1/3
3 Years of Service
- Allow others to update?
- yes
- Developer Name
- Madodev
- Developer Links
- Version
- Beta 1.3 (Ongoing)
- Latest Update
- Jul 5, 2024
- Release Date
- May 28, 2023
- Language
- English
- OS
- Windows
- Linux
- MacOS
- Android
- Other Games
2d game, Bdsm, Corruption, exhibitionism, fantasy, Female protagonist, lactation, mind control, Multiple protagonists, pregnancy, rpg, Sex Toys, Tentacles, turn based combat
1. Extract and run.
Beta 1.2
Major:
Elite+ encounters and an improved encounter difficulty curve.
New Seedbed boss and dungeon.
10 new Alraune/Plant enemies, and around 50 new Alraune/Plant encounters.
8 mk2 versions of the known machines (and technician), and around 50 new Machine encounters.
11 new machines, each having grappling moves.
Signet Rings, cursed items that transform the wearer into an enemy class.
22 new pieces of gear.
All gear now has descriptions.
Balance:
Exposure tokens now counter dodge tokens.
Some evolving items (like bunny beads) now devolve to their base form when unequipped, thanks Haraberu!
Nerfed the fire spells of the mage.
Thief’s veil and mark of change are now more rare.
Adding a token when you’re at your limit now replaces the oldest token instead of not doing anything.
Double and Triple vines now have two and three turns.
Big Alraune’s cleave is no longer more powerful than her single attack.
The Plugger machine now moves forwards instead of backwards.
Slime’s point blank shot can only target rank 1.
Latex cocoons also allow waiting now like their non-latex counterparts.
DoTs now count for the deal and take damage goals.
Locked quirks now cost more to remove and Premium Locking has been removed.
Affliction strength is now always 100 instead of increasing at higher desires.
Prisoner’s tattoo now decreases durability damage received.
When sorting weapons by “Type” they will now be sorted by their class.
Flagellate for Paladin no longer has a CON save.
Boobsizes no longer affect DMG and REC
QoL:
Some tooltips now have subtooltips that explain tokens or moves, thanks Haraberu!
Clarified the take heal damage and deal heal damage goals.
EnemyInfo now shows the backup move of an enemy, including explanation.
There’s now an overview of all crests and their effects.
Trapless and masculine censors are now split apart, thanks Princessity!
Uncursed gear now always stacks in the guild, even when not infinite, thanks Haraberu!
Presets now have their own icon frames, but Aura and Tomo are no longer considered unique presets.
There is no longer a reduction on slots when jobs become instant, so you can still use those slots to complete goals.
The Class Overview now has info on the job efficiencies of the adventurer and timed effects.
Minor:
Five new presets: Kaldea, Aster, Yu, Vian, and Ryona.
The map overlays are now cleaned up.
Console commands: gear_viewer and enemy_viewer (consider them a gallery of some sorts).
There’s a new console command combat_speed, it changes the speed of combat and is currently experimental.
Evolving items and permanent items can now become unlimited and are handled for the item catalog, thanks Haraberu!
Not all enemies have to be killed as often to count for the bestiary.
New custom rule, items become infinite at 2 instead of 4, thanks Haraberu!
Enemies now have custom backup moves, replacing relax.
Added new affliction expressions (with heart irises) while removing the faltering expression.
Translations:
New Vietnamese translation, thanks AER! If by any chance you speak Vietnamese, head over to the Discord to help him out.
Updated and improved Chinese translations, thanks Roland3, Xe-No and Fishplate!
New Thai translation, thanks Gainvictory and TranslatorGuys!
Updated Russian translations, thanks Hitmir!
Translations can now be extracted through the Mod Importer, or use the export_translations console command (this also works for non-supporters).
Beta 1.10
Major:
About 150 new pieces of equipment, see above.
A full rebalance of all pieces of equipment, see above.
A full overhaul of parasites, see above.
A new cursed class, the bunny, see above.
Visual rework, see above.
UI rework, see above.
QoL:
You can now access the roster in the overworld, with hints for dungeon related goals, thanks IneptArtificer!
Improved class and building tooltips.
The way resources are handled in the code has changed, reducing loading times by up to 50%.
Some performance increases during dungeon runs, thanks Haraberu!
Early fireslimes are now replaced with new plastic slimes, based on Meoaim’s plastocytes.
Fireslimes no longer receive block each turn.
The encyclopedia has been updated for the guild buildings and modding, thanks Pearldiver!
Clicking empty jobs now allows you to auto-assign adventurers, thanks Inept Artificer!
Reinforcements, rescue target, and captured enemies are now shown in dungeon, thanks Haraberu!
Allow searching in the guild equipment, thanks Haraberu.
Minor:
Party will now wipe if all remaining adventurers are either grappled or are fully disabled.
Horses now have some extra moves to account for their stances.
Added missing development goals related to ruins discovery, greenskin killing, suggestibility gaining, and parasite carrying.
Lowered training cost scaling.
REC is now capped at -75% (though you can’t get there currently), healREC is capped at -100% (so you can’t kill yourself by healing).
Quirks have been rebalanced so that their damage is more in line with the accessories.
New music for the conclusion screens.
Permanently cursed gear can now become infinite, thanks LWDWTBK!
You no longer only get gold when no more items of a requested rarity exist, thanks Haraberu!
Class repeatable now have bonuses apart from HP (preserving tokens), thanks Haraberu!
There’s now the start of a Japanese translation (edited MTL), thanks sghub!
An extra hairstyle.
Basestats are now clamped between 4 and 20, player saves between 0 and 95.
Pet and Cow uncurse goals now use their jobs instead of desires.
Ponygirls now also give a minimum amount of points to new adventurers (1/5th of max).
Beta 1.03
Major:
Second custom boss dungeon.
A new tutorial system.
Updated swamp music and new guild and overworld music.
All main classes now have 10 unique weapons, each with fun and balanced effects.
20 other new pieces of gear have been added as well.
QoL:
Filtering of gear in the guild has been spruced up and reworked.
Filtering of girls in the guild has been spruced up and reworked.
Girls only start barking when you haven’t done any inputs in a while.
Corruption advancements on kidnapped pops are now added to the log.
Tokens are now shown in the top panel of the Adventurer Overview.
The game now shows when and by which mod gear has been added.
When assigning girls, the game now remembers where in the list you were.
The quest button in the guild is now color-coded and always available.
You can now favorite adventurers, marking them and making them always show on top of the guild list.
Team party icons have been improved.
The unequip all button has been improved.
Quest rewards are always identified.
You can move provisions in stacks by pressing shift.
If items are hidden by equipment filters, you get a warning.
You can change the positions of accessories in the guild.
