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User_114674

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Lewd
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Joined
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Threads
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Messages
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Likes
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Thread owner
Allow others to update?
  1. yes
Developer Name
PastryIRL
Developer Links
Version
v0.2.2a
Latest Update
Jan 25, 2026
Release Date
Jan 17, 2022
Language
English
OS
  1. Windows
  2. Linux
  3. MacOS
  4. Android
cover image.webp

Overview:
Adventurer Trainer is an? free non-commercial fan-made porn-parody Dating Sim/Visual Novel with RPG elements, set in a fictional universe loosely based on Konosuba and other titles. You will meet familiar characters, embark on exhilarating adventures, solve mysteries and more!​

3dcg, animated, Dating Sim, fantasy, harem, humor, loli, Male Protagonist, Parody, romance, rpg, sandbox, Teasing, Turn, Virgin
1. Extract and run.
v0.2.2a
Fixes:

  • Fixed a bug preventing the softlock repair mechanism after the rookie killer attack from triggering
  • Fixed a bug related to an issue with trying to access a unit’s method on turn end when the unit is not active
  • Fixed a bug preventing Meditation from working
  • Fixed status effect tooltips being misaligned
  • Fixed an issue with the Rookie Killer Hunt quest staying available after completion
  • Fixed an issue with the unexpected errors at the start of the playthrough during adventuring
  • Fixed Arcane Surge upgrade not working
  • Minor spelling fixes

v0.2.1a
Fixes:
- Fixed a bug that could result in a crash upon starting new game teehee
- Fixed a bug with the prediction system that could cause an error when descending to the next floor in the Labyrinth
- Fixed the scripting in the latest emergency quest that didn't work quite right and could lead to players getting stuck for longer than intended
- Fixed some issues with Encounters that could prevent them from spawning properly
- Fixed a bug preventing photoalbum from functioning properly
- If a player got softlocked during the bugged fight trigger before, preventing "On Value of Life" from triggering, the event will now trigger automatically
- Minor spelling fixes

v0.2.1
Story:
- A New Main Event Chain consisting of 2 Events, 1 H-scene, and a new quest
- +2 Yunyun H-scenes
- Yunyun Headpats scene
- +7k words, totaling 152k
- +215 images, totaling 5575
- +4 animations, totaling 128

Technical:
- Save patching system will now raise an error if the save is corrupted or patching failed, preventing corrupted saves from being playable. New error screen, new console screen
- Game menu is now modular and animated, some elements were redesigned for stronger stylistic cohesion and better user experience
- Technical optimizations for texture prediction and preloading. Hopefully the game should run better now, particularly in adventuring mode (albeit it will use more memory)
- A more robust error handling for adventuring. If not in dev mode (a new setting), the game will attempt to consume exceptions during battle, skipping the current unit's turn

Adventuring:
- Added Rem as a playable character. A strong offense hero, her kit revolves around inflicting Bleed with her Morning Star, stacking action points in Demon Form, exploiting ice weaknesses and finishing off bleeding enemies en-masse
- Proceeding to the next floor of a dungeon will now make an autosave; recovering from errors and reloading a save will no longer send you all the way back to the start
- Added some additional animations and SFX for the UI
- Improvements to the lighting system
- Fear tooltip is now slightly brighter to improve readability

Balancing:
- Aqua's Blessing now has two more potential upgrades: Divine Rush, doubling the bonus speed, and Divine Compulsion, which immediately grants an action point to the target. The AOE upgrade now longer reduces the skill's effectiveness, but instead increases the manacost
- Split Aqua's Turn Undead's upgrade Blinding Strike into two upgrades
- Added ability upgrades to Lurk, potentially allowing casting it on allies. The third tier changes Lurk to Greater Lurk, which makes stealth not break on action 50% of the time.
- Added additional ability upgrades to Chris's Poisoned Blade
- Cataclysm & Minor Explosion are now Tier 3 upgrades for Megumin's Explosion
- All out attacks now have 100% armor piercing, making them even more beneficial against tougher opponents
- A great number of abilities applying status effects will now benefit from boosts and will correctly convey that in the menu

Minor changes:
- QOL of life changes to the inventory screen, skill upgrade screen and stats screen. It is now easier to switch between them, easier to select a character, and changes to loadouts/skills will now persist if players save the game after exiting the menu; highlighted skill upgrade now updates the skill preview dynamically, and the tooltip no longer spills out of its container
- When returning from the Labyrinth, the hint message will now clarify that you'll have to start over
- Buying consumables will no longer prompt the confirmation screen, making it a lot easier to buy in bulk
- Portable toilets are now purchasable
- Added a version number display into the bottom left corner
- Minor model changes for Aqua, Yunyun, Rin, Kazuma and Dust
- Moved "The Collosseum" event into Bonus events
- Performance improvements

Fixes:
- Long quest names in the Guildwork screen are now being constrained to prevent spilling out into the description section
- Fixed a bug with Doppelganger encounter when running a party of less than 4 heroes
- Fixed a bug related to the Wet status effect during rain
- Fixed a bug related to Megumin's use of Explosion with True Sight
- Fixed the issue resulting in the deepest floor number being overwritten when leaving the infinite dungeon
- Fixed a bug that could lead to an uncaught exception whenever using an item from inventory page 2
- Fixed an issue with overflowing text in the guildwork results screen
- Fixed a visual bug related to heroes losing overlays during attacking or using abilities
- Fixed an issue that marked Yunyun as not available for romance prior to the Pent-Up Feelings event
- Fixed an issue that forced all doppelgangers in the Infinite Dungeon to spawn as Kazuma
- Fixed an issue preventing effects from properly being displayed in the short description of a weapon in inventory
- Potentially (?) fixed a bug that could result in two music tracks playing simultaneously
- Fixed an issue that could allow Drain Touch to target empty air
- Minor spelling fixes


v0.2.0a

Minor changes:


  • Reduced Doppelganger’s HP scaling
  • Infinite Dungeon Demons’ armor capped at 80%.
  • Jibril’s replay battle now correctly displays the recommended level as 8
Fixes:

  • Fixed Kazuma’s bustup skin being stuck in naked mode after a scene with Chris
  • Bustups now get refreshed properly on day start
  • Fixed Rin’s Barrier crashing the game upon absorbing DOT damage. It now ignores DOTs as intended.
  • Fixed an issue resulting in a crash when trying to exit the Infinite Dungeon
  • Fixed the issue with Chris’s dialogue triggering during an alley fight even if Chris wasn’t present
  • Adjusted Darkness’ Cleanse Buffs logic
  • Fixed the issue resulting in Maze effect always active in Infinite Dungeon
  • Jibril can no longer be fought in the Colosseum until she is defeated at the library
  • Fixed doppelgangers bossfight repeating itself
  • Fixed a bug that could indicate empty rooms as containing dialogue
  • Fixed a bug that could result in an infinite Fear being applied to units
  • Fixed a bug that resulted in a crash in the Cheat Menu with new Items
  • Fixed Acid triggering damage multiple times during AOE attacks
  • Fixed Cleanse removing Stunned debuff
  • Fixed a few abilities not benefitting from boosts
  • Fixed a bug that extended Meditate’s duration with a boost
  • Fixed a bug that could lead to an uncaught exception when no ability is selected in the battle menu
  • Fixed a bug with the Frozen effect that could crash the game
  • Fixed a bug allowing auto-attacks to bypass Stealth or Disarm effects
  • Fixed a bug that could result in a crash during a dungeon floor generation
  • Fixed a bug with Jibril throwing an error if defeated previously and challenged again
  • Minor spelling fixes

v0.1.9a
Minor changes:
The XRay event now has a “End early” button

Fixes:
The XRay event now fully resets when replayed using cheats to avoid softlocking.
Fixed an issue with decreasing boost levels when an ability/weapon is not selected
Fixed a bug that duplicated some status effects upon using Cure
Fixed an issue that could result in an uncaught exception when getting certain status effects
Fixed a bug that allowed stacking the Barrier effect
Fixed a bug that could result in a crash when using Megumin’s Meditate
Fixed an issue that could result in Megumin resisting her own Meditate effect. lmao
Fixed an issue with Rin’s Magic Missile targeting only one enemy on touchscreen
Removed Boon Upgrader and Quest Items from the cheat menu to avoid issues
Fixed an issue that could result in an uncaught exception when selecting a region on the map
Fixed the unintentionally high debuff resist on all heroes
Fixed an issue with a piece of Darkness’ dialogue not properly checking whether she’s been romanced
Fixed an issue with leaving dungeons early that could mark them as completed
Minor spelling fixes

v0.1.7

Technical:

Added a new responsive cursor (as well as the option to use system cursor instead)
Added a playtime counter which can be seen in the Stats screen. Since the previous versions did not track time spent adventuring, initially it will be a little off.
Added 4 more narratives for the procedurally generated Guild Jobs
Some choices will now be displayed and greyed out if the player doesn’t have the Skills, Feat, or Reputation to use them
Updated the Cheats menu visuals
Adventuring:

Added Divine Boons, which are a new type of Curio that can be found during adventuring. They are stronger than conventional buffs and may offer unique effects, but can only be applied to one hero. Hades fans will know what I’m talking about
Added a new boss fight (which was the most fun for me to implement so far)
Added Encounters (meeting NPCs while adventuring)
Certain dialogues in quests will now only happen once instead of every time they are triggered
Added a new status effects: Shielded, Disarmed, Silenced, DeathCurse
+6 new enemy types
added custom loss conditions for certain quests
some options (like Attack, Flee) will now be disabled based on StatusEffects or the quest
Added additional on-screen controls for the lockpicking screen
Updated enemy AI to have memory for more complex decision making
Duplicate Status Effects will now be consolidated into one icon, reducing visual clutter.
Balancing:

Added a Casanova feat (a chance to get extra affection at the end of an event), learnable from a new book
Added a Monster Hunter feat (extra 10% damage to Monster type), learnable from a new book
Raised Megumin’s base Willpower to 25 and willpower increase on levelup from 7->8
Megumin’s Explosion can now be used indoors with “Minor Explosion” upgrade
Some Status Effects that deal damage over time now deal it in % of the units health
Megumin’s Intense Burns now deals 10% of the target’s health every turn instead of 10 damage
Cowering now increases unit’s protection to 75%
Sacred Dispel will now also remove Silence, Disarm, and Death Curse effects
Darkness’ Bolster will now also apply Mark on her
Mana Potions will now restore 50 mana instead of 15
Minor changes:

+2 Books
+4 Gifts (eventually might be moved to a different shop)
+4 new Achievements
You can now work at the construction site during evenings
Slightly reduced likelyhood of rain on any given day
Updated the Job selection screen to highlight choice selection (and hide exploits/dangers when no choice is selected)
Added a game over warning & tutorial when the timer is down to 1 day (because so many ppl have no idea how to play the game)
Added a fallback system to remove duplicated books when trying to read them for the second time
Adjusted some popup hint messages to appear at top-left of the cursor instead of behind it
Added navigational arrows to each Girl info page to provide an easy way to cycle through all girls
Added an animated glint to collectible items in the background to make them easier to spot
Reencoded the intro movie in VP8
Chris can now teach you Advanced lockpicking techniques
Applied blur to the farthermost background layer in adventuring
Books can now apply feats to heroes directly
Books with more than 3 pages will now only show the counter instead of one icon per page in the Book Reading screen
Fixes:

Fixed the jerky camera upon entering a new room while Adventuring
Fixed a bug with book reading which could result in “There are still some pages left to read” message displayed even after you finish the book
Notification screen not showing up SHOULD be fixed now
Fixed issue with text overlap in Guild Job Result screen
Fixed a bug which could result in an uncaught exception being thrown in guildwork
Fixed a bug with Skeleton King AI that could result in an uncaught exception
Fixed improperly looping animation in Darkness’ “How Far I’ve Fallen”
Bit of a band-aid solution but achievements not being granted should be fixed
Fixed Item effects being boostable
Fixed ability tooltip that could mislead players into thinking Item effects were providing boosts
Fixed a bug with some status effects not triggering during turn start/end
Fixed a bug with ability modifiers, preventing ability upgrades from increasing/decreasing damage via multipliers. Thanks M-L for the report
Fixed a bug that would case some StatusEffects to be removed after combat, even if they were meant to stay
Fixed a bug that would reset heroes’ health to max when overhealed and then healed via regular means. Thanks M-L for the report
Fixed a bug that would reset overhealed amount when heroes level up. Thanks M-L for the report
Fixed a bug where a boss fight could not be instantiated properly. Thanks Leon for the report
Fixed a bug where using arrows in girl tracker info screen could select locked characters. Thanks Leon for the report
Fixed hero portraits not using the correct skin when in quest selection menu. Thanks M-L for the report
Fixed a bug which would result in an uncaught exception thrown if the last enemy dies to a Damage-Over-Time effect. Thanks M-L for the report
Fixed medals not displaying correctly in the Hall of Fame

v0.1.6

Story:

+2 Main Events
+1 Darkness H-scene
+1 Aqua H-scene
+1 Priestess event
+1 Wiz event
+1 Dream H-scene (containing the record high 21 animations)
+1 Bonus Event
+9k words, totaling 82k
+436 images, totaling 3518
+28 animations, totaling 60 (almost double the amount in v0.1.5!)
Redid the animated scenes in “Closet Pervert”. Replay the scene to check out the new visuals!
Updated the opening movie with the new visuals
Technical:

Upgraded Ren’Py from 7.4.11 to 8.0.3
Equalized ALL audio files to maintain a consistent volume level (and hopefully avoid earrape)
Converted (ALL) uncompressed WAV files to OGG, saving tons of space
Added a skin system, which affects both the pixel sprite and the dialogue bust-up for characters
Added Discord Rich Presence (disabled by default), for those of you who have no shame or real life friends
Some Guild Dispatch Jobs will now have choices, which will affect the dangers, exploits, and rewards.
+2 new Guild Dispatch Jobs with choices
Redesigned the cheats menu to be more user-friendly (for those who want to cheat in this super easy game). Also, it’s pay2win now
Added an integrity check which will display a warning if the game was not compiled using my Renpy fork (and will therefore miss the necessary features)
Added the option to disable shaky camera in the game settings
Added a new learnable feat (“Art of the Deal”) to reduce merchant prices
Animated H-scenes!
High quality animations to satisfy any adventurer ;)
Your choices matter!
Roleplay as Kazuma the way you want, and reap your rewards in the form of dynamic dialogue, loot, etc
Non-linear sandbox exploration!
Spend your day the way you want to, be it adventuring, working at the guild, or spending time with your favorite Konosuba girl.
jRPG-like combat system and dungeon crawling
Level up, equip better weapons and armor, and hunt monsters to your heart's content!
Various minigames
Low on money? Work as the guild receptionist to dispatch adventurers on various jobs! Or maybe you'd like to go fishing instead?

DOWNLOAD
Win/Linux: - - -
Mac: - BUZZHEAVIER - MIXDROP -
Android: - - -


0BtsXZ.webpEl4j9R.gifNEMpnK.gifZnvJ4C.gif5KqZhW.webp
D8YWyF.webpjzdsio.webpuc4bkX.webprJsGdC.webpWpDajA.webpylXkbc.webp
 
Last edited by a moderator:
can i get the code for cheats for free?
 
For a koikatsu game, and compared to other "trainer" datesims, this one is pretty top notch. It's got an actual RPG game to it for one (most others are just grindy event trigger VNs). The content is fairly grindy but fairly well done compared to whats out there. Also it keeps pretty true to the anime series far as doujinshi works and if you actually want to read it, it's fairly entertaining story.
 
kazuma this is not a complete harem game get out of there :cool:
 
Megumin. This game is not banned on F95 and that unfortunately means something.
 
A missed opportunity.
 
so i see this in the new games and there in the tags i see:

harem Yaaay
humor Yaaay
loli YaaaaaaaaaaaaaaaY
male protag Yaaay
then just under it:
sandbox fuck my life


rpg um okay
turn based combat fine i will try it.
 
You got me at Megumin, but then Komekko is off limit... i mean you have a 13yo already just go all the way, the sentence is the same lmao.
 
Try this for cheat code.
1. Replace game/scrips/mansion.rpy with provided file below.
2. Delete game/scrips/mansion.rpyc if present.
3. Start game, go to your room, press "cheats blah blah"
4. Type hui

Let me know if it works plz.
 

Attachments

Last edited:
You got me at Megumin, but then Komekko is off limit... i mean you have a 13yo already just go all the way, the sentence is the same lmao.
No idea who you're talking to. The developer likely isn't here.
This game is on the other site, meaning Komekko content will likely never be a thing. With spirit of the game, I don't think developer even had a shred of throught for implementation.
 
Try this for cheat code.
1. Replace game/script.rpy with provided file below.
2. Delete script.rpyc if present.
3. Start game, go to your room, press "cheats blah blah"
4. Type hui

Let me know if it works plz.
Doesn't work for me :cautious:
 
Looks interesting, sadly it's alpha 🥺
 
I came for the lewds stayed for the gameplay. I'm having fun.
 
It's a very good and well made game, it seems like the developer spent a lot of time developing the scenario and the story. :)
 
The game's thread needs Parody tag to be added to it as it's adaptation of KonoSuba!
Darkness Aqua GIF by Crunchyroll.gif
 
View attachment 182034

Overview:
Adventurer Trainer is an? free non-commercial fan-made porn-parody Dating Sim/Visual Novel with RPG elements, set in a fictional universe loosely based on Konosuba and other titles. You will meet familiar characters, embark on exhilarating adventures, solve mysteries and more!​

3dcg, animated, Dating Sim, fantasy, harem, humor, loli, Male Protagonist, Parody, romance, rpg, sandbox, Teasing, Turn, Virgin
1. Extract and run.
v0.1.9a
Minor changes:
The XRay event now has a “End early” button

Fixes:
The XRay event now fully resets when replayed using cheats to avoid softlocking.
Fixed an issue with decreasing boost levels when an ability/weapon is not selected
Fixed a bug that duplicated some status effects upon using Cure
Fixed an issue that could result in an uncaught exception when getting certain status effects
Fixed a bug that allowed stacking the Barrier effect
Fixed a bug that could result in a crash when using Megumin’s Meditate
Fixed an issue that could result in Megumin resisting her own Meditate effect. lmao
Fixed an issue with Rin’s Magic Missile targeting only one enemy on touchscreen
Removed Boon Upgrader and Quest Items from the cheat menu to avoid issues
Fixed an issue that could result in an uncaught exception when selecting a region on the map
Fixed the unintentionally high debuff resist on all heroes
Fixed an issue with a piece of Darkness’ dialogue not properly checking whether she’s been romanced
Fixed an issue with leaving dungeons early that could mark them as completed
Minor spelling fixes

v0.1.7

Technical:

Added a new responsive cursor (as well as the option to use system cursor instead)
Added a playtime counter which can be seen in the Stats screen. Since the previous versions did not track time spent adventuring, initially it will be a little off.
Added 4 more narratives for the procedurally generated Guild Jobs
Some choices will now be displayed and greyed out if the player doesn’t have the Skills, Feat, or Reputation to use them
Updated the Cheats menu visuals
Adventuring:

Added Divine Boons, which are a new type of Curio that can be found during adventuring. They are stronger than conventional buffs and may offer unique effects, but can only be applied to one hero. Hades fans will know what I’m talking about
Added a new boss fight (which was the most fun for me to implement so far)
Added Encounters (meeting NPCs while adventuring)
Certain dialogues in quests will now only happen once instead of every time they are triggered
Added a new status effects: Shielded, Disarmed, Silenced, DeathCurse
+6 new enemy types
added custom loss conditions for certain quests
some options (like Attack, Flee) will now be disabled based on StatusEffects or the quest
Added additional on-screen controls for the lockpicking screen
Updated enemy AI to have memory for more complex decision making
Duplicate Status Effects will now be consolidated into one icon, reducing visual clutter.
Balancing:

Added a Casanova feat (a chance to get extra affection at the end of an event), learnable from a new book
Added a Monster Hunter feat (extra 10% damage to Monster type), learnable from a new book
Raised Megumin’s base Willpower to 25 and willpower increase on levelup from 7->8
Megumin’s Explosion can now be used indoors with “Minor Explosion” upgrade
Some Status Effects that deal damage over time now deal it in % of the units health
Megumin’s Intense Burns now deals 10% of the target’s health every turn instead of 10 damage
Cowering now increases unit’s protection to 75%
Sacred Dispel will now also remove Silence, Disarm, and Death Curse effects
Darkness’ Bolster will now also apply Mark on her
Mana Potions will now restore 50 mana instead of 15
Minor changes:

+2 Books
+4 Gifts (eventually might be moved to a different shop)
+4 new Achievements
You can now work at the construction site during evenings
Slightly reduced likelyhood of rain on any given day
Updated the Job selection screen to highlight choice selection (and hide exploits/dangers when no choice is selected)
Added a game over warning & tutorial when the timer is down to 1 day (because so many ppl have no idea how to play the game)
Added a fallback system to remove duplicated books when trying to read them for the second time
Adjusted some popup hint messages to appear at top-left of the cursor instead of behind it
Added navigational arrows to each Girl info page to provide an easy way to cycle through all girls
Added an animated glint to collectible items in the background to make them easier to spot
Reencoded the intro movie in VP8
Chris can now teach you Advanced lockpicking techniques
Applied blur to the farthermost background layer in adventuring
Books can now apply feats to heroes directly
Books with more than 3 pages will now only show the counter instead of one icon per page in the Book Reading screen
Fixes:

Fixed the jerky camera upon entering a new room while Adventuring
Fixed a bug with book reading which could result in “There are still some pages left to read” message displayed even after you finish the book
Notification screen not showing up SHOULD be fixed now
Fixed issue with text overlap in Guild Job Result screen
Fixed a bug which could result in an uncaught exception being thrown in guildwork
Fixed a bug with Skeleton King AI that could result in an uncaught exception
Fixed improperly looping animation in Darkness’ “How Far I’ve Fallen”
Bit of a band-aid solution but achievements not being granted should be fixed
Fixed Item effects being boostable
Fixed ability tooltip that could mislead players into thinking Item effects were providing boosts
Fixed a bug with some status effects not triggering during turn start/end
Fixed a bug with ability modifiers, preventing ability upgrades from increasing/decreasing damage via multipliers. Thanks M-L for the report
Fixed a bug that would case some StatusEffects to be removed after combat, even if they were meant to stay
Fixed a bug that would reset heroes’ health to max when overhealed and then healed via regular means. Thanks M-L for the report
Fixed a bug that would reset overhealed amount when heroes level up. Thanks M-L for the report
Fixed a bug where a boss fight could not be instantiated properly. Thanks Leon for the report
Fixed a bug where using arrows in girl tracker info screen could select locked characters. Thanks Leon for the report
Fixed hero portraits not using the correct skin when in quest selection menu. Thanks M-L for the report
Fixed a bug which would result in an uncaught exception thrown if the last enemy dies to a Damage-Over-Time effect. Thanks M-L for the report
Fixed medals not displaying correctly in the Hall of Fame

v0.1.6

Story:

+2 Main Events
+1 Darkness H-scene
+1 Aqua H-scene
+1 Priestess event
+1 Wiz event
+1 Dream H-scene (containing the record high 21 animations)
+1 Bonus Event
+9k words, totaling 82k
+436 images, totaling 3518
+28 animations, totaling 60 (almost double the amount in v0.1.5!)
Redid the animated scenes in “Closet Pervert”. Replay the scene to check out the new visuals!
Updated the opening movie with the new visuals
Technical:

Upgraded Ren’Py from 7.4.11 to 8.0.3
Equalized ALL audio files to maintain a consistent volume level (and hopefully avoid earrape)
Converted (ALL) uncompressed WAV files to OGG, saving tons of space
Added a skin system, which affects both the pixel sprite and the dialogue bust-up for characters
Added Discord Rich Presence (disabled by default), for those of you who have no shame or real life friends
Some Guild Dispatch Jobs will now have choices, which will affect the dangers, exploits, and rewards.
+2 new Guild Dispatch Jobs with choices
Redesigned the cheats menu to be more user-friendly (for those who want to cheat in this super easy game). Also, it’s pay2win now
Added an integrity check which will display a warning if the game was not compiled using my Renpy fork (and will therefore miss the necessary features)
Added the option to disable shaky camera in the game settings
Added a new learnable feat (“Art of the Deal”) to reduce merchant prices
Animated H-scenes!
High quality animations to satisfy any adventurer ;)
Your choices matter!
Roleplay as Kazuma the way you want, and reap your rewards in the form of dynamic dialogue, loot, etc
Non-linear sandbox exploration!
Spend your day the way you want to, be it adventuring, working at the guild, or spending time with your favorite Konosuba girl.
jRPG-like combat system and dungeon crawling
Level up, equip better weapons and armor, and hunt monsters to your heart's content!
Various minigames
Low on money? Work as the guild receptionist to dispatch adventurers on various jobs! Or maybe you'd like to go fishing instead?

DOWNLOAD
Windows/Linux
: - - -
Mac: - - -
Android: - - -

View attachment 182035View attachment 182046View attachment 182045View attachment 182044View attachment 182036
The game's updated to 0.2.0a....please update here too!
 
Oh my god! They even made a game based on the “Konosuba” series) :LOL: I'm taking it to my collection!
Just rewatched all the seasons a couple months ago.
 
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