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VN Ren'Py [HS2] God among Kings [v0.27] [SolidDoc]

Notice
Updated due to the game being leak elsewhere.

SolidDoc

Registered
Lewd
Game Developer
Joined
Jan 26, 2024
Threads
1
Messages
17
Vouches
0
Likes
17
Activity Coin
388
Donation Coin
0
Platinum Coin
0
Activity Coins 2.0
⚡0
Activity Coins 2.0
0
1/3
‎2 Years of Service‎
Thread owner
Allow others to update?
  1. no
Developer Name
SolidDoc
Developer Links
Version
0.27
Latest Update
Jan 8, 2025
Release Date
Dec 19, 2023
Language
English
OS
  1. Windows
  2. Linux
  3. Android
cover image.webp

Overview:
Story driven harem TRPG with light empire management elements about a man, who recently became a lord and gets plunged into intrigue and wars of the higher society.
Recruit new members to your council, acquire new units and characters​

3DCG, Male protagonist, Harem, Story driven, RPG, Turn based combat, Strategy, Management (light), Big ass, Big tits, Group sex,, Lesbian, Oral sex, Vaginal sex, Anal sex, Twins, Titfuck, Creampie
1 - Extract and run.
v0.27
2 new events
Old unit assets updated
Tutorials redone
Help screen added to the menu
“New marshal”, “Twins”, “Night visit” old events redone
Added dialogues to the prologue

v0.26
3 new events
Miniboss battke
Glossary entries added
“The aftermath” old event cgs updated
4 new events
leisure screen redone
raven leisure scene added
vicky added to leisure
"Touppes after the fight", "One down", "Gwen's chambers" event cgs updated
gui updated
old assets updated (lord portraits, warden, spirit healer)
simple map editor added
3 new events
Glossary expanded
Replay screen redone
"Sneaky Sherr" old event cgs updated


v0.194
6 new events
"witch", prologue10 event cgs redone
old unit assets updated (golden warrior, golden archer)
2 new battles
3 new events
new enemy faction
combat adjustments
exp tweaks for skills
"Council candidates" prologue cgs redone
"Let's duel" prologue Eleanor scene cgs redone
a few old unit sprites updated
5 new events
council system
new character for the leisure system
faircliff castle scene updated (accessible via replay)
back to the estate scene redone (accessible via replay)
???
4 new events
1 new character
2 new leisure characters
prologue 2 (camp scene updated, accessible via replay)
Desiree added to leisure
unit upgrade wave added
optimization and tweaks
unit type weak/strong highlight via icons in combat
skip and rollback added to replay functionality
???
6 events
start of the leisure system
improvements to fast combat mode
2 new units
a few optimization tricks
couple bug fixes
7 new events
fast combat mode
replay mode
new custom battle map
5 new events (sex scenes finally)
a wave of character upgrades
reused one map for bandit encounters
ai tweaks (along with archer ai bugs fixes)
ai teams implemented
movement arrow reset on hotkey end turn bug fix
preserve unit deployment window position on screen click when placing units
Sherry One more effect restore fix
UI adjustments (effect display window updated with value, duration, icons) (ability charge and cooldown display in army screen ability window) (updated unit stat display to show increased/decreased values)

v0.141
Dahlia pierce action exception fix
God mode fixed in the level with friendly ai
Cover ai exception when zero friendly targets exist fix
Torchbearer effect memory pointer fix
2 new combat encounters
2 new events
ai completely rewritten as a proper tweakable decision making module
new objective type and objective system rewritten to be able to hold multiple at once (also supports god mode better)
2 new enemy units
updated unit selection window for easier access
text box opacity option
space hotkey for ending units move
enter hotkey for ending turn
viewport scrolling via arrowkeys (clunky for now)
unit level visual update bug fix
replaced "type" variable for mod support on request
a few optimization tricks
v 0.1 initial release on LC
Start of my first game. Not much content now (folks on the discord say it's about 4 hours total), but i am working on it
Join me on the discord to share feedback, report bugs, get sneak peaks of the upcoming content or just chat

DOWNLOAD
Win/Linux
: – – –
Android (Beta): – – – – –


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Last edited by a moderator:
Approved and Welcome to LC. GL with your game.
 
Thread owner
Thank you, hope you folks will enjoy it
 
This game looks really cool. About how many hours of content would yall guesstimate this game currently has?
 
Some renders really needed better anti-aliasing. Ok game though
 
Missing a few tags...
Hello there, Solid ... I wonder if you know who I am...
 
