1/3
3 Years of Service
- Allow others to update?
- yes
- Developer Name
- SRT
- Developer Links
- Version
- 0.4.8 Test Build
- Latest Update
- Apr 18, 2026
- Release Date
- Nov 30, 2022
- Language
- English
- OS
- Windows

Overview:
Alisa tries to solve the mysteries about her missing sister.
At one moment Alisa will lose everything and start living her life at the bottom of her social and financial position,
forgotten by everyone.
There'll be multiple ways to bring her previous lifestyle back. But by the time she might not want to…
3d game, Adventure, Ahegao, Anal sex, Animated, Corruption, Creampie, Drugs, Dystopian setting, Exhibitionism, Female protagonist, Horror, Humor, Masturbation, Multiple penetration, Oral sex, Rape, RPG, Sex toys, Tentacles, Urination, Virgin, Voiced, Voyeurism
Planned Tags:
BDSM, Blackmail, Bukkake, DILF, Female domination, Footjob, Graphic violence, Group sex, Handjob, Interracial, Lactation, Lesbian, Male domination, Management, MILF, Mind control, Monster, Multiple endings, Pregnancy, Prostitution, Religion, Sexual harassment, Slave, Sleep sex, Spanking, Transformation
Planned Tags:
BDSM, Blackmail, Bukkake, DILF, Female domination, Footjob, Graphic violence, Group sex, Handjob, Interracial, Lactation, Lesbian, Male domination, Management, MILF, Mind control, Monster, Multiple endings, Pregnancy, Prostitution, Religion, Sexual harassment, Slave, Sleep sex, Spanking, Transformation
1. Extract and run.
v0.4.8 Test Build
New content
v0.4.5.1 (hotfix) + cheats
New content:
+ 1 Interactable item (double-click in the inventory): Painkillers
+ 1 Tool: Shovel
Improvements:
- Changed item icons for dirty and clean water bottles
Bug fixes:
- Time no longer stops in some locations
- Violet's body no longer distorts during cinematics
- Mom is no longer misplaced during the "Peeking at Mom" cinematic
- Mom's scheduled showering event is now unable to softlock Alisa
- Entering the kitchen no longer activates the dialogue with mom when she's not in the kitchen
- Now the fish is removed from the inventory at the end of Day 3 as it should
- You can no longer apply make-up multiple times (without removing it first)
- Cinematic for a Soap drop random event no longer breaks
- Clarified dialogue lines about time for washing clothes in the washing machine
- Removed the interaction icon on Stuart's car if it went off the cliff
- The windows, the mirror and Alisa's eyes in Alisa's room no longer have a strong bloom effect during certain timeframes
- Clothes no longer disappear from the inventory when m∗∗∗∗∗bating in the shower
- Changed shovel's item icon
Other changes:
- You can no longer level up Strength if Body pain is high
- Slipping event now gives Body pain when choosing the "Drop on the butt" dialogue option
- Added SFX for various interactions: opening boxes in the house, inspecting the bookshelf, reading books, doing a workout, exercising with a jump rope, kindling the fireplace, washing face, wiping with a towel, picking up wood, opening a fridge, using matches for a prayer, opening/closing storages, opening/closing windows, opening/closing and loading the washing machine, checking the mailbox, flushing the toilet, turning the TV on/off, picking up a landline phone, boiling water, frying fish, picking up berries, opening a backpack, opening the Spring Mansion gates, opening the box in the Spring Mansion, breaking the barrier in the cave, creating tinctures at the brewing station, digging the fish bait, falling from stairs, inhaling gloor, taking pictures with a camera
v0.4.5
New content:
+ 20 H-scenes (70 H-cinematics)
+ 5th Day of the Prologue
+ New Location: Intercity Mall (Cinema, Convenience Store)
+ 3 Quests: At the cinema, Camping alone, Stolen clothes
+ 6 NPCs: Ava Rain, Victor Braut, Agatha Richard, Jerome Richard, Dick Norvick, Jane Summers
+ 32 Clothing items: Black dress with a belt, Yellow dress with a belt, White dress with a belt, Red dress with a belt, Green dress with a belt, Blue dress with a belt, Black crossover-waist shorts, White crossover-waist shorts, Red crossover-waist shorts, Orange crossover-waist shorts, Green crossover-waist shorts, Grey crossover-waist shorts, Blue crossover-waist shorts, White polo shirt, Green polo shirt, Blue polo shirt, Black polo shirt, Orange polo shirt, White tennis cap, Orange tennis cap, Green tennis cap, Black tennis cap, Blue tennis cap, Black thongs, Red thongs, Blue thongs, Black micro bikini, Red micro bikini, Blue micro bikini, White winter coat, Black winter coat, Blue winter coat
+ 3 NPC Clothing items: Male office pants, Male office shirt, Male Medieval outfit
+ 24 Interactable objects: Store shelves (Tools, Clothes, Glasses, Electronics, Building equipment, Food, Snacks, Ingredients, Magazines, Sports equipment), Other store interactions (Food station, Drinks refrigerator, Storage shelves, Trash bin, Cash desk), Transformer, ATM, Toilet, Public phone, Cars, Water source, Swimming place, Sawmill, Campfire
+ 3 Interactable items (double-click in the inventory): "Treasures and a Little Curse" gloor vial, Lottery ticket, Money bags
+ 2 Tools: Claw hammer, Saw
+ 7 Secret store exclusives (Secret store version only): White cultist's outfit, Black cultist's outfit, Black bandit's leather skirt, Black bandit's leather jacket, Black bandit's bra, Fantasy armor, Fantasy boots
+ 1 Other item: Wooden planks
+ New buildings (open-world prototype): Cafe, Gas station, S∗∗ shop, Diner, Movie Rentals
New features:
- Tattoos system:
-- 17 tattoo slots on the body, 51 total available tattoo textures
- Autosaves system
- Weather type and condition checks
- Herbalism mechanics
- In-game timers for time-restricted tasks can now be saved and won't break the saves or events anymore
- Water can now freeze in lakes/rivers/pools/etc
- Choosing dialogue option with number keys
Bug fixes:
- Hidden NPCs are no longer interactable
- Stuart no longer disappears after triggering the Dirty Girl quest
- "Peeking at mom" scene now triggers only once
- Props used by NPCs are no longer over-lit
- Alisa can no longer lose virginity multiple times at certain moments
- The MC's head no longer gets removed when transitioning from the FPV to TPV (in cutscenes)
- You can no longer place items bigger than 1x1 in the Quick access menu
-- Dragging a larger-than-1x1 item into a quick slot no longer causes dupes, items no longer overlap or reset orientation
- Removed duplicate rows from the Skill Progress tab in the inventory UI
- Saving during timed events (e.g. hiding from father) no longer breaks said event
- Inventory item use (destruction) no longer causes bugs
- Game no longer freezes on c∗m visuals spawn
- Multi-slot clothing no longer gets duplicated after certain cutscenes
- Inactive dialogue selection options (in rare cases) no longer stay white
- The UI's mouse collision is no longer misaligned on widescreens
Improvements:
- Full camping location (Day 3) rework (level design, mechanics, interactions and story)
-- Consuming berries logic
-- Fishing dialogues
- Alisa's thoughts in dialogues is now purple with a thicker outline
- The game now gets auto-saved at certain moments
- The time system rounding/flooring algorithm to update minutes unit properly and avoid bugs in NPC schedule system
- Attachable items placed in a hand are now hidden in cinematics
- Collision around the house
- Save thumbnails generation
- Manual numbers input in slider settings
