c'mon 600!
I don't think they can answer if they didn't survive Monday![]()
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Goodmorningafternoonevening everyone!
Is there anyone here who hasn't successfully survived monday?
Yeah.. so.. *reads it* That's not a permit, Conzi..me fucking you of course!
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Yeah.. so.. *reads it* That's not a permit, Conzi..
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All is serene and the weather is fair,HI how is everyone doing this evening
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Oh i see
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Goodmorningafternoonevening everyone!
Is there anyone here who hasn't successfully survived monday?
It is interesting, though I've tried something similar on a javascript AI and immediately realized a whole lot of implementation problems.
It works well as a piece limited, but in the greater whole, the AI chooses implementation versions that do not really work.
For instance, I had it generate a 3x3 gameboard with card objects created based on a prototype object that is supposed to have 4 random values from 1-9 and functions to access its neighbors dynamically based on the current position.
JavaScript:// Prototype object for the card const cardPrototype = { values: Array.from({ length: 4 }, () => Math.floor(Math.random() * 9) + 1), top: function() { return gameboard[this.row - 1][this.col]; }, bottom: function() { return gameboard[this.row + 1][this.col]; }, left: function() { return gameboard[this.row][this.col - 1]; }, right: function() { return gameboard[this.row][this.col + 1]; } }; // Create a 3x3 gameboard with card objects const gameboard = Array.from({ length: 3 }, () => Array.from({ length: 3 }, () => Object.create(cardPrototype)) ); // Assign row and column properties to each card gameboard.forEach((row, i) => { row.forEach((card, j) => { card.row = i; card.col = j; }); });
While this isn't wrong, that's not really dynamic. It works if you make sure that you tell the card it's new position every time you change on what tile it is,
but it cannot dynamically detect the neighbors.
A dynamic solution would be to use a function to access the gameboard, find the current row & column indexes and then use those to calculate the neighbors. This also only works on a fixed gameboard size with fixed dimensions, since the gameboard is automatically divided into rows and columns.
This also fixes how the gameboard's tiles are accessible, because it predefines the size of the gameboard during creation.
Instead, a different and more flexible solution would've been to have the gameboard creates as containing an array of x tiles, giving the gameboard a width & height and rather than using direct +/- operations on fixed tiles, using modulo to dynamically access the correct neighbors even if the size & width change.
So it's a correct solution that might not work in the actual project, due to restrictions in what choices it has made for the implementation.
I think it's a nifty thing for simple and straightforward operations, but I don't think it can, in the solution, correctly account of implentation-based restrictions in how it's going to have to interact in the greater whole. The particular choice made by the AI does provide the fastest solution (predefined values, even less math) but it's not necessarily giving the solution that would actually work with the project.
I wonder if anyone managed to get it to work with something like PixiJS and create a simple visual game - because I wonder if the AI would detect the necessary restrictions in rendering hierarchy.![]()
Hey Dover, hey Kuraiken... doing good!HI how is everyone doing this evening
Uh, hey.. just curious.. what's the page count? *calculates it*You must be registered to see attachments
We can all see the page number.
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There's no need to mention it. It's basically a worthless post.
Next time just
I recommend you reply to someone. It's an easier post and will have more reason to exist.
Edit: @Guz89 is too fast and deleted your post before I could!
I don't think they can answer if they didn't survive Monday
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So, how many holes has my favorite Swede plugged today??![]()
I think I'm holding up well? Others might have a difference of opinion though.. like telling me..You must be registered to see attachmentsYou must be registered to see attachmentsmore than one? how is LC's favorite doc holding up?
i found it keeps things interesting! so it is all good.I think I'm holding up well? Others might have a difference of opinion though.. like telling me..
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*tries to see what you posted*i found it keeps things interesting! so it is all good.You must be registered to see attachments
I think it is 50 dozen.Uh, hey.. just curious.. what's the page count? *calculates it*
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*tries to see what you posted*
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You have this weird obsession with resizing things.. you know that?
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I think you're inflating those numbers. Have you forgotten about his little problem??I think it is 50 dozen.
600 Yay I did it No I don't mean that. this is how many times I had sex this year so far that's what I mean and not what you were thinking
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