Game looks great, reminds me of Vae Victis
 
Thread owner
This game looks really cool. About how many hours of content would yall guesstimate this game currently has?
I have added a game time to the saves as my discord members told that 2 hours i mentioned is not reflective of the current game time
The average is about 3-4 hours, depending on the speed, whether the people use god mode to breeze rhrough the combat and stuff like that
Some renders really needed better anti-aliasing. Ok game though
Yeah, the early renders were crappy
Missing a few tags...
Hello there, Solid ... I wonder if you know who I am...
I have a guess. Lemme know what tags needs to be added, i am a bit lost when it comes to that

Glad you guys enjoyed it
 
I have added a game time to the saves as my discord members told that 2 hours i mentioned is not reflective of the current game time
The average is about 3-4 hours, depending on the speed, whether the people use god mode to breeze rhrough the combat and stuff like that

Yeah, the early renders were crappy

I have a guess. Lemme know what tags needs to be added, i am a bit lost when it comes to that

Glad you guys enjoyed it
Ok, here are some;
Group sex, lesbian, oral sex, vaginal sex and anal sex, twins, titfuck, creampie
 
I thought this game was made from RPGM when I saw the battle mechanism lol
 
Is it grindy? ive been hesitant to try it
 
The main character is undeniably cool. His design is unique, and his personality is a real highlight. However, that's pretty much where the positives end. You don't really get to shape his character at all. He's already fully formed, and you're just along for the ride, like reading a book instead of playing a game. With no choices to make, it's a completely linear. It'd be nice to see some branching paths added in the future. Also, the fact that you can't even give the main character a name feels like a missed opportunity. While autonomous protagonists can work in some games, it doesn't quite hit the mark here.
 
A game with gameplay! Tactical/strategic!
Yeah, yeah, yeah!
It definitely can't fail to please!
Really looking forward to what the game develops into next.

I agree with ArchX that having a predetermined MC (and initial harem part) takes away from the player's experience with cooperative character development. What are the plans for character reveals? Flashbacks?
 
While the gameplay(the fighting) can become repetitive after some time i still had fun playing this.
The humour is to my taste and harem games are always welcome.
Like others before me said, the already established personality(and harem) can make the feel rushed and let the player feel like a spectator.
Though i think with some flashbacks this could be solved. Here it is important to keep the balance between flashback and current timeline as it could confuse or annoy the player.
 
Thread owner
I thought this game was made from RPGM when I saw the battle mechanism lol
All made by yours trully, from scratch
Is it grindy? ive been hesitant to try it
There are some parts of it that can be grinded (bandit invasions), but you can skip those. There is also a god mode for those that are not into combat, so you can breeze through that
The main character is undeniably cool. His design is unique, and his personality is a real highlight. However, that's pretty much where the positives end. You don't really get to shape his character at all. He's already fully formed, and you're just along for the ride, like reading a book instead of playing a game. With no choices to make, it's a completely linear. It'd be nice to see some branching paths added in the future. Also, the fact that you can't even give the main character a name feels like a missed opportunity. While autonomous protagonists can work in some games, it doesn't quite hit the mark here.
I understand, the game was planned to be a bit more open, but i had to put that idea on the backburner for now. And yes, i was going to tell a specific story. I don't like nameless protags that aren't defined. I can see how that may turn some people off, but that's how i wanted to make it
A game with gameplay! Tactical/strategic!
Yeah, yeah, yeah!
It definitely can't fail to please!
Really looking forward to what the game develops into next.

I agree with ArchX that having a predetermined MC (and initial harem part) takes away from the player's experience with cooperative character development. What are the plans for character reveals? Flashbacks?
I am trying to weave in some backstory here and there. At some point the MC will travel to the places he visited, his homeland for one, so we get to learn about him bit by bit. Not a fan when a game drops a lot of backstory right off the bat, i tend to forget everything
nice game, would like more content
Thanks, glad you like it. I try to release a little update every 2-3 weeks. It ain't much, but it's honest work
While the gameplay(the fighting) can become repetitive after some time i still had fun playing this.
The humour is to my taste and harem games are always welcome.
Like others before me said, the already established personality(and harem) can make the feel rushed and let the player feel like a spectator.
Though i think with some flashbacks this could be solved. Here it is important to keep the balance between flashback and current timeline as it could confuse or annoy the player.
I don't think i am going to do flashbacks, that's kinda cheap way. There will be more backstory conveyed later on though
 
A pretty good turn-based strategy game with VN elements i excite for the next updates
 
another harem game to add to the list :cool:
 
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