Theme editor

Unity Other CrescentSoul [v0.2.19] [Artificially Dead]

Dean

Master Uploader & 1K Donator
Onyx
Registered
Game Developer
Prestige 1
Joined
Sep 14, 2022
Threads
3,417
Messages
3,513
Vouches
0
Likes
6,770
LewdCoins
⚡16,025
Donation coins
0
Platinum
0
1/3
‎3 Years of Service‎
Thread owner
Allow others to update?
  1. yes
Developer Name
Artificially Dead
Developer Links
Version
0.2.17.5
Latest Update
Mar 25, 2025
Release Date
Jul 31, 2023
Language
English
OS
  1. Windows
CrescentSoulBanner2.png

Overview:
I'm Artificially Dead and I'm currently developing a 2D platformer game filled with nothing but Yuri and Futa, and inspired by Metroidvania games.
The gameplay will consist of fighting your way through a large selection of different enemies and bosses that will more than happily have their way with you as you explore a mysterious ancient castle and uncover its secrets.
2d game, animated, combat, fantasy, female domination, female protagonist, futa/trans, lesbian, oral sex, platformer, rape
Extract and run.
0.2.19
  • Fixed multiple bugs with the tutorial and re-enabled it
  • Fixed several bugs with the maid enemies playing the incorrect H-animation
  • Fixed the Dragon Guard and Prison Warden flickering and occasionally ignoring the player
  • Slightly adjusted player hitbox while crouched as some crouch spaces were impossible to crawl through for some reason

0.2.17.5
  • New enemy: Blue Slime Girl - 3 H scenes
  • New enemy: Purple Slime Girl - 3 H scenes
  • New enemy: Prisoner - 3 H scenes
  • Adjusted how H-Scenes start in order to prevent incorrect scene playing
  • Enemies now turn around if attacked from behind
  • Enemies no longer try to attack your weapon
  • Player no longer slides very slowly while idle
  • Dragon Guard's attack speed reduced
  • Removed incorrect NPC placements
  • 'Safety nets' added as a measure for if the player falls out of bounds
  • Corrected a bug with certain enemy hitboxes
  • Adjusted areas in the dungeon to prevent enemies aimlessly walking forever into some walls-
  • Fixed a bug where talking to Faith a second time at the start of the tutorial would break further dialogue with her
  • The tutorial is temporarily disabled due to instability
  • The background (outside) is temporarily disabled due to character not starting in the correct place as a result.

0.2.13
- Tutorial system
- Tutorial area
- NPC dialogue system
- Keybind system (re-bind custom keys or use a layout)
- New enemy: Prison Warden (3 H-scenes)
- Fixed a bug with random sound on startup
- Disabled knockback to enemies (temporary, maybe.)
- Replaced certain key prompts with blank keys in line with the new keybind system

0.2.9
- Gallery*
* Gallery is exclusive to MainBuilds, meaning when the next PublicBuild is released here the Gallery will be absent. Hold onto this version if you don't want to lose it.
0.2.8
- One additional enemy (Greater Succubus B)
- Death implemented
- New design for the Main Menu
- Fixed a bug that caused some H-scenes to not appear or appear persistently
- Fixed a bug where pausing and unpausing could freeze the game
- Fixed a bug where switching menus in the pause menu would unpause the game
- Fixed a bug that'd cause the player to fall through the map while standing under an oncoming elevator
- Fixed a bug that'd cause the mashbar to not properly reset after escaping and re-entering a scene
- Made mashing out of scenes slightly easier
- Several minor bug fixes

0.2.4
- Three new enemies (Dragon Guard, Greater Succubus A, Lesser Succubus)
- Expanded Dungeon area access
- Extra memories to find
- New Save and Teleport rooms
- Fixed that bug with the escape/mash bar not resetting properly
- Several minor bug fixes

v0.2.1
- Two new maid-type enemies
- New pause menu
- New inventory menu
- New memories menu
- Save system implemented
- New collectible (Memories)
- New items (Coins, health pickups, key items)
- Interactable doors
- Partial access to new Dungeon area
- Main Menu with load game feature
- Music for Dungeon area
- Teleport room implemented
0.2.13 features up to 11 enemies with three h-scenes each. Poor RNG may effect the visibility of these scenes but I guarantee they're all there.

If you encounter an enemy that flashes blue you're required to Parry their attack with the Kick button. Time it correctly and the enemy will be knocked down. If you try to attack the parry-able enemy without first knocking them down you'll likely be staggered.

Enemy locations: You start in the tutorial, you may skip this tutorial or play through it. After the tutorial you appear in castle, Zombiegirls are mostly found in the Entrance Hall to the immediate right. Maids are only found in the Servant Quarters which is the upper-left exit of the Statue room (You need to do some platforming to reach it). Once you find the key in the Servant Quarters you can use it to open the door on the bottom left of the Statue room. You'll find the Dragon Guard, Greater Succubus A, Greater Succubus B, Lesser Succubus and Prison Warden down in the Dungeon.

Press Pause in-game, it has some handy notes there. Also check out the posts on Subscribestar and Patreon for the build, it includes currently known bugs and the like.


If you'd like to join the Discord to stay in touch with the latest news and more frequent development updates, here's the .
A - Move left
D - Move right
W - Jump
S - Crouch/Escape
J - Attack
K - Kick/Backflip
L - Backdash
R - Pause
E - Interact

Virus Warnings are .

DOWNLOAD
Win
: - - - -

01.jpg02.jpg03.jpg04.jpg05.jpg06.jpg
 
Last edited by a moderator:
Looking forward to the completion of the game!
 
Back
Top Bottom