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Images were generated with AI tools instead of a typical rendering application.
This was a ton of fun! I didn't expect to like it since I'm not into furry stuff but I really enjoyed the characters/scenarios. I have some nitpicky complaints, but nothing that deterred from my enjoyment.

Although after three playthroughs I STILL can't figure out how to fuck Lola while Sarah is home and not go directly to jail.... I even have friendlyness at 102 and 186 respectively....
 
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Thread owner
This was a ton of fun! I didn't expect to like it since I'm not into furry stuff but I really enjoyed the characters/scenarios. I have some nitpicky complaints, but nothing that deterred from my enjoyment.

Although after three playthroughs I STILL can't figure out how to fuck Lola while Sarah is home and not go directly to jail.... I even have friendlyness at 102 and 186 respectively....
Glad you liked it :D The furry agenda has been furthered!

Have you encountered
Roderick kidnapping Lola
yet?
After that, you can fuck Lola at night and she'll speak up for you when Sarah barges in on you.
 
Glad you liked it :D The furry agenda has been furthered!

Have you encountered
Roderick kidnapping Lola
yet?
After that, you can fuck Lola at night and she'll speak up for you when Sarah barges in on you.
I don't think I have... ACK I've been saving her for last on my plays too, it makes sense why I haven't triggered it! THANK YOU!

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Looks like I'm having another play through😄
 
Thread owner
Hiya all, quick update: Writing new parts and slightly adjusting the old parts of the overall plot is going well! Excited to finally start committing some scenes to code again.
Been following tutorials to create my own LoRAs and tried my hand at some videogen tutorials, but that's not going very well yet :P

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I created a MTL multilingual support patch for Cubsitting Simulator as a proof of concept. There's no new story content yet!

To play the translated version, you have to download two files from my mega drive ( ):
- CubsittingSimulator-0.4.14-pc.zip, unpack this first in your desired location.
- cubsitting_simulator_0.4.14.mtl.patch.zip, put the files from this zip over the files from the previous zip. It should ask you if you're sure you want to replace the files, say yes.
(Sorry for the inconvenience that you need to download two files, I'm currently working on a self-censored version while in my new host country, so that's why you need the images from the original zip file)

I'm very curious about the opinions of the quality of the MTL, if it's reasonably bad or complete trash.
If someone is willing to correct the MTL, I've included the files that need translation as a zip.

They're basically all files with the English sentence first, and the translated version second:
# game/scripts/street/street_lola.rpy:25
translate es StreetLolaSarahIntro_c3edc551:

# "Lola's gaze lingers for a moment before she sticks out her tongue, and turns back to her toy, ignoring you entirely."
"La garganta de Lola se agota un instante antes de que ella salga de su lengua, y vuelve a su juguete, ignorándole completamente."

I found a volunteer to correct the Spanish MTL, but if there are volunteers for the French / Chinese / German, I'd be very grateful ^^ If you've corrected a file, you can just leave a post with the corrected file as an attachment to this other thread so we don't clutter up this thread and I'll make sure to include it in the patch.
 

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I was really hopping for a bunny girl. But I guess that will shota me.
 
Hiya all, quick update: Writing new parts and slightly adjusting the old parts of the overall plot is going well! Excited to finally start committing some scenes to code again.
Been following tutorials to create my own LoRAs and tried my hand at some videogen tutorials, but that's not going very well yet :p

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I created a MTL multilingual support patch for Cubsitting Simulator as a proof of concept. There's no new story content yet!

To play the translated version, you have to download two files from my mega drive ( ):
- CubsittingSimulator-0.4.14-pc.zip, unpack this first in your desired location.
- cubsitting_simulator_0.4.14.mtl.patch.zip, put the files from this zip over the files from the previous zip. It should ask you if you're sure you want to replace the files, say yes.
(Sorry for the inconvenience that you need to download two files, I'm currently working on a self-censored version while in my new host country, so that's why you need the images from the original zip file)

I'm very curious about the opinions of the quality of the MTL, if it's reasonably bad or complete trash.
If someone is willing to correct the MTL, I've included the files that need translation as a zip.

