1/3
8 Months of Service
- Allow others to update?
- yes
- Developer Name
- Juicy Genie Games
- Developer Links
- Version
- v0.0.65
- Latest Update
- Sep 11, 2026
- Release Date
- Jan 1, 2026
- Language
- English
- OS
- Windows
- MacOS
Overview
Harvesting Corruption is a dark, choice-driven erotic visual novel and point-and-click adventure with deep systemic gameplay and high replayability.
Spend the summer at the remote Brooks Ranch, a quiet farm where everyone seems to be hiding something. Beneath the fields and friendly smiles lies a web of affairs, conspiracies, desperation, and temptation. Every relationship, discovery, and decision pulls you deeper into a mystery that's far bigger than a simple summer job.
Play as Annika Johansson, a sharp-witted Swedish exchange student whose choices shape both the people around her and the person she becomes. Will she resist the ranch's hidden corruption, exploit it for her own gain, or find herself consumed by it?
With multiple jobs, relationship systems, exploration, collectibles, minigames, branching events, and dozens of meaningful choices, no two playthroughs unfold exactly the same.
3dcg, animated, blowjob, cunnilingus, corruption, dating sim, female protagonist, groping, handjob, harem, incest, masturbation, oral sex, point & click, pregnancy, sandbox, stripping, urination, voyeurism
1. Extract and run.
- HARVESTING CORRUPTION — v0.0.6 CHANGE LOGNEW CONTENTNew LocationsThe world has expanded beyond the Trailer Park with several new locations:Water TowerGovernment CenterRichard's Bait ShopChurchNew Scenes & EventsAdded a new Lilly Cabin scene and animation.Added a new Sally Mae scene.Added a new Rita scene.Added a new Dale scene.Added a new Maggie and Elliot event.Added a new Richard event.Added a new Mia event.Added a new Thirst Trap inconsequential event.Added a new Thirst Trap cleaning event.Added a new Thirst Trap patron event.Added Second Row of Skills including FLASHINGAdded new music for Trailer Park scenes.Added new Journal entries for all newly added quests.Sally Mae Dialogue OverhaulCompletely rewrote Sally Mae's dialogue to better match her established personality, speech patterns, and character.FLIRT FRENZY — NEW MATCH 3 GAMEAdded a new fully functional Match 3 game to the Phone's Game Menu.Match 3 can now be launched and played directly from Annika's phone.INVENTORY & PLAYER HUDTime SkipAdded a Time Skip option directly to the HUD.Clicking the clock now allows the player to advance time.ClothingAdded the ability to change clothes directly from the Inventory.Inventory clothing changes currently support:Casual ClothesFormal ClothesEnd of ContentAdded a menu to the End of Content disclaimer.Players can no longer accidentally skip directly past the current end of playable content.---------------
- JOURNAL & QUEST SYSTEMNew Journal NotificationAdded a new Journal Entry popup whenever a quest is added or updated.Clicking the popup opens additional quest information.Moving between locations no longer resets the Journal popup timer.Journal FixesFixed the Rope quest Journal entry not completing after obtaining the Rope.Added a "Night" hint to the Ladder theft Journal objective.Fixed Lilly's Afternoon quest becoming permanently stuck if the player skipped past the required event.Prevented sleeping or skipping time while Lilly's required Afternoon event is pending.Fixed the Day 4 "Change Clothes" Journal objective so it clears when Annika first changes into Casual Clothes.Fixed Journal entries containing "René" so they now correctly display "Rene" with the Sketchy Journal font.RICHARD'S BAIT SHOPAdded the complete Bait Shop Store UI.Added new bait options.Added a new magazine available through the Bait Shop.Fixed the Bait Shop funds display so the player's current money is clearly visible at the bottom of the store screen.Improved Bait Shop exit music timing.Richard's shop music now continues while he waves goodbye and fades out after the player advances past the goodbye image.
- -----------------------COLLECTIBLESMagazinesAdded the 8th Porno Magazine.Magazines no longer repeatedly display their tooltip every time one is collected.Fixed the Attic Magazine pickup.Fixed the Men's Bathroom magazine page-turning controls.The Thirst Trap Bathroom Magazine now awards +5 Charisma.PolaroidsFixed the Attic Polaroid pickup.Fixed the Polaroid Board close-up hover incorrectly displaying the Far Board hover artwork.
