Breast/Body Physics

bomom

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I think it's a little underappreciated when artists put that extra effort into representing gravity's effects on the human body and such, at least in still frame art. One of my faves is Gates Motel, both for the natural body posing and the way clothing tends to drape as characters move around. Breast/body physics in regular video games are also welcome for this thread topic of course (Dead or Alive and other fighting games come to mind), but please don't forget to also appreciate that effort in still frame art. Beyond games, comics are good examples too-- even without moving animation, you get such a nice frame by frame of the natural changes of the human body as people move around. Does it ever stand out to you when it seems like the artist put extra effort into those awesome details? That seems like so much work, but so worth it, those artists are champs. That level of effort in posing is just so cool, ya know? I'm just over here clapping for it today.
 
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Gates Motel was delicious, that mother was something else. What a game! I notice these, but can't say I actually give enough props to it as it should receive. I just have that "oh man, nice" reaction and it's over
 
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if skeleton properly rigged and engine have build-in gravity (and all game engines are) - it's zero extra effort
 
if skeleton properly rigged and engine have build-in gravity (and all game engines are) - it's zero extra effort
I'm not gonna pretend to know much, I'm probably pretty dumb. Even if it was during rigging or engine design, seems like at some point there was some sweet effort, because those details don't always come through the same way. So I'm just trying to cheer it on when it happens, I can't pretend to understand how. I just feel like somebody out there deserves a fistbump, because I'm here for it.
 
Gates Motel was delicious, that mother was something else. What a game! I notice these, but can't say I actually give enough props to it as it should receive. I just have that "oh man, nice" reaction and it's over
Completely forgot about this one, could have been really good. :cry:
 
I think it's a little underappreciated when artists put that extra effort into representing gravity's effects on the human body and such, at least in still frame art. One of my faves is Gates Motel, both for the natural body posing and the way clothing tends to drape as characters move around. Breast/body physics in regular video games are also welcome for this thread topic of course (Dead or Alive and other fighting games come to mind), but please don't forget to also appreciate that effort in still frame art. Beyond games, comics are good examples too-- even without moving animation, you get such a nice frame by frame of the natural changes of the human body as people move around. Does it ever stand out to you when it seems like the artist put extra effort into those awesome details? That seems like so much work, but so worth it, those artists are champs. That level of effort in posing is just so cool, ya know? I'm just over here clapping for it today.
Yep, body physics should be the realism 3-A games want.

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OP,
You are probably right.
Not sure I notice as well as you described, but some Images in games and stuff are Just OK. even if they are Hot and check all of my boxes for what is hot.
Some are just mind blowing, Crazy hot or just average looking but really looks good. Its got to be the detail that you described making the difference between...
Eh,... It's pretty good. And Holy Balls this is So, So Good.:oops:
 
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