In many games that really caught my attention and I say they're not finished, I usually wait for them to finish them even if it takes a long time because I don't like to be left halfway, and also not remembering where you left off in the game makes me feel like you get lost in the story.
What...
Any "visual novel" type game I don't like being a female protagonist, but in other types of games like 2d it doesn't bother me sometimes but generally I always want to be a male protagonist.
It may seem strange but many times what motivates me to finish a game is to finish it xd, basically I don't like leaving H games halfway, but the ones I start and I don't like those if I don't finish them
I think I would choose Unreal Tournament 2004, as a child I downloaded it and played it all the time every time I got a new PC I would download it again and again, once I finished it it gave me a lot of happiness and I think that with that game I started to love video games.
I don't find it difficult but I don't like it either. The right thing to do would be for the character to be as neutral as possible so that the players feel like the main character. Those are the games I enjoy the most.
Personally, I think it would be more interesting for me if the mother was perverted and there were other women who didn't want you but you could be intimate with them.
Personally, I think that the renders are more important than the art itself, and the story follows. I have played games that claim to be popular but don't convey anything to me because of the story and I have come to the conclusion that it is more about the art.
Personally, it's not just some games where I like the losing theme for the H scene, RPGs mostly not because basically losing disgusts you and the H scene you like and how those two things clash.
I had never seen it that way, but I've gotten used to the fact that obviously because she's not a sister and you put a sister label on her, I perceive her as a sister.