- -------------------THIRST TRAP OVERHAULCocktail WaitressNew Waitress SkillsAdded the second row of Cocktail Waitress skills.End of Shift ReportAdded a new End of Shift Tips Report showing how much Annika earned during the shift.Rene EncountersRene now appears approximately once every three shifts.Rene's appearances are randomized instead of following a predictable fixed cycle.Added a flashing red border when Rene appears.FatigueReduced Waitress fatigue buildup so Annika does not become exhausted too quickly during a shift.Clothing RemovalThe Cocktail Waitress clothing system has received a substantial rebalance.Increased the general chance that patrons attempt to remove pieces of Annika's uniform.Fixed a clothing-removal cooldown bug that could prevent additional clothing removal after the first successful attempt.Patrons who have completed two or more drinks are now significantly more aggressive.Intoxicated patrons can attempt to remove clothing when Annika returns to their table.Successful groping opportunities can now transition into clothing-removal attempts.Forced clothing-removal interactions now remove an actual piece of clothing rather than wasting the interaction on temporary skirt hikes.Rebalanced the system so it is realistically possible for Annika to reach full clothing removal by the end of a shift.FlashingAdded the ability for Annika to flash customers when appropriate.The option is unavailable when Annika's current state would make flashing redundant.GropingSignificantly increased the frequency of patron groping.Patron intoxication now affects where they attempt to grope Annika.THIRST TRAP MEN'S BATHROOMCorruption GatingAdded Corruption requirements to Men's Bathroom events.Approximate progression gates:
- BJ Event: ~10 CorruptionSex Event: ~20 CorruptionFinal values have been adjusted around obtainable Corruption progression.Encounter ChangesReduced the Men's Bathroom random encounter chance from 30% to 20%.Fixed Raven's Bathroom work interaction so clicking the Bathroom while Raven is working correctly begins her scene instead of entering an empty room.Added proper Corruption gating to Thirst Trap Bathroom events.The Kick option is now correctly gated by Strength.THIRST TRAP CLEANINGAdded a new Thirst Trap cleaning scene.Adjusted the requirements so the new cleaning scene is easier to encounter.
- ----------------------------DAY 4 FIXESDay 4 received several progression and save-safety fixes.Fixed a Day 4 save-safe error.Fixed the Day 4 rest/time-skip softlock that could prevent advancing from Morning to Afternoon after completing Chance's event.Fixed Day 4 clothing freedom after Maggie gives Annika the day off.Updated Day 4 cabin clothing restrictions so Annika can leave while wearing appropriate Casual Clothes after receiving the day off.Fixed the Day 4 "Change Clothes" Journal objective.CLOTHING & GYM SYSTEMRestricted the Brooks House Gym mirror to switching only between:Casual ClothesGym ClothesAdded automatic outfit restoration when leaving the Gym.Annika will now return to the appropriate outfit she was wearing before entering the Gym.----------------------------------------
- CORRUPTION & PROGRESSIONLowered the Corruption requirement for having sex with Chance.Dinner teasing now awards Corruption.Dinner teasing now also increases Arousal.Added Corruption gates to Thirst Trap Bathroom events.Thirst Trap Bathroom Magazine now awards +5 Charisma.AUDIO & MUSIC FIXESAdded sound effects when harvesting plants.Fixed Raven's music during the Bathroom Peep scene so it begins with the scene and fades only after the full scene has ended.Restored Cabin Radio music after Yoga ends.Fixed Chance Cabin BJ scenes so navigation music fades out over 3 seconds when the video begins.Fixed Elliot Cabin BJ scenes so navigation music fades out over 3 seconds when the video begins.Updated Cabin BJ audio handling so the navigation music system resumes control normally after the scene rather than manually forcing the previous song.Fixed Day 6 Lilly demon scene audio so location/navigation music fades out when the scene begins and only the scene-specific music plays.Fixed audio for the new Maggie and Elliot scene.Added new music for Trailer Park scenes.DAY 6 LILLY FIXESFixed the Day 6 Lilly choice-menu crash caused by a missing choice screen.Replaced the broken Lilly choice-screen call with a functioning in-scene menu.Preserved the 10 Corruption requirement for the associated choice.WORLD & NAVIGATION FIXESFixed the BASSment Exterior incorrectly displaying Brooks Ranch map access.Removed the unintended ability to fast travel to Brooks Ranch from the BASSment Exterior.Audited outdated player-facing Tenmile and Cottage Grove references.Corrected outdated location terminology where found.Inspected map artwork for incorrect Tenmile labels.---------------------------------------------
