Theme editor

Some opinions after playing it a bit more. Feel free to take or leave these as you wish.

1: Cut repeat processes and animations, or at least offer the choice. A 5-10 click process each time you have to change clothes can get old. Especially when you are changing from one to the other, then another, and back to the first. Give the option to only show those animations once? Maybe only once per outfit? Bathing. Journal said to. I tried, told me to undress first. Sure, realistic. But.. too much reality makes games less fun, like... real life. So, I went along with it, and tried to undress. Great, now to bathe. Wait... wont let me, I have to pee first. More reality. Not so fun. Unless maybe you are one of those watersports people. Personally, its Meh. Dont hate, dont like. Meh. So, pee, then finally in the bath. The whole process just felt... unneccessary. Now, I get you made these processes and prob spent a lot of time coding them, rendering them, making the video, so cutting them will kinda suck. But its one of those things that is REALLY cool the first time. "Wow, undress, then get in the bath? Thats soo realistic!" but then it loses that realism cool factor fast.

2: Stat gains seem a bit... confusing. Some things that felt like they should not gain "affinity" were showing the gain icon, so I was confused. I dug into the code and confirmed. A few scenes in the barn with tom were showing what to me looked like love/affinity gain icon when it was in fact a -1 affinity. I think those should look different, or you think "Oh, he liked that!". And for people like me who hate guessing/assuming/try-it-and-find-out, maybe walkthrough like hints? I guess you can just wait for someone to write an actual walkthrough mod, but with the way you structured your code, I would assume it would be cleaner if you did it. But I get it, prob a fuckton more work.

3: Buttons/choices dont seem to work while control is held. For games with a lot of grindy scenes, like your dressing process, I get in the habit of holding control while clicking through and selecting the choices. I tried that, and oddly, clicking the buttons while holding control did nothing. Not sure why, but that sorta took away my most useful way of getting past the annoying repetitions before they start to really annoy me.

4: Submission/Domination. Im still a little confused here. In the start, I'm pretty sure it said that an NPCs submission stat was THEM being submissive to MC, not MC submissive to them. But in a few scenes I get the submissive stat when I felt it didn't match. Like with the farmhand. I think flirting made him submissive to you? Is that some way of saying that he is shy and is now kinda scared of her for being so outgoing? Or did I misread/understand the tutorial and it is actually her gaining submission to him? I guess I could understand either way, it just felt unclear.

5: Annoyed peeps in cabins. There are numerous "find X" quests in the journal and 2 of them I ran into dont quite tell you "Oh, well... thats for the afternoon, and its morning, so you cant find them". Meaning I was going to every possible location, including checking cabins, which I found out was pissing them off and reducing affinity. I would try to find a way to deal with this. Either be much more precise in your quest details so you dont have to search every possible location, then realize you need to pass time and do it again, or, maybe add a "You already bothered them, do you really want to do it again?" type warning.

A possible solution to this that is actually my favorite thing in these types of sandbox like games is an "interaction available" type notice. For example, on the map. If Bob is in locationX, then locationX should have a red exclamation mark on the map. Or maybe a picture of bobs head showing not only that there is a new interaction (not repeatable non-quest/story pushing) but who it is with. And I know a lot of players and devs do not like these, so the option to turn them off (or have them off by default) would be good for both sides.

One of my biggest bitches with these sandbox type games is when I realize I have built myself a pattern. sleep, wake up, check every possible location, see if there is new text (usually because holding ctrl doesnt work), if not, check next until ive checked everywhere, then sleep/rest/wait, repeat. Thats usually when I end up minimizing the game... and eventually forgetting about it for a few days until I see it in my taskbar, remember why I stopped playing and close/delete it.
 
Thread owner
Some opinions after playing it a bit more. Feel free to take or leave these as you wish.