- Better slider UI in the cheats menu (Cheats version only) and in settings
- Added a list of completed quests in the Cheats menu (Cheats version only)
Backend stuff:
- Weather state is now consistent across saves
- Improved the doors system: it now supports calling game logic similar to quest and dialogue systems, custom door interaction sounds and game condition checks
- Male NPCs now support advanced hair customization (custom shader)
- Made gameplay conditions observation in the quest system more lightweight by reducing redundant checks
- NPC system equipment is now properly updated based on the current NPC activity
- Improved the graphic settings application pipeline
- Graphics adjustments for buildings' interiors are now based on graphics settings
- Improved the cinematics system memory management to minimize memory leaks
- Made some assets loading asynchronous (prologue vs open-world prototype content) to avoid freezes during loading
- Added storages accessibility management system
- Loading a game with the character being inside a CSV with condition controller no longer triggers past events
- Implemented logic for changing and comparing dynamic item attributes
- Improved the toolkit for working with objects on the level (geometry, interactables etc), now supports automatic target selection ('self' if nothing else is selected); usable for universal dialogues for similar interactions and hiding level-placed objects
- Added a system to read and change states of actors on the level through abstract gameplay tags in dialogues and interaction zones/interactables; extends reusable logic support
Other changes:
- Made Alisa's nails longer by default
- Reticle's UI behavior
- Added the glowstick to Alisa's room boxes
- Doors now close automatically
v0.4.1
Improvements:
- Moving Difficulties: reduced the time skip when searching boxes from 15 to 5 minutes
- The fireplace now dries the clothes upon interaction
Bug fixes:
- Engineering book now gives 5 Engineering skill points instead of 3
- Macy now gives you the quest items as intended
- On the Hook: now Alisa can open the box only after 16:00
- Interaction with a safe while na**d can no longer lock you inside parents' bathroom
- Using lubricant in a non-private area no longer gives a black screen
- Alisa can no longer steal from parents' room while mom is reading
- The environment no longer disappears upon interaction with the 2nd floor chair
- Meeting Alan: Alisa no longer "talks" to the sofa while Dad is doing another task
- Alan no longer keeps clothes on during s**
- Training with Stuart's bat animation misplacement
- Violet's body no longer bends during the animation
- The fireplace interaction used to state the duration of 15 minutes while lasting 30 minutes in fact
- A typo in a cemetery cellphone dialogue
v0.4.0
New content:
+ ~182 H-animations (3 scenes, 118 variations) (including 9 intercourse scenes)
+ 4th Day of the Prologue
+ 4 Quests: Silent Observer, No Room for Spiders, Dad's Errand, The Vial Of Thirst + On the Hook quest continuation
+ 3 Events: Mom mas∗∗∗bating, Meeting Violet, Meeting Macy
+ 11 NPCs' routine events:
++ Stuart: Bat training, Playing darts, Playing console, Watching TV, Dining
++ Mom: Showering, Ironing, Yoga, Reading, Dining
++ Dad: Repairing the TV, Watching the TV, Dining
+ 12 NPC schedule activities:
++ Stuart: Sitting on the porch, Smoking, Talking with Bob, Leaving with Bob
++ Mom: Cooking dinner, Washing dishes, Collecting dirty clothes, Resting outside
++ Dad: Sleeping on sofa, Resting on sofa, Searching for job, Going to the shop, Drinking beer
++ Bob: Talking with Stuart, Leaving
++ Violet: Sitting in the gazebo
++ Alan: Standing by the tree, Leaving
+ 5 NPCs: Violet, Bob, Macy, Mia, Shadow
+ 8 Clothing items: White bra, Panties with pink dots, White micro-top, Jeans, Blue asymmetrical dress, Denim overalls, Bond∗ge suit, Denim shorts
+ 2 Accessories: Bullet vibr∗∗or, Blindfold
+ 3 Interactable objects: TV, Cobwebs, Box
+ 7 Interactable items (double-click in the inventory): Erotic book, Engineering journal, Broom, Gloor vial "Toilet meat", Kinescope, Camcorder, Pedicure kit (blue case)
+ 3 Consumable items: B∗∗b-size pills, Areola-size pills, Lips-size pills
+ 2 Other items: Soap, Gloor inhaler
+ New Interactions for: Sink (washing clothes), Flower (Spring mansion)
+ More options for: Manicure kit (pink case)
+ 10 Item grantor menu exclusives (Cheats version only): A∗∗s-bleaching pills, Areola-bleaching pills, Butt-size pills, Calf-width pills, Elf-ears pills, Eye-color pills, Freckles-fade pills, Pe∗∗s-size pills, Thigh-width pills, Infinite prologue pills
+ 26 Secret store exclusives (Secret store version only): Black asymmetrical dress, Green asymmetrical dress, Violet asymmetrical dress, Red asymmetrical dress, White asymmetrical dress, Black bra, Pink bra, Red bra, Black cargo pants, Red cargo pants, Yellow cargo pants, Leather vest jacket, Denim overalls combined with a rainbow-striped shirt, Black micro-top, Purple micro-top, Red micro-top, Black office shirt, Blue office shirt, Grey office shirt, White office shirt, Blue&white-striped panties, Transparent panties, Black panties, Black cropped turtleneck, Purple cropped turtleneck, White cropped turtleneck with a print
+ Open-world prototypes:
++ Park-Slums location: Greenhouse, Sawmill, Treehouse, Maze, Hobos' main building, Abandoned tower building, Maze (+ activities and quests)
++ Other buildings and locations: Silver mine area (Prison), Farm, Bar, Convenience store, Museum, Hangar
New features:
- NPC schedule system:
-- NPCs now have their unique daily routines: performing tasks, moving between locations, interacting with objects on the level, etc
-- Each NPC schedule action is tied to a specific time and location
-- NPC-used items can be hidden or spawned, with a corresponding animation playing automatically
- NPC's sound effects:
-- Ambient spatial attenuation support
-- Added support for relative positioning of sound sources: precise attachment to characters or objects for better spatial immersion
-- Sounds playability is limited to specified time bounds and won't leak upon time scrub or increased time speed
-- Pitching is now based on time speed
- Privacy system rough prototype
- Character customization mechanics rough prototypes
- Nails:
-- Alisa's nails now grow and you can trim them using a manicure kit
-- 4 possible nail shapes
-- 24 colors and 15 types of nail art
-- Polish wear system
- New Stress mechanic: all negative effects now affect Stress which lowers Mood
- Tears visuals when Stress is high
- Buttslap marks visuals
- Added new body morphs: Cl∗t size, Thighs size, Calves size
- When the temperature is low Alisa's body gets covered in goosebumps
- Blindfolded effect when covering Alisa's eyes (blacks out everything except a small desaturated circle around Alisa)
- Illness system: Alisa can get ill when exposed to low temperatures, dirt, drinking dirty water, eating bad food, etc
- If Alisa resists the urge to use the toilet, her urethra pain increases
- Pain attributes and effects: Body pain, Pu∗∗y pain, A∗∗s pain, Urethra pain, Throat pain, Nip∗∗es pain
- A 2D cinematics subsystem for visualizing notes, memories, etc
- A TV with 4 channels and 4 programs
- TV interaction logic
- A new system for FOOL-INT checks: dialogue choices with the FOOL or INT attributes level-up will now appear as "???"