- EVENT & SCENE FIXESPrevented the Sally Mae / Dale Tucker sex scene from incorrectly occurring after Dale's event progression makes it unavailable.Fixed the Raven guest bathroom work interaction.Fixed Lilly's Afternoon event becoming permanently missable.Added restrictions preventing the player from skipping past required quest events.UI & MENU IMPROVEMENTSAudited choice menus throughout the game.Replaced inappropriate Ren'Py default menu styling where necessary.Updated affected menus to use the established styled choice-menu format including:Locked optionsTooltipsCustom backgroundsConsistent visual presentationGENERAL BALANCE & POLISHAdjusted Corruption progression requirements for several sexual events.Rebalanced Cocktail Waitress fatigue.Rebalanced Cocktail Waitress clothing-removal frequency.Improved intoxicated patron behavior.Increased patron groping frequency.Improved quest progression safeguards to prevent accidental softlocks.Improved save safety around Day 4 progression.Improved consistency across Journal entries, menus, navigation, music, and location naming.-----------------------------------------------------------
v0.0.61
#####################- Fixed the off-center Winner/Results screen in Flirt Frenzy.
- Rewrote every Journal entry with clearer, better objective text.
- Fixed 12 smaller bugs involving Journal entries, completion states, and progression.
- Added new hover arrows to all new locations, while also updating older Cottage Grove navigation arrows.
- Removed the Water Tower location completely.
- Fixed the Cheat Menu jumping back to the top every time you made a change.
- Corrected the game's geography so the Trailer Park, Government Center, Bait Shop, and Church are in Tenmile, while the larger town and shops are in Cottage Grove.
- Fixed a cabin door-knocking scene displaying at the wrong size on 4K and unusual screen resolutions.
- Added an "Under Construction - Future Content" tooltip to the blocked Grotto location.
- Tables at the Thirst Trap now become dirty after serving 2-3 drinks instead of after several patrons simply sit there.
- Rebalanced Thirst Trap clothing removal so low-corruption Annika resists patrons stripping her much longer.
- Clothing removals now have a minimum delay of 10 turns at 0-24 Corruption, 8 turns at 25-49, 6 turns at 50-74, and 4 turns at 75+.
- Removed the old behavior where certain patrons could strip Annika far too quickly after only a couple of drinks.
- Fixed the game forgetting what Annika went to sleep wearing and changing her outfit when she woke up.
- Fixed Thursday restroom scenes sometimes showing Annika in the wrong outfit.
- Fixed the Day 2 ladder scene not registering Annika's post-work casual outfit, which caused later bathroom scenes to use the wrong clothes.
- Renamed incorrectly labeled Tenmile/Cottage Grove map assets and references so they match the actual world geography.
- Fixed the Waitress Flash skill failing because patron names were being checked incorrectly.
- Added the missing Jeff Flash images so Flash now works correctly with Jeff as well.
- Fixed a duplicate Waitress sound-effect system that could cause inconsistent audio behavior.
- Fixed Waitress coercion bonuses accidentally rounding away your tip money's cents.
- Removed leftover code from the old forced "two-drink clothing removal" system.
- Fixed the Last Call notification so it behaves like a timed notification instead of lingering based on player actions.
- Fixed later Waitress shifts accidentally changing Day 2 completion flags.
- Improved ranked Waitress talents so additional ranks in Evasion, Charm, and Greed now actually provide increasing benefits.
- Fixed another outdated René dialogue reference that incorrectly called Cottage Grove "Tenmile."
- Cleaned up several outdated Waitress system descriptions and comments so they match how the minigame actually works.
- Reworked parts of the Waitress minigame's internal UI handling to make it more stable and prevent interface actions from directly changing gameplay state.
