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Unity Other Alice in Cradle [v0.28i] [Hinayua]

Dean

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Allow others to update?
  1. yes
Developer Name
Hinayua
Developer Links
Version
0.28i
Latest Update
Feb 18, 2026
Release Date
Sep 23, 2023
Language
English
OS
  1. Windows
  2. MacOS
AliceInCradle_CoverArt.jpg

Overview:
Alchemist lady Noel runs around the 2D field
Fight monsters and get Ryona while making full use of magic
2DCG, 2D game, animated, female protagonist, loli, rape, platformer, monster, combat, fantasy, censored, japanese game, side-scroller
1 - Extract and run.
ver0.29b (26/02/12 - 01:43:55)
  • Fixed an issue where the destination display on the overall map at the start of the game in Chapter 2 pointed to the area near the fox.
  • Fixed an issue where maps of mountainous areas were merged when loading data from ver0.28 after loading data from ver0.29.
  • Fixed an issue where fishing would sometimes freeze when entering an area multiple times.
  • Fixed Korean conversation error. Also, the Simplified Chinese has been updated.
  • Fixed an issue where mountain spiders would sometimes not descend.
  • Fixed an issue where the rocking horse would not come down or would stay submerged for a long time if it came out on top in "Junk Filia." Also, adjust the terrain so that all enemies above are stuck in the ropes.
  • Fixed an issue where shooting Flowery Circle into Queen Flies would cause it to smoke too much MP.
  • At the end of the Flowery Circle, the magical power that Noel was unable to receive has been corrected to emit more green.
  • Fixed an issue where you couldn't recover when suffocated in a certain position.
  • Fixed an issue where the anime could not be displayed when riding the poisonous rocking horse.
  • Fixed an issue where Noel had text after him in a cutscene in the book.
  • Fixed an issue where there were MP up items that were not working.
  • Fixed an issue where the camera position was not adjusted when mouse dragging was performed using the pose function.
  • Fixed stuck issue when using water shards during flower circle tutorial.
  • Fixed an issue where the left and right → bottom of the Magic Palette could not be entered.
  • Fixed an issue where Nightingale treasure maps would get stuck with buying them in a different area (e.g. buying forest treasure maps in the mountains).
  • Correction where there was a sale price underflow in some parts of the store.
  • Fixed an issue where some Athletic check point returns were not working properly.
ver0.29a (26/02/10 - 20:01:33) / 0.29a3 (22:36:13)
  • (ver0.29a3) Security support has also been provided for Win11.
  • (ver0.29a2) Addressing the issue of Windows Defender being played in a Win environment..
  • The second chapter of the main scenario, "Ghosts," has been implemented. We now proceed to the mountainous area, where we will explore the day after the defensive battle.
  • An NPC has been added to Gratia's "Park District" that sells additional walking stick features. This is also where you can start special quests related to restoring oparts.
  • This has been fixed so that while bombs, water shards, etc. are held, the magic gauge will be locked to the amount of MP used. If you leave the map in that state, the magic power you held will return.
  • Fixed an issue where the map behind it was sometimes not drawn correctly.
  • Fixed an issue where the slot was not consumed when using a Fatal Smash while in Charger slot mode.
  • Fixed an issue where the "nest" would not work properly when summoned in the garage.
  • Fixed an issue where enemies could not be summoned correctly when the danger level was advanced.
  • Fixed graphics when mumbled sideways.
  • Fixed an issue where when opening a map, you would jump after a quest that didn't exist.
  • Fixed an issue where Tigrina's shells would sometimes be out of sync with the warning line.
  • Fixed an issue where the game would freeze in the city when restarted after quitting.
ver028i (08/15/25 – 00:20:46)
  • Fixed spatial audio settings from being grayed out on Windows. (If you could hear sound in 0.28g but lost it in 0.28h… please download 0.28i.)
  • Fixed an issue where changing volume during thunderclaps didn’t mute thunder sounds.
  • Fixed an issue where the Armored Puppet Contaminant didn’t appear in the enemy selection list for mock battles after defense battles ended.
  • Fixed an issue where delivering electronic circuit boards to Tigrina wasn’t working.
  • Fixed an issue where the cost for crafting the Morning Set could sometimes become excessively high. Also fixed an issue where UI lines were misaligned during auto-generation.
  • Fixed an issue where items could unintentionally jump from Grade 1 to Grade 5 when discarded or consumed.
  • Fixed an error occurring when using Ground Bombs at the Lake at the Edge of the Forest.
  • Fixed an issue where taking fire damage during the Water Shard’s launch animation could cause an error.
  • Fixed a freeze occurring when starting combat in Simulation Battles or Defense Battles (Rematches) without the required files present.
  • Fixed an issue where the selling price of Gel at some town shops was higher than intended.
  • Fixed an issue where text overlapped in the “Game Over Countdown” “Game Over UI Display: Top” text.
  • Addressed several other reported issues.