- Gloor and alcohol addictions effect rough prototypes
- Gloor consumption system (using an inhaler)
- Gloor flavor tags: now gloor vials will be tagged with flavors and kinks featured upon consuming the vial
- Freezing water logic and visuals: water now freezes if the outside temperature drops below 0°C
- Running now removes excessive dirt down to 75 points max
- Washing clothes by hand logic
- Actions (radial) menu prototype
- Mechanics prototypes for the open world and future updates:
-- Minigames: Begging, Blackjack, Arm-wrestling, Thimble, Rock-Paper-Scissors
-- Various jobs prototypes (nurse, gravedigger, bartender, waitress, janitor, cook, etc)
-- Potion crafting
-- Warming up by fire
-- Crime & Punishment system
-- Slippery roofs
-- Asking for rumors
-- Asking for directions
-- Using a water stream to clean yourself
-- Begging
-- Checking if sleep place was comfortable
-- Gloor fog polluted zones logic
Bug fixes:
- Fixed water logic upon consuming and filling water bottles
- Multiple dialogues spelling, grammar and consistency fixes
- Set the interact priority for pickable items on the level higher than the interaction with static objects
- Multiple non-critical memory leaks
Improvements:
- Made a better detailed nip∗∗es texture that supports different areola radii and colors
- S∗∗ toys now can be used in private locations only
- Remodeled Alisa's default bra and panties
- Reworked blush logic: it is no longer attached to Ar∗∗sal; illness now also can cause blush
- Added Ar∗∗sal as an effect in addition to the Hor∗y effect
- Ar∗∗sal effect now has 3 stages: if Alisa reaches 75 she receives a Hor∗y effect
- Character body lighting
- New bodywriting logic: you can apply less or more writings on Alisa's body depending on the L∗∗D level (will change the textures later)
- Mood is now indicated in Needs/Effects panel and via notifications
- Effects now have multiple stages (3-5), indicated by dividers and colors
- Removed "Ask for..." options from all NPCs (will be added into the radial menu later)
- Dialogue attribute checks now use steps of 2 instead of 5
- Camping location level design: now the cave is easier to find
- When passing through areas that inflict clothing damage (thorns, broken glass, etc) while Alisa is nak∗d, she loses Mood points instead
- Reworked the theft system: even if you're not detected you raise suspicion (open world)
- Lighting:
-- The house rooms are now brighter during daylight hours
-- The rooms illumination is now affected by weather and light sources from the outside
-- The nighttime is now brighter
- The easel in Alisa's room now actually shows the paintings upon interaction
- Added a notification for Alisa's skill level upgrade
- Made the game time system more precise
- Changed the dialogue answer timer bar color to make it more prominent
- You can now hide game UI by pressing "H"
- Doors system:
-- Now can be used by NPCs
-- Rendering and collision optimization
-- Doors' state changing speed is now bound to the game time speed (respects the Cheat menu time speed adjustments via arrow keys)
Backend stuff:
- Added backend character attributes (no visuals and/or logic yet) for: Tan, Bruise marks, Pubic hair, Pu∗∗y skin color, A∗∗s skin color, Eyelashes (length, color), Brows color, Elf ears, 17 predefined places for tattoos
- Nested dialogues system: allows to integrate full-fledged dialogue node trees as a single node inside of other dialogues with ability to return back by traversing up in hierarchy, thus allowing to make reusable utility dialogues that could be integrated in various other dialogues
- NPCs and character body base data is saveable now (a base for future gameplay content additions)
- The character and the game can now interact directly with the item, reading its parameters and modifying them, rather than through dialogues
- Added the gameplay effect intensity multiplier: no more need to create similar effects with different parameters (e.g. can be used to set the room temperature, gloor fog levels, etc)
- Interactable objects now automatically target themselves if no target is set for actions (used to cause crashes if the target wasn't set)
- Dialogue branches can now appear randomly or with weighted chances
- Custom Shape Collision Volumes now support post processing: can now add unique visual effects and lighting to selected areas on the level
- Added the "Inventory Item Match" gameplay condition: the game can now check whether items match certain criteria or not (via item attributes, tags, HP, etc)
Other changes:
- Removed the monitors from the Secret store (were too laggy) (Secret store version only)
- Now doors in the parents' room are closed and can be unlocked with keys found throughout the house
- Disabled some dialogue branches in the Dirty girl quest
v0.3 Changelog:
New content:
14 H-scenes (53 variations) (including 3 intercourse scenes)
3rd Day of the Prologue
New Location: Spring Mansion, Pond & Cave
New NPC: Alan
3 Quests 2nd day: Robbed but Focused, Echoes at the Door, Beneath Familiar Floors
5 Quests 3rd day: Enjoy the Camp, Food is Everywhere, Stuart is Wanted, Treasures of the Pond, For the Firewood
2 Events: Rocking Chair, Resting Couple
3 Clothing items: Body Towel, Apron, Chain suit
1 Secret store item: Tube top
13 Consumable items: Milk, Beer, Snacks, Banana, Chocolate paste, Canned corn, Cereal, Potato chips, Cola, Tea, Water bottle, Blue berries, Red berries