- #######################################
V0.0.65 PUBLIC BUILD#######################################Changed Table Gets Dirty from 2-3 Drinks to 5Added New Choice Menu System (You will always see what Stat You need for an unavailable option. It will now be RED if you don't have it.)Fixed patron interaction menus immediately closing when pop-ups were active.Fixed Day 6 cabin door scenes displaying at an incorrect image size.Rebalanced the cleaning table cooldown to work with the new corruption-based system.Renamed the Patron “Flirt” interaction to “Kiss” to match the unlocked skill.Increased the corruption requirement for having sex in public.Fixed Flash not increasing patron happiness.Fixed recursive navigation stack leaks causing random Thirst Trap crashes during event and object relocation.Fixed interrupted cleaning videos and tutorial messages leaving their final frame visible at the end of a shift.Fixed the Thirst Trap Kiss/Flirt menu closing while pop-ups were active.
Code Bible V12 rewritten and navigation/event ownership corrected.Waitress popup/context menu bug: patron menu state moved out of disposable screen-local defaults, so grope/strip/talk overlays can keep running without freezing the board.Removed the temporary full-screen input shield approach.Flash: Jeff is already included in the Flash image lookup.Flash happiness: successful Flash now gives +10 Happiness.Verified existing bathroom gates are already correct:BJ: 10 CorruptionSex: 20 Corruption
Fixed waitress patron context menu closing during grope/strip/talk overlays by moving menu state into the waitress session instead of disposable screen-local defaults.Removed the full-screen overlay input shield so the waitress board remains playable while frequent popup overlays are active.Fixed Flash so a successful Flash gives the targeted patron +10 Happiness.Confirmed Jeff is already included in the Flash image lookup and his Flash assets are defined.Renamed the player-facing patron action from Flirt to Kiss while keeping the internal "flirt" action ID unchanged.Added a 15 Corruption requirement to the nude table-cleaning sexual continuation while keeping its +10 Corruption reward.Raised James’s public/table sex requirement from 20 Corruption to 25 Corruption for both first-time and repeat encounters.Improved nude-cleaning event accessibility by removing the extra 50% roll after the shift is already selected as eligible. An eligible shift now triggers the event when Annika successfully cleans a table fully nude.Fixed the end-of-shift stale image bleed by clearing the master layer before the waitress tips screen, preventing tutorial/cleaning final frames from flashing back onscreen.
Fixed 13 recursive navigation / stack-growth paths so routed events relocate with set_pending_location() and unwind back to the existing navigation loop instead of re-entering navigate_to.Fixed cc_bunk_argument navigation re-entry.Fixed Day 3 Raven cleaning relocation.Fixed Day 3 Tom rope-delivery relocation.Fixed Day 3 Carter/Sally Mae relocation.Fixed Day 2 René first-ride continuation relocation.Fixed Day 4 Maggie foot-massage relocation.Fixed Day 4 Carter early-event relocation.Fixed Day 5 dog/witch sequence relocation.Fixed René phone-call relocation from Brooks Home.Fixed waitress post-shift “Go Home” relocation.Fixed waitress passout relocation to Annika’s cabin.Fixed René spanking quit so it properly ends the waitress session and unwinds instead of dropping back into the waitress loop.Fixed Day 1 cabin bootstrap so routed cabin entry returns cleanly while the initial cold-boot navigation entry still occurs at the proper top-level boundary.Removed destructive current_location = None usage from elliot_d2_end; relocation now preserves navigation history and uses the pending-location pipeline.Removed 38 redundant navigation-owned eventplaying writes from shop events, object interactions, Day 2 events, Bassment interactions, and the novels interaction.Verified all 13 navigation fixes with a separate Claude post-change audit: 13 PASS, 0 FAIL, 0 NEEDS REVIEW.Ren’Py compilation passed after both implementation batches.Explicitly excluded Memory, Twenty-One, Flirt Frenzy, Invaders, and Fishing minigame ownership code from cleanup after confirming the phone-game subsystem has its own working lifecycle and should not be mechanically rewritten from the generic Code Bible rule.
Waitress patron contextual menuMenu now automatically closes when Annika leaves the selected table.Menu also closes if the selected patron leaves/disappears from their seat.Take Order keeps the menu open so it immediately updates to Serve Drink.Serve Drink closes the menu after successful service.Kiss and Flash close the menu when selected.Leave closes the full contextual menu normally.Prevents the contextual menu from getting stuck showing a stray Leave option by itself.Preserves the previous session-owned menu behavior so temporary overlays do not incorrectly destroy the menu.End-of-shift Tips screenReplaced the temporary black cleanup background before the Tips screen with:gui/waitress_job/BP_CW.webpStill prevents old tutorial/event imagery from bleeding into the Tips display, but now uses the proper waitress backplate instead of an ugly black screen.Changed the Aspect Ratio of the Friday Door Knock Image that was 1k instead of 2k.
v0.0.55
Memory game now gives Intellect Point after single round
30+ new songs added throughout the game.