Tooltips will show which parts of conditions are applicable to the current adventurer.
If you try to teleport into walls, the game will show you and then teleport you back automatically.
Minor:
Some new preset parties, thanks Keyarl.
The internal data for Quirks, Wearables, and EquipGroups has changed, mods from previous versions will break.
Some translations are now added to the game internally, so they always work on export (e.g. on Android).
Russian translation, thanks Himir!
Underlying equipment texture changes.
Added a create_encounter console command.
Latex gear has been rebalanced.
More modding scripts.
Desire textures are now moddable.
Reworked the ratkin prison in forest rescue missions.
Provisions have been rebalanced.
Dungeons can now pick from multiple equip groups.
Modding improvements (sets are recognized, new error system, headers are automatically fixed).
Bugfixes:
All bugs reported since the 1.00 public release have been fixed.
Beta 1.00
Major:
First custom boss dungeon.
10 new slime enemies.
50 new encounters for those 10 enemies.
Minor:
Goals are now shown in combat.
You can now teleport between cleared rooms by clicking on the minimap.
Unique rarity for preset recruits.
Boss dungeons are now shown in the top bar of the overworld.
Clarified lust_conversion and lust_recoil.
If normally a curio wouldn’t give any loot due to kleptomaniacs or bad luck, it now gives 25 gold, to show you it isn’t broken.
Custom maps (such as the tutorial) now have correct minimaps.
All dungeons layouts are now 3D under the hood, this currently is only used for custom dungeons.
Loral, Coriander, Nalia, and Yikai preset.
You now get a warning if you try to exit a rescue dungeon without rescuing the target, thanks Haraberu!
Dungeons are counted as successful if the exit room was visited. You can then retreat from anywhere out of combat. Thanks Haraberu!
Presets are now always marked as special.
Salve now also cures bleed.
More scripts for modders, thanks AFKgjiAE and PeteTimesSix and Luei!
Lust gain/loss no longer impacts satisfaction.
Corruption advancements on kidnapped pops are now added to the log.
Bugfixes:
Mana was granted as gold in the end of dungeons.
Some dungeon layout were incompleteable.
Ranks didn’t get updated after grapples.
Making cursed classes swappable through quests also made them recruitable.
Quest dungeon markers didn’t get disabled correctly.
Bunch of censorship and typo fixes.
Parasite quests were parsed incorrectly.
Bunny cuffs showed above weaponry.
Curse quests would destroy equipment.
Morale effects weren’t refreshed when morale changed.
You can no longer select different starting adventurer rules at the same time in custom rules.
Horse gear wasn’t correctly cursed.
Ratkin Stronghold curio choices could lock the dungeon.
You can no longer skip past the river.
The boss didn’t count as cleared if you saved in the middle.
Clearing the boss didn’t count for the mission completion.
The milk gain from the quest didn’t parse correctly.
Using presets too often in the custom rules would crash the game.
Desire actionscript had confusing description.
Red and Black skintight suit were displayed incorrectly on a pet.
Incorrect newlining on the HP tooltip.
Pressing clear destiny points would immediately clear the points instead of waiting for confirmation and wouldn’t update the UI.
Censorship settings wouldn’t get saved in case of some specific save configurations,
Mana didn’t update when rerolling goals.
Couldn’t click dungeons in part of the top of the overworld map.
Expressions weren’t working for the Kneel puppet.
Durability of the outfit can no longer be restored when pregnant.
Fixed ripostes when cocooned.
Made the game more robust against poorly formed mods.
Girls could get lost during an upgrade to fewer jobs.
If you saved during a quest dungeon, the quest wouldn’t couldn’t as completed.
You could get stuck in a wall in the first boss dungeon in a map transition to the left.
Mods are now correctly hidden on mobile.
Alpha 2.99
Major:
Android Support
New Ruins Dungeon:
Orc and Goblin enemies
The ponygirl cursed class
Map Rework
Facial expressions
Bestiary, Item Catalog, Curio Catalog, Class List
Dynamic Quests that grant Favor
Main Quests to guide you through the game
Morale Rework
Customization Options
Minor:
Added jobs for ponygirl, pet, prisoner classes.
Pets can now wear all types of underwear.
Classes now have repeatable upgrades to spent your points on once elite.
A large amount of preset characters (with unique quirks) from Technician Patreon backers.
More scripts for modding, thanks Jewel, AFKgjiAE and Meoaim.
Added Farmthis‘ Rubberpuppy mod to the basegame.
Encounters can now trigger reinforcements, thanks Haraberu!
Items can now have a different z_layer than their animation layer by suffixing them with #LAYER
Gear can now change based on hidden goals, expanding the current system. Thanks Fenec250!
Changed the Victory sound away from the default RPGM one.
Changed the “forest” tiles to something that looks like a forest.
Your adventurers will bark remarks in the overworld/dungeon/guild.
You can capture rescue human enemies with a portable iron horse and sell them get rewarded for rescuing them. Thanks Haraberu!
Dungeon effects have been removed completely.
Goals have been refactored internally. This means that the progression of some PDGs is now more linear.
Rescued adventurers will always join and follow the party, even if you already have 4 girls. They will join as reinforcements.
QoL:
Loading speeds of everything has increased at least by a factor of 2, but up to 10 times for very very large guilds.
More console commands.
Rooms are only marked as clear when all actors inside have been cleared.
Added some more tutorialization with red exclamation marks.
The Embark button leads you home when the party is empty, thanks Fenec250.
The name of the mage’s skills Mental Barrier and Prescience have been changed since Mental Barrier gave Prescience tokens.
The dice roll chances are now shown in the stagecoach panel.
The party of the last dungeon now gets autosaved, thanks Haraberu!
The classlevel goals now show how many upgrade points you need to reach, thanks Haraberu!
Dungeon tooltips now also include the equip group.
Desire tooltips now also include the expected desire increase.
Colorblind mode that changes the color of the HP bars in combat.
You can now see the amount of cursed items in the submission desire tooltip.
Hit chance is now added to the move UI. Thanks Haraberu!
Balance:
Removed the 5d5-2 stagecoach tier, as it was situationally worse than the previous one.
CON was applied before any addition to HP, all other multiplicative effects after. It now applies after for consistency.
Morale Rework Changes:
Morale Drain effects have been changed to Morale Cost Modifier effects.
Room Healing effects have been changed to Morale Healing Cost Modifier effects.
The above effects can reduce morale costs by at most 80%.
Changes about Building Effects:
Some upgrades cost favor.
Some guild upgrades, such as the roster size one, are infinitely repeatable now.
Removed all discounting upgrades, except for the hospital.
Removed Hospital success rate.
You can now upgrade carry capacity in the farmstead.
