1 Month of Service
- Allow others to update?
- no
- Developer Name
- Ambrozja Studio
- Developer Links
- Version
- 0.3
- Latest Update
- Oct 16, 2026
- Release Date
- Aug 19, 2026
- Language
- English, Polish, German, Spanish, Russian, Japanese, Mandarin Chinese
- OS
- Windows
- Linux

Overview:
Emporium: Assets. Order. Prosperity. puts you in the role of a former billionaire trying to reclaim your place in a slowly collapsing post-apocalyptic world.
You establish your own city, align it with the New Order, and begin building a corporation founded on contractual slavery. You manage people, businesses, finances, and company growth as you gradually expand your influence and capabilities.
Emporium places equal emphasis on deep strategic and economic mechanics and on erotic content, domination, and contractual slavery.
The game is not built solely around a male dominant perspective. It also includes content for women and trans/futa people, with occasional scenes and situations aimed at players who also enjoy a more submissive role.
In the long term, Emporium aims to combine detailed management with a broader strategic layer and the growth of a corporate empire.
Currently Implemented:
AI CG, Character Creation, Male Protagonist, Female Protagonist, Futa/Trans Protagonist, Management, Simulator, Strategy, Dystopian Setting, Sandbox, Slave, Prostitution, Futa/Trans, BDSM, Humiliation, Spanking, Virgin, PoV, Plastic Surgery, Surgical Gender Transition, Medical Treatment, Character Training
Genres:
Management, Economic Strategy, Simulation, Erotic, Slave Management, Character Management, Corporate Strategy, Micromanagement, Advanced Economic Systems, Business Management, Adult Business Management, Deep Character Simulation, World Customization, Male/Female/Futa/Trans Content, Dom/Sub Content, Visual Events with Choices, Choice & Consequence, Weekly Turn-Based Planning, Dystopian/Post-Apocalyptic Setting, Visual Novel Elements
Planned Features / Genres:
Tactical TTRPG-style Combat, Turn-Based Combat, Territorial Expansion, Diplomacy, Research, Political Strategy, Company Legacy
AI CG, Character Creation, Male Protagonist, Female Protagonist, Futa/Trans Protagonist, Management, Simulator, Strategy, Dystopian Setting, Sandbox, Slave, Prostitution, Futa/Trans, BDSM, Humiliation, Spanking, Virgin, PoV, Plastic Surgery, Surgical Gender Transition, Medical Treatment, Character Training
Genres:
Management, Economic Strategy, Simulation, Erotic, Slave Management, Character Management, Corporate Strategy, Micromanagement, Advanced Economic Systems, Business Management, Adult Business Management, Deep Character Simulation, World Customization, Male/Female/Futa/Trans Content, Dom/Sub Content, Visual Events with Choices, Choice & Consequence, Weekly Turn-Based Planning, Dystopian/Post-Apocalyptic Setting, Visual Novel Elements
Planned Features / Genres:
Tactical TTRPG-style Combat, Turn-Based Combat, Territorial Expansion, Diplomacy, Research, Political Strategy, Company Legacy
Extract the archive and run the game.
0.3 "Education" - 2026-10-16
A major update introducing three new facilities, a complete wound and medical treatment system, plastic surgery, and new ways to train and develop characters.
ADDED
School
- Added the School, a new facility in the Education branch with four development levels, teachers, a manager, and upgrades.
- Added four course types: Basic, Vocational, Predisposition, and Commercial Courses for Adults.
- Characters can now develop skills, improve Assimilation, and increase predispositions through structured training.
- Completing basic training grants the permanent "Trained at Emporium" status with bonuses to work performance, Assimilation, and market value.
- Added new teacher and manager traits, automatic Exhaustion management, and course progress tracking.
Correction Center
- Added the Correction Center, a new facility focused on discipline and Fear management.
- Added five course types, including Adaptation, Standard, Enhanced, and Intensive Correction, as well as commercial discipline courses.
- Correction courses can increase Fear but may also cause injuries.