Added a new Hip-Hop radio station.
Added new intro music and updated music for several areas and scenes.
Added dedicated house-cleaning music.
Added new Skill Up GIFs and Negative Affinity GIFs.
Updated and expanded the game’s contextual mouse icons, including new icons for working and playing with toys.
Added a Video Gallery for unlocked scenes.
Added a completely new Dream Sequence.
Added the new Witch Scene.
Added a new Dog Puzzle sequence.
Added a new Attic area with new objects, interactions, and progression.
Added several new inventory, ingredient, potion, fish, and interaction icons.
Added new ingredient gathering images and objects.
Added the new Herb Gathering system.
Added new purchasable items, including gloves.
Added new progression items and interactable objects, including keys, bolt cutters, and the attic hook.
Added new Polaroids and adult magazines to discover.
Added additional environmental objects and interactables around the house.
Added new Cabin “Ask for Sex” scenes.
Added new Cabin sex videos.
Added two new Thirst Trap bathroom characters, each with multiple scenes.
Added new Thirst Trap climax videos.
Added a trackable Creampied stat.
Added a new contraceptive system, including monthly use and recurring reminders.
Added pregnancy-related progression, including delayed morning-sickness events.
Updated post-sex cleanup so Arousal and Horny are properly reset after sex scenes.
Water and Energy Drinks can now be stored in inventory and consumed later.
Added a new hydration/urination system. Drinking too much now means Annika may actually need to find a bathroom.
Added NPC map-placement code, allowing characters to dynamically appear at different locations.
Added new NPC-at-work scenes.
Added a Cheat Menu.
Updated the End of Content disclaimer.
Updated the main menu to reflect the new update.
Removed the old Charisma stat increase from the Pixar magazine.
Various smaller visual, audio, interaction, inventory, and scene improvements throughout the game.
Fixed the Video Gallery blocking the Back/Return button
Fixed a save-safety bug that could cause errors at The Thirst Trap
Added Raven’s Peeping Continue Scene, including a brand-new video
Fixed Lilly somehow being in the bathtub and her room at the same time
Added the ability to use the Gym Mirror after work to change clothes, so you no longer have to return to Annika’s cabin
BASSment Club UI Upgraded
Upstairs Painting Hover Fixed
Fixed Missing Prices in Corner Quickie
Fixed Dildo so you can't buy Two
Yoga UI Upgraded
Fishing UI Upgraded
v0.0.51
This update squashes several bugs that slipped through, but it also includes an entirely new Raven video.
What’s fixed/added:
- Memory Game now correctly awards an Intelligence Point after only one game
- Fixed the Video Gallery blocking the Back/Return button
- Fixed a save-safety bug that could cause errors at The Thirst Trap
- Added Raven’s Peeping Continue Scene, including a brand-new video
- Fixed Lilly somehow being in the bathtub and her room at the same time
- Added the ability to use the Gym Mirror after work to change clothes, so you no longer have to return to Annika’s cabin
VERSION 0.0.55
Public Build
###########################
Major Improvements
• Remade nearly every single image in the game.• Completely redesigned the game's menus and interface.
• Rebuilt the phone UI from the ground up.
• Redesigned the phone wallpaper system.
• Recreated all navigation buttons.
• Remade the Corner Quickie and Porn Shop store interfaces.
• Replaced numerous videos with much higher quality versions.
• Added new music and ambient audio throughout the game.
• Added 3 new collectible magazines hidden throughout the game.
Bug Fixes & Improvements
• Fixed a bug that could freeze the game after peeping through the trailer park window.• Fixed the hidden exit in the BASSment.
• Fixed BASSment music not playing during the dance video.
• Added Lilly's braces to the few images where they were missing.
• Fixed missing backside waitress sprites for Annika.
• Fixed an exploit that allowed players to fill the bar with patrons by repeatedly using the turn-around button without spending turns.
• Completely remade all of Annika's waitress facial expressions to match the new visual quality standard.
• Annika now properly reacts with the correct facial expressions when groped or when clothing is removed during the Thirst Trap waitress job.
• Fixed the Vampire Booblehead crash in Maggie's office.