1: Cut repeat processes and animations, or at least offer the choice. A 5-10 click process each time you have to change clothes can get old. Especially when you are changing from one to the other, then another, and back to the first. Give the option to only show those animations once? Maybe only once per outfit? Bathing. Journal said to. I tried, told me to undress first. Sure, realistic. But.. too much reality makes games less fun, like... real life. So, I went along with it, and tried to undress. Great, now to bathe. Wait... wont let me, I have to pee first. More reality. Not so fun. Unless maybe you are one of those watersports people. Personally, its Meh. Dont hate, dont like. Meh. So, pee, then finally in the bath. The whole process just felt... unneccessary. Now, I get you made these processes and prob spent a lot of time coding them, rendering them, making the video, so cutting them will kinda suck. But its one of those things that is REALLY cool the first time. "Wow, undress, then get in the bath? Thats soo realistic!" but then it loses that realism cool factor fast.

2: Stat gains seem a bit... confusing. Some things that felt like they should not gain "affinity" were showing the gain icon, so I was confused. I dug into the code and confirmed. A few scenes in the barn with tom were showing what to me looked like love/affinity gain icon when it was in fact a -1 affinity. I think those should look different, or you think "Oh, he liked that!". And for people like me who hate guessing/assuming/try-it-and-find-out, maybe walkthrough like hints? I guess you can just wait for someone to write an actual walkthrough mod, but with the way you structured your code, I would assume it would be cleaner if you did it. But I get it, prob a fuckton more work.

3: Buttons/choices dont seem to work while control is held. For games with a lot of grindy scenes, like your dressing process, I get in the habit of holding control while clicking through and selecting the choices. I tried that, and oddly, clicking the buttons while holding control did nothing. Not sure why, but that sorta took away my most useful way of getting past the annoying repetitions before they start to really annoy me.

4: Submission/Domination. Im still a little confused here. In the start, I'm pretty sure it said that an NPCs submission stat was THEM being submissive to MC, not MC submissive to them. But in a few scenes I get the submissive stat when I felt it didn't match. Like with the farmhand. I think flirting made him submissive to you? Is that some way of saying that he is shy and is now kinda scared of her for being so outgoing? Or did I misread/understand the tutorial and it is actually her gaining submission to him? I guess I could understand either way, it just felt unclear.

5: Annoyed peeps in cabins. There are numerous "find X" quests in the journal and 2 of them I ran into dont quite tell you "Oh, well... thats for the afternoon, and its morning, so you cant find them". Meaning I was going to every possible location, including checking cabins, which I found out was pissing them off and reducing affinity. I would try to find a way to deal with this. Either be much more precise in your quest details so you dont have to search every possible location, then realize you need to pass time and do it again, or, maybe add a "You already bothered them, do you really want to do it again?" type warning.

A possible solution to this that is actually my favorite thing in these types of sandbox like games is an "interaction available" type notice. For example, on the map. If Bob is in locationX, then locationX should have a red exclamation mark on the map. Or maybe a picture of bobs head showing not only that there is a new interaction (not repeatable non-quest/story pushing) but who it is with. And I know a lot of players and devs do not like these, so the option to turn them off (or have them off by default) would be good for both sides.

One of my biggest bitches with these sandbox type games is when I realize I have built myself a pattern. sleep, wake up, check every possible location, see if there is new text (usually because holding ctrl doesnt work), if not, check next until ive checked everywhere, then sleep/rest/wait, repeat. Thats usually when I end up minimizing the game... and eventually forgetting about it for a few days until I see it in my taskbar, remember why I stopped playing and close/delete it.

1. You only have to bathe and pee that first time and never again in game. So, you'll be glad to know that like you said "It's really cool the first time, but get's old fast."
Changing clothes. I'm not sure how I could remove that for those who want it removed, and keep it for those who don't. Right now it works, and the majority of people like it. So it's not on my list of things to work on at this very moment. But a few updates from now, I will probably give a way to speed that process.

