1/3
3 Years of Service
- Allow others to update?
- yes
- Developer Name
- Tiny Meat Games
- Developer Links
- Version
- Tech Demo - 3.1
- Latest Update
- Apr 15, 2026
- Release Date
- Mar 10, 2023
- Language
- English
- OS
- Windows

Overview:
Afterparty is a real-time adult RPG experience created in Unreal Engine 5. Create your character. Pick your skills and fetishes. Meet characters with unique personalities and progress their story line.
3d game, animated, big ass, big tits, character creation, female protagonist, futa/trans, futa/trans protagonist, male protagonist, sandbox, simulator
1 - Extract and run.
If you have issues launching the game, make sure you're drivers are updated. Use the ones from your GPU manufacturer's website (
If the game still won't run, navigate to "Engine\Extras\Redist\en-us" and run the "UEPrereqSetup_x64.exe" file.
If the game still won't or you are experiencing problems and you have successfully played the game before, navigate to the following directory:
C:\Users\Username\AppData\Local\AfterpartyGame
And delete the "Saved" folder located here.
If you have issues launching the game, make sure you're drivers are updated. Use the ones from your GPU manufacturer's website (
You must be registered to see links
/
You must be registered to see links
).If the game still won't run, navigate to "Engine\Extras\Redist\en-us" and run the "UEPrereqSetup_x64.exe" file.
If the game still won't or you are experiencing problems and you have successfully played the game before, navigate to the following directory:
C:\Users\Username\AppData\Local\AfterpartyGame
And delete the "Saved" folder located here.
- Tech Demo 3.1
- Fixed an issue where foliage would randomly not generate after fast travel
- Added solo masturbation scenes with both genital options for player when interacting with bed
- ACES tonemapper has been replaced with AgX tonemapper for more natural and better preserved colors
- 50% of neighborhood houses are now fully furnished, lit and accessible
- Ms. Atkins has been changed to "Mrs. Atkins" and now lives in a neighborhood house with her husband
- Accessing creator in-game while in first person perspective now forces perspective change
- Fixed text formatting issues in the inventory NPC menu
- Game intro sequence has been fixed so that it now accounts for player height slider
- Fixed a number of small NPC animation issues with interacting objects
- If an NPC AI path intersects, they will now attempt to navigate around one another instead of ramming into each other
- Fixed issue with some doors facing the wrong direction
- Accessing character creator via B hotkey in-game no longer resets current character appearance
- Debug menu hotkey changed to 'L' key for better keyboard accessibility
- Added 2 skirts with cloth physics to character creator
- Emily and Rachel's appearance has been updated with unique assets
- Lizzy will no longer give lifeguard outfit multiple times
- Shader compilation now only happens once on startup with each new version
- Bicycle animations have been fixed for futa characters
- Character creator expressions have been removed as they didn't work with the new expression system. A future update that adds new expressions is possible
- Adjusted exposure during certain weather events that were causing nights to be too dark
- Fixed an issue with incorrect icons for striped bikini
- Facial animation rig has been added for male character lip sync
- A new graphics option has been added called "Lights Draw Distance". This replaces the old location-based disabling of lights
- Attempting to select multiple dialogue options using keyboard will now only select the first input
- Fixed a small issue with seams on female anatomy mesh
Tech Demo 3.0
•New title screen
•New character creator environment
•Explorable map with new environments (Beach, trails, community college)
•Ridable bicycle
•Replaced cinematic strand-based hair with card-based hair for a loss in quality but performance gain
•Added Rachel's second photoshoot
•Added couch handjob animations for Emily
•Added kissing+blowjob animations for Rachel
•NPCs will now move to a designated wardrobe when they change outfits
•New creator and world music
•Changed magazine locations for new map
•Jiggle values can be turned way down now
•Reworked the inventory a bit and NPC outfits
•More items can be purchased at Double Cheeked
Tech Demo 2.6b
•Traveling on a new game before save/loading no longer results in character falling
•Fixed issue of dresses/skirts sometimes clipping through legs (note: does not apply to crouching or sprinting yet, exploring a solution for this)
•Minimum jiggle values reduced for even less jiggling
•Jiggle sliders now show when switching from male back to female in character creator
•Eyes staying closed should happen less often (need to dig into this one more later)
•Expressions in character creator fixed
