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Whats a sequel to a game that you loved that couldn't live up to the original

  • Thread starter Thread starter MangoSkull
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MangoSkull

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for a porn game that's gotta be the sequel to Oh daddy Sara - Oh Daddy Part 2 I get why they went that route it's just sad to see as it was one of the best smol games and I had hoped the sequel would be the same

for regular games it's Dying light 2 Stay Human I'd enjoyed the first Dying Light quite a lot when it had first released.
The game featured a parkour system as both a way to traverse the map and as a way to engage with what was a mostly melee focused combat system tho it did feature some guns.
Jump kicking zombies of off buildings and jump boosting off of their heads to quickly get on top of cars and buildings.It also looked quite good for a game that had originally released back in 2015 or at least I remember it looking good.
Now having said all that it wasn't a perfect game the writing was pretty meh the most memorably character being the protagonist Kyle Crane voiced be Roger Craig Smith.
But still it was a favorite of mine from the era and I was excited enough about its sequel dying Light 2 Stay Human to play it day one. And well it just didn't hit like the first one did one of the reasons being that the story was failing to keep me engaged.
Which I know is ironic considering what I just said about the first game but dying light 1 had a few things to make up for it
  1. Kyle Crane or Roger Craig Smith brought a lot charm to the role and made up for the first games lackluster story. The new protag Aiden Caldwell voiced by Jonah Scott who is by no means a bad voice actor he just doesn't match up to Roger Craig Smith
  2. The parkour is more floaty now and doesn't feels as smooth as the first games combat
  3. The map while bigger then the first isnt as fun to navigate
I'm gonna stop here since I could probally write more but I'm getting tired
 
  • Lab Rats. The first one was concise and straightforward; simple mechanics and you could move neatly through the story. I opened the sequel and was pretty much immediately hit with an unintuitive management game with a narrative that felt both skimpy and delivered in dull paragraph chunks.
  • Corruption of Champions. Gameplay-wise, the first one dumped you in a hostile world with basically nothing, and it felt like it; you had to struggle in early fights, and if you stumbled across something too tough could easily get a bad end or at least a raping; if you didn't want that happening to your character, save often. The narrative matched that, and as both character and player you started from nothing and clawed your way to being top dog. And content-wise there was a pretty huge variety of what you could do with seemingly few limits (even if I wasn't personally interested in 90% of the weird stuff). Sequel is smoother in terms of production values but loses the sense of danger and agency of the first one; at game start you find yourself in a village of friendly characters, and you almost immediately get several powerful companions to help you. The game frequently stops to tell you how cool or powerful your companions or any other character is, to the point you might wonder if you're really the protagonist here. And the wide-open fetish array feels like it's narrowed down to innumerable minor variations on "girl has penis".
  • Non-AVN games... don't get me started on The Elder Scrolls...
 
Corruption of Champions 2 was a downgrade for me. I love the new gameplay mechanics, I love the art, I love many of the characters. The story is just not there though. They are trying to sell me on a world undergoing a demon invasion, but the game's narrative progression doesn't sell this at all. You occasionally have some longer quests that remind you what the story is about, but otherwise it is 90% trying to find out where you can find new sex scenes, and trying to avoid getting fucked by the next futa-of-the-week that was added (I know the game isn't majority futa, but there are just so many!)

Skyrim: Yes the sex mods are amazing, and I'm sure the African Transit Flights website has amazing loli mods (but I've never tried getting them to work), but coming from Morrowind it is clear that Skyrim is trying to be that game that anyone can pick up and not have to worry about understanding anything. The game is as shallow as a puddle, which is so discouraging since Morrowind was massively deep with lore.

Oh Daddy 2, or Sara: Why do so many loli and incest games start plot lines about conspiracies, apocalypses and mafia wars? It's so unnecessary, and it always puts the writers into a pit where they have to either over commit to the non-loli/incest stuff to make the story detraction worth it, or they focus on the main draw of their genre in which case the detraction created by the story is pointless and frustrating.

Halo 4+: I really liked Halo 1-3. After 4 they did the right thing with trying to make the story more galaxy encompassing, but they took it in a really bad direction. I still haven't tried Halo: Infinite, but that looks like they are finally going back to the right track.
 
Last edited:
Thread owner
  • Lab Rats. The first one was concise and straightforward; simple mechanics and you could move neatly through the story. I opened the sequel and was pretty much immediately hit with an unintuitive management game with a narrative that felt both skimpy and delivered in dull paragraph chunks.
  • Corruption of Champions. Gameplay-wise, the first one dumped you in a hostile world with basically nothing, and it felt like it; you had to struggle in early fights, and if you stumbled across something too tough could easily get a bad end or at least a raping; if you didn't want that happening to your character, save often. The narrative matched that, and as both character and player you started from nothing and clawed your way to being top dog. And content-wise there was a pretty huge variety of what you could do with seemingly few limits (even if I wasn't personally interested in 90% of the weird stuff). Sequel is smoother in terms of production values but loses the sense of danger and agency of the first one; at game start you find yourself in a village of friendly characters, and you almost immediately get several powerful companions to help you. The game frequently stops to tell you how cool or powerful your companions or any other character is, to the point you might wonder if you're really the protagonist here. And the wide-open fetish array feels like it's narrowed down to innumerable minor variations on "girl has penis".
  • Non-AVN games... don't get me started on The Elder Scrolls...
I'd forgotten about Lab Rats 2 that was definitionally a disappointing one
 
