richardffosa1
Registered
7 Months of Service
Hey everyone, I'm getting into games design after being a software dev for a few years. Normally, there are certain design patterns recommended to solve common issues in the software world. I googled a bit and the usual solution for a common problem seems to be either regular patterns (Singleton/Observer/State) or "use an existing library/algorithm". Are there any patterns recommended for the game dev world specifically ? Or im good with the "normal" ones ? (this is for non VN games)