Split up maid jobs from starting morale, and added a repeatable for the latter.
Added upgrade (costing favor) to make mental ward, extraction, and training field instantaneous
Time job goals will just require a change if the job is made instantaneous
Uncursing and saving at the church now costs favor.
Traits, personalities, and crests have been streamlined:
Traits are the only things affecting personalities.
Personalities only affect quirks, curios and a crest growth modifier.
Crests only grow through either the “advance crest” enemy move or mantras.
Mantras no longer affect personalities, but instead grow one crest and reduce all others.
Two crests have been added, so each personality now has a crest.
You can reroll traits in the Church.
Skip day now costs one favor.
Quirk removal now has a fixed cost (as if removing on 50%).
Mantra removal cost no longer depends on suggestibility.
Bugfixes:
All bugs reported since the 2.9 public release have been fixed. As much as I like long changelogs, I won’t include all of them.
Alpha 2.9
Major:
Swamp dungeons and encounters.
Slime enemies (of the normal, large, and huge varieties).
The Petgirl class.
A mod manager and a way to easily modify mods.
Support for animated enemies and enemy parts.
Vine, Flower, and Alraune enemies.
Provison Rework.
Minor:
Mac Support, thanks Abitenum!
Translations are now included by default:
Korean Translation, thanks SpeciaLee!
Chinese Simplified Translation, thanks Roland3!
Chinese Traditional Translation, thanks Fishplate!
German Translation, thanks 15Nova22!
Preset adventurers can now appear in curios, or very rarely in the stagecoach, thanks Keyarl!
The Mental Ward has been streamlined, thanks Keyarl!
Unidentified items are now shown as unidentified. To make an item infinite you need four identified items.
Some choices will sometimes override your choice, this in an attempt to make kleptomaniac as bad as in Darkest Dungeon.
Different classes can have different level thresholds, so no longer just 4-6-10-20. This is mostly useful for mods.
Added an “interact with curios” goal.
The loading screen is a tad fancier and actually works now.
More dolls, all working with that one curio everyone loves, thanks Meoaim!
Curio changes thanks to Haraberu:
Curios are now moddable, using a special curio kit.
New types of curio, an ambush, fortress, and special rescue curio.
Curios now support additional requirements such as being difficulty gated.
If curios contain a captured adventurer, you can ask her opinion on the curio.
QoL:
There’s now a way to view all girls in a neat overview. Thanks Haraberu.
You can now skip days, this will reduce your victory streak, and won’t reroll dungeons.
Quirks can be locked again, giving a bonus to their growth.
The class panel is now sorted by amount of XP.
You can now see the dice rolls system that you get when upgrading your recruit quality.
Readded exclamation hint when you don’t have all your moves equipped.
Changed tooltips in the personality panel to better correspond with the personalities.
You can now exit to the menu.
Data is now autosaved when you exit to menu or desktop through settings.
Recruit are now color coded by rarity.
The daylog shows when an adventurer has been rescued/kidnapped.
You can check a delete mode in-dungeon, so you can play the entire game with a mouse.
Crest colors now correspond with the associated personality.
Balance:
Protection Unit won’t receive a block token every turn any more.
Protection Unit’s Guard now has a two turn cooldown.
Rogue’s Stretch Muscles now gives a stealth token.
Rogue’s Stab now deals double damage when stealthed.
Goal rebalances:
New goal to get your armor broken
New goal to start combat in rank 4 or rank 1 for some classes
New cow job goal
Goal job times at level 2 have been increased
Goal job times at level 3 have been standardized
Added kill parasite, plant, and slime goals
Reduced necessary kills for humans and parasites to account for their rarity
Enable the looter, provisionless, and pacifism goals for level 1
Reduced the masturbate and orgasm requirements to account for the affliction change
Changed the strength tokens to token_turns so you can refuse to use the strength tokens to clear the goal
Significantly decreased the dodge and block token goal requirements
Slightly decreased the taunt goal requirements
Slightly decreased the kill enemies goal requirements
Lowered requirements for all the damage type goals
Warrior’s Mark Target now requires a WIL save.
Stats of first tier adventurers are now slightly worse.
Bugfixes:
Jobs would appear in the overview before they are unlocked.
Mimics no longer destroy items.
Sometimes you would get extra items at the end of dungeons.
Hidden and cursed items have been refactored to hopefully stop the deluge of bugs related to them.
Forced tokens didn’t get cleared after suggestion removal.
There were some data errors in curio choices.
There were some icon errors in the goals.
Cow mask had the incorrect uncurse goal.
You could get stuck on curios if you had an absurdly high loot modifier.
Mage’s had +DEX instead of +INT as permanent bonus.
You can no longer get an advance to crestless from curios (but for real this time).
Mental Ward operation costs weren’t always suggestibility based.
Healing would do recoil damage.
Quests had incorrect description in their tooltip.
Tooltips for class effects would move out of view.
You could visually duplicate adventurers by replacing them on a full party in the guild.
Cocooned adventurers could still use their old class’s riposte albeit without animation.
Set bonuses, force tokens, and force dots wouldn’t always register correctly after equipping in the guild.
The cow tail wouldn’t show up when wearing a face covering mask, and would show up incorrectly when kneeling.
The HP increases from class updates weren’t shown in the tooltip.
Latex ring was horribly bugged.
You could doubleclick through menus to assign girls in the guild
You could move while paused (e.g. when a curio required your attention) by right click spamming the overview
Dungeon end increases for quirks didn’t work (like with the region based ones)
Attach and Equip would still be used on guarded girls, leading to unpredictable results.
Curios will now tell you to select an adventurer when that’s what you have to do.
Curios will now say “No Effect” instead of just being empty if they have no effect.
Right clicking on an employed girl to open the overview and then rightclicking on the same spot to close the window would unemploy the girl.
The addition symbol for AoEs was incorrectly aligned for moves targetting the player’s side.
Crit tokens will no longer affect moves that don’t do damage and hence don’t consume crit tokens (for stuff like dot length increases)
The non-cursed vine bangle has, again, been removed from the loot table.
Curios would reroll some outcomes if you exited and reinteracted with them.
The curse lock didn’t show on some items when imported from a previous version
You could duplicate basic cursed weapons easily.
Fixed incorrect line in the daylog for the mental ward.
Adventurers that carry a lockpick will no longer use a hammer as their preferred chest-opening tool.
Game would try to save in-menu if you tried to exit in-menu, causing profiles to get overwritten.
Durability damage wouldn’t always display in the enemy overview.
Error in sign of natural decay in personality tooltips
Crit token would unhighlight when a girl targeted herself.
Defensive tokens on enemies wouldn’t highlight correctly.