2 Interactable items (double-click): Jumprope, Flower
2 Interactable objects House: Bed, Lava Lamp
26 Interactable objects Spring mansion: Deer statue, Fence hole, Graves, Car frame, Lunchboxes, Birdbath, Benches, Backyard gate, Shed door, Wardrobe, Cupboard and mirror, Dish cupboard, Sofa, Kitchen table, Refrigerator, Painting, Cupboard with dictionary and glasses, Clean bed, Broken jewelry box, Owner’s diary, Ladders, Toilet, Bathtub, Сosmetic bag, Closed jewelry box, Double bed
6 Interactable objects Pond: Food basket, Fishing place, Wooden toilet, Blue berry bush, Red berry bush, Spring water
5 Interactable objects Cave: Table, Skeleton, Broken barrels, Old wine, Ladder
1 Tool: Multitool
1 Collectible: Barghest figure
New features:
Needs\Effects System: Hunger, Sleep, Toilet, Thirst, Mood, Body Temperature
Need outcomes, buffs/debuffs
Visualization of attributes’ borderline state (for Arousal, Sleep, Mood, Freezing)
Environment temperature now affects Alisa’s body
Notifications system (time, money, quests, attributes, etc)
Quick slot item usage by pressing 1/2/3/4/5 keys
Bug fixes:
Bugs in male rig
Checking the presence of an item in the inventory now includes quick slots
After loading the game, the main character’s face was reset to the default
Upgrading attributes over 100
Memory leaks of delayed tasks
Alisa could not get in the bathroom naked
Improvements:
Electricity poles optimization (was heavy on CPU)
A warning when creating a save folder with the same name
DLSS and FSR support
Made switching camera angle when peeing optional
Reworked game initialization / saved game loading, game systems are loaded in a proper order based on their dependency on each other
Backend Stuff:
Easy and stable system for adding objects with switchable states to the level
Now interactable objects have logic to trigger events based on surroundings
Added 100 clothes tags (lingerie, swimsuit, skirt, inventory_blocked, casual, etc)
Added Conditional events (used in complex checking systems, like checking clothes tags to determine the level of Alisa’s revealingness)
It’s now easy to implement the same pattern of logic for different actions and dialogues
Sound management system
Hidden quests (some quests are here to handle gameplay tasks in the background, while there’s no need to see them)
Prioritized trigger box logic has been reworked. Now it works flawlessly with teleportation.
Other changes:
Changed Alisa’s idle animation
Modified house geometry for the quest
Added “Lower camera position” setting
Added “Enable/Disable comics shader” and “Enable/Disable outline shader” settings
Improved first-person camera view (cheats version only)
Changed the cheats button from Y to F1
Changed the Secret store location (use the telephone) (Secret store version only)
v0.2
New content:
~55 H-animations (18 scenes, 32 variations)
2nd day of the Prologue (Friday)
Quests: On the Hook, Deluded + Moving difficulties quest continuation
Random events: Getting naked in the room, Closets in parent’s room, Basement
Interaction objects: safe, closets (parent’s room), mirror, washing machine, towel, sink, bath, toilet paper box, Stuart’s car
Interactable items (double-click in the inventory): marker, buttplug, makeup, lipstick, letter, razor, notes
2 Clothing items
No Furries
New features:
Attribute System
Vagina deformation animation
Switching between quests (Scroll wheel)
Delayed gameplay mechanics (some events now can be triggered not immediately, but after a certain amount of time)
Simple stealing mechanic
Bug fixes:
Stuck in dialogue sequences (if click too fast)
Crashes in dialogues
Disappearing trees
Grass clipping through floor and gazebo
Repeatable attributes grind
The reflection of a present in the mirror stayed after you clean it
Flickering/abruptly changing lighting on the character
The quest panel in the HUD (right) not updating correctly
House’s door closing/opening in front of your face
Improvements:
Automatic brightness adjustment
Implemented a new physics engine – better body/hair physics
Movement system overhaul (much more responsive)
Female facial animation overhaul
Cutscenes loading has been made multithreaded (no freezes on their load anymore)
Memory optimization tools/profilers
FOV is now lower when running (no fisheye)
Other changes:
Lighting in Alisa’s room
Stuart’s car color
You can now prevent Stuart’s car from crashing if you don’t meet him from 6 till 8 AM
v0.1
~ 1 hour of gameplay
The first day of the prologue
Scenes (joystick, tentacle, etc)
Cinematic and immersive story experience
Quests with different outcomes
Multiple random events
RPG-based gameplay (choices matter)
NPCs with unique stories
Clothing system (changing, wearing multiple layers)
Basic interaction with objects (picking up, peeing, sleeping and more)
Weather and Time systems
3×3 km map with the river, lake, forests, towns, cities
Grid-based inventory (+sorting)
New content
- 5 H-Scenes (20 H-cinematics), including 1 lesbian scene
- 1 new location: Gas Station
- 5 quests: Working at the Gas Station, Working at the Warehouse, Working as a Cinema projectionist, Deaf Request, Lottery
- 2 events: Parent’s relationships, Fixing the gloor inhaler
- 1 NPC: Tommy Gale
- 3 clothing items: Beige dress with a belt, Micro bikini (Top and Bot[...])
