Chaos
Pixel Soldier
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2 Years of Service
- Allow others to update?
- yes
- Developer Name
- DNA
- Developer Links
- Version
- 0.5.5.1
- Latest Update
- Jun 10, 2025
- Release Date
- Mar 17, 2025
- Language
- English
- OS
- Windows

Overview:
An easy to control battlefuck / sexfight / catfight game that is very much a work in progres
3D Game, Character Creation, Virtual Reality, Female domination, Futa/Trans, Gay, Handjob, Lesbian, Male Domination, Vaginal sex, Combat, Simulator
Extract and run
- v0.5.5.1
- Updated Gallery. You can now build an action queue and watch the resulting animation sequence. All the animations in game (including transitions) are now available. Hide the UI by pressing TAB.
- Added the possibility to edit the character stats in the Character Editor. You will need to press the Update button to have the stats take effect, and save your character (Save / Overwrite) for the stats to be retained permanently. NOTE: A character with custom stats will be excluded from certain upcoming features (e.g. progression / story related matches), but can otherwise be used normally.
- Added two strap-ons. Currently they act like penises that cannot orgasm. Known issue: the genital attack currently targets strap-ons similarly to penises
- New body morphs: inverted nipples, testicular asymmetry
- Added a new, restricted body morph (Thicc). Restricted morphs will cause major clipping during animations and need to be enabled under Options
- Added an option to disable in game taunts and dialogue. Turn it off under Options
- v0.5.4
- New actions: standing go behind, fuck from behind and escape actions; standing leg pull; standing jump body slam
- Refined the standing up action
- Refined the transitions between the missionary / straddling overturning animations and the actions that follow
- New colors for clothing
- Added the first male voice
- Made the gallery more useful in debug mode, which should result in easier adjustments for animations and transitions and improvements in development time
- Other minor fixes and improvements
- v0.5.3
- New action variants: 2x for the test of strength, 1x for the test of strength kneeling position (adding a random chance to inflict damage), 1x for the bearhug fucking
- Improved: less clipping for the bearhug fucking animations; the straddling hold down action now has a random chance to inflict damage, same as the missionary hold down animation; animation mix and transitions
- Other minor improvements and fixes
- v0.5.2
- New actions: standing breast slap, standing breast smother
- Internal improvements
- v0.5.1
- New actions: dominant missionary and missionary ass fuck
- Performance optimizations
- Camera improvements:
- Unlock vertical rotation using the right mouse button
- Profile refinement (use middle click to cycle between camera profiles)
- Added Patreon and Discord links
- Fixes and internal improvements
- v0.5.0
- Major game mechanics overhaul:
- Defeat can now only happen as a result of an orgasm. The opponent's willpower bar fades and their sexual endurance bar is highlighted when a win is achievable through making them orgasm. Any other action can decrease willpower all the way, but the game will continue until the opponent is forced to orgasm (this does NOT apply if they orgasm while in control). No more losing a match just by being held down or getting tired
- Willpower now increases slowly when dominating an opponent. It decreases drastically as a result of any orgasm that the opponent inflicts, but is barely affected by orgasming when in control
- Stamina maximum is now seriously affected by orgasms. As opposed to willpower, this applies even to controlled orgasms
- Tuning the way an opponent increases their effort
- Fixed a bug where the characters would suddenly rotate 180 degrees on orgasm
- Shows version history (and help) when running a new game version for the first time
- Various internal improvements and fixes
- Major game mechanics overhaul:
- v0.4.0
- Expressions. Characters react to their situation with either anger, surprise, pain, fear, disgust, cruelty, etc. Added subtle mouth breathing animations
- The first post defeat animation. Currently no control over what it is, but it's planned
- New camera controls. Use Ctrl + mouse wheel to raise or lower the camera. Use middle click to reset any current camera changes, and then cycle through four camera profiles (behind the current actor, in front of the current actor, lower side view, higher side
- Animated scene props (e.g. currently used to raise and lower the stone blocks in the arena)
- Some more fixes and improvements (e.g. removed duplicates in the gallery, slap yielding no willpower damage in missionary, some hair refinements, expanded the ranges for the nose morphs, new and updated default characters)
- v0.3.1
- BIG UPDATE, with better graphics and a revamped character editor
- Improved models for characters. More polygons for a less chunky look. This unfortunately comes with requiring higher graphics power, but I believe things should still be relatively light. Oh, and larger penises are now possible ftw
NOTE: Due to this your existing characters will change appearance and will probably look little like before (except for textures and colors). - I updated the default characters (the ones you get when running the game for the first time). To get them on an older install after updating the game, you need to rename the settings file (c:\Users\***\AppData\Roaming\Godot\app_userdata\Battlefuck Pit\settings.json), run the game once, and rename the settings file back to keep your options. Be advised though that any edits you might have made to the default characters will be overwritten when you run the game.