What's New in Alice in Cradle Version - 0.25f?
(6/3/2024)
Added new config to “????”.
Fixed the examine/talk key to play an additional announcement.
Expanded the content of “Recent Memories” in the Sensitive Matters tab.
Fixed an issue where players were unable to unfavorite chests in the Alchemy Guide.
Fixed an issue where when loading data for Oshigama Lv2, the “Oshigama Lv100” message would be displayed immediately after loading.
Fixed an issue where the screen effects when HP/MP decreased during fog looked strange.
The O2 gauge has been made easier to see even on bright screens.
Fixed issue with ripped clothing at the eastern entrance to town.
Fixed an issue where the rarity of coffee maker items would increase more easily when favorability was high.
Fixed an issue where there were items whose HP increase skill value and actual HP were different by 10.
Fixed an issue where HP/MP up skills would have the effect of “HP/MP decrease” when eating food that decreases HP/MP.
Grapple Shoes will now also affect knockback caused by small attacks other than shotguns.
Fixed to prevent tripping on small steps.
Fixed an issue in which the battle would stop when attacking a location other than the boss’s main body during a fake stun during a boss battle.
Fixed an issue where Grade 5 Herbal Tea could not be crafted.

ver 0.24g (23/10/16-2)
  • Fixed an issue where the game would freeze when a contaminated body appeared in a revenge battle.
  • Corrected the amount of Dark Essence sold at the Wooden Figure Roadside Station so that it increases depending on the favorability rating.
ver 0.24f (23/10/16)
  • Fixed food proliferation bug.
  • Fixed so that the alchemy encyclopedia can be opened on the crafting screen. Also, when you get a recipe, the items used in the recipe will automatically appear in the list in the picture book.
  • Corrected the alchemy encyclopedia so that you can jump to the recipe from the finished item (empty bottle, etc.).
  • Increased maximum money value to 999999.
  • Fixed a bug in the behavior of the reel list on the menu item screen.
  • Fixed so that at the end of a battle, all reels that could be obtained in that battle will be listed in the alchemy encyclopedia, regardless of difficulty and outcome.
  • Fixed an issue where players could not move correctly when switching maps after falling while in a coma.
  • Speed up item display when there are many rows of items.
  • Fixed an issue where Noel's movement would turn into stairs when walking down the stairs.
  • Fixed an issue where players would be unable to fire bursts if paralyzed during high speed.
ver 0.24e (23/10/09)
  • Addressed an issue where save data from previous versions was not displayed in the macOS version (details are listed above).
  • Fixed an issue where returning to the forest or general store details using the OK key while displaying the entire map would cause the marker installation screen to be entered.
ver 0.24d (23/10/08)
  • Fixed an issue where red, yellow, green and blue markers were not registered in the alchemy encyclopedia when carrying over from old data.
  • Fixed an issue where processing became unstable when clicking a button on the key configuration screen.
  • Fixed so that curry powder appears at Nightingale's shop after defeating Nushi.
  • Fixed an issue where if you send the food to the warehouse when you leave with multiple same dishes, the food in the bento box will be sent to the warehouse.
  • Fixed an issue where an error would occur with the Shock Faction of the Contaminated Body Wooden Figure.
  • Fixed so that username is not displayed when displaying log file location.
  • Corrected so that if a corrupted application file is detected, it will be displayed at startup.
  • Corrected to immediately return to title if file loading fails.
  • Fixed so that an announcement will appear if file saving fails.
  • Corrected so that the file will not be destroyed if an error occurs when saving the file.
  • At the start of the revenge battle, the phase of the revenge battle has been corrected to be displayed in text.
  • Fixed an issue where enemies could remain stuck if buried in certain hotspots.
  • Fixed an issue where items that fell into the insect swamp could not be picked up.
  • Corrected so that items in the alchemy encyclopedia can be picked up if they can be purchased at the store.
  • When opening the alchemy encyclopedia, it will now be displayed if it is activated near an item or gathering point.
  • Fixed an issue where an error would occur while switching items in the alchemy encyclopedia.
  • Fixed an issue where it was possible to break through electric traps by evading them.
  • Corrected the display of sponge magic bullets to make them easier to see.
v0.24c
  • Added setting item for gamepad stick input sensitivity.
  • Fixed an issue where an error would occur when pressing down on a mouse button and performing an operation that caused the button to disappear (such as a tab operation).
  • Fixed an issue where players could have more items than their inventory.
  • Fixed an issue where an error would occur when entering and exiting the break room.
  • Fixed an issue where the item row could exceed the limit when packing water/cooking into a lunch box.
  • Fixed an issue where Noel would sometimes warp after the battle ended.
  • Fixed so that it would be difficult to accidentally swing the staff when getting up outside of combat.
  • Fixed an issue where nipple concealment was not displayed when in healthy mode (Lv1).
  • Fixed an issue where the target quest on the map would not switch when switching quest tracks.
v0.24b
  • Improved input system. Support for controllers that could not be used. (The controller input in the save data will be reset once. Please reassign the key again.)
  • Also, the input used in the UI has been changed to the newly added UI-specific input (Sort/Shift/Add/Remove) so that it does not duplicate the input used in the game, such as map and items.
  • Changed the button for message logging from Up to Add. Changed the button to hide messages to Remove. The backlog can now be checked while displaying choices accordingly.
  • Added "Item Key Tap + Decide" to the "Use Item Shortcut" option.
  • Fixed to not have to hold down the directional key while using an item shortcut.
  • Significantly enhanced the alchemy catalog. Added support for reverse lookup of treasure chests that eject items and reverse lookup of recipes that use those items.
  • Fixed sorting of item types so that "Items Used" and "Cooking" are at the top.
  • Added new roaming NPCs "Tilda", "Coffee Maker", and "Wooden Evening Road Station".
  • Added a hidden boss for special actions at "Mokudo no Michi-no-Eki".
  • New items "grenades" and "map markers" were added. Once map markers are purchased, they can be placed freely on the map.
  • Eased the final exam for Primula-sensei at difficulty levels below Normal.
  • Eased the first athletic challenge in the lower right corner of the general store + added a fork in the road.
  • Fixed that the wooden contaminant moves to the humiliation scene even when Noel's HP is not 0. (Noel's sexual arousal rate must be over 50% and the contaminant's HP must be at maximum.)
  • Fixed a problem in which the falling speed did not slow down when releasing a magic in the air after the chanting was completed.
  • Fixed a problem in which enemy effects would sometimes remain unerased.
  • Fixed that when the magic key is pressed briefly, the player tries to cast a magic for a moment (and accordingly, when the magic is almost built up to the maximum, the player immediately moves to the ejection action).
  • Fixed the balance of the energy ball. Instead of the bullet speed being a little slower and taking a little longer to fire, the power of the blast has been enhanced. (Shotgun damage remains unchanged)
v0.23c
N/A

v0.23a
[Specifications of the break room]
You can start "serving" by doing a craft similar to alchemy/cooking and burning the aroma that the customer wants.
There are two types of service, "success route" and "failure route", and the text and animation change for each.
Noel, who is good at flooring, misunderstands! If you ignore the "recommended herbs" and throw in suitable materials such as dried grass, you will proceed to the failure route.
Each route has rewards, but you can only receive rewards once for each route.
If you do both of the 2 routes, you can view the scene without consuming materials from the next time onwards.
The break room scenario is work that draws a very pure Noel-chan with a pitiful brushstroke. Thank you very much to the teacher who drew a wonderful scenario, and the translation team who expressed it without breaking it!

[Difficulty implementation]
Three difficulty levels have been implemented: Casual/Normal/Professional.
Along with that, the "Haniwa Amulet" will be abolished, and its function will be inherited by Casual Mode.
A new “grace gauge” will be introduced for HP and MP on normal and lower difficulty levels. (gray gauge)
If you don't get attacked for a while, the gauge will gradually recover up to the grace period. Even when HP becomes 0, the game will not be over until the HP grace gauge is consumed.
In addition, the QTE below normal has been simplified. There is no QTE gauge reset penalty even if you fail in casual mode.
Below normal, restrictions will also be applied to Noel-chan's damage.
When receiving damage in a row, the actual number of damage is greatly reduced.
If a limit is added, the rimmed damage figures will be displayed.
Due to the above two specifications, there should be Noel-chan who survives unexpectedly at the last minute.
Aiming to make adjustments that make it more difficult to die while keeping the poor appearance cute.

[Other changes]
Super healthy mode implementation. (The left-handed Noel-chan pants will disappear.)
Implemented a quest system and an alchemy picture book. Alchemy Encyclopedia can only use the function that allows you to view recipes that can currently be crafted.
Create a new animation (after the fox's rape/when straddling the corrupted Kenzan)
Corrected so that treasure chests that can be obtained at low difficulty, enemy placement, etc. will not change when re-fighting with save / load. (Whether or not you get a treasure chest is determined by a random number, but this random number seed is now recorded in the save data.)
Removed zh-cnB as the zh-cnB production team merged with the zh-cn production team.
Fixed the surprise attack rate of high difficulty so that it does not rise too much.
Modified to fix the main attribute for each wooden figure bow and arrow crafted.
The first and second arrows fired after being crafted will always be of the main attribute.
The transition will randomly select the main attribute with a probability of 85% and other attributes with a probability of 15%.
Fixed some random numbers used in the game to be recorded in the save file.
It affects enemy spawning patterns, drop items, crafting bow and arrow attributes, and the success rate of aromas in the break room.

v0.22q
In this update, the scenario after rescuing Iksha from the snake and the boss of Chapter 1, "Nushi of the Forest" have been added.
In addition, there are more places to explore in the forest area, and 5 new enhancers and 3 new skills have been placed on the map.

Boss fatal scenes, Nightingale's cutscenes, and break room cutscenes are not yet implemented.
Also, there are a lot of items that have no use at the moment.
Regarding these, I would like to proceed with the production with the goal of updating within 1 to 2 months.

v0.21c
English / Korea / Traditional Chinese / Simplified Chinese A, B correspondence of the fatal scene. You can watch it by
defeating Iksha (HP becomes 0) on the second day, or by examining the desk in Noel's room after the rescue.

Other elements (such as break rooms) are still to come...
Also, this time, the wall climbing glitch by Cyclone Slash is still left by default. This is a service.

20/11/09 (ver 0.09m-0.09n)
Fixed resolution bug. Fixed an issue with window resolution.
Was the item name or description in English? It's a problem, but I couldn't reproduce it, so I only adjusted it ...

20/11/07 (ver 0.09l)
Fixed a fatal bug in healthy mode

20/11/06 (ver 0.09k)
including Chinese fansub. Really thanks to @rolling_badger, @Kirby_szsr
Fixed an issue where bursts couldn't be shot when asked to enter an attack or magic button for rebagacha input.
Improved visibility of input display. Fixed a problem that the display tended to shift especially during rebagacha.
Other minor bug fixes.

20/10/25 JST21:00 (ver 0.09ij)
English version is released. Really thanks to @rn_dtm and Flanticia.
Fixed a questionable landing decision.
The drawing process has been reviewed to reduce the load relatively.
Fixed a problem that sometimes it didn't fall when it was caught in the ceiling by a lift.
Fixed an issue where enemies wouldn't walk to the left.
Minor bug fixes related to in-game file loading.
Fixed a problem that the treasure chest will not come out for the rest of your life if you go outside without taking the treasure chest after winning the battle in the battle area where the magic treasure chest appears.
Fixed an issue where items would disappear if the inventory was maxed out when opening the treasure chest.
Fixed an issue that tended to make landing on slopes strange.
Fixed an issue that was swaying while manipulating the fireball aim.
Fixed an issue where MP etc. did not recover when sitting on the bench with Bench Auto Save turned off. Also, fixed the problem that MP could not be recovered without cracks. (* MP recovery recovers to a value that does not cause depletion)
Fixed an issue where you would start from the beginning and return in the air if you couldn't fight without saving.
Fixed a problem that magical power was bad even if it approached when this was low magical power.
Improved the flicker of some drawings when the FPS is lowered.
Improved the display of other unintended drawing effects.

20/10/18 20:00 (ver 0.09f-0.09h)
Fixed the problem that it doesn't work well depending on the type of controller.
Various other minor bug fixes
Especially the UI side