- 4 interactable objects: Sale stalls, Trashbins, Snack table, Cars
- 2 tools: Screwdriver, Pump
- 2 other items: Movie reels, Component
- New interactions for: Macy, Stuart, Violet, Ava
- New character customization options
- 8 hairstyles: Bobcut, Short Bob, Ponytail, Side-Swept French Braid, Double buns, Tomboy, Long Sleek Layered Cut, Full Fringe twin braids
- 39 hair colors
- Natural hair colors shown: Soft black, Natural black, Dark Espresso Brown, Dark Ash Brown, Neutral Dark Brown, Chocolate Brown, Chestnut Brown, Golden Brown, Medium Brown, Light Brown, Ash Brown, Dark Blonde, Dirty Blonde, Honey Blonde, Golden Blonde, Sandy Blonde, Ash Blonde, Light Blonde, Platinum Blonde, [list continues off-screen]
- Dyes: Blue Black, Silver Gray, Steel Gray, White, Burgundy, Cherry, Magenta, Pastel Pink, Rose Gold, Lavender
- Fantasy: Vivid Purple, Electric Blue, Cyan, Teal, Emerald Green, Fantasy Orange
- Eyelashes length and 13 colors: Soft Black, Natural Black, Neutral Dark Brown, Chocolate Brown, Chestnut Brown, Light Brown, Auburn, Silver Gray, Burgundy, Magenta, Vivid Purple, Electric Blue, Emerald Green
- 5 brows shapes: Average, Curved Round, Angled, Arch, Straight
- Brows colors: Soft Black, Natural Black, Neutral Dark Brown, Chocolate Brown, Chestnut Brown, Light Brown, Auburn, Silver Gray, Burgundy, Magenta, Vivid Purple, Electric Blue, Emerald Green
- Elf ears
- 56 make-up styles
- 5 available in a Cheap cosmetics item: Soft Shadow, Smoky Eyes, Olive Haze, Rosy Cheeks, Amber Haze
- 51 more styles available in the Cheats Menu (Cheats-version only)
- Teeth colors (dirty 0% - clean-white 100%)
- Items repair system
- You can now choose a different outfit before going to the Mall
- Removed multiple forced player teleportations at Day 5
- Reworked logic for the “At the cinema” quest
- Added sound cues to the “At the cinema” quest
- Removed or updated several pickable items on the Mall location
- Made several transitions between cinematic at Day 5 smoother
- Made several narrative improvements [text partly cut off]
- Mall lighting
- Extended the stay time at the Mall during Day 5
- Replaced the AI easel drawings
- Mall collision
- Added a dressing table to the Secret store location (Secret store version only)
- Enabled partial access to the Mall’s second floor
- Added SFX for: pumping tires, cleaning cars, changing oil, car honk
v0.4.5.1 (hotfix) + cheats
New content:
+ 1 Interactable item (double-click in the inventory): Painkillers
+ 1 Tool: Shovel
Improvements:
- Changed item icons for dirty and clean water bottles
Bug fixes:
- Time no longer stops in some locations
- Violet's body no longer distorts during cinematics
- Mom is no longer misplaced during the "Peeking at Mom" cinematic
- Mom's scheduled showering event is now unable to softlock Alisa
- Entering the kitchen no longer activates the dialogue with mom when she's not in the kitchen
- Now the fish is removed from the inventory at the end of Day 3 as it should
- You can no longer apply make-up multiple times (without removing it first)
- Cinematic for a Soap drop random event no longer breaks
- Clarified dialogue lines about time for washing clothes in the washing machine
- Removed the interaction icon on Stuart's car if it went off the cliff
- The windows, the mirror and Alisa's eyes in Alisa's room no longer have a strong bloom effect during certain timeframes
- Clothes no longer disappear from the inventory when m∗∗∗∗∗bating in the shower
- Changed shovel's item icon
Other changes:
- You can no longer level up Strength if Body pain is high
- Slipping event now gives Body pain when choosing the "Drop on the butt" dialogue option
- Added SFX for various interactions: opening boxes in the house, inspecting the bookshelf, reading books, doing a workout, exercising with a jump rope, kindling the fireplace, washing face, wiping with a towel, picking up wood, opening a fridge, using matches for a prayer, opening/closing storages, opening/closing windows, opening/closing and loading the washing machine, checking the mailbox, flushing the toilet, turning the TV on/off, picking up a landline phone, boiling water, frying fish, picking up berries, opening a backpack, opening the Spring Mansion gates, opening the box in the Spring Mansion, breaking the barrier in the cave, creating tinctures at the brewing station, digging the fish bait, falling from stairs, inhaling gloor, taking pictures with a camera
v0.4.5
New content:
+ 20 H-scenes (70 H-cinematics)
+ 5th Day of the Prologue
+ New Location: Intercity Mall (Cinema, Convenience Store)
+ 3 Quests: At the cinema, Camping alone, Stolen clothes
+ 6 NPCs: Ava Rain, Victor Braut, Agatha Richard, Jerome Richard, Dick Norvick, Jane Summers
+ 32 Clothing items: Black dress with a belt, Yellow dress with a belt, White dress with a belt, Red dress with a belt, Green dress with a belt, Blue dress with a belt, Black crossover-waist shorts, White crossover-waist shorts, Red crossover-waist shorts, Orange crossover-waist shorts, Green crossover-waist shorts, Grey crossover-waist shorts, Blue crossover-waist shorts, White polo shirt, Green polo shirt, Blue polo shirt, Black polo shirt, Orange polo shirt, White tennis cap, Orange tennis cap, Green tennis cap, Black tennis cap, Blue tennis cap, Black thongs, Red thongs, Blue thongs, Black micro bikini, Red micro bikini, Blue micro bikini, White winter coat, Black winter coat, Blue winter coat
+ 3 NPC Clothing items: Male office pants, Male office shirt, Male Medieval outfit
+ 24 Interactable objects: Store shelves (Tools, Clothes, Glasses, Electronics, Building equipment, Food, Snacks, Ingredients, Magazines, Sports equipment), Other store interactions (Food station, Drinks refrigerator, Storage shelves, Trash bin, Cash desk), Transformer, ATM, Toilet, Public phone, Cars, Water source, Swimming place, Sawmill, Campfire
+ 3 Interactable items (double-click in the inventory): "Treasures and a Little Curse" gloor vial, Lottery ticket, Money bags
+ 2 Tools: Claw hammer, Saw
+ 7 Secret store exclusives (Secret store version only): White cultist's outfit, Black cultist's outfit, Black bandit's leather skirt, Black bandit's leather jacket, Black bandit's bra, Fantasy armor, Fantasy boots
+ 1 Other item: Wooden planks
+ New buildings (open-world prototype): Cafe, Gas station, S∗∗ shop, Diner, Movie Rentals
New features:
- Tattoos system:
-- 17 tattoo slots on the body, 51 total available tattoo textures
- Autosaves system
- Weather type and condition checks
- Herbalism mechanics
- In-game timers for time-restricted tasks can now be saved and won't break the saves or events anymore
- Water can now freeze in lakes/rivers/pools/etc
- Choosing dialogue option with number keys
Bug fixes:
- Hidden NPCs are no longer interactable
- Stuart no longer disappears after triggering the Dirty Girl quest
- "Peeking at mom" scene now triggers only once
- Props used by NPCs are no longer over-lit
- Alisa can no longer lose virginity multiple times at certain moments
- The MC's head no longer gets removed when transitioning from the FPV to TPV (in cutscenes)
- You can no longer place items bigger than 1x1 in the Quick access menu
-- Dragging a larger-than-1x1 item into a quick slot no longer causes dupes, items no longer overlap or reset orientation
- Removed duplicate rows from the Skill Progress tab in the inventory UI
- Saving during timed events (e.g. hiding from father) no longer breaks said event
- Inventory item use (destruction) no longer causes bugs
- Game no longer freezes on c∗m visuals spawn
- Multi-slot clothing no longer gets duplicated after certain cutscenes
- Inactive dialogue selection options (in rare cases) no longer stay white
- The UI's mouse collision is no longer misaligned on widescreens
Improvements:
- Full camping location (Day 3) rework (level design, mechanics, interactions and story)