- Added instructors, management bonuses, medical support, and new character traits.
Hospital
- Added the Hospital with four development levels, medics, surgeons, patient beds, and upgrades.
- Introduced medical treatment, surgical operations, patient recovery, and emergency life-saving procedures.
- Characters can now receive treatment for individual wounds or be hospitalized for extended care.
- The Hospital can also treat external patients to generate revenue.
Wounds and Plastic Surgery
- Added a complete wound system with four severity levels. Injuries can affect Health, skills, Attractiveness, and the ability to work.
- Wounds may leave permanent scars, and serious injuries can lead to death.
- Added 39 plastic surgery procedures, including facial reconstruction, body modifications, genital surgery, and surgical gender transitions.
- Procedures may require multiple operations, recovery periods, and additional medical care.
- Added scar removal treatments and new Beauty Salon upgrades.
Events and Improvements
- Added two new events: "An Hour After Closing" and "Overstepping Authority".
- Added new character traits, skills, manager bonuses, and Assistant notifications.
- Added an animated main menu logo and intro sequence.
- Improved weekly reports, interface elements, and banking information.
BALANCE
- Skill development through regular work is now approximately 40% slower, making the School the primary training option.
- Assimilation gains from work have been slightly reduced.
- Clothing and accessories now prevent Fear from decreasing instead of increasing it directly.
FIXED
- Fixed several localization, interface, character information, and weekly report issues.
SAVE COMPATIBILITY
- Saves from versions 0.1, 0.1.1, 0.2, and 0.2.1 remain compatible and are automatically migrated.
Full changelog:
0.2.1 - 2026-09-12
FIXED
- Fixed an issue where buttons in the main menu could be pushed off-screen on smaller displays, preventing players from progressing through the setup screens.
0.2 - 2026-09-12
ADDED
Beauty Salon
- Added the Beauty Salon, a new venue in the Health & Beauty branch with four development levels, its own workstations, manager, and upgrades.
- The salon offers treatments for hair color and length, hairstyles, facial hair, body and pubic hair, tanning, and skin condition.
- Treatments consume supplies and take time from both the staff member and the character receiving the treatment.
- Treatments can be ordered once or scheduled automatically at selected intervals.
- High Beauty & Wellness skill can reduce a treatment by one hour.
- Added two salon-related skills: Beauty & Wellness and Health & Wellness Management.
- Added eight Beauty Salon manager traits.
- Added a new Beauty Salon sub-tab under Appearance.
Character Appearance
- Facial hair is now split into mustache and beard, each with its own length and style.
- Characters now remember their natural hair color.
- Added 12 new hairstyles.
- Head hair, mustaches, beards, and pubic hair now grow naturally over time.
Events and Story
- Added seven new random weekly events: “Late Return”, “At Your Disposal”, “Rate Me”, “No One’s Looking”, “A Moment to Themselves”, “Shell Game”, and “Bet on the Winner”.
- Added “Price of Greed”, a follow-up event triggered by specific outcomes of “The Price of Light”.
- After reading the Constitution, the player can spend an optional evening with Sara before the campaign begins.
Management and Settings
- Added the “Exhaustion management” manager upgrade for the Pleasure House, Strip Club, and Beauty Salon.
- Added Metric, US, and Imperial measurement unit settings.
- Added International, English, European, Swiss, and Indian number formats.
CHANGED
- Health and exhaustion are now displayed descriptively. Exact numerical values are only shown for the CEO.
- Skill progress has been removed from the weekly report and is now shown directly in Skill Development.
- Tanning gradually fades unless maintained.
- The weekly balance now provides more detailed information about purchases and venue expenses.
- Loan applications now allow switching freely between fixed instalments and income share before signing.
BALANCE
- Working in the Pleasure House, Strip Club, and Beauty Salon now gradually worsens skin condition.
- Rebalanced how appearance features contribute to attractiveness for female, male, and trans characters.
- Hair and other body features now have a more detailed impact on attractiveness.
FIXED
- Fixed several localization, interface, character portrait, phone, market, and campaign creator issues.