•Issue of dialogue sometimes being inaudible fixed
Tech Demo 2.6
•New task added for Emily
•New locomotion animations for male/female
•Crouch locomotion state
•Rachel will now physically walk to her room when starting photoshoot (if she is somewhere else)
•Level streaming fully implemented (was using isolated maps previously)
•Added some additional dialogue for John
•Many many bug fixes, including:
•Picked up items get permenantly saved
•Issues of morphs not being applied on clothing equip/unequip have been fixed
•Fixed customized NPC details not getting saved
•Fixed issue where NPCs would fall through ground when interacting
•Fixed issue of NPCs launching the player on collide
•Fixed some issues with the visibility toggle buttons
•Changed scalp material to use alpha mask+dithering instead of translucency
•Fixed issue of NPC head tracking getting stuck in a loop
•Fixed some problems with NPC dialogue cameras
•Fixed John's schedule
•Fixed some issues when switching NPCs between male/female anatomy
•Mall doors now have collisions
•Task menu correctly updates on task complete
•Player stats like lust are now properly saved
•Affinity actually gets applied to NPCs
•Many more problems fixed and some minor QoL tweaks
Tech Demo 2.5b
•Added notification after receiving Rachel package mission to open location menu
•L key can now open location menu
•Penis morphs don't reset after equipping/unequipping pants
•Fixed inventory button not working after dialogue
•NPCs that have no dialogue now can't be talked to
•Magazines and money pickups no longer reset after changing maps
•Loading in the character creator shows correct clothing tabs
•Added clickable close button to Vendor menu in case pressing Q doesn't work for some reason (always worked for me, but I saw one report of it not working)
•Fixed issue causing NPCs to sometimes be naked on load
•You must now actually give Rachel her package to progress her mission
•Fixed not being able to run up stairs in Lyle's house
•Fixed some skirt/underwear issues with futa option
•Fantasy menu works again
Tech Demo 2.5
•Character creator lighting improved
•2 new female hairstyles, 1 new female top
•Lumen has returned •New mall map
•Two new story NPCs: Rachel and Lyle
•Three new vendor NPCs: Sabrina, Lauren and Chad
•Attraction system implemented
•NPCs now react to player clothing state
•Rachel photoshoot minigame
•Refined item tooltips for inventory
•New voice for female player (Again- this is the last time, I promise!)
•New voice for Emily
•Collectable magazines scattered through levels (Talk to Lyle)
•Money can be found scattered in levels
•Improved lighting in dialogue
•Many bug fixes, including:
•Dragging items in inventory slots no longer has issues
•Fixes for head tracking
•Dialogue voice inconsistencies have been fixed
•Some QoL stuff, like popups when an item is recieved/removed, affinity is gained, money is recieved, etc
•Veronica has been temporarily removed as I wasn't satisfied with her appearance
•Many other small things not mentioned here
Tech Demo 2.4
•DirectX11 support added
•Lumen has been replaced with baked/dynamic lighting + screen space global illumination, resulting in a significant performance increase
•New top and shorts option for male
•2 new NPCs, John and Veronica with full 24 hour schedules
•Fixed issue of some morph values being reset/not saved
•Fixed issue of some color values being reset/not saved
•New NPC activities
•Refined head shape options and head shape presets added •Rework of dialogue cameras when an NPC is interacting with an object
Tech Demo 2.3
•Sex system added, with the following animations:
•Male/female/futa solo animations
•M/F, F/F, Futa/F animations added
•Rigging improvements
•Morph fixes
•1 new female hairstyle
•1 new female top+bottom clothing option
•Numerous bug fixes
•Changed existing object animations to work with new system
•Perspective changing during sex+object scenes
•New graphics option to use unperformant, always-on lighting (powerful hardware required)
Tech Demo 2.2b
•Engine upgraded to UE 5.3
•Post-character creator content restored
•Male player character fully implemented
•Numerous bug fixes for character creator
•Fixed a physics issue with grabbing jiggly body parts
•Load screen times substantially reduced/eliminated
•1 new female hairstyle
•1 new female top
•New female player voice
•NPCs now have affinity toward the player
•Furnishings for Rachel's bedroom
•Many small polishing tweaks
Tech Demo 2.2
•This update introduces male characters to the game
•Please note that post-character creation content has been disabled for this update. This is because in adding male characters to the game, I broke a handful of things. But they are broken in a good way, because I've updated a ton of code to work regardless of male or female characters. About 50% of free-roam functionality is working already with male characters, and it won't take very long to fix the rest.