2. The Stat Gain Affinity Showing the Hearts, is a bug, you're the first person to mention it so I'll have to go look at the code. There is a NEGATIVE affinity Icon that should show when you lose Affinity.

3. The annoying repetitious stat gain systems are repetitive on purpose. If I'm going to make it so easy for you that you just hold skip to get a point, I may as well just give you a cheat menu. If you WORK and take the time to get the point, you get rewarded with extra content. If you don't, you get the base game.

4. Submission and Domination will make more sense when I start giving you choices gated by those stats. The more dominance an NPC has, the more dominant he will be to you in convo's. The more submissive they are, the more submissive they will be to you. But those stats do nothing right now. You can just collect the points until content comes.

5. Pretty sure all of the Journal Logs already give you a time of day you should be looking for them. If not, then it will get fixed in the next update when I update the Journal System with the new one.

6. The Map is getting an upgrade in the next update, and you will be able to see the NPC's on the map. And when they have a quest, you will see an exclamation by them. So exactly what you're talking about.

7. I'm only 7 months into making this game. By myself. My first game. So things will be tweaked over time. Some of those things you mentioned are intentional and I have no intention of changing. Some of them, I just haven't got around to perfecting yet, or haven't found the best way to make them better.

Thanks for playing the game.
 
1. You only have to bathe and pee that first time and never again in game. So, you'll be glad to know that like you said "It's really cool the first time, but get's old fast."
Changing clothes. I'm not sure how I could remove that for those who want it removed, and keep it for those who don't. Right now it works, and the majority of people like it. So it's not on my list of things to work on at this very moment. But a few updates from now, I will probably give a way to speed that process.

2. The Stat Gain Affinity Showing the Hearts, is a bug, you're the first person to mention it so I'll have to go look at the code. There is a NEGATIVE affinity Icon that should show when you lose Affinity.

3. The annoying repetitious stat gain systems are repetitive on purpose. If I'm going to make it so easy for you that you just hold skip to get a point, I may as well just give you a cheat menu. If you WORK and take the time to get the point, you get rewarded with extra content. If you don't, you get the base game.

4. Submission and Domination will make more sense when I start giving you choices gated by those stats. The more dominance an NPC has, the more dominant he will be to you in convo's. The more submissive they are, the more submissive they will be to you. But those stats do nothing right now. You can just collect the points until content comes.

5. Pretty sure all of the Journal Logs already give you a time of day you should be looking for them. If not, then it will get fixed in the next update when I update the Journal System with the new one.

6. The Map is getting an upgrade in the next update, and you will be able to see the NPC's on the map. And when they have a quest, you will see an exclamation by them. So exactly what you're talking about.

7. I'm only 7 months into making this game. By myself. My first game. So things will be tweaked over time. Some of those things you mentioned are intentional and I have no intention of changing. Some of them, I just haven't got around to perfecting yet, or haven't found the best way to make them better.

Thanks for playing the game.
There was something on day 2 or 3 that made me believe I had to bathe again. Although, it could just have been the phone app showing yes for dirty and has to pee. I might have just assumed based on every other game with those stats that it would be required.

Not sure what you mean about stat gain repetitions. The part where I talked about stuff repeating wasnt stat gains, it was stuff like changing outfits, and the bathing part. If you are talking about the yoga/workout minigames, yeah, I hate those too, but I know lots of people like them so not even worth mentioning.

As for the no time/dates, I think it was on day 3. Preggo lady said I had the day off. It was early morning. Check journal, it says to do like 5 things. Tried to do each, couldnt. Went to bed, rested a while, tried again. Keep in mind, each time I go to their cabins they are sounding annoyed with me. Still cant find anyone the journal says to find, so go back to bed and rest again. Now I can find them, but I already went to all cabins 3x today and I can see the stat loss icons as well as their pissed off responses. It was mostly the 2 asking you to find the boys (whos names both start with C, I forgot, been a few days since I played it. Carter and... something I think).

