1/3
4 Months of Service
- Allow others to update?
- yes
- Developer Name
- Juicy Genie Gamess
- Developer Links
- Version
- v0.0.45
- Latest Update
- May 29, 2026
- Release Date
- Jan 1, 2026
- Language
- English
- OS
- Windows
- MacOS

Overview:
Harvesting Corruption is a dark, choice-driven erotic visual novel and point-and-click adventure with heavy systemic depth and replayability.
You spend a summer at the remote Brooks’ Ranch, a quiet farm filled with people hiding secrets. Beneath the surface: affairs, conspiracies, desperation, and opportunities to manipulate or connect.
Play as Annika or Carter, two protagonists experiencing the same world from radically different angles.
Annika’s story is cinematic and character-focused. Her corruption, morality, and relationships shape how the farm reacts to her... And what she becomes.
Carter’s story is voyeuristic and investigative. Through cameras, spying, and paranoia, he uncovers hidden truths and can push events toward exposure, exploitation, or collapse.
3dcg, animated, corruption, dating sim, female protagonist, groping, handjob, harem, incest, male protagonist, masturbation, oral sex, point & click, pregnancy, sandbox, stripping, urination, voyeurism
1. Extract and run.
v0.0.45
Scenes & Events:
N/A
v0.0.2
New Content & Features:
Over 100 Quality Of Life improvements to the code, menu's, UI and Day 1
Added dozens of new inconsequential video clips to enhance scene variety and atmosphere
Made Card Memory Game easier to beat
Added Skill Point Gain Mini Games (Strength, Sneak, Charisma)
Added new sex animations
Added Inventory System
Added New Radio Tracks
Added the Ability to Change Tracks on Each Station
Added Contextual Mouse Icons
Added Domination & Submission stat gains to select conversations
Added new character events for Tom, Raven, Elliot, Maggie, and Rene
Added the Skill Menu
Added First-Time Use Tooltips for key items and interactions
Added Day Work system
Added Night Work system
Added Fantasy Story Books
Added End of Content Gates
Added one new Hidden Magazine
Added one new Hidden Polaroid
Created the first round of Bar Groping events
Added a Rooster Crow sound cue to signal the start of a new day
Added additional music and sound effects
Fixes & Improvements:
Fixed Rene spelling issues
Added an End-of-Content gate
Updated the Journal Log
Increased text size for readability
Fixed issue preventing saving at the end of the day
Updated paintings to reflect Maggie’s pregnancy
Fixed missing helper definitions
Corrected Day 1 narration
Replaced incorrect images used during undressing and mirror checks
v0.0.1
This update COMPLETELY redesigned the whole code base from scratch, and every image was remade to reflect the new character models. NOTHING was left untouched.
All previous bugs were fixed.
Door Knocking at Night was completed
Magazine and Polaroids were hidden in game for you to find.
Radio and Tape Player were added with new Music.
SFX work was finished.
All characters except the main character, had a redesign.
The Narration and Dialogue was tweaked to be better.
Completed Tasks
Technical / Engine Work
Navigation & Skip
Scenes & Events:
- Added Chance smoking scene, including new getting high animation and sex animation
- Added Carter working scene
- Added Maggie foot massage scene with full massage animation
- Added Lilly cabin talk scene
- Added Tom Work Scene
- Added René punishment system when caught undressed during work
- Added René spanking punishment scene and spanking animation
- Added Ability to Quit Work if you don't want spankings [QUITTING WORK IS PERMANENT]
- Remade Elliot Blowjob
- Scene Remade Nude Wardrobe And Mirror Videos
- Expanded Sally Mae and Carter conversation content
- New Features & Systems
- Waitress Talent Tree is now fully functional
- Players can now gain +1 Waitress Talent Point after each shift.
- Added additional stat-based gating to conversations and interactions
- Richard now gives hints about where to find worms on the trail
- Collectibles & World Interaction
- Complete Magazine Collectible Overhaul
- Every magazine now has redesigned covers
- Magazines can now be opened and browsed page by page
- Added roughly 20 new images per magazine
- Includes custom news articles and parody advertisements
- Audio & Immersion:
- Added new exploration music
- Added new radio music
- Added sound effects to magazines and stores
- Added sound effects for digging up worms
- Added SFX to Waitress Mini Game
- Add Music to Dildo Scene
- UI & Presentation:
- Added version disclaimer at game start
- Added version number display to the main menu
- Bug Fixes:
- Fixed multiple missing image definitions
- Added missing chainsaw image
- Fixed bug allowing players to both work and eat dinner with the family during the same night
- Improved flashlight location explanation for easier discovery
- New Content Guide
- Added Juicy Genie Splash Screen
- Fixed Lilly Label Missing Bug
- Fixed Forced Back Facing Expressions
- Fixed Pussy Drip Back Missing Image
N/A
v0.0.2
New Content & Features:
Over 100 Quality Of Life improvements to the code, menu's, UI and Day 1
Added dozens of new inconsequential video clips to enhance scene variety and atmosphere
Made Card Memory Game easier to beat
Added Skill Point Gain Mini Games (Strength, Sneak, Charisma)
Added new sex animations
Added Inventory System
Added New Radio Tracks
Added the Ability to Change Tracks on Each Station
Added Contextual Mouse Icons
Added Domination & Submission stat gains to select conversations
Added new character events for Tom, Raven, Elliot, Maggie, and Rene
Added the Skill Menu
Added First-Time Use Tooltips for key items and interactions
Added Day Work system
Added Night Work system
Added Fantasy Story Books
Added End of Content Gates
Added one new Hidden Magazine
Added one new Hidden Polaroid
Created the first round of Bar Groping events
Added a Rooster Crow sound cue to signal the start of a new day
Added additional music and sound effects
Fixes & Improvements:
Fixed Rene spelling issues
Added an End-of-Content gate
Updated the Journal Log
Increased text size for readability
Fixed issue preventing saving at the end of the day
Updated paintings to reflect Maggie’s pregnancy
Fixed missing helper definitions
Corrected Day 1 narration
Replaced incorrect images used during undressing and mirror checks
v0.0.1
This update COMPLETELY redesigned the whole code base from scratch, and every image was remade to reflect the new character models. NOTHING was left untouched.