• Added a dedicated talking portrait for the BASSment bartender.
• Moved one Booblehead collectible to a better location in the Trailer Park.
• Fixed a Day 4 issue that allowed players to clean the house and accidentally skip important early morning story events.
• Improved the flashlight hint dialogue to make it much clearer where players should look.
• Removed the redundant Elliot "Cum" and "Mayo" images, as they are already included in the accompanying video.
• Expanded Carter's Day 4 conversation with additional dialogue.
• Corrected various grammar and spelling issues throughout the game.
• Improved Maggie's appearance in several images that didn't meet the new visual quality standard.
v0.0.45
Scenes & Events:
- Added Chance smoking scene, including new getting high animation and sex animation
- Added Carter working scene
- Added Maggie foot massage scene with full massage animation
- Added Lilly cabin talk scene
- Added Tom Work Scene
- Added René punishment system when caught undressed during work
- Added René spanking punishment scene and spanking animation
- Added Ability to Quit Work if you don't want spankings [QUITTING WORK IS PERMANENT]
- Remade Elliot Blowjob
- Scene Remade Nude Wardrobe And Mirror Videos
- Expanded Sally Mae and Carter conversation content
- New Features & Systems
- Waitress Talent Tree is now fully functional
- Players can now gain +1 Waitress Talent Point after each shift.
- Added additional stat-based gating to conversations and interactions
- Richard now gives hints about where to find worms on the trail
- Collectibles & World Interaction
- Complete Magazine Collectible Overhaul
- Every magazine now has redesigned covers
- Magazines can now be opened and browsed page by page
- Added roughly 20 new images per magazine
- Includes custom news articles and parody advertisements
- Audio & Immersion:
- Added new exploration music
- Added new radio music
- Added sound effects to magazines and stores
- Added sound effects for digging up worms
- Added SFX to Waitress Mini Game
- Add Music to Dildo Scene
- UI & Presentation:
- Added version disclaimer at game start
- Added version number display to the main menu
- Bug Fixes:
- Fixed multiple missing image definitions
- Added missing chainsaw image
- Fixed bug allowing players to both work and eat dinner with the family during the same night
- Improved flashlight location explanation for easier discovery
- New Content Guide
- Added Juicy Genie Splash Screen
- Fixed Lilly Label Missing Bug
- Fixed Forced Back Facing Expressions
- Fixed Pussy Drip Back Missing Image
N/A
v0.0.2
New Content & Features:
Over 100 Quality Of Life improvements to the code, menu's, UI and Day 1
Added dozens of new inconsequential video clips to enhance scene variety and atmosphere
Made Card Memory Game easier to beat
Added Skill Point Gain Mini Games (Strength, Sneak, Charisma)
Added new sex animations
Added Inventory System
Added New Radio Tracks
Added the Ability to Change Tracks on Each Station
Added Contextual Mouse Icons
Added Domination & Submission stat gains to select conversations
Added new character events for Tom, Raven, Elliot, Maggie, and Rene
Added the Skill Menu
Added First-Time Use Tooltips for key items and interactions
Added Day Work system
Added Night Work system
Added Fantasy Story Books
Added End of Content Gates
Added one new Hidden Magazine
Added one new Hidden Polaroid
Created the first round of Bar Groping events
Added a Rooster Crow sound cue to signal the start of a new day
Added additional music and sound effects
Fixes & Improvements:
Fixed Rene spelling issues
Added an End-of-Content gate
Updated the Journal Log
Increased text size for readability
Fixed issue preventing saving at the end of the day
Updated paintings to reflect Maggie’s pregnancy
Fixed missing helper definitions
Corrected Day 1 narration
Replaced incorrect images used during undressing and mirror checks
v0.0.1
This update COMPLETELY redesigned the whole code base from scratch, and every image was remade to reflect the new character models. NOTHING was left untouched.
All previous bugs were fixed.
Door Knocking at Night was completed
Magazine and Polaroids were hidden in game for you to find.
Radio and Tape Player were added with new Music.
SFX work was finished.
All characters except the main character, had a redesign.
The Narration and Dialogue was tweaked to be better.
