A new cleanup update has been posted covering the recent Vault rework, rank changes, policy cleanup, and theme polish.
The goal is to make LC cleaner, easier to understand, and safer for the site going forward.
- Jack Of Blades
HeHeHe
The small no is for the wannabe "loli"
The big NO is for the other specimens with stripper tits
Don't get me wrong they are beautiful, but they NOT represent the kingdom of loli's ... they are intruders in the games+ as the present game, a clickbait, a deception
HeHeHe
The small no is for the wannabe "loli"
The big NO is for the other specimens with stripper tits
Don't get me wrong they are beautiful, but they NOT represent the kingdom of loli's ... they are intruders in the games+ as the present game, a clickbait, a deception
Just out of curiosity, how do you imagine them, in terms of proportion, design, what makes you not consider them as a loli?
You know you don't need to criticize is that you have a different opinion, the devs took some time to do it.
So you can always share your opinion on why you think they don't look like a loli.
Just out of curiosity, how do you imagine them, in terms of proportion, design, what makes you not consider them as a loli?
You know you don't need to criticize is that you have a different opinion, the devs took some time to do it.
So you can always share your opinion on why you think they don't look like a loli.
Generally you can look for 1 click installer, but I'm not sure if it's gonna download newest version. Bu you can update after installing so it's not that bad.
There is a pretty useful programm called Stability Matrix (
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)
Stability Matrix can automatically install, update and manage any of the common GUIs like A1111 or ComfyUI. Even browse Civitai if you want, to directly download and manage models or even ComfyUI workflows. And you can share all your installed models between different GUIs from a single install path, or put them into individual subfolders instead.
Best thing, you do not need to install anything on your PC like Python or Git. Stability Matrix uses portable frameworks for all requirements.
In fact you can select to keep the whole installation portable, so you can duplicate, move or delete the installation at any time. And the portable install has minimal to no intrusion to your operation system, in case you are concerned about the installer doing any hidden / unwanted / dangerous changes.
You just may have to look up some video guides for a more complete installation of the individual GUIs, because these might be missing a bunch of plugins to make proper images, like face restoration. Otherwise the results are much more crude and unreliable than using older AIO tools like NMKD GUI. Also you need some additional info the installer doesn't give you, like how to set the A1111 GUI command line from default white to more useful black/dark mode, or specific modes for lower VRAM GPUs.
For the models and tools, yes Civitai.com has about everything of primary use. Pony models for drawn and painted styles, SD1.5 models like Epic Photogasm or (better) Cyberrealistic Classic for reliable photo style with fully realistic proportions.
SD1.5 because, while it still has many of the old problems like duplicate limbs in some prompts, also doesn't have any of built-in censorship or deliberate distortion for NSFW content you see in SD2 and up. Though maybe there are better SD2/XL/3 models by now, i haven't used any AI programs for a while. Flux seems to be the latest thing for photorealism so you wanna try that too at some point (definitely needs uncensor LORAs though).
Because monopolies are always bad, there also is one alternative site called tensor .art which doesn't seem to have the same tight restrictions of Civitai. Unlike the generic online generation sites like pixai.art, tensor has a great design and does otherwise function the same like Civitai in terms of model browsing, downloading, on-site generation and such. I think it has everything noteworthy from Civitai as re-uploads, plus more.
Well, they do look like teens, but teens are not smols, or at least not for a lot of people. The term lolis (I take smol to be a synonym for that) has been watered down due to the more wide-spread use in the last couple of decades, but technically it means prepubescent girls, young girls that have started puberty are hebes. Teens was often used as a synonym for hebes, but age is only an approximation to state of bodily development anyway.
The AI generated girls that were posted earlier in this thread are definitely pubescent and therefore not lolis/smols if you use the original meaning. They could be teens or even petite adults with small tits, especially the left one has a fully-grown ass already.
For me personally, lolis stop being lolis when their breasts and increased hip-to-waist ratio are clearly visible. The sweet spot is when it's just barely visible.
Well, they do look like teens, but teens are not smols, or at least not for a lot of people. The term lolis (I take smol to be a synonym for that) has been watered down due to the more wide-spread use in the last couple of decades, but technically it means prepubescent girls, young girls that have started puberty are hebes. Teens was often used as a synonym for hebes, but age is only an approximation to state of bodily development anyway.
The AI generated girls that were posted earlier in this thread are definitely pubescent and therefore not lolis/smols if you use the original meaning. They could be teens or even petite adults with small tits, especially the left one has a fully-grown ass already.
For me personally, lolis stop being lolis when their breasts and increased hip-to-waist ratio are clearly visible. The sweet spot is when it's just barely visible.
At the end of the day, it doesn't matter. This was posted here because it couldn't be posted on F95zone due to their rules regarding AICG and ANY TEEN OR YOUNGER content.
In order to keep some clarity for all of you guys, here's a little preview of what we have cooking...
Devblog #02
This game has had multiple updates now, with the first part of Chapter 2 being the latest release. We are pleased at the reception these updates have had, despite the slow development times. Let's go over some of the development and decisions being made
~Hi ho, hi ho, off to the dunes we go...~
So far the game has been mostly a VN with some exploration mechanics. We always planned to expand this for later chapters and now development is fully underway for the spice mining game mechanic. This gameplay feature is inspired by both Cryo's Dune game and Balsa's Behind the Dune game, albeit with more depth and consequences. Although we can't show too much yet, we currently have mechanics for troops, sandworms, sandstorms, spice blows, upgrades, and more! We plan on this being a core gameplay loop for the rest of the game, with the in-game currency and quests depending on progress in this mode. More info about this feature wil come soon!
