3 Years of Service
It does compromise plausible deniability. Use incognito.My late (and sorely missed) Siberian cat would for sure have done this if sized up. He was a murder machine. We once found a dead fully grown rabbit in our flowerbed. It was as large as him.
Wife figured she needed to bury it in the corner of the yard designated Pet Cemetery after his countless other kills.
Given its size she figured it should probably be buried somewhat deeper than normal to not stink up the neighborhood.
She was about to research this when she had a thought that searching the string "How deep must a shallow grave be" probably wasn't the best idea..
Great suggestions, I will need to check a few of those out.Brazil mentioned
Honestly, I know a lot of people have problems with HS, but I like it much better over DAZ. I have discussed this before on another thread, DAZ has too many uncanny valley faces for my liking. I don't know how to explain, but it looks like something trying to be real, that is clearly not real. Like the Nestene mannequins from Doctor Who. And Koikatsu is too anime for my taste. To me, HS strikes a decent balance between the two. Not too anime, but not trying to be too realistc as wel..
I gotta go with Kugatsu on this one. While the HS models look less "real" they are often more varied than DAZ models and avoid some of the really creepy looking characters. There are exceptions, certainly, but so many games have either a bunch of clones, or poorly developed models.Interesting this -- I simply can not stand HS or HS2 - I give a lot more leeway to a daz game before I throw it in the dumpster than HS type games
I totally get that making these games isn't easy, and I haven't made one myself, though I have tried to learn DAZ and how to create scenes in HS2. So I'm not knocking talent or effort.