Completed Tasks
Technical / Engine Work
- Updated all nav labels to support new skip-safe navigation system
- Reinstated skip after nav labels due to hard pause dependencies
- Added variable checks to first 3 shots of window peep scenes
- Created new map system and replaced old map code
- Hooked up new map with hover functionality
- Created new map functions
- Added image definitions and sorted images into folders
- Removed Annika cabin choice system
- Created outfit dictionary for peep system
- Created door knock dictionary and night knock logic
- Added support for randomized variables across multiple scenes:
- Masturbation
- Bathing
- Changing
- Peeing
- Created variable check for bathtub interaction (dirty first, clothes second)
- Added horny check variable to masturbation scene
- Created new CO (camera overlay) screens
- Created new quick menu GUI
- Added shake effect logic and vpunch for emphasis scenes
- Implemented sound FX for CC argument
- Created support for taking photos (Lilly wallpaper unlock)
- Added phone photo SFX
- Caught and corrected 2 missing Raven head shots in window peep sequence
- Re-ran "Back to Cabin" render
- Created Lilly shower scene
- Created window peep scenes and RL peep scene
- Created door knock peep sequences with outfit-based variations
- Added second page to wallpaper menu
- Added trail right and porch trail paths to new map
- Created new horse pen backplates and new horse pen BGs
- Created door knock scenes including specific outfit variations (underwear, nude, swimsuit)
- Created bath, peeing, and changing scenes
- Created slam door “scared” render
- Added "Annika Removed Boots" corrected image
- Updated FutureUpdate render
- Added "Smartass, Rude, or Dirty" cabin dialogue choices for Annika with corruption point gains
- Swapped curtains and retook specific render shots
- Added new Raven head to image 19
- Re-rendered slam door scare
- Created Annika bathroom mirror outfits
- Added camera angle tweak (eye shift and mouth open convo)
- Added dinner music
- Added CC music
- Added sneak music for night-time peep scenes
- Added Annika face to world map
- Added map hover system with support for “Clear Nav”
- Blocked map use until CC argument is complete
- Added return to last scene logic via rollback
- Created story mode and sandbox mode toggle
- Added support for Annika picking up map from dresser
- Wrote narrative explaining affinity/corruption before first choice
- Added New Quick Menu GUI
- Made point gains more obvious
- Side with Carter now grants affinity
- Implemented test affinity command
- Added skip functionality improvements
- Change “Already Dressed Casual” text to “Dressed Casual”
Navigation & Skip
- Fixed skip function bug at navigation
- Fixed bug: Skip not reinstated after nav label
- Map hover clear nav now works
- Fixed navigation bugs when map returns to CO
- Wardrobe bug is back — now fixed
- Fixed door knock outfit check bug
- Fixed door knock wardrobe condition check
- Prevented peeing/changing/bathing unless mirror + wardrobe allow it
- Fixed bug: Clicking stable interior opened masturbation scene
- Fixed door knock jump label bug
- Fixed door knock dialogue bug
- Fixed map screen staying up after exiting upstairs map
- Fixed mirror, peeing, and bathing scenes unlocking at incorrect times
- Bug: “Annika Removed Boots” image wrong — corrected
- Bug: Maggie kitchen hover not clearing — fixed
- Fixed dinner Day 01 bug
- Fixed map not loading Annika’s head icon
- Fixed game state bugs across scene transitions
- Fixed load-to-day-time issues
- Fixed window peep soft lock bug
- Bug: Wallpaper Page 2 error — fixed
- Bug: Character text mismatch — fixed
- Bug: Paragraph overflow in Maggie cabin dialogue — adjusted
- Bug: Upstairs bed hover images not clearing — fixed
- Swapped end-of-content disclaimer placement for better scene flow
Game Features:
Across the summer you will:
Build or destroy relationships
Solve character-specific puzzle arcs
Take on jobs that double as gameplay systems
Explore town locations, shops, and hidden areas
Unlock branching adult scenes tied to stats and choices
Trigger multiple endings per character
Discover meta-layer secrets through New Game Plus
No two playthroughs unfold the same way.
Some paths lead to redemption.
Some lead to control.
Some burn everything down.
By the end of summer, everyone at the ranch will be different.
Especially you.
Branching Narrative With Real Consequences
Your choices actively shape characters, scenes, and long-term outcomes. Corruption, Affinity, Morality, and Dom/Sub dynamics all influence how people react, what content unlocks, and how situations escalate or shut down.
Major scenes feature stat-tiered variations with different dialogue, pacing, and outcomes depending on how you’ve built Annika or, later, Carter. No single “correct” path. Relationships can deepen, fracture, or permanently lock depending on how you play.