-- Consuming berries logic
-- Fishing dialogues
- Alisa's thoughts in dialogues is now purple with a thicker outline
- The game now gets auto-saved at certain moments
- The time system rounding/flooring algorithm to update minutes unit properly and avoid bugs in NPC schedule system
- Attachable items placed in a hand are now hidden in cinematics
- Collision around the house
- Save thumbnails generation
- Manual numbers input in slider settings
- Better slider UI in the cheats menu (Cheats version only) and in settings
- Added a list of completed quests in the Cheats menu (Cheats version only)
Backend stuff:
- Weather state is now consistent across saves
- Improved the doors system: it now supports calling game logic similar to quest and dialogue systems, custom door interaction sounds and game condition checks
- Male NPCs now support advanced hair customization (custom shader)
- Made gameplay conditions observation in the quest system more lightweight by reducing redundant checks
- NPC system equipment is now properly updated based on the current NPC activity
- Improved the graphic settings application pipeline
- Graphics adjustments for buildings' interiors are now based on graphics settings
- Improved the cinematics system memory management to minimize memory leaks
- Made some assets loading asynchronous (prologue vs open-world prototype content) to avoid freezes during loading
- Added storages accessibility management system
- Loading a game with the character being inside a CSV with condition controller no longer triggers past events
- Implemented logic for changing and comparing dynamic item attributes
- Improved the toolkit for working with objects on the level (geometry, interactables etc), now supports automatic target selection ('self' if nothing else is selected); usable for universal dialogues for similar interactions and hiding level-placed objects
- Added a system to read and change states of actors on the level through abstract gameplay tags in dialogues and interaction zones/interactables; extends reusable logic support
Other changes:
- Made Alisa's nails longer by default
- Reticle's UI behavior
- Added the glowstick to Alisa's room boxes
- Doors now close automatically
v0.4.1
Improvements:
- Moving Difficulties: reduced the time skip when searching boxes from 15 to 5 minutes
- The fireplace now dries the clothes upon interaction
Bug fixes:
- Engineering book now gives 5 Engineering skill points instead of 3
- Macy now gives you the quest items as intended
- On the Hook: now Alisa can open the box only after 16:00
- Interaction with a safe while na**d can no longer lock you inside parents' bathroom
- Using lubricant in a non-private area no longer gives a black screen
- Alisa can no longer steal from parents' room while mom is reading
- The environment no longer disappears upon interaction with the 2nd floor chair
- Meeting Alan: Alisa no longer "talks" to the sofa while Dad is doing another task
- Alan no longer keeps clothes on during s**
- Training with Stuart's bat animation misplacement
- Violet's body no longer bends during the animation
- The fireplace interaction used to state the duration of 15 minutes while lasting 30 minutes in fact
- A typo in a cemetery cellphone dialogue
v0.4.0
New content:
+ ~182 H-animations (3 scenes, 118 variations) (including 9 intercourse scenes)
+ 4th Day of the Prologue
+ 4 Quests: Silent Observer, No Room for Spiders, Dad's Errand, The Vial Of Thirst + On the Hook quest continuation
+ 3 Events: Mom mas∗∗∗bating, Meeting Violet, Meeting Macy
+ 11 NPCs' routine events:
++ Stuart: Bat training, Playing darts, Playing console, Watching TV, Dining
++ Mom: Showering, Ironing, Yoga, Reading, Dining
++ Dad: Repairing the TV, Watching the TV, Dining
+ 12 NPC schedule activities:
++ Stuart: Sitting on the porch, Smoking, Talking with Bob, Leaving with Bob
++ Mom: Cooking dinner, Washing dishes, Collecting dirty clothes, Resting outside
++ Dad: Sleeping on sofa, Resting on sofa, Searching for job, Going to the shop, Drinking beer
++ Bob: Talking with Stuart, Leaving
++ Violet: Sitting in the gazebo
++ Alan: Standing by the tree, Leaving
+ 5 NPCs: Violet, Bob, Macy, Mia, Shadow
+ 8 Clothing items: White bra, Panties with pink dots, White micro-top, Jeans, Blue asymmetrical dress, Denim overalls, Bond∗ge suit, Denim shorts
+ 2 Accessories: Bullet vibr∗∗or, Blindfold
+ 3 Interactable objects: TV, Cobwebs, Box
+ 7 Interactable items (double-click in the inventory): Erotic book, Engineering journal, Broom, Gloor vial "Toilet meat", Kinescope, Camcorder, Pedicure kit (blue case)
+ 3 Consumable items: B∗∗b-size pills, Areola-size pills, Lips-size pills
+ 2 Other items: Soap, Gloor inhaler
+ New Interactions for: Sink (washing clothes), Flower (Spring mansion)
+ More options for: Manicure kit (pink case)
+ 10 Item grantor menu exclusives (Cheats version only): A∗∗s-bleaching pills, Areola-bleaching pills, Butt-size pills, Calf-width pills, Elf-ears pills, Eye-color pills, Freckles-fade pills, Pe∗∗s-size pills, Thigh-width pills, Infinite prologue pills
+ 26 Secret store exclusives (Secret store version only): Black asymmetrical dress, Green asymmetrical dress, Violet asymmetrical dress, Red asymmetrical dress, White asymmetrical dress, Black bra, Pink bra, Red bra, Black cargo pants, Red cargo pants, Yellow cargo pants, Leather vest jacket, Denim overalls combined with a rainbow-striped shirt, Black micro-top, Purple micro-top, Red micro-top, Black office shirt, Blue office shirt, Grey office shirt, White office shirt, Blue&white-striped panties, Transparent panties, Black panties, Black cropped turtleneck, Purple cropped turtleneck, White cropped turtleneck with a print
+ Open-world prototypes:
++ Park-Slums location: Greenhouse, Sawmill, Treehouse, Maze, Hobos' main building, Abandoned tower building, Maze (+ activities and quests)
++ Other buildings and locations: Silver mine area (Prison), Farm, Bar, Convenience store, Museum, Hangar
New features:
- NPC schedule system:
-- NPCs now have their unique daily routines: performing tasks, moving between locations, interacting with objects on the level, etc
-- Each NPC schedule action is tied to a specific time and location
-- NPC-used items can be hidden or spawned, with a corresponding animation playing automatically
- NPC's sound effects:
-- Ambient spatial attenuation support
-- Added support for relative positioning of sound sources: precise attachment to characters or objects for better spatial immersion
-- Sounds playability is limited to specified time bounds and won't leak upon time scrub or increased time speed
-- Pitching is now based on time speed
- Privacy system rough prototype
- Character customization mechanics rough prototypes
- Nails:
-- Alisa's nails now grow and you can trim them using a manicure kit
-- 4 possible nail shapes
-- 24 colors and 15 types of nail art
-- Polish wear system
- New Stress mechanic: all negative effects now affect Stress which lowers Mood
- Tears visuals when Stress is high
- Buttslap marks visuals
- Added new body morphs: Cl∗t size, Thighs size, Calves size
- When the temperature is low Alisa's body gets covered in goosebumps
- Blindfolded effect when covering Alisa's eyes (blacks out everything except a small desaturated circle around Alisa)
- Illness system: Alisa can get ill when exposed to low temperatures, dirt, drinking dirty water, eating bad food, etc
- If Alisa resists the urge to use the toilet, her urethra pain increases
- Pain attributes and effects: Body pain, Pu∗∗y pain, A∗∗s pain, Urethra pain, Throat pain, Nip∗∗es pain
- A 2D cinematics subsystem for visualizing notes, memories, etc
- A TV with 4 channels and 4 programs
- TV interaction logic
- A new system for FOOL-INT checks: dialogue choices with the FOOL or INT attributes level-up will now appear as "???"
