Well thats goodGoodbye Eternity isn't exactly unknown.
I can't think of the name, but there is one where every update is literally a repeat of the same content with some additions. Each time you have to go through the same slog to see very little added content. That is a big bail for me.I've played like one or two where the sandbox overworld was just too much to handle and not that readable, and it made me quit those games 10 minutes after installing them
why so, it is a great genre of gamesThis will become a tread to watch so i know what devs 2 threaten with death for the abominations they have trusted upon the world,,,,,,,
I'm not joking.
i think it is okay with repeating scenes depending on the setup of the gameIs there such a thing as a good sandbox game? I'm not even a fan of repeating scenes unless I am replaying a VN.
why so, it is a great genre of games
Nope there is not no. You are right about that.Is there such a thing as a good sandbox game? I'm not even a fan of repeating scenes unless I am replaying a VN.
i think it could actually be better combined because you can make several combinations where you would be able to make some dark decisions instead of just stopping when the numbers you have to manage goes red in that regard i tend to agree with youI lean more towards sandbox because all those numbers you have to manage can get old but occasionally one does break the mold and have good character model/animations. Event driven sandbox is way less work.
i completly agreei kinda prefer sandbox (as long as it isnt one of the ones with super tedious grinding that is) since they let me focus more on the LI i am most interested in instead of progressing through a set path meeting and interacting in a set pattern, i dislike when im getting really invested in a particular character just to be forced to ignore them and go do a bunch of other stuff with other characters, whereas in a lot of the sandboxes and can focus on the ones i like more and get all them before moving on
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