Adventurers weren’t sorted by rank when interacting with curios.
Puncher was using incorrect riposte
Room sizes weren’t correctly calculated
Variant choices for the guild weren’t updated when purchasing new upgrades
Guard would redirect aoe’s and wouldn’t get deducted in some cases, thanks Jewel!
First stagecoach level recruitment dice were swapped.
Texture error in cowprint bikini.
Game would show quirks that couldn’t be added at the end of a dungeon.
Alpha 2.8
Major:
Full rework of the class system.
Adventurers now have personality traits. These traits influence their personality which is measured on 5 axes.
Crests now influence, and are influenced by, personalities. Same with Quirks.
A large amount of curios for all dungeon types.
A quest system and a large amount of flavor text.
Translation support.
Minor:
Healing no longer is no longer percentage based on max HP, instead healing done is increased by WIS and healing received by DEX.
The Mental Ward now allows instilling mantras which slowly change the girl’s personality.
Bunch of new equipment from hoods to boots. Courtesy of Heretic Angel.
Quirks now have icons.
There’s a UI for the personalities, which also shows the progress in different crests.
There are console commands for setting personalities, traits, and mantras.
There’s now an overview of all missions in the overworld.
A bunch of collectable doll accessories.
Some performance enhancements for larger guilds and the desire panel.
Hypno eyes for desire textures.
A bunch of new (sometimes cursed) weaponry. Thanks to Meoaim.
Icons of goals that the girl is under levelled for are now greyed out.
Balance:
Technicians now prioritize build over reinvigorate.
Surgery success can now reach 100%.
Changed goals for curse accessories, making the cursed class equips easier to remove.
Loot from enemies has been reduced to take curios into account.
Cramps token increases cramps chance with 10% instead of 5%.
Divine intervention has been buffed, it goes one save further back and resets the random buffer.
Armbinder of Adequate Violence now behaves like the Armbinder of Excessive Violence.
Vine bangle now only reduces DUR damage by 30%.
Save and saveplus tokens now counter blind tokens.
You get access to maid jobs a bit earlier.
Ratkin Paladin can no longer heal himself.
Warspider’s Guard now has a two turn cooldown.
Warrior’s Mark Target now adds two vulnerability tokens.
Mage’s Blink adds stealth instead of dodge.
Mage’s Magic Missile now ignores defensive tokens.
Cleric’s Pray now also heals a bit.
Cleric’s Shield of Faith now adds riposte.
Cleric’s Seamantle now gives two dodgeplus tokens.
Cleric’s Bane does a small amount of damage, gives exposure and can no longer be resisted.
Rogue’s advance and retreat now deal less damage but have a bleed dot.
Rogue’s find weakness now always removes positive tokens.
Rogue’s open vein does slightly more bleed damage.
Rogue’s upperslice does a small amount of bleed damage.
Alchemist’s upper damage ranges have been increased.
Chronic Masturbator has been changed and is now a negative quirk.
Collar of lust now puts minimum lust at 75 to prevent prisoner’s explosion exploit.
QoL
You can now hide invalid items when sorting equipment.
There are icons for the minimap and you can see adjacent rooms.
You can now check missions even if you have an empty party.
Clarified when you can’t complete dev goals due to low dungeon difficulty.
Added more leeway for clicking towards the next room.
Rarity display is now more clear.
Spruced up the losing conclusion screen.
Sort now sorts on job automatically.
You get a summary of guild events after each day.
Added minor autosaves in the guild, ensuring that the game saves when employing girls or changing their equipment.
Missing gear (through mods or save incompatibility) now shows this clearly instead of turning into a Leather Armor.
Adventurering girls are now shown at the top in the guild.
Bugfixes:
Paladin wouldn’t get divine favor if the flagellate didn’t make her bleed.
Suggestion effects didn’t actually work
Daze on enemies with multiple turns would delete a turn.
Added missing massage textures.
Stop “Overencumbered” from appearing for a split second when exiting battle.
Victory streak no longer starts at 8.
Dungeons didn’t get saved in the overworld.
Token scaling didn’t work and could crash the game.
Daily desire gain didn’t work and could crash the game.
When a girl ripostes a dead enemy (e.g. after multiple ripostes) the game would crash.
Some randomness, like afflictions, wasn’t kept after saving.
Bunny ears no longer prevent wearing earrings while allowing other ear types.
Movement indicator would remain visible after switching rooms.
Weakness scanners didn’t die if everyone dodged it’s attack.
Weakness tokens got highlighted even if the move did no damage.
Blind tokens got ignored if the move did no damage.
Acid bangle has been removed, so acid bangle (cursed) is the only acid bangle.
You now get the infinite gear for a class once unlocked.
Lust was incorrectly aligned in combat.
You can no longer call preset teams “”
You can no longer retreat during the enemy’s turn
Right-Clicking the in-combat info no longer opens it again if you were hovering an adventurer.
Retreat panel was off-center in the dungeon.
Desire panel wouldn’t stay selected in dungeon or combat.
Player effects weren’t saved in dungeons.
The immobile token wouldn’t always work.
Hovering over curse revealed items in the conclusion panel would cause a crash.
Healing abilities could crit, but wouldn’t consume crit tokens.
Pubes didn’t show on non-Tomo characters.
Open Mouth Gag and Penis Gag were cursed without goals.
If two girls got ungrappled at the same time only one got ungrappled.
Ungrappled girls wouldn’t immediately move other ones back visually.
Move goal now only works when moving yourself. It sometimes worked when getting moved before.
Incorrect color for trinket slot in EquipmentPanel when swapping between a girl with an unremovable item in that slot, and one without item in that slot.
Provision tooltips didn’t show correctly.
Guard tokens wouldn’t disappear if the guardian died.
Mods didn’t work on Linux.
Durability wasn’t displayed in case of items in the dungeon equip group.
Forced tokens weren’t recalculated after repairing broken gear.
Armorless goal was missing for level 1-2.
Minimap curio didn’t reveal minimap.
Goal checks could cause crashes when reequipping partially cursed gear that got unequipped after kidnapping or curio.
Pick random wasn’t actually random. This caused caverns to be overrepresented in missions.
Doubleclicking a girl on a hidden building would unemploy her.
v2.6.2
Initial Release
Content:
Parasites (six of them) that attach themselves as parasites.
A nursery to insert, grow, and sell parasites (for mana).
Hypnobats, that also leech your life.
Textures for the merchant of the nursery and her lewdification.
Some New Encounters.
Some New Equipment.
Some New Quirks.
QoL:
You can now remove positive quirks and lock in negative ones.
You can now sort the guild inventory (alphabetical by default, also type, rarity, set).
Doubleclicking employed girls will now unemploy them.