Tech Demo Version 2.1 hotfix
•Reset hair dye color and base color now work correctly
•Skin preset 5 black mouth texture fixed
•Anim speed slider works again
•Doors can no longer be closed through walls
•Player name correctly appears in dialogue
•Doors now close in the same direction they were opened
•Interactables no longer lose focus and require the player to re-enter the interaction area
•Door widget updates correctly
•Dialogue volume is more consistent
•Expressions in the character creator work again
•Resetting the face tattoo correctly resets the face and not the body tattoo
•Lighting menu reset buttons more consistent with other menus
•Fixed issue of not being able to leave the wardrobe
•Emily’s bed is no longer interactable
Tech Demo Version 2.1
•Updated the engine to UE 5.2
•Lighting artifacts on AMD cards fixed
•Time of day is now kept track of across levels
•Fatal error when choosing clothing visibility has been fixed
•Fixed issue of NPCs not opening doors
•Added a failsafe to NPC AI in case they get stuck
•Revamped the entire object interaction system using sequences
•NPC AI is much more stable now
•Fixed issue where jiggling left boob would also jiggle balls
•Fixed piercing misalignment issues
•Fixed inventory and wardrobe item swap/duplication issue
•Can no longer open the inventory during sequences
•Prerequisites binary is included in game files
•Large code cleanup for character classes and actor components
•Head tracking improvements
•Fixed belly button piercing selection
•Updated the menu system: Now includes options for toggling GI method and reflection method, also DLSS works correctly now
•Performance improvements: Shadow casting on small props and foliage disabled. LODs reworked for groom hair. NPCs stop rendering at a certain distance to the player. Swapped out some rect lights for spotlights and point lights
•Head no longer disappears when activating a sequence in first person mode
•Head is no longer missing from player shadow in first person mode
•Keyboard can be used to select dialogue options
•Mouse no longer hides when right clicking to exit pause menu
•E button added to rebindable controls
•More gamepad support
•Sequences are now skippable by holding space
•NPCs now react to weather (No more tanning outside in the rain!)
•Fixed a number of issues with clothing equip conditions and visibility toggle rules
•Modifying NPCs in the inventory works much better
•Save and load system has been improved
•Improved lighting in character creator
•Improved hair shader
•Support added for frame generation (Requires Nvidia RTX 4000+ series graphics card)
•Mouth thick and lips thicker morph sliders no longer show twice
•2 new female hairstyles
Tech Demo Version 2
Character creator:
-5 new hairstyles
-Accessories (nose/ear/nipple/bellybutton piercings)
-Tattoos
-New clothing options
-Character body parts can be clicked and dragged for jiggling
-Added a player voice. Pitch can be adjusted. Volume can be set to 0 if you don't want a voiced player
Gameplay:
-Inventory can be accessed by pressing "I"
-Clothing and items can be stored in the inventory. All clothing items have a thumbnail and details
-Inventory has a menu for accessing NPCs that you have discovered. From here, you can change /outfits/hair color (and in the future, hair style and morphs)
-Player bed is interactable and can be used to pass time
-Shower is interactable
-Player wardrobe added, which stores clothing items from the character creator that were not picked. Also can change clothing color/materials
-Save system partially reworked
-NPC added to the game. NPC has a 24 hour schedule
-Open world map added to the locations menu inside the inventory. Currently this is empty. In the future, maps will be merged into a single open world level
-Lights added to remaining houses
-Virtual shadow maps disabled (increases performance, however this may be offset by the added NPC)
-Added a check for AMD cards that disables ray traced shadows on lights, which causes problems in Unreal 5.1
-Menu system completely overhauled
-Better graphics options
-Rebindable keyboard controls
-Partial gamepad support
-Audio level controls
And lots of other minor improvements.
v0.1
What's in the game?
-In-depth character creation with a variety of morphs, skin options, clothing, and hairstyles
-Option to switch between male and female anatomy
-Photo mode (in both the character creator and open level) with high quality export options and the option to apply filters even after photo mode is closed
-24 hour day/night cycle with random weather variations
-Multi-slot saving and loading system
There is A LOT more coming for this game! Patrons can check out my next development post for a glimpse of features that are already partially complete, and which I expect to have ready for the next release.