They're basically all files with the English sentence first, and the translated version second:


I found a volunteer to correct the Spanish MTL, but if there are volunteers for the French / Chinese / German, I'd be very grateful ^^ If you've corrected a file, you can just leave a post with the corrected file as an attachment to this other thread so we don't clutter up this thread and I'll make sure to include it in the patch.
I am French so I can contribute for the French one. I am also a professional developer (not on games, though), so I can handle git and other stuff if required. Also has significant JAP-FR translation experience from translating anime in the past, especially comedy which requires a lot of effort to keep the length (reading time constraint), maintain as mush info as possible, use proper adaptation to the target language without deteriorating the initial content, and keep a sense of quality by heavily relying on synonyms and equivalent sentences (JAP sentences are short, quite the challenge).

I like a lot the game but feel frustrated to have so few images for the scenes. Hopefully more will be added in the future.
 
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I am French so I can contribute for the French one. I am also a professional developer (not on games, though), so I can handle git and other stuff if required. Also has significant JAP-FR translation experience from translating anime in the past, especially comedy which requires a lot of effort to keep the length (reading time constraint), maintain as mush info as possible, use proper adaptation to the target language without deteriorating the initial content, and keep a sense of quality by heavily relying on synonyms and equivalent sentences (JAP sentences are short, quite the challenge).

I like a lot the game but feel frustrated to have so few images for the scenes. Hopefully more will be added in the future.
Translating Japanese must've been absolutely brutal, especially idioms and different cultural references. I'm positively thrilled to have you on board, thank you so much in advance :D
PM'd you the details of the git repository. It's maybe convenient to install the renpy sdk first ( ) and then clone the cubsitting folder to it in case you want to try something out.
The translation files are in /game/tl/fr, and fair warning: It's the censored version, so if you do try out the translation don't worry if nude images don't show, that's by design :P

For image generation, I'm very hopeful I'll be able to produce a lot more art! Last version I secretly used a lot of time replacing most of the sprites since they weren't up to par, now I should be able to focus on adding new art, not only replacing old art :P
 
Thread owner
As mentioned before, I've been experimenting with character LoRA's, and the first test results are promising!
It's an incredible amount of work to gather proper datasets, tag the images correctly, etc. etc., but it still amazes me that it's actually working.

Like, the LoRAs suck at the moment (if I use it the initial quality of the details in the image goes way down), but that doesn't matter: It gives a great starting point to create an image that looks incredibly similar to the actual design of the character (at least it looks similar enough to me). Then when I have that image as a starting point, I can just fix the details without the character LoRA.

And these are my first LoRA's! Well, one of the first in any case :P Hopefully these LoRA's make it also easier to generate new images for the datasets lol.

I've uploaded the LoRA's themselves to my drive, together with their training data, in case anyone is curious how a dataset might look like. They're activated by juliette_cubsitting and violet_cubsitting, but as they're the initial attempt they don't really work properly yet. Still think maybe the datasets might be of interest to someone to see how training a LoRA works.


I think someone earlier in the thread asked why there was a lack of art in the game if the art is AI generated, and I have to honestly admit I had to try to jump through a lot of hoops to get images that look similar. And honestly, character consistency still pretty much sucks lol, try to compare Ally in her bikini with Ally giving birth (wait, on second thought, don't). Training these LoRA's will take a lot of work initially, but I really hope they'll make it easier to generate proper art in the future releases.

In other cubsitting news, I've removed the completed tag from the thread because 0.5.0 will come out end of January!

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As mentioned before, I've been experimenting with character LoRA's, and the first test results are promising!
It's an incredible amount of work to gather proper datasets, tag the images correctly, etc. etc., but it still amazes me that it's actually working.

Like, the LoRAs suck at the moment (if I use it the initial quality of the details in the image goes way down), but that doesn't matter: It gives a great starting point to create an image that looks incredibly similar to the actual design of the character (at least it looks similar enough to me). Then when I have that image as a starting point, I can just fix the details without the character LoRA.

And these are my first LoRA's! Well, one of the first in any case :p Hopefully these LoRA's make it also easier to generate new images for the datasets lol.

I've uploaded the LoRA's themselves to my drive, together with their training data, in case anyone is curious how a dataset might look like. They're activated by juliette_cubsitting and violet_cubsitting, but as they're the initial attempt they don't really work properly yet. Still think maybe the datasets might be of interest to someone to see how training a LoRA works.


I think someone earlier in the thread asked why there was a lack of art in the game if the art is AI generated, and I have to honestly admit I had to try to jump through a lot of hoops to get images that look similar. And honestly, character consistency still pretty much sucks lol, try to compare Ally in her bikini with Ally giving birth (wait, on second thought, don't). Training these LoRA's will take a lot of work initially, but I really hope they'll make it easier to generate proper art in the future releases.