Completed goals, levels, and uncursings are now shown during combat or in the dungeon conclusion.
Added sorting options to the girls in the guild (custom, alphabetical, class, level, lust).
Bugfixes:
A very large amount of bugfixes and minor tweaks. Look at the Itch devlogs for a full list of them.
Major:
Elite+ encounters and an improved encounter difficulty curve.
New Seedbed boss and dungeon.
10 new Alraune/Plant enemies, and around 50 new Alraune/Plant encounters.
8 mk2 versions of the known machines (and technician), and around 50 new Machine encounters.
11 new machines, each having grappling moves.
Signet Rings, cursed items that transform the wearer into an enemy class.
22 new pieces of gear.
All gear now has descriptions.
Balance:
Exposure tokens now counter dodge tokens.
Some evolving items (like bunny beads) now devolve to their base form when unequipped, thanks Haraberu!
Nerfed the fire spells of the mage.
Thief’s veil and mark of change are now more rare.
Adding a token when you’re at your limit now replaces the oldest token instead of not doing anything.
Double and Triple vines now have two and three turns.
Big Alraune’s cleave is no longer more powerful than her single attack.
The Plugger machine now moves forwards instead of backwards.
Slime’s point blank shot can only target rank 1.
Latex cocoons also allow waiting now like their non-latex counterparts.
DoTs now count for the deal and take damage goals.
Locked quirks now cost more to remove and Premium Locking has been removed.
Affliction strength is now always 100 instead of increasing at higher desires.
Prisoner’s tattoo now decreases durability damage received.
When sorting weapons by “Type” they will now be sorted by their class.
Flagellate for Paladin no longer has a CON save.
Boobsizes no longer affect DMG and REC
QoL:
Some tooltips now have subtooltips that explain tokens or moves, thanks Haraberu!
Clarified the take heal damage and deal heal damage goals.
EnemyInfo now shows the backup move of an enemy, including explanation.
There’s now an overview of all crests and their effects.
Trapless and masculine censors are now split apart, thanks Princessity!
Uncursed gear now always stacks in the guild, even when not infinite, thanks Haraberu!
Presets now have their own icon frames, but Aura and Tomo are no longer considered unique presets.
There is no longer a reduction on slots when jobs become instant, so you can still use those slots to complete goals.
The Class Overview now has info on the job efficiencies of the adventurer and timed effects.
Minor:
Five new presets: Kaldea, Aster, Yu, Vian, and Ryona.
The map overlays are now cleaned up.
Console commands: gear_viewer and enemy_viewer (consider them a gallery of some sorts).
There’s a new console command combat_speed, it changes the speed of combat and is currently experimental.
Evolving items and permanent items can now become unlimited and are handled for the item catalog, thanks Haraberu!
Not all enemies have to be killed as often to count for the bestiary.
New custom rule, items become infinite at 2 instead of 4, thanks Haraberu!
Enemies now have custom backup moves, replacing relax.
Added new affliction expressions (with heart irises) while removing the faltering expression.
Translations:
New Vietnamese translation, thanks AER! If by any chance you speak Vietnamese, head over to the Discord to help him out.
Updated and improved Chinese translations, thanks Roland3, Xe-No and Fishplate!
New Thai translation, thanks Gainvictory and TranslatorGuys!
Updated Russian translations, thanks Hitmir!
Translations can now be extracted through the Mod Importer, or use the export_translations console command (this also works for non-supporters).
Beta 1.10
Major:
About 150 new pieces of equipment, see above.
A full rebalance of all pieces of equipment, see above.
A full overhaul of parasites, see above.
A new cursed class, the bunny, see above.
Visual rework, see above.
UI rework, see above.
QoL:
You can now access the roster in the overworld, with hints for dungeon related goals, thanks IneptArtificer!
Improved class and building tooltips.
The way resources are handled in the code has changed, reducing loading times by up to 50%.
Some performance increases during dungeon runs, thanks Haraberu!
Early fireslimes are now replaced with new plastic slimes, based on Meoaim’s plastocytes.
Fireslimes no longer receive block each turn.
The encyclopedia has been updated for the guild buildings and modding, thanks Pearldiver!
Clicking empty jobs now allows you to auto-assign adventurers, thanks Inept Artificer!
Reinforcements, rescue target, and captured enemies are now shown in dungeon, thanks Haraberu!
Allow searching in the guild equipment, thanks Haraberu.
Minor:
Party will now wipe if all remaining adventurers are either grappled or are fully disabled.
Horses now have some extra moves to account for their stances.
Added missing development goals related to ruins discovery, greenskin killing, suggestibility gaining, and parasite carrying.
Lowered training cost scaling.
REC is now capped at -75% (though you can’t get there currently), healREC is capped at -100% (so you can’t kill yourself by healing).
Quirks have been rebalanced so that their damage is more in line with the accessories.
New music for the conclusion screens.
Permanently cursed gear can now become infinite, thanks LWDWTBK!
You no longer only get gold when no more items of a requested rarity exist, thanks Haraberu!
Class repeatable now have bonuses apart from HP (preserving tokens), thanks Haraberu!
There’s now the start of a Japanese translation (edited MTL), thanks sghub!
An extra hairstyle.
Basestats are now clamped between 4 and 20, player saves between 0 and 95.
Pet and Cow uncurse goals now use their jobs instead of desires.
Ponygirls now also give a minimum amount of points to new adventurers (1/5th of max).
Beta 1.03
Major:
Second custom boss dungeon.
A new tutorial system.
Updated swamp music and new guild and overworld music.
All main classes now have 10 unique weapons, each with fun and balanced effects.
20 other new pieces of gear have been added as well.
QoL:
Filtering of gear in the guild has been spruced up and reworked.
Filtering of girls in the guild has been spruced up and reworked.
Girls only start barking when you haven’t done any inputs in a while.
Corruption advancements on kidnapped pops are now added to the log.
Tokens are now shown in the top panel of the Adventurer Overview.
The game now shows when and by which mod gear has been added.
When assigning girls, the game now remembers where in the list you were.
The quest button in the guild is now color-coded and always available.
You can now favorite adventurers, marking them and making them always show on top of the guild list.
Team party icons have been improved.
The unequip all button has been improved.
Quest rewards are always identified.
You can move provisions in stacks by pressing shift.
If items are hidden by equipment filters, you get a warning.
You can change the positions of accessories in the guild.
Tooltips will show which parts of conditions are applicable to the current adventurer.
If you try to teleport into walls, the game will show you and then teleport you back automatically.
Minor:
Some new preset parties, thanks Keyarl.
The internal data for Quirks, Wearables, and EquipGroups has changed, mods from previous versions will break.