Again this is all in development so everything is subject to changes.
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AI is (still) kinda shit, actually
Yep, Ai still sucks to use and we're getting tired of it, fast. We constantly find that the AI models just aren't good or consistent enough to create artwork that passes our internal quality checks. That's why in the last update, there we noticably less images (or at least less frequent) than in Chapter One. We have also heard your complaints regarding either our use of AI in general or your dislike of our artstyle/designs and we're taking this all into account. To top this all off, F95zone's rules regarding AICG content are quite restrictive, which is fine but it just puts another layer of restrictions on this game.
That's why we've decided to drop AI art completely.
Replacing AI
So with us removing AI art and with no artist in sight, we have decided to go ahead with Daz3D. Currently, I am learning more and mor each day when it comes to Daz and 3D posing and lighting. We're confident that we can produce some quality work with Daz that both us and all of you guys will be happy with. Obviously, this may increase development time as we replace the old AI images with 3D versions but it should be a drastic improvement for the game as a whole. Yes, yes, I can see you typing "that's another year of development time... wah wah wah..." so please be patient with us and we hope that this will eventually speed up development time later down the line.
For now, here are some in-progress teaser images for you guys. Please give any feedback as it will be most helpful. All of these renders are either examples or subject to change, these are not final!
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A little extra
Rather than an update on the story itself, which shall remain a secret, here's a little extra content that won't make it into the game, but is too good not to share: A test render of Emperor Muad'Dib and some of his worshippers + a scene written by reynold inspired by this render.
You must be registered to see links
What's Next?
So, that should have you all caught up to speed regarding the state of development. Please leave any comments or feedback you have regarding anything I've said here.
Once again, thank you for all your kind words and support
In order to keep some clarity for all of you guys, here's a little preview of what we have cooking...
Devblog #02
This game has had multiple updates now, with the first part of Chapter 2 being the latest release. We are pleased at the reception these updates have had, despite the slow development times. Let's go over some of the development and decisions being made
~Hi ho, hi ho, off to the dunes we go...~
So far the game has been mostly a VN with some exploration mechanics. We always planned to expand this for later chapters and now development is fully underway for the spice mining game mechanic. This gameplay feature is inspired by both Cryo's Dune game and Balsa's Behind the Dune game, albeit with more depth and consequences. Although we can't show too much yet, we currently have mechanics for troops, sandworms, sandstorms, spice blows, upgrades, and more! We plan on this being a core gameplay loop for the rest of the game, with the in-game currency and quests depending on progress in this mode. More info about this feature wil come soon!
Again this is all in development so everything is subject to changes.
You must be registered to see attachments
AI is (still) kinda shit, actually
Yep, Ai still sucks to use and we're getting tired of it, fast. We constantly find that the AI models just aren't good or consistent enough to create artwork that passes our internal quality checks. That's why in the last update, there we noticably less images (or at least less frequent) than in Chapter One. We have also heard your complaints regarding either our use of AI in general or your dislike of our artstyle/designs and we're taking this all into account. To top this all off, Cuckzone's rules regarding AICG content are quite restrictive, which is fine but it just puts another layer of restrictions on this game.
That's why we've decided to drop AI art completely.
Replacing AI
So with us removing AI art and with no artist in sight, we have decided to go ahead with Daz3D. Currently, I am learning more and mor each day when it comes to Daz and 3D posing and lighting. We're confident that we can produce some quality work with Daz that both us and all of you guys will be happy with. Obviously, this may increase development time as we replace the old AI images with 3D versions but it should be a drastic improvement for the game as a whole. Yes, yes, I can see you typing "that's another year of development time... wah wah wah..." so please be patient with us and we hope that this will eventually speed up development time later down the line.
For now, here are some in-progress teaser images for you guys. Please give any feedback as it will be most helpful. All of these renders are either examples or subject to change, these are not final!
You must be registered to see attachments
A little extra
Rather than an update on the story itself, which shall remain a secret, here's a little extra content that won't make it into the game, but is too good not to share: A test render of Emperor Muad'Dib and some of his worshippers + a scene written by reynold inspired by this render.
You must be registered to see links
What's Next?
So, that should have you all caught up to speed regarding the state of development. Please leave any comments or feedback you have regarding anything I've said here.
Once again, thank you for all your kind words and support
So I may be in the minority, but I tend to really like the look of AI images, so I'm a bit sad that the AI programs aren't working out for you. That said, that loli pic is really fucking hot.
Good to see this make it across… I liked that first attempt way back and the only reason I would log into Fire trUCK95 was to see if this updated, which it hadn’t for a long time…
As far as I am concerned, just make it a Kinetic Novel following the Reynold Biplane chapters/texts and I will be happy!
Here's just a quick update over the holiday season to let you know what we've been up to...
Daz3D Progress
Daz rendering is going well, we are currently working through chapter one, replacing and adding new images to the scenes. Progress is slow but will ramp up over time as assets or finalised and saved.
Here is an example of one of the replaced images
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Speaking of finalised assets, here is a render featuring the Atreides family (+ Duncan)
New Short Story
reynold.biplane has made a new short story for you all to enjoy
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That's all for now! We hope you all have/had a Merry Christmas and a happy new year!