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Does Anyone Else Drop a Game When Old Saves Don't Work?

MattShizzle

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I do if it's like an hours worth of playtime in, especially if it happens more than once. I've dropped patronage for that.
 
Most of the time (if i remember the game enough) i 'fastplay' through the content ... My opinion on this : yes it can happen, but some developpers make it like this so that every version you have to replay. Those i drop.
 
if there is a way to skip through or gameplay is entertaining enough, sure i'll restart. otherwise its just not worth the time
 
only if I can't cheat my way back to where I was. I've gotten pretty good at editing save games as a result.
 
Just skip through dialogue until a point that you can remember.
I don't drop a game but I do find it annoying, especially if it happens when there's a small update that somehow breaks the game entirely.
 
Great games with long update cycles are ones I'm happy to replay from the beginning anyway, just to remind myself of what happened, and so on. But otherwise I agree that "saves don't work" is just highly annoying, and in many cases completely preventable. One of the few guides I actually read before starting on my own game was how to ensure save game compatibility. It is really easy. Don't delete rpyc files. Don't move code around needlessly. Introduce new variables per "default"-statement. If you've forgotten to remember a choice (and testing for labels seen doesn't suffice), you can just ask the player again.

So really the only thing justifying non-working saves is a drastic overhaul the game.
 
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I've seen ones that did it so far in (and more than once) where it took over an hour to get to where you were even holding ctrl - not to mention good luck remembering all the choices you made.
 
I am petty enough that I would, I cant remember any off hand, but I bet I have.

Similarly, if an update takes so long I forget the story or that I was even waiting for the update, I will drop it and move on.
 
If a save breaks I will put it on the 'maybe later' shelf for a few updates
 
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Worst is when they decide to add variables or such more than once because they didn't have their shit together when they started. Even worse is when they decide to work the whole game from the beginning like halfway through. To me, that's the same as abandoning the game and starting a new one.
 
No. At this point, if i manage to manually save progress in the game, I’m willing to see it to the end. So a reset is in order.
Worst is when they decide to add variables or such more than once because they didn't have their shit together when they started. Even worse is when they decide to work the whole game from the beginning like halfway through. To me, that's the same as abandoning the game and starting a new one.
Seems like you play games during their development. Completed games are where its at. Though, the term Completed is different for everyone.
 
With very few exceptions, by the time a game breaks compatibility I'll probably be starting a new save anyway, generally because I've forgotten most of the plot or it's a good enough game to go through the plot again.
 
If a save fails once or twice no biggie. I'll start again.
If saves keep failing it's a fault somewhere else and if I cannot fix it then there's no point playing as I'm not going to restart after each update I download.
 
I'll wait for more updates then try again. helps the start not be so familiar.
 
If A Town Uncovered didn't have check points to start from with each update I would have dropped it. Too long even when skipping to keep having to repeat it.
 
I have, but they're mostly mediocre sandbox games with too much grind to be worth going through again. It can serve as the final straw to make me drop a game, but it's certainly not the only factor.
 
Usually depends on how far into the game I am, and if I can fast skip through dialogue. I've definitely dropped one or two for those reasons
 
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