- Revamped the character editor. Added a lot of morphs, which should allow a lot more customization
- New hairstyles
- New clothes, but the selection is more limited currently. I haven't been able to keep the previous clothes, and I wanted to get something out quicker. More to come
- Mechanics changes:
- Being dominated now decreases willpower (e.g. being held down on your knees in front of your opponent will decrease willpower)
- The orgasm mechanics are now different between when being the actor or the subject in an action. As an actor (means you are having the orgasm due to an action YOU are performing), you lose less willpower and stamina, and cannot hit 0 willpower (i.e. you don't lose the game). As the subject (having an orgasm due to an action the opponent is performing), the willpower and stamina loss are larger, and you may lose the match due to it.
- Things can happen in the background while waiting for you to make a choice (e.g. holding down a character can randomly lead to body slams that reduce willpower). You might want to strategically prolong or shorten the time you spend choosing an action. The match can be won or lost during this phase now.
- A few new animations and extra variants for existing animations (the latter will make the animations feel less repetitive). Updated some of the existing animations
- More dialogue options. Finally, insults and name calling

- Orgasm sounds
- Slight camera shake when an action involves effort (e.g. the test of strength) or when a fall happens
- The camera now pans slightly behind the actor of the action
- When you rotate the camera around the scene you can get back to the default position by clicking the middle mouse button. Same goes during the editor, if you rotate the character
- The effort bar is hidden when in watch mode (CPU v CPU mode)
- Various fixes and improvements
- v0.2.1
- adds better AI, character profiles, animations
- v0.2.0
- adds new character editor options and improves animations
- v0.1.9
- overhauls the effort system
- v0.1.8.1
- adds a new circling animation
- v0.1.8
- adds support for circling animations
- v0.1.7
- adds new actions / animations
- v0.1.6
- adds a gallery mode
- v0.1.5
- fine tunes and adds new actions, improves dialog; several fixes; allows regaining some stamina by decreasing effort
- v0.1.4
- adds (some) graphics options
- v0.1.3.1
- adds new actions, camera zoom controls
- v0.1.2
- adds keyboard support
- v0.1.1
- Added in game help options
- v0.1
- Initial release
MAIN FEATURES:
This game is centered around the theme of erotic wrestling and sexual domination. All characters depicted are adults and at least 21 years of age.
All sexual content depicted is of a consensual nature, between consenting adults. We strongly condemn any kind of violence and non consensual behavior, sexual or otherwise.
HOW TO PLAY:
The fight consists of a series of consecutive actions. Each action is performed with a certain effort involved. The outcome (i.e. following action) is controlled by the opponent who has put in the most effort during the previous one.
Both efforts are displayed as a single bar at the bottom of the screen. The bar allows you to visualize and control the amount of effort you put in for as long as the current action lasts (*will need to add a visualization for it), and flashes at the end to validate the input. The starting effort is determined randomly within a min / max range for both opponents. It can be altered up to a max value (represented by a second bar below the effort bar) by using the mouse wheel. Adding in more effort consumes extra stamina. Decrease your effort to gain back a little stamina. If both opponents put in the same amount of effort, the outcome is decided randomly.
Pay attention to your opponent potentially increasing their effort during the duration of the action.
Choices may appear only during certain actions. Win the previous action by putting in more effort than the opponent, otherwise it will be them getting and making the choice. You need to make the choice within a certain time interval, otherwise your opponent will take over.
Opponents have three main stats: willpower (represented in red), stamina (green) and sexual endurance (orange). Stamina regens continuously. Sexual endurance starts high and is decreased through sexual actions. When it drops to zero the character orgasms, losing a good amount of willpower in the process.
The game ends when one opponent's willpower drops to zero.
Control the camera by holding down the right mouse button and rotating around the arena, or use the LEFT / RIGHT keys. Control zoom using Shift + mouse wheel, or PgUp / PgDown. When editing your character / opponent, the same mouse controls apply.
You can enable a Watch mode to let your characters fight it out without any sort of user input.
VR (XR) support is available but limited to watching the actual battle (no controls are available in VR space, as Watch mode gets turned on automatically). You will have to don your headset when the battle starts and remove it afterwards to navigate the menus.