Core Stat & Progression Systems
Mini-Games & Systems
Modular Scene & Dialogue Design
Scenes adapt to your stats, history, clothing, time of day, and prior choices. Content is built in modular chunks, allowing high replay value without filler.
Dialogue uses randomized barks and contextual lines, keeping interactions fresh instead of looping the same responses.
Dual Playable Characters
Time-of-Day Sandbox
A World That Reacts
Hundreds of interactive objects with flirty, sarcastic, or filthy reactions.
Events change based on what you’ve done, what you’re wearing, who trusts you, and who doesn’t.
Puzzles, spying, seduction, and system-driven choices are tightly woven into a replayable sandbox designed for experimentation and long-term play.
Across the summer you will:
Build or destroy relationships
Solve character-specific puzzle arcs
Take on jobs that double as gameplay systems
Explore town locations, shops, and hidden areas
Unlock branching adult scenes tied to stats and choices
Trigger multiple endings per character
Discover meta-layer secrets through New Game Plus
No two playthroughs unfold the same way.
Some paths lead to redemption.
Some lead to control.
Some burn everything down.
By the end of summer, everyone at the ranch will be different.
Especially you.
Branching Narrative With Real Consequences
Your choices actively shape characters, scenes, and long-term outcomes. Corruption, Affinity, Morality, and Dom/Sub dynamics all influence how people react, what content unlocks, and how situations escalate or shut down.
Major scenes feature stat-tiered variations with different dialogue, pacing, and outcomes depending on how you’ve built Annika or, later, Carter. No single “correct” path. Relationships can deepen, fracture, or permanently lock depending on how you play.
Core Stat & Progression Systems
- Corruption
Unlocks exhibitionism, voyeurism, manipulation, blackmail, and higher-risk scene branches. - Affinity
Trust is earned or destroyed. High affinity opens intimacy and loyalty. Low affinity leads to resentment, resistance, or cut content. - Dom/Sub
Power dynamics evolve over time and affect how sexual and non-sexual scenes play out. - Sneak
Governs peeping, lockpicking, infiltration, and nighttime risk. Get sloppy and face consequences. - Strength, Intelligence, Charisma
Trained through repeatable activities and mini-games, unlocking new options, dialogue, and solutions. - Fatigue & Discipline
Skip chores or stay out too late and the game reacts. Miss town access, sleep in, or trigger escalating penalties.
Mini-Games & Systems
- House Cleaning Chores
Clean multiple rooms correctly across the week to maintain discipline and unlock town access. - Nighttime Cocktail Waitress Mini-Game
Full skill tree with drink carrying, alcohol resistance, crowd control, flashing, gold-digging, and high-risk options. - Yoga (Sneak Training)
Repeatable, stat-driven, and reactive. - Lockpicking
Break into cabins and restricted areas to uncover secrets and alternate routes. - Gambling
Risk your money at cards or slots for quick gains or losses. - Porn Trivia Quiz
Earn collectible toys that permanently alter certain masturbation scenes. - Money System
Spend earnings on tools, spy cams, condoms, buffs, and progression-critical items.
Modular Scene & Dialogue Design
Scenes adapt to your stats, history, clothing, time of day, and prior choices. Content is built in modular chunks, allowing high replay value without filler.
Dialogue uses randomized barks and contextual lines, keeping interactions fresh instead of looping the same responses.
Dual Playable Characters
- Annika Johansson
Fully playable now. Her corruption, morality, and relationships define the summer. - Carter Collins
Playable in future updates. His voyeur-focused mechanics, perspective, and events create a fundamentally different experience.
Time-of-Day Sandbox
- Morning – Chores, training, preparation
- Afternoon – Exploration, social interactions
- Evening – Dinners, story events
- Night – Stealth, peeping, corruption, jobs
A World That Reacts
Hundreds of interactive objects with flirty, sarcastic, or filthy reactions.
Events change based on what you’ve done, what you’re wearing, who trusts you, and who doesn’t.
Puzzles, spying, seduction, and system-driven choices are tightly woven into a replayable sandbox designed for experimentation and long-term play.
DOWNLOAD
Win/Linux:
Mac:
Extras:
Video Enhancement Mod








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Mac:
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- Extras:
Video Enhancement Mod








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