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AI game

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AI creating game play any suggestions
 
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And I would like to win a lottery :D. Sorry, couldn't resist. I mean, we will get there, but probably not so soon. What you are expecting will take a huge amount of computational power that we simply don't have in the commercial hardware yet. That is unless you have around a few hundred millions of $ to buy nVidia AI racks.
 
I was mulling over this the other day, but more in the direction of having NPC dialogs and small sidequests driven by AI models. It is annoying when NPC repeat the same line again and again, so AI could make for livelier interactions, and maybe modify small game aspects on the fly. But of course, this has some drawbacks: always online, privacy concerns, increased bandwith allocation and higher energy needs...
I still don't think AI will improve videogames substantially, though
 
I think we'll see fully AI NPCS in some games in the next few years, however the output is only ever going to be as good as the input and how it functions.

So basically feed the AI shit logic and you'll get shit NPC output.

The dream is to argue with NPCs and bring them into an existential crisis, that's the real game.
 
The amount of memory needed to store the context of a full game (or really multiple games because of the effects of branching) is not something that is practical. I have used AIs (including small ones that can run in a good desktop) to write dialog/descriptions of the sort that you'd read out to the TTRPG group ("The dungeon corridor stretches in front of you, disappearing into the gloom beyond the limit of the light cast by your sputtering torch...") and I've been really pleased with the results. The ability to regenerate the response to get variations or influence it with a bit of extra prompting is great. I think a game that is laid out by an author/developer in the traditional way, but with game text that is generated by a story-telling AI, is potentially a good thing.
 
Novel AI is pretty good as a text-based AI game. It definitely makes laughable mistakes at times and has trouble with large casts of characters, but in general it goes a great job at generating long stories that just as sexual as the player wants them to be and which contain whichever fetishes the player wants.

It does have a bit of a learning curve though, in terms of figuring out how to take stories in the direction desired.
 
I asked this question the other day and one of the kind people here directed me to this AI game creator site. I messed around with it for a while trying to make a simple KN but couldn't figure out everything I needed to do and gave up after an hour or so, maybe you're smarter than me though, and can make something worthwhile.

 
not to my knowledge that this currently exists
 
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