THE FUTURE:
This is a one-person hobby project developed in my spare time over the course of 5 weeks (at the time I'm publishing it here). It's also the first game I am publishing, so I have absolutely 0 experience with what it entails.
The current state is that of a playable demo, with a limited number of actions /animations available. Not everything is polished, and there will always be room for improvement.
That said, over time I plan to add in more animations, expressions, reactions, clothes, items and other content. I make no promises with regards to update frequency, but it is a game that I am developing as much for myself as for anyone else, so I will continue to work on it for my own enjoyment, and of course share it.
I will look more into adding modding support if there is interest, although it might prove challenging in some regards.
Your feedback is welcome and appreciated, although I make no guarantees I will necessarily implement or even answer all. If it looks necessary, I will probably create a Discord for the game.
Although probably premature at this point, I have some tentative thoughts on monetization. If the game proves popular, I will likely create a Patreon to allow people to donate, and likely have at least a monthly release for patrons, and a free (but likely full version) every quarter.
- Fully animated, 3D game
- Create your own / select from existing characters
- Edit, load and save your characters using the integrated character editor
- Support for futa characters
- Selectable clothing items (very simplistic currently)
- Choose your opponent and fight one on one in the arena either during the day or at night
- Simple controls, limited to single clicks / mouse wheel actions
- Camera control using the right mouse button
- Watch mode, allowing for CPU v CPU battles
- Jiggly physics
- Orgasm visuals
- Expressions
- Sound effects and voices (currently limited to female voices only)
This game is centered around the theme of erotic wrestling and sexual domination. All characters depicted are adults and at least 21 years of age.
All sexual content depicted is of a consensual nature, between consenting adults. We strongly condemn any kind of violence and non consensual behavior, sexual or otherwise.
HOW TO PLAY:
The fight consists of a series of consecutive actions. Each action is performed with a certain effort involved. The outcome (i.e. following action) is controlled by the opponent who has put in the most effort during the previous one.
Both efforts are displayed as a single bar at the bottom of the screen. The bar allows you to visualize and control the amount of effort you put in for as long as the current action lasts (*will need to add a visualization for it), and flashes at the end to validate the input. The starting effort is determined randomly within a min / max range for both opponents. It can be altered up to a max value (represented by a second bar below the effort bar) by using the mouse wheel. Adding in more effort consumes extra stamina. Decrease your effort to gain back a little stamina. If both opponents put in the same amount of effort, the outcome is decided randomly.
Pay attention to your opponent potentially increasing their effort during the duration of the action.
Choices may appear only during certain actions. Win the previous action by putting in more effort than the opponent, otherwise it will be them getting and making the choice. You need to make the choice within a certain time interval, otherwise your opponent will take over.
Opponents have three main stats: willpower (represented in red), stamina (green) and sexual endurance (orange). Stamina regens continuously. Sexual endurance starts high and is decreased through sexual actions. When it drops to zero the character orgasms, losing a good amount of willpower in the process.
The game ends when one opponent's willpower drops to zero.
Control the camera by holding down the right mouse button and rotating around the arena, or use the LEFT / RIGHT keys. Control zoom using Shift + mouse wheel, or PgUp / PgDown. When editing your character / opponent, the same mouse controls apply.
You can enable a Watch mode to let your characters fight it out without any sort of user input.
VR (XR) support is available but limited to watching the actual battle (no controls are available in VR space, as Watch mode gets turned on automatically). You will have to don your headset when the battle starts and remove it afterwards to navigate the menus.
THE FUTURE:
This is a one-person hobby project developed in my spare time over the course of 5 weeks (at the time I'm publishing it here). It's also the first game I am publishing, so I have absolutely 0 experience with what it entails.
The current state is that of a playable demo, with a limited number of actions /animations available. Not everything is polished, and there will always be room for improvement.
That said, over time I plan to add in more animations, expressions, reactions, clothes, items and other content. I make no promises with regards to update frequency, but it is a game that I am developing as much for myself as for anyone else, so I will continue to work on it for my own enjoyment, and of course share it.
I will look more into adding modding support if there is interest, although it might prove challenging in some regards.
Your feedback is welcome and appreciated, although I make no guarantees I will necessarily implement or even answer all. If it looks necessary, I will probably create a Discord for the game.
Although probably premature at this point, I have some tentative thoughts on monetization. If the game proves popular, I will likely create a Patreon to allow people to donate, and likely have at least a monthly release for patrons, and a free (but likely full version) every quarter.
Last edited by a moderator:







