliot's interactive cabin laptop with documents, folders, and 22 individually viewable pictures.
- Added new nighttime event music, sound effects, scene transitions, and access validation for nighttime interactions and Elliot's laptop.
Bridgette's Massage Parlor
- Added Bridgette's massage-parlor interior, treatment room, massage table, introduction, guided first-client tutorial, and afternoon repeatable job available from the first weekend. The later October 22 changelog reports that the opening/tutorial's earlier temporary dialogue has been replaced with finished writing.
- Added three playable female clients: Vanessa Mercer, Claire Whitmore, and Sabrina Vale, with different pressure preferences, tips, dialogue, and returning-client histories. Male profiles exist, but male appointments remain disabled pending artwork.
- Added 14 treatment actions per client, front/back positions, turning a client over, an early Finish Massage option, and three pressure techniques: Glide, Knead, Deep Press.
- Added hidden tension/overwork values surfaced as hovered red/yellow/green regions, with client-specific preferences, client responses, pain, annoyance, and consequences for using inappropriate pressure.
- Added local soreness effects from excessive pressure, walkout causes, reaction images, working-gesture overlays, and floating feedback indicators.
- Added a client clipboard with portrait, identity, visits, known pressure, annoyance, last result, and remembered preferences, plus persistent client history.
- Added up to two clients per afternoon, session carryover between turns/sides, tips, a $20 afternoon wage, client-specific tip caps, and workday time progression. The second completed client returns Annika to the Massage Room in the Evening.
- Added massage Help/controls, shop music that continues across interior rooms and scenes, and a client-request/reaction layer. The October 22 updated changelog additionally reports client arousal responses and towel-request/boundary handling; this is newer than the October 11 technical handoff and does not establish the separate proposed 5%-per-visit “Comfortable with You” thresholds.
Annika's laptop and Tip Me Daddy
- Added an interactive laptop desktop with new artwork and typography, Tip Me Daddy, Achievements, Hidden Cameras, the existing unlocked-video Gallery, an official Patreon shortcut, and a larger Close Laptop control. Laptop use does not advance game time.
- Added a playable Tip Me Daddy stream using existing animated videos and selfies, with outfit switching, Idle/Tease/Reveal actions, audience requests, accept/decline decisions, follower growth, and money rewards.
- Added 84 consistent audience identities and portrait icons, approximately 380 chat lines, and a 130-phrase request catalog, with normal scrolling chat separate from paid requests and participation constrained by the number of active viewers.
- Added audience reactions, $1–$5 tips, and heart effects that improve Annika's mood/Flirt state. Requests/rewards depend on followers, Corruption, wardrobe ownership, and story/media availability.
- Added a phone-camera-style selfie interface within streaming, outfit-specific photos/poses, photo collection, and separate tracking of repeated captures versus unique photos.
- Added an 11-track shuffled streaming playlist, embedded-video muting, clearer queue/play state information, and visible payment/heart effects.
- Added daily limits and next-day resets for stream activities and passive rewards. Completed actions pay once; interrupted/uncompleted actions do not, even across save/load. Other laptop applications stay available after the streaming limit is reached.
- Added a paged outfit chooser with previews/current selection, outfit-change black fades, and return to the selected outfit's Idle state.
- Rebuilt Tip Me Daddy interface art with a transparent video opening, larger chat area, repaired framing, rebalanced request/status panels, LIVE FEED and HD overlays, aligned control hovers, and separate heart/coin icons.
Achievements and Hidden Cameras
- Implemented the achievement meta-progression system, with 59 fixed gallery positions across five pages and 57 currently connected illustrated achievements. The remaining two slots are reserved for future story content.
- Added gameplay hooks for supported story, exploration, jobs, collectibles, and activities, plus an unlock banner/sound. Locked slots remain in their original positions and cannot be clicked; unlocked rewards open full screen.
- Achievements persist through saves, new games, and repeated unlock opportunities. Older saves recover only achievements supported by recorded evidence, without fake unlocks or repeated notification spam.
- Created the illustrated achievements UI, fixed 16:9 slot geometry, page navigation, full-screen image close behavior, and redesigned title/unlock-popup presentation.
- Added hidden-camera installation and persistent laptop monitoring for six locations: Raven/Lilly cabin, Chance/Carter cabin, Elliot cabin, Brooks bedroom, kitchen, and barn.
- Camera installation consumes one inventory camera, confirms success, prevents duplicate consumption, and uses an upper-right spy icon with hover tooltip; added ten randomized no-camera responses.
- Added a six-feed monitoring interface with online/offline states, time/day/occupant-aware room pictures, full-screen feeds, animated CRT scanlines, interference, flicker, and recording indicators. Monitoring does not move Annika or advance time.
- Increased camera inventory capacity from one to six.
Collectibles and phone arcade
- Added Magazine Issue 09 with world pickup/hover art, cover, 14 readable pages, collection tracking, and shelf/rack displays in Annika's cabin. Collected magazines can be reread and are not collectible twice; previous issues remain intact on older saves.
- Added Jungle Jane, a full-screen 2560×1440 Pitfall-style arcade adventure in the phone Games menu, taking over the former Dick Invaders app slot.
- Jungle Jane has 255 connected jungle clearings, 32 treasures, a 20-minute countdown, treasure/combat/time-based scoring, persistent personal best, and a top-five score history (including early run exits).
- Added running, jumping, four-pose vine swinging with manual release, two-pose ladder climbing, whip attacks, low tunnel sweeps, surface enemies and spear throws, underground scorpions, and shortcuts that can skip three clearings.