Some translations are now added to the game internally, so they always work on export (e.g. on Android).
Russian translation, thanks Himir!
Underlying equipment texture changes.
Added a create_encounter console command.
Latex gear has been rebalanced.
More modding scripts.
Desire textures are now moddable.
Reworked the ratkin prison in forest rescue missions.
Provisions have been rebalanced.
Dungeons can now pick from multiple equip groups.
Modding improvements (sets are recognized, new error system, headers are automatically fixed).
Bugfixes:
All bugs reported since the 1.00 public release have been fixed.
Beta 1.00
Major:
First custom boss dungeon.
10 new slime enemies.
50 new encounters for those 10 enemies.
Minor:
Goals are now shown in combat.
You can now teleport between cleared rooms by clicking on the minimap.
Unique rarity for preset recruits.
Boss dungeons are now shown in the top bar of the overworld.
Clarified lust_conversion and lust_recoil.
If normally a curio wouldn’t give any loot due to kleptomaniacs or bad luck, it now gives 25 gold, to show you it isn’t broken.
Custom maps (such as the tutorial) now have correct minimaps.
All dungeons layouts are now 3D under the hood, this currently is only used for custom dungeons.
Loral, Coriander, Nalia, and Yikai preset.
You now get a warning if you try to exit a rescue dungeon without rescuing the target, thanks Haraberu!
Dungeons are counted as successful if the exit room was visited. You can then retreat from anywhere out of combat. Thanks Haraberu!
Presets are now always marked as special.
Salve now also cures bleed.
More scripts for modders, thanks AFKgjiAE and PeteTimesSix and Luei!
Lust gain/loss no longer impacts satisfaction.
Corruption advancements on kidnapped pops are now added to the log.
Bugfixes:
Mana was granted as gold in the end of dungeons.
Some dungeon layout were incompleteable.
Ranks didn’t get updated after grapples.
Making cursed classes swappable through quests also made them recruitable.
Quest dungeon markers didn’t get disabled correctly.
Bunch of censorship and typo fixes.
Parasite quests were parsed incorrectly.
Bunny cuffs showed above weaponry.
Curse quests would destroy equipment.
Morale effects weren’t refreshed when morale changed.
You can no longer select different starting adventurer rules at the same time in custom rules.
Horse gear wasn’t correctly cursed.
Ratkin Stronghold curio choices could lock the dungeon.
You can no longer skip past the river.
The boss didn’t count as cleared if you saved in the middle.
Clearing the boss didn’t count for the mission completion.
The milk gain from the quest didn’t parse correctly.
Using presets too often in the custom rules would crash the game.
Desire actionscript had confusing description.
Red and Black skintight suit were displayed incorrectly on a pet.
Incorrect newlining on the HP tooltip.
Pressing clear destiny points would immediately clear the points instead of waiting for confirmation and wouldn’t update the UI.
Censorship settings wouldn’t get saved in case of some specific save configurations,
Mana didn’t update when rerolling goals.
Couldn’t click dungeons in part of the top of the overworld map.
Expressions weren’t working for the Kneel puppet.
Durability of the outfit can no longer be restored when pregnant.
Fixed ripostes when cocooned.
Made the game more robust against poorly formed mods.
Girls could get lost during an upgrade to fewer jobs.
If you saved during a quest dungeon, the quest wouldn’t couldn’t as completed.
You could get stuck in a wall in the first boss dungeon in a map transition to the left.
Mods are now correctly hidden on mobile.
Alpha 2.99
Major:
Android Support
New Ruins Dungeon:
Orc and Goblin enemies
The ponygirl cursed class
Map Rework
Facial expressions
Bestiary, Item Catalog, Curio Catalog, Class List
Dynamic Quests that grant Favor
Main Quests to guide you through the game
Morale Rework
Customization Options
Minor:
Added jobs for ponygirl, pet, prisoner classes.
Pets can now wear all types of underwear.
Classes now have repeatable upgrades to spent your points on once elite.
A large amount of preset characters (with unique quirks) from Technician Patreon backers.
More scripts for modding, thanks Jewel, AFKgjiAE and Meoaim.
Added Farmthis‘ Rubberpuppy mod to the basegame.
Encounters can now trigger reinforcements, thanks Haraberu!
Items can now have a different z_layer than their animation layer by suffixing them with #LAYER
Gear can now change based on hidden goals, expanding the current system. Thanks Fenec250!
Changed the Victory sound away from the default RPGM one.
Changed the “forest” tiles to something that looks like a forest.
Your adventurers will bark remarks in the overworld/dungeon/guild.
You can capture rescue human enemies with a portable iron horse and sell them get rewarded for rescuing them. Thanks Haraberu!
Dungeon effects have been removed completely.
Goals have been refactored internally. This means that the progression of some PDGs is now more linear.
Rescued adventurers will always join and follow the party, even if you already have 4 girls. They will join as reinforcements.
QoL:
Loading speeds of everything has increased at least by a factor of 2, but up to 10 times for very very large guilds.
More console commands.
Rooms are only marked as clear when all actors inside have been cleared.
Added some more tutorialization with red exclamation marks.
The Embark button leads you home when the party is empty, thanks Fenec250.
The name of the mage’s skills Mental Barrier and Prescience have been changed since Mental Barrier gave Prescience tokens.
The dice roll chances are now shown in the stagecoach panel.
The party of the last dungeon now gets autosaved, thanks Haraberu!
The classlevel goals now show how many upgrade points you need to reach, thanks Haraberu!
Dungeon tooltips now also include the equip group.
Desire tooltips now also include the expected desire increase.
Colorblind mode that changes the color of the HP bars in combat.
You can now see the amount of cursed items in the submission desire tooltip.
Hit chance is now added to the move UI. Thanks Haraberu!
Balance:
Removed the 5d5-2 stagecoach tier, as it was situationally worse than the previous one.
CON was applied before any addition to HP, all other multiplicative effects after. It now applies after for consistency.
Morale Rework Changes:
Morale Drain effects have been changed to Morale Cost Modifier effects.
Room Healing effects have been changed to Morale Healing Cost Modifier effects.
The above effects can reduce morale costs by at most 80%.
Changes about Building Effects:
Some upgrades cost favor.
Some guild upgrades, such as the roster size one, are infinitely repeatable now.
Removed all discounting upgrades, except for the hospital.
Removed Hospital success rate.
You can now upgrade carry capacity in the farmstead.
Split up maid jobs from starting morale, and added a repeatable for the latter.
Added upgrade (costing favor) to make mental ward, extraction, and training field instantaneous
Time job goals will just require a change if the job is made instantaneous
Uncursing and saving at the church now costs favor.