0.1.1 - 2026-08-22
- Added interface scaling.
- Added automatic portrait folder creation and portrait pack detection.
- Added Exhaustion to the character card.
- Windows can now be resized from every edge.
- Migrated from Godot 4.7 to Godot 4.7.2.
- Improved interface scaling across different resolutions.
- Fixed several UI and portrait-related issues.
0.1 - 2026-08-19
First release of Emporium.
A major update introducing three new facilities, a complete wound and medical treatment system, plastic surgery, and new ways to train and develop characters.
ADDED
School
- Added the School, a new facility in the Education branch with four development levels, teachers, a manager, and upgrades.
- Added four course types: Basic, Vocational, Predisposition, and Commercial Courses for Adults.
- Characters can now develop skills, improve Assimilation, and increase predispositions through structured training.
- Completing basic training grants the permanent "Trained at Emporium" status with bonuses to work performance, Assimilation, and market value.
- Added new teacher and manager traits, automatic Exhaustion management, and course progress tracking.
Correction Center
- Added the Correction Center, a new facility focused on discipline and Fear management.
- Added five course types, including Adaptation, Standard, Enhanced, and Intensive Correction, as well as commercial discipline courses.
- Correction courses can increase Fear but may also cause injuries.
- Added instructors, management bonuses, medical support, and new character traits.
Hospital
- Added the Hospital with four development levels, medics, surgeons, patient beds, and upgrades.
- Introduced medical treatment, surgical operations, patient recovery, and emergency life-saving procedures.
- Characters can now receive treatment for individual wounds or be hospitalized for extended care.
- The Hospital can also treat external patients to generate revenue.
Wounds and Plastic Surgery
- Added a complete wound system with four severity levels. Injuries can affect Health, skills, Attractiveness, and the ability to work.
- Wounds may leave permanent scars, and serious injuries can lead to death.
- Added 39 plastic surgery procedures, including facial reconstruction, body modifications, genital surgery, and surgical gender transitions.
- Procedures may require multiple operations, recovery periods, and additional medical care.
- Added scar removal treatments and new Beauty Salon upgrades.
Events and Improvements
- Added two new events: "An Hour After Closing" and "Overstepping Authority".
- Added new character traits, skills, manager bonuses, and Assistant notifications.
- Added an animated main menu logo and intro sequence.
- Improved weekly reports, interface elements, and banking information.
BALANCE
- Skill development through regular work is now approximately 40% slower, making the School the primary training option.
- Assimilation gains from work have been slightly reduced.
- Clothing and accessories now prevent Fear from decreasing instead of increasing it directly.
FIXED
- Fixed several localization, interface, character information, and weekly report issues.
SAVE COMPATIBILITY
- Saves from versions 0.1, 0.1.1, 0.2, and 0.2.1 remain compatible and are automatically migrated.
Full changelog:
You must be registered to see links
0.2.1 - 2026-09-12
FIXED
- Fixed an issue where buttons in the main menu could be pushed off-screen on smaller displays, preventing players from progressing through the setup screens.
0.2 - 2026-09-12
ADDED
Beauty Salon
- Added the Beauty Salon, a new venue in the Health & Beauty branch with four development levels, its own workstations, manager, and upgrades.
- The salon offers treatments for hair color and length, hairstyles, facial hair, body and pubic hair, tanning, and skin condition.
- Treatments consume supplies and take time from both the staff member and the character receiving the treatment.
- Treatments can be ordered once or scheduled automatically at selected intervals.
- High Beauty & Wellness skill can reduce a treatment by one hour.
- Added two salon-related skills: Beauty & Wellness and Health & Wellness Management.
- Added eight Beauty Salon manager traits.
- Added a new Beauty Salon sub-tab under Appearance.
Character Appearance
- Facial hair is now split into mustache and beard, each with its own length and style.
- Characters now remember their natural hair color.
- Added 12 new hairstyles.
- Head hair, mustaches, beards, and pubic hair now grow naturally over time.
