2 Years of Service
More icons, more interesting looks on your profile.I wouldn't know, because I bought P2/VIP2 first and then bought P1/VIP two days later.
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More icons, more interesting looks on your profile.I wouldn't know, because I bought P2/VIP2 first and then bought P1/VIP two days later.
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I wouldn't know, because I bought P2/VIP2 first and then bought P1/VIP two days later.
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But... Why would you get it in reverse?I wouldn't know, because I bought P2/VIP2 first and then bought P1/VIP two days later.
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No, creating threads is NOT the best way.No it doesn't take long and yes commenting and creating threads is the best way.
Spam Prevention: Creating threads solely for "coin farming" will result in a penalty of losing 100 coins and thread deletion. We encourage genuine, uplifting engagement within our community.
I like my milk straight from the source...What will you have for breakfast? I'm having some bread with scrambled eggs and a coffee with milk.
I like my milk straight from the source...
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As a game developer you have timeout for reactions? Man...Don't forget to post on the threads for games that you enjoy. Leave a note for the dev. Describe what you do and don't like about the game. Something.
I try to react to all of the nice posts in my threads, but the timeout between reactions is annoying, so sometimes I forget.
I like my milk straight from the source...
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yep, the industry have found creating habits and less amazing and just mainly creating no quit moments is a great way to get alot of returning players while requiring less creativity. this is not only something exclusive to the gaming industry. Just something so simple as constant new contant just by scrolling down versus having pages was a huge boost to getting people to jsuit keep scrolling rather than stop and go do something else.![]()
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Going to have to do a couple of things before I can get to today's backreading, but I'm hoping you all misbehaved nicely.
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Hehe, thanks.
Yeah, I saw it. It's part of a whole conversation that I keep facepalming to, because it's linked to the "getting x hours out of a game" idea.
This idea that games are worth more, if you can spend more of your time in them.
There was an interesting rant somewhere by Josh Strife Hayes on why we value games less nowadays.
...the point that games used to have the "this is the end" moment, where you had done everything you could do, the game told you: "You've done everything, nice job" and the game ends.
That's it. No reason to play on. So you end that game and put it aside at the very apex of your enjoyment. You'll remember that game at its best, at its most fun.
Nowadays, games are turned into these endless repeatable time-wasters that you keep playing and playing and they get less and less fun. And when you finally put them aside, you do it 'cause you're sick of it. Sick of the gameplay, sick of the characters, sick of the game. So your memories of that game won't be nearly as good.
I agree with the underlying idea. Games aren't good just because they can make you waste a lot of time. I prefer a game giving you 10 hours of an amazing time, rather than 10 hours that are fun, 20 hours that are so-so and 30 hours that you just do because you want to get it done and end it.
From my point of view, the whole "let's make a game sandbox or open world and stretch out it as long as we can" is the completely wrong direction.
It seeks to make players busy, to occupy their time, to create a presence in their life.
It doesn't try to make it fun.
GTA VI's approach, as far as I'm concerned, is a continuation of the idea of "games as a service", something that's tied to your existence, becomes a habit, a daily pattern, not a fun hobby.
So what they're essentially arguing is that they should get to make more money for a game they just don't really know how to properly make an ending for.
Simple, I was collecting coins to buy VIP/P1 and waiting for the next sale. When the sale came I had more than enough to buy VIP2/P2. Back then there were only 2 VIP/ Prestige levels.But... Why would you get it in reverse?
Morning Y'all!
How is y'all's Saturday going so far?
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I asked if they could reduce or remove the timeout for the Developer role, and they said they'd look into it.As a game developer you have timeout for reactions? Man...
If you buy Prestige1 that timeout is no more.
Tired...Morning Y'all!
How is y'all's Saturday going so far?
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Yeah, that's a good point. Instead of "earning" the players attention constantly by providing something great... they realized they can just draw attention and then remove the moments where you'd quit.yep, the industry have found creating habits and less amazing and just mainly creating no quit moments is a great way to get alot of returning players while requiring less creativity. this is not only something exclusive to the gaming industry. Just something so simple as constant new contant just by scrolling down versus having pages was a huge boost to getting people to jsuit keep scrolling rather than stop and go do something else.
I think because reaching the end of a page was one of those quit moments whereas being able to just scroll and scroll keeps "rewarding" the person sticking around rather than having them to manually switch to next page. and this is something these giants have spen billions researching and are still trying to find more and effective ways to get us to never go away even if we dont really enjoy it but it makes time pass.
And as both you and josh you quoted hints at before the newer generations of parasites who care only about their money making formulas and similar not creativity or having art and amazing and memorable experiences given to people.