1/3
1 Year of Service
I just finished it and overall, I liked it. However, by the end, it felt extremely tedious and it's the game I've liked the least so far from Blackheart.
First of all, there are too many girls. Their number is excessive and, in the end, you spend very little time with them. This leads us to another major problem, which is the lack of evolution in the relationship between Marcus and the girls. They all go from distrusting a complete stranger to becoming sluts and being madly in love with him in a matter of two or three days. On top of that, they are all so similar in personality, except for a few things. Erica is motherly, Savanna is a clingy jealous one, Ally is the sweet one, Jane is the innocent one (if not calling her stupid), India is the tough one, and Darla is the traumatized one who needs saving or not. The twins are a cheap version of Lilith and Kass and Odessa are unnecessary. But aside from those slight variations in the dialogues, they all seek the same thing: to have daddy love them and get them pregnant. The only one who could be saved is Erica being gay and wanting to find true love beyond the love for his father.
Secondly, the game loses the thread of its own story at many moments. For example, you tell Lola that Lilith left when she was two months old, but when you return from Australia, the game tells you that she is already six months old. Or the son that Erica lost. It is mentioned at one point in the game, and Marcus tells the psychologist that he would explain it later, but it is never mentioned again. Or in Darla's flashforward, where they make you believe that Darla did something to a friend of Savanna's, and that's why they don't have a good relationship (it even hints that she might be in jail for that and not for what happened with Juan), and then it's completely left hanging. These are a few examples that come to mind, but there are many more inconsistencies.
And the last problem I see, although this is already something personal so it's not a negative aspect of the game, is the story itself. And that's a warning for others who want to play The Guardian. Since I haven't played the Whispering Pines games yet, I haven't understood much about the ending. But as I said, this is my issue for not playing them in order and not a flaw of the game itself.
First of all, there are too many girls. Their number is excessive and, in the end, you spend very little time with them. This leads us to another major problem, which is the lack of evolution in the relationship between Marcus and the girls. They all go from distrusting a complete stranger to becoming sluts and being madly in love with him in a matter of two or three days. On top of that, they are all so similar in personality, except for a few things. Erica is motherly, Savanna is a clingy jealous one, Ally is the sweet one, Jane is the innocent one (if not calling her stupid), India is the tough one, and Darla is the traumatized one who needs saving or not. The twins are a cheap version of Lilith and Kass and Odessa are unnecessary. But aside from those slight variations in the dialogues, they all seek the same thing: to have daddy love them and get them pregnant. The only one who could be saved is Erica being gay and wanting to find true love beyond the love for his father.
Secondly, the game loses the thread of its own story at many moments. For example, you tell Lola that Lilith left when she was two months old, but when you return from Australia, the game tells you that she is already six months old. Or the son that Erica lost. It is mentioned at one point in the game, and Marcus tells the psychologist that he would explain it later, but it is never mentioned again. Or in Darla's flashforward, where they make you believe that Darla did something to a friend of Savanna's, and that's why they don't have a good relationship (it even hints that she might be in jail for that and not for what happened with Juan), and then it's completely left hanging. These are a few examples that come to mind, but there are many more inconsistencies.
And the last problem I see, although this is already something personal so it's not a negative aspect of the game, is the story itself. And that's a warning for others who want to play The Guardian. Since I haven't played the Whispering Pines games yet, I haven't understood much about the ending. But as I said, this is my issue for not playing them in order and not a flaw of the game itself.
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