In most games, basic value scanning is actually pretty easy to do. You should really learn that because it will help in most unity/unreal games (basically not renpy, rpgm, wolfrpg, as you should be using mtool on those (well, dev mode for renpy, mtool for the rest)).
Start game, start Cheat Engine (CE). Select process of game. Hit Ctrl+T like 9 times to make new tabs. In game, get to where you can see what values matter (or at least some.). In this case, I think the ones that matter the most to you are the gold/money and the GP (god power? the one you spend when you use god eye. I think it starts at like 10/10 or 15/15).
If it looks like it will be a decimal type number, scan for "ALL" types. IF not, scan 4byte. 4byte cannot be decimal and cannot be massive numbers. Float and double can have decimals.
Say you have 500 gold/money. Scan 500. Then keep clicking next scan like 10-20 times. This gets rid of values that change frequently and reduces your results. Now, go earn or spend your money so you no longer have "500" and scan for the new value. Say you have 450 now, scan 450. This should chop a lot of your results down. Basically do that until there is only one left, then right click and add to list (you can also rename it "money" or "gold" etc). Now, change it to 5000 or something to see if it changes in game. Sometimes it wont until you spend some. Also, sometimes you CANT get to just one result as 2-4 will ALWAYS change at the exact same time when you spend/earn. What I usually do here once ive narrowed it down to 2, I add both, and I change to values like 1000 and 2000. Then if I spend 100, and I see 1900, I know it was the second one that mattered because 2000-100=1900. IF it had changed to 900, I would know it was the first.
Find your GodPower, the same way, and now you can mark any person using that so you can fight them to enslave them. Oh, and find your HP value early on so you can win every fight. I think it starts at 100. Scan it, get into fight in the combat training room, and hit esc one your HP goes down so you can scan it without it moving. Scan new value, unpause, get hit again, scan new value. Once you find the HP value, you can set it back to 100 and check it to lock it from changing.