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Design patterns for games

richardffosa1

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Hey everyone, I'm getting into games design after being a software dev for a few years. Normally, there are certain design patterns recommended to solve common issues in the software world. I googled a bit and the usual solution for a common problem seems to be either regular patterns (Singleton/Observer/State) or "use an existing library/algorithm". Are there any patterns recommended for the game dev world specifically ? Or im good with the "normal" ones ? (this is for non VN games)
 
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