20/10/18 (ver 0.09e)
Changed the position of the bookshelf so that it does not interfere with the wall that can break it
Fixed an issue where the recovery amount disappears when sitting on the bench after recovering cracks with ankh.
Fixed an issue where the gauge did not make a crisp sound when the gauge was damaged with cracks repaired by ankh or climax. (In this case, no hit stop will occur)
Fixed an issue where holding a spell once and then briefly pressing the spell key to fire it would turn all spells into energy balls.
Slime will now attack even when you are in Mushinuma, and if a slime attack hits, it will be discharged to the outside with a certain probability.
Added various differences such as a standing picture of Noel in a dirty state (you can optionally keep it clean)
Fixed an issue where BGM tended to stop during a fierce attack
Set a grace period of about 1.5 seconds after the egg discharge is decided. In addition, an abnormal state of "Incubation Lv2" that is automatically ejected when eggs are laid to the extent that depletion occurs has been added. This makes it easier to culminate in spawning.
Fixed so that the rebagacha becomes heavy when ovulating.
Corrected because I was urinating too much when I could not fight. If you want to see Noel-chan, who has a good reputation for urine pressure, please drink water.
Fixed so that Noel does not stand up until it reaches, spawns, or presses a key. I also tried to sigh
Fixed the maximum experience value calculation for climax from 100% to 200%.
Since it was difficult to understand the name of sensitive mode, we unified it with "healthy mode".
Fixed the problem that when Noel reached even in the healthy mode, it turned into a female pig that exposed her boobs and lay down.
Fixed an issue where the aim would deviate if evaded while firing magic.
Fixed an issue where repaired cracks would not crack if Noel's gauge was cracked to the maximum. Also, the cracks that have been repaired even in the climax are adjusted so that they crack slightly.
Fixed some issues with enemies being too close to the player.
Fixed a problem that the flight distance could be extended by hitting magic repeatedly during a dash jump.
The fonts aren't embedded, and it's really crap in every sense ... It makes me feel like it's a vulgar indie game just by looking at it ... I've shown a UI made up of MS Gothic that really doesn't allow existence at all. Fixed the problem that was ...
Fixed an issue where a message such as "I was struck by an insect ..." appears even though I was hit by slime. * It was a specification that the element that most pleased Noel-chan since I got it before was announced, but I limited this to the target who is currently committing
Weakened the vocalization limiter when fast-forwarding in the game
Other minor bug fixes

20/10/12 (ver 0.09d)
Fixed a bug where item screens are duplicated
Fixed the problem that the jump input changed to the direction ↑
Fixed a problem that you can go off the screen (I am trying to recover even if it falls)
Added tutorials on running, bursting, and shotguns.
Changed the running process when switching maps (when switching maps while running, running is stopped unless the direction input is entered all the time)
Fixed an issue where you couldn't recover when jumping into a bug from a slope
Fixed an issue where the lock-on would shift in the bird cage
Fixed an issue where upward insect capture (currently only in the "Yutachi" area) is smooth
Fixed so that MP can be recovered to the extent that MP is not exhausted when sitting on the bench (* If the MP gauge is filled with eggs, it is currently clogged. Please jump into the insect and eject the egg.)
Fixed to increase HP damage when MP is exhausted and taken into insects
Fixed so that you can cancel the magic that you cast by pressing Z + X at the same time (* Noel will always inflict magical power due to damage if you are casting. If you dislike it, etc.) (* Burst When fired, the chanting is automatically interrupted.)
Changed the effect when holding (interrupted by punch, shield, avoidance) magic that is not fully charged.
I made a shotgun (weak attack with magical power) that is not fully charged.
Fixed an issue where coin relationships weren't saved at all
Fixed an issue where the accumulated sound would shift to the left or right when running left or right while holding the magic.
Fixed an issue where you could slide when you were absent-minded
Fixed an issue where the bill was checked in the middle of the insect
Fixed to reverse day and night when the game is over
Added a bookshelf to the temporary general store. Enabled to reset sexual experience points

Points not to fix yet
If you are caught in a moving object on the map at the bottom right of the mushroom, you will continue to be caught and die (* Noel who is caught is bad.)
If you run and jump into an insect when you are not in battle in the Yudachi area, you will not be able to get out (* I think that only the insects at the bottom are an elite group)
In the current version, Noel-chan's final form is blank only at the top of the magic tab.
Below are some tips on how to get around the battle.
If you run out of MPs during the battle and the plants aren't resurrected, just hit the enemy with a light attack. You can take magical power from the enemy. (A lot of magical power can be obtained from the pollutant)
Since the power of a shotgun (holding a chant and hitting a wand) depends on the magic you are chanting, it is justice to hit each individual with an energy ball shotgun. Bomb shotguns will increase the chance of giving abnormal conditions.
When you are blown away, you can be passive by entering avoidance + move at the moment of landing
A few frames with evasion have invincible time
If you start chanting in the air, it will stay in the air (Forsamori Spect System) It may be good to use it to adjust the distance with the enemy

DOWNLOAD
Win
: - - - -
Mac (v0.29b): - - - -






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I didnt expect this game to be this good with its graphics and story.
 
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