All previous bugs were fixed.
Door Knocking at Night was completed
Magazine and Polaroids were hidden in game for you to find.
Radio and Tape Player were added with new Music.
SFX work was finished.
All characters except the main character, had a redesign.
The Narration and Dialogue was tweaked to be better.
Completed Tasks
Technical / Engine Work
- Updated all nav labels to support new skip-safe navigation system
- Reinstated skip after nav labels due to hard pause dependencies
- Added variable checks to first 3 shots of window peep scenes
- Created new map system and replaced old map code
- Hooked up new map with hover functionality
- Created new map functions
- Added image definitions and sorted images into folders
- Removed Annika cabin choice system
- Created outfit dictionary for peep system
- Created door knock dictionary and night knock logic
- Added support for randomized variables across multiple scenes:
- Masturbation
- Bathing
- Changing
- Peeing
- Created variable check for bathtub interaction (dirty first, clothes second)
- Added horny check variable to masturbation scene
- Created new CO (camera overlay) screens
- Created new quick menu GUI
- Added shake effect logic and vpunch for emphasis scenes
- Implemented sound FX for CC argument
- Created support for taking photos (Lilly wallpaper unlock)
- Added phone photo SFX
- Caught and corrected 2 missing Raven head shots in window peep sequence
- Re-ran "Back to Cabin" render
- Created Lilly shower scene
- Created window peep scenes and RL peep scene
- Created door knock peep sequences with outfit-based variations
- Added second page to wallpaper menu
- Added trail right and porch trail paths to new map
- Created new horse pen backplates and new horse pen BGs
- Created door knock scenes including specific outfit variations (underwear, nude, swimsuit)
- Created bath, peeing, and changing scenes
- Created slam door “scared” render
- Added "Annika Removed Boots" corrected image
- Updated FutureUpdate render
- Added "Smartass, Rude, or Dirty" cabin dialogue choices for Annika with corruption point gains
- Swapped curtains and retook specific render shots
- Added new Raven head to image 19
- Re-rendered slam door scare
- Created Annika bathroom mirror outfits
- Added camera angle tweak (eye shift and mouth open convo)
- Added dinner music
- Added CC music
- Added sneak music for night-time peep scenes
- Added Annika face to world map
- Added map hover system with support for “Clear Nav”
- Blocked map use until CC argument is complete
- Added return to last scene logic via rollback
- Created story mode and sandbox mode toggle
- Added support for Annika picking up map from dresser
- Wrote narrative explaining affinity/corruption before first choice
- Added New Quick Menu GUI
- Made point gains more obvious
- Side with Carter now grants affinity
- Implemented test affinity command
- Added skip functionality improvements
- Change “Already Dressed Casual” text to “Dressed Casual”
Navigation & Skip
- Fixed skip function bug at navigation
- Fixed bug: Skip not reinstated after nav label
- Map hover clear nav now works
- Fixed navigation bugs when map returns to CO
- Wardrobe bug is back — now fixed
- Fixed door knock outfit check bug
- Fixed door knock wardrobe condition check
- Prevented peeing/changing/bathing unless mirror + wardrobe allow it
- Fixed bug: Clicking stable interior opened masturbation scene
- Fixed door knock jump label bug
- Fixed door knock dialogue bug
- Fixed map screen staying up after exiting upstairs map
- Fixed mirror, peeing, and bathing scenes unlocking at incorrect times
- Bug: “Annika Removed Boots” image wrong — corrected
- Bug: Maggie kitchen hover not clearing — fixed
- Fixed dinner Day 01 bug
- Fixed map not loading Annika’s head icon
- Fixed game state bugs across scene transitions
- Fixed load-to-day-time issues
- Fixed window peep soft lock bug
- Bug: Wallpaper Page 2 error — fixed
- Bug: Character text mismatch — fixed
- Bug: Paragraph overflow in Maggie cabin dialogue — adjusted
- Bug: Upstairs bed hover images not clearing — fixed
- Swapped end-of-content disclaimer placement for better scene flow
Game Features:
Across the summer you will:
Build or destroy relationships
Solve character-specific puzzle arcs
Take on jobs that double as gameplay systems
Explore town locations, shops, and hidden areas
Unlock branching adult scenes tied to stats and choices
Trigger multiple endings per character
Discover meta-layer secrets through New Game Plus
No two playthroughs unfold the same way.