Traits, personalities, and crests have been streamlined:
Traits are the only things affecting personalities.
Personalities only affect quirks, curios and a crest growth modifier.
Crests only grow through either the “advance crest” enemy move or mantras.
Mantras no longer affect personalities, but instead grow one crest and reduce all others.
Two crests have been added, so each personality now has a crest.
You can reroll traits in the Church.
Skip day now costs one favor.
Quirk removal now has a fixed cost (as if removing on 50%).
Mantra removal cost no longer depends on suggestibility.
Bugfixes:
All bugs reported since the 2.9 public release have been fixed. As much as I like long changelogs, I won’t include all of them.
Alpha 2.9
Major:
Swamp dungeons and encounters.
Slime enemies (of the normal, large, and huge varieties).
The Petgirl class.
A mod manager and a way to easily modify mods.
Support for animated enemies and enemy parts.
Vine, Flower, and Alraune enemies.
Provison Rework.
Minor:
Mac Support, thanks Abitenum!
Translations are now included by default:
Korean Translation, thanks SpeciaLee!
Chinese Simplified Translation, thanks Roland3!
Chinese Traditional Translation, thanks Fishplate!
German Translation, thanks 15Nova22!
Preset adventurers can now appear in curios, or very rarely in the stagecoach, thanks Keyarl!
The Mental Ward has been streamlined, thanks Keyarl!
Unidentified items are now shown as unidentified. To make an item infinite you need four identified items.
Some choices will sometimes override your choice, this in an attempt to make kleptomaniac as bad as in Darkest Dungeon.
Different classes can have different level thresholds, so no longer just 4-6-10-20. This is mostly useful for mods.
Added an “interact with curios” goal.
The loading screen is a tad fancier and actually works now.
More dolls, all working with that one curio everyone loves, thanks Meoaim!
Curio changes thanks to Haraberu:
Curios are now moddable, using a special curio kit.
New types of curio, an ambush, fortress, and special rescue curio.
Curios now support additional requirements such as being difficulty gated.
If curios contain a captured adventurer, you can ask her opinion on the curio.
QoL:
There’s now a way to view all girls in a neat overview. Thanks Haraberu.
You can now skip days, this will reduce your victory streak, and won’t reroll dungeons.
Quirks can be locked again, giving a bonus to their growth.
The class panel is now sorted by amount of XP.
You can now see the dice rolls system that you get when upgrading your recruit quality.
Readded exclamation hint when you don’t have all your moves equipped.
Changed tooltips in the personality panel to better correspond with the personalities.
You can now exit to the menu.
Data is now autosaved when you exit to menu or desktop through settings.
Recruit are now color coded by rarity.
The daylog shows when an adventurer has been rescued/kidnapped.
You can check a delete mode in-dungeon, so you can play the entire game with a mouse.
Crest colors now correspond with the associated personality.
Balance:
Protection Unit won’t receive a block token every turn any more.
Protection Unit’s Guard now has a two turn cooldown.
Rogue’s Stretch Muscles now gives a stealth token.
Rogue’s Stab now deals double damage when stealthed.
Goal rebalances:
New goal to get your armor broken
New goal to start combat in rank 4 or rank 1 for some classes
New cow job goal
Goal job times at level 2 have been increased
Goal job times at level 3 have been standardized
Added kill parasite, plant, and slime goals
Reduced necessary kills for humans and parasites to account for their rarity
Enable the looter, provisionless, and pacifism goals for level 1
Reduced the masturbate and orgasm requirements to account for the affliction change
Changed the strength tokens to token_turns so you can refuse to use the strength tokens to clear the goal
Significantly decreased the dodge and block token goal requirements
Slightly decreased the taunt goal requirements
Slightly decreased the kill enemies goal requirements
Lowered requirements for all the damage type goals
Warrior’s Mark Target now requires a WIL save.
Stats of first tier adventurers are now slightly worse.
Bugfixes:
Jobs would appear in the overview before they are unlocked.
Mimics no longer destroy items.
Sometimes you would get extra items at the end of dungeons.
Hidden and cursed items have been refactored to hopefully stop the deluge of bugs related to them.
Forced tokens didn’t get cleared after suggestion removal.
There were some data errors in curio choices.
There were some icon errors in the goals.
Cow mask had the incorrect uncurse goal.
You could get stuck on curios if you had an absurdly high loot modifier.
Mage’s had +DEX instead of +INT as permanent bonus.
You can no longer get an advance to crestless from curios (but for real this time).
Mental Ward operation costs weren’t always suggestibility based.
Healing would do recoil damage.
Quests had incorrect description in their tooltip.
Tooltips for class effects would move out of view.
You could visually duplicate adventurers by replacing them on a full party in the guild.
Cocooned adventurers could still use their old class’s riposte albeit without animation.
Set bonuses, force tokens, and force dots wouldn’t always register correctly after equipping in the guild.
The cow tail wouldn’t show up when wearing a face covering mask, and would show up incorrectly when kneeling.
The HP increases from class updates weren’t shown in the tooltip.
Latex ring was horribly bugged.
You could doubleclick through menus to assign girls in the guild
You could move while paused (e.g. when a curio required your attention) by right click spamming the overview
Dungeon end increases for quirks didn’t work (like with the region based ones)
Attach and Equip would still be used on guarded girls, leading to unpredictable results.
Curios will now tell you to select an adventurer when that’s what you have to do.
Curios will now say “No Effect” instead of just being empty if they have no effect.
Right clicking on an employed girl to open the overview and then rightclicking on the same spot to close the window would unemploy the girl.
The addition symbol for AoEs was incorrectly aligned for moves targetting the player’s side.
Crit tokens will no longer affect moves that don’t do damage and hence don’t consume crit tokens (for stuff like dot length increases)
The non-cursed vine bangle has, again, been removed from the loot table.
Curios would reroll some outcomes if you exited and reinteracted with them.
The curse lock didn’t show on some items when imported from a previous version
You could duplicate basic cursed weapons easily.
Fixed incorrect line in the daylog for the mental ward.
Adventurers that carry a lockpick will no longer use a hammer as their preferred chest-opening tool.
Game would try to save in-menu if you tried to exit in-menu, causing profiles to get overwritten.
Durability damage wouldn’t always display in the enemy overview.
Error in sign of natural decay in personality tooltips
Crit token would unhighlight when a girl targeted herself.
Defensive tokens on enemies wouldn’t highlight correctly.
Adventurers weren’t sorted by rank when interacting with curios.
Puncher was using incorrect riposte
Room sizes weren’t correctly calculated
Variant choices for the guild weren’t updated when purchasing new upgrades
Guard would redirect aoe’s and wouldn’t get deducted in some cases, thanks Jewel!