And you don't have to justify yourself. I was not going off on your game, I was giving you a list of things that annoyed me. It's your job to decide if you feel those will annoy others and you should invest time into fixing them, or not. It was meant to be constructive criticism, not a bitchfest.

Also, you will likely find out that the majority of players won't waste their time reporting bugs or stuff they don't like. They will just silently complain in their head and give it a big red X mentally, and avoid the game later. Hence why if I feel a game has some promise, instead of doing that myself like usual, I try to give some hints I feel would make me less likely to drop it. If I see nothing worth saving in a game, I usually wont even comment. Close, delete, move on.

EDIT: I keep thinking about it. Game isnt open to confirm... but I am like 95% sure it makes you bathe at least a second time. Think it is on day 2 or 3. Something in the journal says you need to take a bath again. Could be wrong... but I really feel like it made me do it at least once after the first night before dinner.
 
Thread owner
There was something on day 2 or 3 that made me believe I had to bathe again. Although, it could just have been the phone app showing yes for dirty and has to pee. I might have just assumed based on every other game with those stats that it would be required.

Not sure what you mean about stat gain repetitions. The part where I talked about stuff repeating wasnt stat gains, it was stuff like changing outfits, and the bathing part. If you are talking about the yoga/workout minigames, yeah, I hate those too, but I know lots of people like them so not even worth mentioning.

As for the no time/dates, I think it was on day 3. Preggo lady said I had the day off. It was early morning. Check journal, it says to do like 5 things. Tried to do each, couldnt. Went to bed, rested a while, tried again. Keep in mind, each time I go to their cabins they are sounding annoyed with me. Still cant find anyone the journal says to find, so go back to bed and rest again. Now I can find them, but I already went to all cabins 3x today and I can see the stat loss icons as well as their pissed off responses. It was mostly the 2 asking you to find the boys (whos names both start with C, I forgot, been a few days since I played it. Carter and... something I think).

And you don't have to justify yourself. I was not going off on your game, I was giving you a list of things that annoyed me. It's your job to decide if you feel those will annoy others and you should invest time into fixing them, or not. It was meant to be constructive criticism, not a bitchfest.

Also, you will likely find out that the majority of players won't waste their time reporting bugs or stuff they don't like. They will just silently complain in their head and give it a big red X mentally, and avoid the game later. Hence why if I feel a game has some promise, instead of doing that myself like usual, I try to give some hints I feel would make me less likely to drop it. If I see nothing worth saving in a game, I usually wont even comment. Close, delete, move on.

EDIT: I keep thinking about it. Game isnt open to confirm... but I am like 95% sure it makes you bathe at least a second time. Think it is on day 2 or 3. Something in the journal says you need to take a bath again. Could be wrong... but I really feel like it made me do it at least once after the first night before dinner.
1. Yes, the phone DOES tell you when you need to pee and bathe again. You can completely avoid those if you'd like. But you can ONLY bathe or pee, if you NEED to. So it's there for people who want it, and it's irrelevant for people who don't.

2. Yea, I was talking about Yoga etc. Changing outfits, I will likely add a button so you can toggle off the "Animation" part of changing. But you will still HAVE to change. And the reason for that is so I don't have to create 10 variations of every image in every scene for every outfit. This way I can CORRAL the player into certain outfits.

3. I should put a disclaimer saying people will get mad if you keep knocking on their door. I thought I DID have one somewhere. But it's not a bad idea to add an "Are you sure you want to bother them again." button.

4. Yes, there's a chance I missed a time in the journal. Shit happens. I have a lot to do each release, so there's always something I miss by myself.

5. I think the journal DOES say you have to bathe again, but you don't actually have to. You can just change clothes. I know what day you're talking about. That's just bad journal writing on my part.
 
I'm having issues with loading saves. Any save that I load is saying "This save was created after the End of Content and cannot be loaded"
 
Back
Top Bottom