Events and Story
- Added seven new random weekly events: “Late Return”, “At Your Disposal”, “Rate Me”, “No One’s Looking”, “A Moment to Themselves”, “Shell Game”, and “Bet on the Winner”.
- Added “Price of Greed”, a follow-up event triggered by specific outcomes of “The Price of Light”.
- After reading the Constitution, the player can spend an optional evening with Sara before the campaign begins.
Management and Settings
- Added the “Exhaustion management” manager upgrade for the Pleasure House, Strip Club, and Beauty Salon.
- Added Metric, US, and Imperial measurement unit settings.
- Added International, English, European, Swiss, and Indian number formats.
CHANGED
- Health and exhaustion are now displayed descriptively. Exact numerical values are only shown for the CEO.
- Skill progress has been removed from the weekly report and is now shown directly in Skill Development.
- Tanning gradually fades unless maintained.
- The weekly balance now provides more detailed information about purchases and venue expenses.
- Loan applications now allow switching freely between fixed instalments and income share before signing.
BALANCE
- Working in the Pleasure House, Strip Club, and Beauty Salon now gradually worsens skin condition.
- Rebalanced how appearance features contribute to attractiveness for female, male, and trans characters.
- Hair and other body features now have a more detailed impact on attractiveness.
FIXED
- Fixed several localization, interface, character portrait, phone, market, and campaign creator issues.
0.1.1 - 2026-08-22
- Added interface scaling.
- Added automatic portrait folder creation and portrait pack detection.
- Added Exhaustion to the character card.
- Windows can now be resized from every edge.
- Migrated from Godot 4.7 to Godot 4.7.2.
- Improved interface scaling across different resolutions.
- Fixed several UI and portrait-related issues.
0.1 - 2026-08-19
First release of Emporium.
At its core, Emporium is a power fantasy. You buy slave contracts, manage slaves, decide how they work, look, and develop, run both erotic and non-erotic businesses, and gradually build an increasingly powerful empire.
The game gives you room both for pure economic management and for enjoying the control you hold over the people under your authority.
Emporium is an economic strategy game built around weekly turns. One of the foundations of both the setting and the gameplay is contractual slavery. Characters voluntarily sign contracts under which they surrender all of their freedom in exchange for security, shelter, sustenance, and protection in a collapsing world.
For the company, this means buying, selling, employing, and managing both the contracts and the people bound by them.
Both characters and businesses are highly detailed. Characters have their own traits, skills, predispositions, health, appearance, and anatomy, down to details as specific as pubic hair length.
Businesses are managed through tables, reports, assignments, and statistics that let you track their efficiency and profitability.
The management loop is punctuated by weekly random and story events, introducing new situations, choices, and consequences.
Over time, the game is planned to expand with new industries, trade, politics, research, territorial expansion, diplomacy, and military conflict.
Emporium is currently in the early stages of Early Access. New systems, events, businesses, and strategic layers will be added gradually in future updates.
The game gives you room both for pure economic management and for enjoying the control you hold over the people under your authority.
Emporium is an economic strategy game built around weekly turns. One of the foundations of both the setting and the gameplay is contractual slavery. Characters voluntarily sign contracts under which they surrender all of their freedom in exchange for security, shelter, sustenance, and protection in a collapsing world.
For the company, this means buying, selling, employing, and managing both the contracts and the people bound by them.
Both characters and businesses are highly detailed. Characters have their own traits, skills, predispositions, health, appearance, and anatomy, down to details as specific as pubic hair length.
Businesses are managed through tables, reports, assignments, and statistics that let you track their efficiency and profitability.
The management loop is punctuated by weekly random and story events, introducing new situations, choices, and consequences.
Over time, the game is planned to expand with new industries, trade, politics, research, territorial expansion, diplomacy, and military conflict.
Emporium is currently in the early stages of Early Access. New systems, events, businesses, and strategic layers will be added gradually in future updates.
DOWNLOAD
Windows:
You must be registered to see links
-
You must be registered to see links
- Linux: - -






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