- Gloor and alcohol addictions effect rough prototypes
- Gloor consumption system (using an inhaler)
- Gloor flavor tags: now gloor vials will be tagged with flavors and kinks featured upon consuming the vial
- Freezing water logic and visuals: water now freezes if the outside temperature drops below 0°C
- Running now removes excessive dirt down to 75 points max
- Washing clothes by hand logic
- Actions (radial) menu prototype
- Mechanics prototypes for the open world and future updates:
-- Minigames: Begging, Blackjack, Arm-wrestling, Thimble, Rock-Paper-Scissors
-- Various jobs prototypes (nurse, gravedigger, bartender, waitress, janitor, cook, etc)
-- Potion crafting
-- Warming up by fire
-- Crime & Punishment system
-- Slippery roofs
-- Asking for rumors
-- Asking for directions
-- Using a water stream to clean yourself
-- Begging
-- Checking if sleep place was comfortable
-- Gloor fog polluted zones logic
Bug fixes:
- Fixed water logic upon consuming and filling water bottles
- Multiple dialogues spelling, grammar and consistency fixes
- Set the interact priority for pickable items on the level higher than the interaction with static objects
- Multiple non-critical memory leaks
Improvements:
- Made a better detailed nip∗∗es texture that supports different areola radii and colors
- S∗∗ toys now can be used in private locations only
- Remodeled Alisa's default bra and panties
- Reworked blush logic: it is no longer attached to Ar∗∗sal; illness now also can cause blush
- Added Ar∗∗sal as an effect in addition to the Hor∗y effect
- Ar∗∗sal effect now has 3 stages: if Alisa reaches 75 she receives a Hor∗y effect
- Character body lighting
- New bodywriting logic: you can apply less or more writings on Alisa's body depending on the L∗∗D level (will change the textures later)
- Mood is now indicated in Needs/Effects panel and via notifications
- Effects now have multiple stages (3-5), indicated by dividers and colors
- Removed "Ask for..." options from all NPCs (will be added into the radial menu later)
- Dialogue attribute checks now use steps of 2 instead of 5
- Camping location level design: now the cave is easier to find
- When passing through areas that inflict clothing damage (thorns, broken glass, etc) while Alisa is nak∗d, she loses Mood points instead
- Reworked the theft system: even if you're not detected you raise suspicion (open world)
- Lighting:
-- The house rooms are now brighter during daylight hours
-- The rooms illumination is now affected by weather and light sources from the outside
-- The nighttime is now brighter
- The easel in Alisa's room now actually shows the paintings upon interaction
- Added a notification for Alisa's skill level upgrade
- Made the game time system more precise
- Changed the dialogue answer timer bar color to make it more prominent
- You can now hide game UI by pressing "H"
- Doors system:
-- Now can be used by NPCs
-- Rendering and collision optimization
-- Doors' state changing speed is now bound to the game time speed (respects the Cheat menu time speed adjustments via arrow keys)
Backend stuff:
- Added backend character attributes (no visuals and/or logic yet) for: Tan, Bruise marks, Pubic hair, Pu∗∗y skin color, A∗∗s skin color, Eyelashes (length, color), Brows color, Elf ears, 17 predefined places for tattoos
- Nested dialogues system: allows to integrate full-fledged dialogue node trees as a single node inside of other dialogues with ability to return back by traversing up in hierarchy, thus allowing to make reusable utility dialogues that could be integrated in various other dialogues
- NPCs and character body base data is saveable now (a base for future gameplay content additions)
- The character and the game can now interact directly with the item, reading its parameters and modifying them, rather than through dialogues
- Added the gameplay effect intensity multiplier: no more need to create similar effects with different parameters (e.g. can be used to set the room temperature, gloor fog levels, etc)
- Interactable objects now automatically target themselves if no target is set for actions (used to cause crashes if the target wasn't set)
- Dialogue branches can now appear randomly or with weighted chances
- Custom Shape Collision Volumes now support post processing: can now add unique visual effects and lighting to selected areas on the level
- Added the "Inventory Item Match" gameplay condition: the game can now check whether items match certain criteria or not (via item attributes, tags, HP, etc)
Other changes:
- Removed the monitors from the Secret store (were too laggy) (Secret store version only)
- Now doors in the parents' room are closed and can be unlocked with keys found throughout the house
- Disabled some dialogue branches in the Dirty girl quest
v0.3 Changelog:
New content:
14 H-scenes (53 variations) (including 3 intercourse scenes)
3rd Day of the Prologue
New Location: Spring Mansion, Pond & Cave
New NPC: Alan
3 Quests 2nd day: Robbed but Focused, Echoes at the Door, Beneath Familiar Floors
5 Quests 3rd day: Enjoy the Camp, Food is Everywhere, Stuart is Wanted, Treasures of the Pond, For the Firewood
2 Events: Rocking Chair, Resting Couple
3 Clothing items: Body Towel, Apron, Chain suit
1 Secret store item: Tube top
13 Consumable items: Milk, Beer, Snacks, Banana, Chocolate paste, Canned corn, Cereal, Potato chips, Cola, Tea, Water bottle, Blue berries, Red berries
2 Interactable items (double-click): Jumprope, Flower
2 Interactable objects House: Bed, Lava Lamp
26 Interactable objects Spring mansion: Deer statue, Fence hole, Graves, Car frame, Lunchboxes, Birdbath, Benches, Backyard gate, Shed door, Wardrobe, Cupboard and mirror, Dish cupboard, Sofa, Kitchen table, Refrigerator, Painting, Cupboard with dictionary and glasses, Clean bed, Broken jewelry box, Owner’s diary, Ladders, Toilet, Bathtub, Сosmetic bag, Closed jewelry box, Double bed
6 Interactable objects Pond: Food basket, Fishing place, Wooden toilet, Blue berry bush, Red berry bush, Spring water
5 Interactable objects Cave: Table, Skeleton, Broken barrels, Old wine, Ladder
1 Tool: Multitool
1 Collectible: Barghest figure
New features:
Needs\Effects System: Hunger, Sleep, Toilet, Thirst, Mood, Body Temperature
Need outcomes, buffs/debuffs
Visualization of attributes’ borderline state (for Arousal, Sleep, Mood, Freezing)
Environment temperature now affects Alisa’s body
Notifications system (time, money, quests, attributes, etc)