Thank you for trying out the demo and make sure to join the
- Brand new handcrafted world using world partition
- Substantial performance improvements (Shaders are now precompiled on game startup, animation tick optimizations, most important game systems have been refactored to C++, mesh LOD improvements, hair cards have lighter weight physics and improved LODs, GPU spawned+instanced foliage, and much more)
- Revamped character creator
- Character morphs now adjust bone rest positions to match the morphed shape (previously they didn’t). This was crucial to ensure consistent and synchronized solo and duo animations
- Changing character height now adjusts limb proportions rather than simple scaling of character
- Creatable/shareable character preset cards have been added to the game
- Drastically improved character lip sync with expresiveness
- DLSS 4.5 and Nvidia frame generation have been integrated
- Skills have been overhauled with new Kink/Skill points for speech checks
- Jiggle physics now use verlet integration in addition to spring forces for a more realistic result
- Improved bulges
- Tucked penises now have physics and better reflect penis size
- Added cinematic intro sequence
- Polished bike riding mechanic
- Dialogue system improvements, auto depth of field, slight edge pan effect
- Expanded graphical options that allow for stable 1080p 60fps on low end machines to stable 60fps on 4K Ultra for high end machines
- New NPC streaming system that allows for NPC schedules to include multiple different locations
- Many new NPCs have been added to the game, some story related, some background characters
- Many new NPC activities and object interactions have been added
- Improved NPC reactivity to player clothing state
- Clothing items with cloth simulation have been added. Cloth reacts to penis collisions
- Penis physics and morphs have been considerably improved
- Can now click and drag penis and testicles to interact with them
- Improved clothing equip logic
- Added cell phone to the game by pressing F
- Improved first person perspective camera
- Improvements to selectable NPC outfits
- Dialogue now uses priority system
- Being in the rain now makes character skin wet
- World materials have been updated to reflect weather state
- NPCs now appropriately react to weather state
- PC AI has been overhauled for much more consistent behavior
- Many smaller changes not mentioned here
•New title screen
•New character creator environment
•Explorable map with new environments (Beach, trails, community college)
•Ridable bicycle
•Replaced cinematic strand-based hair with card-based hair for a loss in quality but performance gain
•Added Rachel's second photoshoot
•Added couch handjob animations for Emily
•Added kissing+blowjob animations for Rachel
•NPCs will now move to a designated wardrobe when they change outfits
•New creator and world music
•Changed magazine locations for new map
•Jiggle values can be turned way down now
•Reworked the inventory a bit and NPC outfits
•More items can be purchased at Double Cheeked
Tech Demo 2.6b
•Traveling on a new game before save/loading no longer results in character falling
•Fixed issue of dresses/skirts sometimes clipping through legs (note: does not apply to crouching or sprinting yet, exploring a solution for this)
•Minimum jiggle values reduced for even less jiggling
•Jiggle sliders now show when switching from male back to female in character creator
•Eyes staying closed should happen less often (need to dig into this one more later)
•Expressions in character creator fixed
•Issue of dialogue sometimes being inaudible fixed
Tech Demo 2.6
•New task added for Emily
•New locomotion animations for male/female
•Crouch locomotion state
•Rachel will now physically walk to her room when starting photoshoot (if she is somewhere else)
•Level streaming fully implemented (was using isolated maps previously)
•Added some additional dialogue for John
•Many many bug fixes, including:
•Picked up items get permenantly saved
•Issues of morphs not being applied on clothing equip/unequip have been fixed
•Fixed customized NPC details not getting saved
•Fixed issue where NPCs would fall through ground when interacting
•Fixed issue of NPCs launching the player on collide
•Fixed some issues with the visibility toggle buttons
•Changed scalp material to use alpha mask+dithering instead of translucency
•Fixed issue of NPC head tracking getting stuck in a loop
•Fixed some problems with NPC dialogue cameras
•Fixed John's schedule
•Fixed some issues when switching NPCs between male/female anatomy
•Mall doors now have collisions
•Task menu correctly updates on task complete
•Player stats like lust are now properly saved
•Affinity actually gets applied to NPCs
•Many more problems fixed and some minor QoL tweaks
Tech Demo 2.5b
•Added notification after receiving Rachel package mission to open location menu
•L key can now open location menu
•Penis morphs don't reset after equipping/unequipping pants
•Fixed inventory button not working after dialogue
•NPCs that have no dialogue now can't be talked to
•Magazines and money pickups no longer reset after changing maps
•Loading in the character creator shows correct clothing tabs
•Added clickable close button to Vendor menu in case pressing Q doesn't work for some reason (always worked for me, but I saw one report of it not working)
•Fixed issue causing NPCs to sometimes be naked on load
•You must now actually give Rachel her package to progress her mission
•Fixed not being able to run up stairs in Lyle's house
•Fixed some skirt/underwear issues with futa option
•Fantasy menu works again
Tech Demo 2.5
•Character creator lighting improved
•2 new female hairstyles, 1 new female top
•Lumen has returned •New mall map
•Two new story NPCs: Rachel and Lyle
•Three new vendor NPCs: Sabrina, Lauren and Chad
•Attraction system implemented
•NPCs now react to player clothing state
•Rachel photoshoot minigame
•Refined item tooltips for inventory
•New voice for female player (Again- this is the last time, I promise!)