Some paths lead to redemption.
Some lead to control.
Some burn everything down.
By the end of summer, everyone at the ranch will be different.
Especially you.
Branching Narrative With Real Consequences
Your choices actively shape characters, scenes, and long-term outcomes. Corruption, Affinity, Morality, and Dom/Sub dynamics all influence how people react, what content unlocks, and how situations escalate or shut down.
Major scenes feature stat-tiered variations with different dialogue, pacing, and outcomes depending on how you’ve built Annika or, later, Carter. No single “correct” path. Relationships can deepen, fracture, or permanently lock depending on how you play.
Core Stat & Progression Systems
Mini-Games & Systems
Modular Scene & Dialogue Design
Scenes adapt to your stats, history, clothing, time of day, and prior choices. Content is built in modular chunks, allowing high replay value without filler.
Dialogue uses randomized barks and contextual lines, keeping interactions fresh instead of looping the same responses.
Dual Playable Characters
Time-of-Day Sandbox
A World That Reacts
Hundreds of interactive objects with flirty, sarcastic, or filthy reactions.
Events change based on what you’ve done, what you’re wearing, who trusts you, and who doesn’t.
Puzzles, spying, seduction, and system-driven choices are tightly woven into a replayable sandbox designed for experimentation and long-term play.
Across the summer you will:
Build or destroy relationships
Solve character-specific puzzle arcs
Take on jobs that double as gameplay systems
Explore town locations, shops, and hidden areas
Unlock branching adult scenes tied to stats and choices
Trigger multiple endings per character
Discover meta-layer secrets through New Game Plus
No two playthroughs unfold the same way.
Some paths lead to redemption.
Some lead to control.
Some burn everything down.
By the end of summer, everyone at the ranch will be different.
Especially you.
Branching Narrative With Real Consequences
Your choices actively shape characters, scenes, and long-term outcomes. Corruption, Affinity, Morality, and Dom/Sub dynamics all influence how people react, what content unlocks, and how situations escalate or shut down.
Major scenes feature stat-tiered variations with different dialogue, pacing, and outcomes depending on how you’ve built Annika or, later, Carter. No single “correct” path. Relationships can deepen, fracture, or permanently lock depending on how you play.
Core Stat & Progression Systems
- Corruption
Unlocks exhibitionism, voyeurism, manipulation, blackmail, and higher-risk scene branches. - Affinity
Trust is earned or destroyed. High affinity opens intimacy and loyalty. Low affinity leads to resentment, resistance, or cut content. - Dom/Sub
Power dynamics evolve over time and affect how sexual and non-sexual scenes play out. - Sneak
Governs peeping, lockpicking, infiltration, and nighttime risk. Get sloppy and face consequences. - Strength, Intelligence, Charisma
Trained through repeatable activities and mini-games, unlocking new options, dialogue, and solutions. - Fatigue & Discipline
Skip chores or stay out too late and the game reacts. Miss town access, sleep in, or trigger escalating penalties.
Mini-Games & Systems
- House Cleaning Chores
Clean multiple rooms correctly across the week to maintain discipline and unlock town access. - Nighttime Cocktail Waitress Mini-Game
Full skill tree with drink carrying, alcohol resistance, crowd control, flashing, gold-digging, and high-risk options. - Yoga (Sneak Training)
Repeatable, stat-driven, and reactive. - Lockpicking
Break into cabins and restricted areas to uncover secrets and alternate routes. - Gambling
Risk your money at cards or slots for quick gains or losses. - Porn Trivia Quiz
Earn collectible toys that permanently alter certain masturbation scenes. - Money System
Spend earnings on tools, spy cams, condoms, buffs, and progression-critical items.
Modular Scene & Dialogue Design
Scenes adapt to your stats, history, clothing, time of day, and prior choices. Content is built in modular chunks, allowing high replay value without filler.
Dialogue uses randomized barks and contextual lines, keeping interactions fresh instead of looping the same responses.
Dual Playable Characters
- Annika Johansson
Fully playable now. Her corruption, morality, and relationships define the summer. - Carter Collins
Playable in future updates. His voyeur-focused mechanics, perspective, and events create a fundamentally different experience.
Time-of-Day Sandbox
- Morning – Chores, training, preparation
- Afternoon – Exploration, social interactions
- Evening – Dinners, story events
- Night – Stealth, peeping, corruption, jobs
A World That Reacts
Hundreds of interactive objects with flirty, sarcastic, or filthy reactions.
Events change based on what you’ve done, what you’re wearing, who trusts you, and who doesn’t.
Puzzles, spying, seduction, and system-driven choices are tightly woven into a replayable sandbox designed for experimentation and long-term play.
Last edited by a moderator:









