This game is a head--trip and a half... I'll admit it lost me in some places, but generally has some good pacing and a few genuinely funny moments. Thematically, it isn't entirely my cup of tea (the premise was too out-there to pass up, though), but I can see myself doing a replay a couple years down the line.
This game jumped the shark out the gate. It was one of my first AVNs and for that it holds a place, but Doc's latest title 'Tomboy Supremacy' is imho a step up.
But if you want to do every conceivable LI including the kitchen sink, give this one a go.
Tiffany with a good camera and proper lighting. I wish I had the knowledge of what I know about DAZ3D now when I started 23S. It would be so much better.
Tiffany with a good camera and proper lighting. I wish I had the knowledge of what I know about DAZ3D now when I started 23S. It would be so much better.
Ok, now for my actual reason to be on this thread.
This game is wild; absolutely off the rails insane, but the story is told fantastically.
The renders aren't bad, the characters are funny and enjoyable, but if I had to rate this game on visual content alone it wouldn't be anywhere near my favorites list.
This story is amazing, and makes every scene that much cooler. The rambles and rants that show up; I mean fuck
The whole sequence about pineapple on pizza guy was fucking amazing
I was sad to see the story wrapped up so hastily, but having poked at Abere's later work, I understand why it was pushed to completion, and I can't argue the choice.
Now add in that Abere continues to throw art and renders of the characters from this just because, and I don't know if I have a dev/author I like more.
tl;dr - If you don't mind going a little insane, this is a damn good read.
Tiffany with a good camera and proper lighting. I wish I had the knowledge of what I know about DAZ3D now when I started 23S. It would be so much better.
But thinking about it... 23 Sisters is an awesome one to do for your first big game. Lets you work a lot of different models which helps you figure out better what you like, and you gain experience dealing with a wide variety of models to see how they differ.
Working with Yuna in my game was a huge eye opener as she was SO much more sensitive to facial expressions than anyone I'd worked with before.