Game Features:
Across the summer you will:
Build or destroy relationships
Solve character-specific puzzle arcs
Take on jobs that double as gameplay systems
Explore town locations, shops, and hidden areas
Unlock branching adult scenes tied to stats and choices
Trigger multiple endings per character
Discover meta-layer secrets through New Game Plus
No two playthroughs unfold the same way.
Some paths lead to redemption.
Some lead to control.
Some burn everything down.
By the end of summer, everyone at the ranch will be different.
Especially you.
Branching Narrative With Real Consequences
Your choices actively shape characters, scenes, and long-term outcomes. Corruption, Affinity, Morality, and Dom/Sub dynamics all influence how people react, what content unlocks, and how situations escalate or shut down.
Major scenes feature stat-tiered variations with different dialogue, pacing, and outcomes depending on how you’ve built Annika or, later, Carter. No single “correct” path. Relationships can deepen, fracture, or permanently lock depending on how you play.
Core Stat & Progression Systems
Mini-Games & Systems
Modular Scene & Dialogue Design
Scenes adapt to your stats, history, clothing, time of day, and prior choices. Content is built in modular chunks, allowing high replay value without filler.
Dialogue uses randomized barks and contextual lines, keeping interactions fresh instead of looping the same responses.
Time-of-Day Sandbox
A World That Reacts
Hundreds of interactive objects with flirty, sarcastic, or filthy reactions.
Events change based on what you’ve done, what you’re wearing, who trusts you, and who doesn’t.
Puzzles, spying, seduction, and system-driven choices are tightly woven into a replayable sandbox designed for experimentation and long-term play.
Across the summer you will:
Build or destroy relationships
Solve character-specific puzzle arcs
Take on jobs that double as gameplay systems
Explore town locations, shops, and hidden areas
Unlock branching adult scenes tied to stats and choices
Trigger multiple endings per character
Discover meta-layer secrets through New Game Plus
No two playthroughs unfold the same way.
Some paths lead to redemption.
Some lead to control.
Some burn everything down.
By the end of summer, everyone at the ranch will be different.
Especially you.
Branching Narrative With Real Consequences
Your choices actively shape characters, scenes, and long-term outcomes. Corruption, Affinity, Morality, and Dom/Sub dynamics all influence how people react, what content unlocks, and how situations escalate or shut down.
Major scenes feature stat-tiered variations with different dialogue, pacing, and outcomes depending on how you’ve built Annika or, later, Carter. No single “correct” path. Relationships can deepen, fracture, or permanently lock depending on how you play.
Core Stat & Progression Systems
- Corruption
Unlocks exhibitionism, voyeurism, manipulation, blackmail, and higher-risk scene branches. - Affinity
Trust is earned or destroyed. High affinity opens intimacy and loyalty. Low affinity leads to resentment, resistance, or cut content. - Dom/Sub
Power dynamics evolve over time and affect how sexual and non-sexual scenes play out. - Sneak
Governs peeping, lockpicking, infiltration, and nighttime risk. Get sloppy and face consequences. - Strength, Intelligence, Charisma
Trained through repeatable activities and mini-games, unlocking new options, dialogue, and solutions. - Fatigue & Discipline
Skip chores or stay out too late and the game reacts. Miss town access, sleep in, or trigger escalating penalties. - Pregnancy
Mini-Games & Systems
- House Cleaning Chores
Clean multiple rooms correctly across the week to maintain discipline and unlock town access. - Nighttime Cocktail Waitress Mini-Game
Full skill tree with drink carrying, alcohol resistance, crowd control, flashing, gold-digging, and high-risk options. - Yoga (Sneak Training)
Repeatable, stat-driven, and reactive. - Lockpicking
Break into cabins and restricted areas to uncover secrets and alternate routes. - Gambling
Risk your money at cards or slots for quick gains or losses. - Porn Trivia Quiz
Earn collectible toys that permanently alter certain masturbation scenes. - Money System
Spend earnings on tools, spy cams, condoms, buffs, and progression-critical items. - Massage Parlor Mini Game
- Only Fans Streamer Mini Game with Live Feed
- Hidden Camera System
- Dynamic Strip Club and Swingers Club
Modular Scene & Dialogue Design
Scenes adapt to your stats, history, clothing, time of day, and prior choices. Content is built in modular chunks, allowing high replay value without filler.
Dialogue uses randomized barks and contextual lines, keeping interactions fresh instead of looping the same responses.
Time-of-Day Sandbox
- Morning – Chores, training, preparation
- Afternoon – Exploration, social interactions
- Evening – Dinners, story events
- Night – Stealth, peeping, corruption, jobs
A World That Reacts
Hundreds of interactive objects with flirty, sarcastic, or filthy reactions.
Events change based on what you’ve done, what you’re wearing, who trusts you, and who doesn’t.
Puzzles, spying, seduction, and system-driven choices are tightly woven into a replayable sandbox designed for experimentation and long-term play.
DOWNLOAD
Win/Linux:
Mac:
OTHERS
Unofficial Android port by Estrada777
EXTRAS











Win/Linux:
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- PIXELDRAIN (PixelDrain Coming Tomorrow)Mac:
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- PIXELDRAIN (PixelDrain Coming Tomorrow)OTHERS
Unofficial Android port by Estrada777
EXTRAS
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- Video Enhancement Mod - 










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