for a porn game that's gotta be the sequel to Oh daddy Sara - Oh Daddy Part 2 I get why they went that route it's just sad to see as it was one of the best smol games and I had hoped the sequel would be the same

for regular games it's Dying light 2 Stay Human I'd enjoyed the first Dying Light quite a lot when it had first released.
The game featured a parkour system as both a way to traverse the map and as a way to engage with what was a mostly melee focused combat system tho it did feature some guns.
Jump kicking zombies of off buildings and jump boosting off of their heads to quickly get on top of cars and buildings.It also looked quite good for a game that had originally released back in 2015 or at least I remember it looking good.
Now having said all that it wasn't a perfect game the writing was pretty meh the most memorably character being the protagonist Kyle Crane voiced be Roger Craig Smith.
But still it was a favorite of mine from the era and I was excited enough about its sequel dying Light 2 Stay Human to play it day one. And well it just didn't hit like the first one did one of the reasons being that the story was failing to keep me engaged.
Which I know is ironic considering what I just said about the first game but dying light 1 had a few things to make up for it
  1. Kyle Crane or Roger Craig Smith brought a lot charm to the role and made up for the first games lackluster story. The new protag Aiden Caldwell voiced by Jonah Scott who is by no means a bad voice actor he just doesn't match up to Roger Craig Smith
  2. The parkour is more floaty now and doesn't feels as smooth as the first games combat
  3. The map while bigger then the first isnt as fun to navigate
I'm gonna stop here since I could probally write more but I'm getting tired
Oh Daddy 2 dropped the all really hard. I somehow went from being really into the characters and what was going to happen to them next, to just not caring at all in the sequel. The time jump just felt really unnecessary.

As for real games, Borderlands Pre-Sequel was really annoying. It felt like zero real thought was put into it.
 
I third Lab Rats 2. It was a good try and expanding on the game, but instead of realizing it didnt work, they doubled down on it and it just got worse.
 
TBH, I can't think of a single sequel that was better than the original. Interestingly, the quality (renders, backgrounds, animations, etc.) seems to improve as the Dev gets more experience, but the stories themselves lose the freshness and originality of the original.
 
Thread owner
TBH, I can't think of a single sequel that was better than the original. Interestingly, the quality (renders, backgrounds, animations, etc.) seems to improve as the Dev gets more experience, but the stories themselves lose the freshness and originality of the original.
I think its cause the first game ends up using up all the creative ideas so when they make a sequel instead of making a new game with a fresh concept the writing ends up suffering for it
 
I wished and pined for andromeda to be good but even I had to admit it just wasn’t a finished game when it was released
 
I was really excited for Borderlands 3 because I loved Borderlands 2. But when I played the third one, it just didn’t feel the same. The story wasn’t as strong, and the characters were not compelling. Some missions felt repetitive, which made it less fun for me too
 
Can we use future titles? Cuz I'm sure we'd all agree that Veilguard is certainly gonna be a thing but it's not a Dragon Age thing.
 
I third Lab Rats 2. It was a good try and expanding on the game, but instead of realizing it didnt work, they doubled down on it and it just got worse.
True. I was looking forward to a new lab Rats. I was genuinly disapointed.
 
Corruption of Champions 2 was a downgrade for me. I love the new gameplay mechanics, I love the art, I love many of the characters. The story is just not there though. They are trying to sell me on a world undergoing a demon invasion, but the game's narrative progression doesn't sell this at all. You occasionally have some longer quests that remind you what the story is about, but otherwise it is 90% trying to find out where you can find new sex scenes, and trying to avoid getting fucked by the next futa-of-the-week that was added (I know the game isn't majority futa, but there are just so many!)

Skyrim: Yes the sex mods are amazing, and I'm sure the African Transit Flights website has amazing loli mods (but I've never tried getting them to work), but coming from Morrowind it is clear that Skyrim is trying to be that game that anyone can pick up and not have to worry about understanding anything. The game is as shallow as a puddle, which is so discouraging since Morrowind was massively deep with lore.

Oh Daddy 2, or Sara: Why do so many loli and incest games start plot lines about conspiracies, apocalypses and mafia wars? It's so unnecessary, and it always puts the writers into a pit where they have to either over commit to the non-loli/incest stuff to make the story detraction worth it, or they focus on the main draw of their genre in which case the detraction created by the story is pointless and frustrating.

Halo 4+: I really liked Halo 1-3. After 4 they did the right thing with trying to make the story more galaxy encompassing, but they took it in a really bad direction. I still haven't tried Halo: Infinite, but that looks like they are finally going back to the right track.
once Bungie was no longer in charge of creating Halo it really fell off a cliff in seemingly every aspect of what makes a good game; 343 industries really ruined that franchise irreparably. Those old Halo games were so much fun.
 
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