•New voice for Emily
•Collectable magazines scattered through levels (Talk to Lyle)
•Money can be found scattered in levels
•Improved lighting in dialogue
•Many bug fixes, including:
•Dragging items in inventory slots no longer has issues
•Fixes for head tracking
•Dialogue voice inconsistencies have been fixed
•Some QoL stuff, like popups when an item is recieved/removed, affinity is gained, money is recieved, etc
•Veronica has been temporarily removed as I wasn't satisfied with her appearance
•Many other small things not mentioned here
Tech Demo 2.4
•DirectX11 support added
•Lumen has been replaced with baked/dynamic lighting + screen space global illumination, resulting in a significant performance increase
•New top and shorts option for male
•2 new NPCs, John and Veronica with full 24 hour schedules
•Fixed issue of some morph values being reset/not saved
•Fixed issue of some color values being reset/not saved
•New NPC activities
•Refined head shape options and head shape presets added •Rework of dialogue cameras when an NPC is interacting with an object
Tech Demo 2.3
•Sex system added, with the following animations:
•Male/female/futa solo animations
•M/F, F/F, Futa/F animations added
•Rigging improvements
•Morph fixes
•1 new female hairstyle
•1 new female top+bottom clothing option
•Numerous bug fixes
•Changed existing object animations to work with new system
•Perspective changing during sex+object scenes
•New graphics option to use unperformant, always-on lighting (powerful hardware required)
Tech Demo 2.2b
•Engine upgraded to UE 5.3
•Post-character creator content restored
•Male player character fully implemented
•Numerous bug fixes for character creator
•Fixed a physics issue with grabbing jiggly body parts
•Load screen times substantially reduced/eliminated
•1 new female hairstyle
•1 new female top
•New female player voice
•NPCs now have affinity toward the player
•Furnishings for Rachel's bedroom
•Many small polishing tweaks
Tech Demo 2.2
•This update introduces male characters to the game
•Please note that post-character creation content has been disabled for this update. This is because in adding male characters to the game, I broke a handful of things. But they are broken in a good way, because I've updated a ton of code to work regardless of male or female characters. About 50% of free-roam functionality is working already with male characters, and it won't take very long to fix the rest.