In other cubsitting news, I've removed the completed tag from the thread because 0.5.0 will come out end of January!

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Great to hear. Thank you for keeping your fans updated. Looking forward to January!

Also, congratulations on the anniversary of the release!
 
Thread owner
As mentioned before, training LoRA's is working out quite well. However, every LoRA I make is quite a bit of effort, which means I really have to finalize the designs of the cubs and Sarah, because if I start creating a training set for them it would be a waste to have to change their design later on. But I'm now in a bit of a pickle to decide about a few of their details, so I figured I'd ask y'all to help decide.

How this poll is going to work
You have two votes. Seeing as there are four characters and you only have two votes, you only get to pick which two designs are most important to you (this is to give a sporting change to people with a minority fetish, if the majority is meh about an option but a minority really really really likes a design in this way the minority can still win that design).

October 8th I'll tally up the votes and then the majority per character wins (ties are broken in favor of the option in italics). The options per character are:

  • Lola with very small breasts
  • Lola with only a hint of breasts
  • Lola with no breasts

  • Amber with a bit of pudge and a small tummy, with moderately sized boobs
  • Amber with more tummy and very large boobs

  • Jinx with almost no breasts
  • Jinx with very small boobs
  • Jinx with small boobs

  • Sarah with large breasts
  • Sarah with humongous breasts
  • Sarah with large breasts and red pubic hair
  • Sarah with humongous breasts and red pubic hair

Dorothy and Leonard don't get to participate in the poll, but I thought it'd still be nice to include their final design.

I hope it's clear how I intend to run the poll, and thanks in advance for anyone who helps me decide on the designs!

PS: I will be generating mostly new art with the new designs, I won't regenerate the old art yet, so don't be surprised if you still see a lot of the old designs in 0.5.0.


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As mentioned before, training LoRA's is working out quite well. However, every LoRA I make is quite a bit of effort, which means I really have to finalize the designs of the cubs and Sarah, because if I start creating a training set for them it would be a waste to have to change their design later on. But I'm now in a bit of a pickle to decide about a few of their details, so I figured I'd ask y'all to help decide.

How this poll is going to work
You have two votes. Seeing as there are four characters and you only have two votes, you only get to pick which two designs are most important to you (this is to give a sporting change to people with a minority fetish, if the majority is meh about an option but a minority really really really likes a design in this way the minority can still win that design).

October 8th I'll tally up the votes and then the majority per character wins (ties are broken in favor of the option in italics). The options per character are:

  • Lola with very small breasts
  • Lola with only a hint of breasts
  • Lola with no breasts

  • Amber with a bit of pudge and a small tummy, with moderately sized boobs
  • Amber with more tummy and very large boobs

  • Jinx with almost no breasts
  • Jinx with very small boobs
  • Jinx with small boobs

  • Sarah with large breasts
  • Sarah with humongous breasts
  • Sarah with large breasts and red pubic hair
  • Sarah with humongous breasts and red pubic hair

Dorothy and Leonard don't get to participate in the poll, but I thought it'd still be nice to include their final design.

I hope it's clear how I intend to run the poll, and thanks in advance for anyone who helps me decide on the designs!

PS: I will be generating mostly new art with the new designs, I won't regenerate the old art yet, so don't be surprised if you still see a lot of the old designs in 0.5.0.
My votes are:
  • Lola with no breasts
  • Jinx with almost no breasts

    Thank you!
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Thread owner
My votes are:
  • Lola with no breasts
  • Jinx with almost no breasts

    Thank you!
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well, we cant interfere with justice, now can we?

any rate, i'm good with any design so far but flatter the better IMHO. smallest for jinx and lola takes it for me as well.
 
Thread owner
Thanks for voting! I'll update my post with the current scoring every day. Unsurprisingly up until now the majority seem to be paladins for true flat justice :P
 
Thread owner
As I'm traveling with some friends the next few days I decided to close the poll slightly early.

The final results are:
- Lola with no breasts
- Jinx with almost no breasts
- Amber with a bit of a pudge and large but not gigantic breasts.
- Sarah with large but not gigantic breasts. As bush/no bush was really close, she'll start unshaven but will suggest she can shave when you start sleeping with her, and it'll be up to the player preferences whether she keeps her bush or not.