First stagecoach level recruitment dice were swapped.
Texture error in cowprint bikini.
Game would show quirks that couldn’t be added at the end of a dungeon.
Alpha 2.8
Major:
Full rework of the class system.
Adventurers now have personality traits. These traits influence their personality which is measured on 5 axes.
Crests now influence, and are influenced by, personalities. Same with Quirks.
A large amount of curios for all dungeon types.
A quest system and a large amount of flavor text.
Translation support.
Minor:
Healing no longer is no longer percentage based on max HP, instead healing done is increased by WIS and healing received by DEX.
The Mental Ward now allows instilling mantras which slowly change the girl’s personality.
Bunch of new equipment from hoods to boots. Courtesy of Heretic Angel.
Quirks now have icons.
There’s a UI for the personalities, which also shows the progress in different crests.
There are console commands for setting personalities, traits, and mantras.
There’s now an overview of all missions in the overworld.
A bunch of collectable doll accessories.
Some performance enhancements for larger guilds and the desire panel.
Hypno eyes for desire textures.
A bunch of new (sometimes cursed) weaponry. Thanks to Meoaim.
Icons of goals that the girl is under levelled for are now greyed out.
Balance:
Technicians now prioritize build over reinvigorate.
Surgery success can now reach 100%.
Changed goals for curse accessories, making the cursed class equips easier to remove.
Loot from enemies has been reduced to take curios into account.
Cramps token increases cramps chance with 10% instead of 5%.
Divine intervention has been buffed, it goes one save further back and resets the random buffer.
Armbinder of Adequate Violence now behaves like the Armbinder of Excessive Violence.
Vine bangle now only reduces DUR damage by 30%.
Save and saveplus tokens now counter blind tokens.
You get access to maid jobs a bit earlier.
Ratkin Paladin can no longer heal himself.
Warspider’s Guard now has a two turn cooldown.
Warrior’s Mark Target now adds two vulnerability tokens.
Mage’s Blink adds stealth instead of dodge.
Mage’s Magic Missile now ignores defensive tokens.
Cleric’s Pray now also heals a bit.
Cleric’s Shield of Faith now adds riposte.
Cleric’s Seamantle now gives two dodgeplus tokens.
Cleric’s Bane does a small amount of damage, gives exposure and can no longer be resisted.
Rogue’s advance and retreat now deal less damage but have a bleed dot.
Rogue’s find weakness now always removes positive tokens.
Rogue’s open vein does slightly more bleed damage.
Rogue’s upperslice does a small amount of bleed damage.
Alchemist’s upper damage ranges have been increased.
Chronic Masturbator has been changed and is now a negative quirk.
Collar of lust now puts minimum lust at 75 to prevent prisoner’s explosion exploit.
QoL
You can now hide invalid items when sorting equipment.
There are icons for the minimap and you can see adjacent rooms.
You can now check missions even if you have an empty party.
Clarified when you can’t complete dev goals due to low dungeon difficulty.
Added more leeway for clicking towards the next room.
Rarity display is now more clear.
Spruced up the losing conclusion screen.
Sort now sorts on job automatically.
You get a summary of guild events after each day.
Added minor autosaves in the guild, ensuring that the game saves when employing girls or changing their equipment.
Missing gear (through mods or save incompatibility) now shows this clearly instead of turning into a Leather Armor.
Adventurering girls are now shown at the top in the guild.
Bugfixes:
Paladin wouldn’t get divine favor if the flagellate didn’t make her bleed.
Suggestion effects didn’t actually work
Daze on enemies with multiple turns would delete a turn.
Added missing massage textures.
Stop “Overencumbered” from appearing for a split second when exiting battle.
Victory streak no longer starts at 8.
Dungeons didn’t get saved in the overworld.
Token scaling didn’t work and could crash the game.
Daily desire gain didn’t work and could crash the game.
When a girl ripostes a dead enemy (e.g. after multiple ripostes) the game would crash.
Some randomness, like afflictions, wasn’t kept after saving.
Bunny ears no longer prevent wearing earrings while allowing other ear types.
Movement indicator would remain visible after switching rooms.
Weakness scanners didn’t die if everyone dodged it’s attack.
Weakness tokens got highlighted even if the move did no damage.
Blind tokens got ignored if the move did no damage.
Acid bangle has been removed, so acid bangle (cursed) is the only acid bangle.
You now get the infinite gear for a class once unlocked.
Lust was incorrectly aligned in combat.
You can no longer call preset teams “”
You can no longer retreat during the enemy’s turn
Right-Clicking the in-combat info no longer opens it again if you were hovering an adventurer.
Retreat panel was off-center in the dungeon.
Desire panel wouldn’t stay selected in dungeon or combat.
Player effects weren’t saved in dungeons.
The immobile token wouldn’t always work.
Hovering over curse revealed items in the conclusion panel would cause a crash.
Healing abilities could crit, but wouldn’t consume crit tokens.
Pubes didn’t show on non-Tomo characters.
Open Mouth Gag and Penis Gag were cursed without goals.
If two girls got ungrappled at the same time only one got ungrappled.
Ungrappled girls wouldn’t immediately move other ones back visually.
Move goal now only works when moving yourself. It sometimes worked when getting moved before.
Incorrect color for trinket slot in EquipmentPanel when swapping between a girl with an unremovable item in that slot, and one without item in that slot.
Provision tooltips didn’t show correctly.
Guard tokens wouldn’t disappear if the guardian died.
Mods didn’t work on Linux.
Durability wasn’t displayed in case of items in the dungeon equip group.
Forced tokens weren’t recalculated after repairing broken gear.
Armorless goal was missing for level 1-2.
Minimap curio didn’t reveal minimap.
Goal checks could cause crashes when reequipping partially cursed gear that got unequipped after kidnapping or curio.
Pick random wasn’t actually random. This caused caverns to be overrepresented in missions.
Doubleclicking a girl on a hidden building would unemploy her.
v2.6.2
Initial Release
Content:
Parasites (six of them) that attach themselves as parasites.
A nursery to insert, grow, and sell parasites (for mana).
Hypnobats, that also leech your life.
Textures for the merchant of the nursery and her lewdification.
Some New Encounters.
Some New Equipment.
Some New Quirks.
QoL:
You can now remove positive quirks and lock in negative ones.
You can now sort the guild inventory (alphabetical by default, also type, rarity, set).
Doubleclicking employed girls will now unemploy them.
Completed goals, levels, and uncursings are now shown during combat or in the dungeon conclusion.
Added sorting options to the girls in the guild (custom, alphabetical, class, level, lust).
Bugfixes:
A very large amount of bugfixes and minor tweaks. Look at the Itch devlogs for a full list of them.
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