Tech Demo Version 2.1 hotfix
•Reset hair dye color and base color now work correctly
•Skin preset 5 black mouth texture fixed
•Anim speed slider works again
•Doors can no longer be closed through walls
•Player name correctly appears in dialogue
•Doors now close in the same direction they were opened
•Interactables no longer lose focus and require the player to re-enter the interaction area
•Door widget updates correctly
•Dialogue volume is more consistent
•Expressions in the character creator work again
•Resetting the face tattoo correctly resets the face and not the body tattoo
•Lighting menu reset buttons more consistent with other menus
•Fixed issue of not being able to leave the wardrobe
•Emily’s bed is no longer interactable
Tech Demo Version 2.1
•Updated the engine to UE 5.2
•Lighting artifacts on AMD cards fixed
•Time of day is now kept track of across levels
•Fatal error when choosing clothing visibility has been fixed
•Fixed issue of NPCs not opening doors
•Added a failsafe to NPC AI in case they get stuck
•Revamped the entire object interaction system using sequences
•NPC AI is much more stable now
•Fixed issue where jiggling left boob would also jiggle balls
•Fixed piercing misalignment issues
•Fixed inventory and wardrobe item swap/duplication issue
•Can no longer open the inventory during sequences
•Prerequisites binary is included in game files
•Large code cleanup for character classes and actor components
•Head tracking improvements
•Fixed belly button piercing selection
•Updated the menu system: Now includes options for toggling GI method and reflection method, also DLSS works correctly now
•Performance improvements: Shadow casting on small props and foliage disabled. LODs reworked for groom hair. NPCs stop rendering at a certain distance to the player. Swapped out some rect lights for spotlights and point lights
•Head no longer disappears when activating a sequence in first person mode
•Head is no longer missing from player shadow in first person mode
•Keyboard can be used to select dialogue options
•Mouse no longer hides when right clicking to exit pause menu
•E button added to rebindable controls
•More gamepad support
•Sequences are now skippable by holding space
•NPCs now react to weather (No more tanning outside in the rain!)
•Fixed a number of issues with clothing equip conditions and visibility toggle rules
•Modifying NPCs in the inventory works much better
•Save and load system has been improved
•Improved lighting in character creator
•Improved hair shader
•Support added for frame generation (Requires Nvidia RTX 4000+ series graphics card)
•Mouth thick and lips thicker morph sliders no longer show twice
•2 new female hairstyles
Tech Demo Version 2
Character creator:
-5 new hairstyles
-Accessories (nose/ear/nipple/bellybutton piercings)
-Tattoos
-New clothing options
-Character body parts can be clicked and dragged for jiggling
-Added a player voice. Pitch can be adjusted. Volume can be set to 0 if you don't want a voiced player
Gameplay:
-Inventory can be accessed by pressing "I"
-Clothing and items can be stored in the inventory. All clothing items have a thumbnail and details
-Inventory has a menu for accessing NPCs that you have discovered. From here, you can change /outfits/hair color (and in the future, hair style and morphs)
-Player bed is interactable and can be used to pass time
-Shower is interactable
-Player wardrobe added, which stores clothing items from the character creator that were not picked. Also can change clothing color/materials
-Save system partially reworked
-NPC added to the game. NPC has a 24 hour schedule
-Open world map added to the locations menu inside the inventory. Currently this is empty. In the future, maps will be merged into a single open world level
-Lights added to remaining houses
-Virtual shadow maps disabled (increases performance, however this may be offset by the added NPC)
-Added a check for AMD cards that disables ray traced shadows on lights, which causes problems in Unreal 5.1
-Menu system completely overhauled
-Better graphics options
-Rebindable keyboard controls
-Partial gamepad support
-Audio level controls
And lots of other minor improvements.
v0.1
What's in the game?
-In-depth character creation with a variety of morphs, skin options, clothing, and hairstyles
-Option to switch between male and female anatomy
-Photo mode (in both the character creator and open level) with high quality export options and the option to apply filters even after photo mode is closed
-24 hour day/night cycle with random weather variations
-Multi-slot saving and loading system
There is A LOT more coming for this game! Patrons can check out my next development post for a glimpse of features that are already partially complete, and which I expect to have ready for the next release.
Thank you for trying out the demo and make sure to join the
You must be registered to see links
to share your feedback and keep up with updates.Just a brief reminder that as the game is still considered a Tech Demo, absolutely everything is subject to change. There are inconsistencies with voices. Dialogue is incomplete. NPC outfits and visual appearances will change. Some buttons might not work. Bugs will get fixed. New bugs will be introduced. I am still very much in the phase of establishing workflows and systems for content creation. Your support during this crucial phase means I can afford to do research and polish these systems to the degree needed to bring the game into alpha or beta status, which is still several months away, but getting closer with every update.
- In-depth character customization with the option to switch between male and female anatomy
- Full 24 hour day/night cycle with random weather variations
- Time-based NPC behaviors
- Cinematic dialogue sequences with branching choices
- Extensive graphics options for achieving 60 FPS on a variety of hardware
- Photo mode with high quality export options and the ability to apply filters even after photo mode is closed!
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