2 Days left till members+.
The half-hour gaming experience of God of War is very good, even able to surpass the 2 to 3 hours of gameplay experience of many open-world or hardcore games. So I think this game is very worth it, extremely worth it. The time cost for adults is very expensive, and God of War can provide you with the highest quality visual performance and the most enjoyable gaming experience in the shortest amount of time. So I guess this might be the reason for God of War's high rating of 96 in the 193 awards.
[automerge]1780896007[/automerge]
Kratos has never been a good person, nor should he be. The honesty in the Greek saga lies in - he doesn't pretend. He knows he is rotten to the core, but he is driven by hatred and anger, and he doesn't care at all. The player controls a self-aware monster, and this moral nakedness gives the character weight. The problem in the Norse saga is not about 'making him grow,' but rather it has changed the definition of growth: true growth should be: 'I know I am rotten, but I choose to spend the rest of my life atoning, even if I can never fully atone.' But the game presents it as: 'He actually always had a gentle side, it was just obscured by anger.' Kratos is a general who became a puppet of Ares, killing many civilians and innocent people, which I think is the point of conflict – a brutal person suddenly turning into a gentle uncle. It would be fine if the gap between the third and fourth games could be filled. The perspective of the fourth game, combined with the greenery of the Norse area, feels less aesthetically pleasing than before the third game. Less greenery and more palatial Norse style would be better, or even going to Egypt. Mainly, I feel that the character's personality change lacks transition. Most of the big titles I've played with a lot of greenery have a very slow pace, like Red Dead Redemption, Horizon Zero Dawn, and Tomb Raider.