Thank you all for voting! :D
 
woof this feels very rough. i guess it's better made than the majority of AIgen games and there's a few fun kinks being explored but all of this is just so surface level. Most of the dialogue feels AI generated too, there's just no substance to any of the characters or your interactions with them. corruption parts happen extremely suddenly and half the time the MC just decides to whip his cock out in the middle of a scene of his own volition.
all in all this has exactly the amount of effort you'd expect from an AI renpy game, but at least with a fun premise
 
Thread owner
Won't deny that especially 0.4 was pretty rushed! I do think Cubsitting Simulator never pretended to be anything different than basic fap fodder that's a rip off of a timeless classic.
It was funny, in my only interaction with Aval0nx (who created the original Babysitting Cream that I'm ripping off), he perfectly identified my motivation with which I started the project - I wanted to almost solely focus on "have sex with X,Y,Z character fulfilling X,Y,Z paraphilia". But then I decided that having at least a bit of a plot would be fun and maybe a happy ending, and then I had to figure out how to make it make sense that the parents would allow access to their cubs, I wanted to add some QOL adjustments and improve the UI, but then the images I had generated started to look really sucky in comparison to the newly generated pics so I had to regenerate them, etc. etc.

Oh well, at least I have fun making it. TL;DR: You make very valid points, the only point I disagree with is the implication not much effort went into the game. I can assure you, tons of effort went into it, it's a pure skill issue :p

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Anyway, in more general Cubsitting Simulator related news, the revision process of the old content is going well, it just takes quite a bit of work changing dialogue slightly when you repeat a scene so it doesn't seem like the cubs have extremely shitty memory.

I have also managed to set up a webserver with a raspberry pi that can wake up my old computer back at my parent's place, so no fictional-but-underage pixels are crossing any borders and I can still generate all the pictures that I want. Creating the datasets of the LoRA's is also going well, but is also taking quite a bit of time. I'm just happy that even if I switch models at some, at least the training data will remain useful (training a LoRA is quite fast, building the training data to train it on is horribly timeconsuming).

Happy Halloween everyone!

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Won't deny that especially 0.4 was pretty rushed! I do think Cubsitting Simulator never pretended to be anything different than basic fap fodder that's a rip off of a timeless classic.
It was funny, in my only interaction with Aval0nx (who created the original Babysitting Cream that I'm ripping off), he perfectly identified my motivation with which I started the project - I wanted to almost solely focus on "have sex with X,Y,Z character fulfilling X,Y,Z paraphilia". But then I decided that having at least a bit of a plot would be fun and maybe a happy ending, and then I had to figure out how to make it make sense that the parents would allow access to their cubs, I wanted to add some QOL adjustments and improve the UI, but then the images I had generated started to look really sucky in comparison to the newly generated pics so I had to regenerate them, etc. etc.

Oh well, at least I have fun making it. TL;DR: You make very valid points, the only point I disagree with is the implication not much effort went into the game. I can assure you, tons of effort went into it, it's a pure skill issue :p

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Anyway, in more general Cubsitting Simulator related news, the revision process of the old content is going well, it just takes quite a bit of work changing dialogue slightly when you repeat a scene so it doesn't seem like the cubs have extremely shitty memory.

I have also managed to set up a webserver with a raspberry pi that can wake up my old computer back at my parent's place, so no fictional-but-underage pixels are crossing any borders and I can still generate all the pictures that I want. Creating the datasets of the LoRA's is also going well, but is also taking quite a bit of time. I'm just happy that even if I switch models at some, at least the training data will remain useful (training a LoRA is quite fast, building the training data to train it on is horribly timeconsuming).

Happy Halloween everyone!

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I can't imagine the amount of time that goes into making something like this, so i'm going to try to appreciate what's been released and be as patient as possible. Really enjoyed the game and am looking forward to the updated version, but I know Mr. Fluffums is only human and there are only so many hours in a day.

Thanks for the Halloween pics :love:

I made these with the poll photos, thought I'd share!



 

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I can't imagine the amount of time that goes into making something like this, so i'm going to try to appreciate what's been released and be as patient as possible. Really enjoyed the game and am looking forward to the updated version, but I know Mr. Fluffums is only human and there are only so many hours in a day.

Thanks for the Halloween pics :love:

I made these with the poll photos, thought I'd share!

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Wow! Is it frame-to-frame interpolation? Very smooth indeed. Which tool did you use for it?
 
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