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What’s a Trend or Fad You Miss from the Past?

Killing Nazis.
 
split screen video games, the lack of online features meant you had to play your games alongside friends in the same room, those were fun times that can't really be recreated online
 
Oh local coop for sure. In a similar vein, server communities and browsers over skill-based matchmaking, and MMOs fostering cooperation and interaction over everyone playing on their own.
 
For me the golden days of point and click adventures.
Oh I couldn't agree more. recently played Monkey Island 1 and 2. Loved every second. My brain didn't, but my heart did LMAO. Also shit like Grim Fandango is amazing.
If you haven't I highly Thimbleweed Park for that style and the Black Well Series for a more modern/oldschool Point and Click Adventure Game. And each game is like 2-3 hours long.
 
I miss those little computer cafes where a bunch of people could play games like CS or Need For Speed through LAN
 
lan parties. carrying your rig all the way to your friend's house and playing UT with 4 or 5 other friends until the crack of dawn
 
Not a trend, but I miss when games tried to have plenty of content from the get go, instead of selling DLCs for absurd prices.
While I agree that's a problem I think these days it's more like free to play games that have a absurd amount of mircotransactions in addition to being live service games that launch broken and under cooked from the get go
 
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Oh I couldn't agree more. recently played Monkey Island 1 and 2. Loved every second. My brain didn't, but my heart did LMAO. Also shit like Grim Fandango is amazing.
If you haven't I highly Thimbleweed Park for that style and the Black Well Series for a more modern/oldschool Point and Click Adventure Game. And each game is like 2-3 hours long.
Yeah Grim Fandango was a great journey for me. Thimbleweed Park is on my radar. Did you tried the new MI game? I never liked the graphic style and people say the puzzles are too easy.
 
Sort of an anti-answer, but I miss when games didn't have microtransactions or 50 different DLC just for a new character (eg: MK, Soul Caliber). I miss getting a game and just playing it as released. It's crazy to me that whenever a game releases, it's almost certainly not worth playing until the first or second game breaking bug-fixing patch. I miss when every new game wasn't stuck in Early Access or Beta for years before a full release.

I guess my real answer would be this: I miss the trend where game companies would release a solid, full game and just let it be.
 
Sort of an anti-answer, but I miss when games didn't have microtransactions or 50 different DLC just for a new character (eg: MK, Soul Caliber). I miss getting a game and just playing it as released. It's crazy to me that whenever a game releases, it's almost certainly not worth playing until the first or second game breaking bug-fixing patch. I miss when every new game wasn't stuck in Early Access or Beta for years before a full release.

I guess my real answer would be this: I miss the trend where game companies would release a solid, full game and just let it be.
Yeah, we should go back to the days of full game releases and expansions.
Make smaller games over longer periods of times with better paid developers.
Then you can make episodic expansions if you want to grow the title instead of making a half-assed massive game.
 
split screen video games, the lack of online features meant you had to play your games alongside friends in the same room, those were fun times that can't really be recreated online
Same, there used to be so many local Co-op or split screen games
 
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