Quick slot item usage by pressing 1/2/3/4/5 keys
Bug fixes:
Bugs in male rig
Checking the presence of an item in the inventory now includes quick slots
After loading the game, the main character’s face was reset to the default
Upgrading attributes over 100
Memory leaks of delayed tasks
Alisa could not get in the bathroom naked
Improvements:
Electricity poles optimization (was heavy on CPU)
A warning when creating a save folder with the same name
DLSS and FSR support
Made switching camera angle when peeing optional
Reworked game initialization / saved game loading, game systems are loaded in a proper order based on their dependency on each other
Backend Stuff:
Easy and stable system for adding objects with switchable states to the level
Now interactable objects have logic to trigger events based on surroundings
Added 100 clothes tags (lingerie, swimsuit, skirt, inventory_blocked, casual, etc)
Added Conditional events (used in complex checking systems, like checking clothes tags to determine the level of Alisa’s revealingness)
It’s now easy to implement the same pattern of logic for different actions and dialogues
Sound management system
Hidden quests (some quests are here to handle gameplay tasks in the background, while there’s no need to see them)
Prioritized trigger box logic has been reworked. Now it works flawlessly with teleportation.
Other changes:
Changed Alisa’s idle animation
Modified house geometry for the quest
Added “Lower camera position” setting
Added “Enable/Disable comics shader” and “Enable/Disable outline shader” settings
Improved first-person camera view (cheats version only)
Changed the cheats button from Y to F1
Changed the Secret store location (use the telephone) (Secret store version only)
v0.2
New content:
~55 H-animations (18 scenes, 32 variations)
2nd day of the Prologue (Friday)
Quests: On the Hook, Deluded + Moving difficulties quest continuation
Random events: Getting naked in the room, Closets in parent’s room, Basement
Interaction objects: safe, closets (parent’s room), mirror, washing machine, towel, sink, bath, toilet paper box, Stuart’s car
Interactable items (double-click in the inventory): marker, buttplug, makeup, lipstick, letter, razor, notes
2 Clothing items
No Furries
New features:
Attribute System
Vagina deformation animation
Switching between quests (Scroll wheel)
Delayed gameplay mechanics (some events now can be triggered not immediately, but after a certain amount of time)
Simple stealing mechanic
Bug fixes:
Stuck in dialogue sequences (if click too fast)
Crashes in dialogues
Disappearing trees
Grass clipping through floor and gazebo
Repeatable attributes grind
The reflection of a present in the mirror stayed after you clean it
Flickering/abruptly changing lighting on the character
The quest panel in the HUD (right) not updating correctly
House’s door closing/opening in front of your face
Improvements:
Automatic brightness adjustment
Implemented a new physics engine – better body/hair physics
Movement system overhaul (much more responsive)
Female facial animation overhaul
Cutscenes loading has been made multithreaded (no freezes on their load anymore)
Memory optimization tools/profilers
FOV is now lower when running (no fisheye)
Other changes:
Lighting in Alisa’s room
Stuart’s car color
You can now prevent Stuart’s car from crashing if you don’t meet him from 6 till 8 AM
v0.1
~ 1 hour of gameplay
The first day of the prologue
Scenes (joystick, tentacle, etc)
Cinematic and immersive story experience
Quests with different outcomes
Multiple random events
RPG-based gameplay (choices matter)
NPCs with unique stories
Clothing system (changing, wearing multiple layers)
Basic interaction with objects (picking up, peeing, sleeping and more)
Weather and Time systems
3×3 km map with the river, lake, forests, towns, cities
Grid-based inventory (+sorting)
Planned Features:
Time system, Day/night, weather cycles, and even seasons.
Vastly populated open-world map, covered by cities, lakes, mountains, rivers, and forests. All of them contain many activities... and hidden secrets.
Lust system: Alisa will start as a shy and innocent girl, but you decide the way she develops. Will she remain pure or succumb to her lust, engaging in prostitution or adult videos?
A dramatic storyline with mystical and horror elements.
Unique NPCs with unique personalities, quests, and reactions to your actions.
QTE sex system that gives immersive control over stages and orgasm.
A large list of fetish-specific poses can be unlocked the more Alisa interacts with each one.
Clothing system
Alisa can wear multiple layers of clothing, NPC's will react accordingly.
Survival System
Alisa starts with a normal life with her family, all her needs met. However, things are about to change. Without her family to support her, how will she eat, where will she sleep? Will Alisa be able to survive in this cruel new world?
Dynamic character customization
Alisa will be able to change her appearance. Sexual encounters, food, weather, sports, cosmetics, and more can affect her appearance.
Unreal Engine provides exceptional quality of characters and environment.
Time system, Day/night, weather cycles, and even seasons.
Vastly populated open-world map, covered by cities, lakes, mountains, rivers, and forests. All of them contain many activities... and hidden secrets.
Lust system: Alisa will start as a shy and innocent girl, but you decide the way she develops. Will she remain pure or succumb to her lust, engaging in prostitution or adult videos?
A dramatic storyline with mystical and horror elements.
Unique NPCs with unique personalities, quests, and reactions to your actions.
QTE sex system that gives immersive control over stages and orgasm.
A large list of fetish-specific poses can be unlocked the more Alisa interacts with each one.
Clothing system
Alisa can wear multiple layers of clothing, NPC's will react accordingly.
Survival System
Alisa starts with a normal life with her family, all her needs met. However, things are about to change. Without her family to support her, how will she eat, where will she sleep? Will Alisa be able to survive in this cruel new world?
Dynamic character customization
Alisa will be able to change her appearance. Sexual encounters, food, weather, sports, cosmetics, and more can affect her appearance.
Unreal Engine provides exceptional quality of characters and environment.
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