1/3
3 Years of Service
Super excited to see where this goes. I've really enjoyed the story so far, can't wait to see what happens with the father returning home.
Um, they actually are the same model. I modified the Alex model to reflect her transition from a male—a more pronounced jawline, for example. The different hairstyles, breast size, glasses, and more "male" poses add to the illusion.well seems like i skipped over that part thanks for pointing it out tho but i do still find that it would have just been better to use the same models. not shaming anyone who likes that model tho
Hmm. I don't ever remember saying that. There are choices, as has been seen with Zoey as of Chapter 7. There will be others in the final two chapters...According to the dev at Fuck95, choosing good or evil makes little or no difference when it comes to the antagonists getting what they deserve... After the dev told me this, I chose the good route as her being "evil" didn't seem right and isn't an attractive quality to me either.
i mean it is a good game i cant deny that but she did only ok but i do hope you can continue working on it. also you can make a ticket to request the game dev roleUm, they actually are the same model. I modified the Alex model to reflect her transition from a male—a more pronounced jawline, for example. The different hairstyles, breast size, glasses, and more "male" poses add to the illusion. Plus, they're fraternal twins after all.
What I didn't want was for Alex to be "drop-dead gorgeous" from the start, because that would, IMHO, detract from her overall evolution.
Hmm. I don't ever remember saying that. There are choices, as has been seen with Zoey as of Chapter 7. There will be others in the final two chapters...
What is true is that you might not get the "ending" you want if you're nice or overly forgiving.
AVNSnax said:The antagonists (mostly) get their due by the end, regardless of whether Alex has said "Fuck it" or not. Nobody is getting away with anything. Well, except Alex, maybe.
The word “mostly” is the operative one, I think… There’s also the nature of how the comeuppance happens. For example, you can choose to dismiss Zoey outright, or, if you’ve chosen the dark route, can use her, uh, assets.You literally posted this at F-95 to me under my same username. So unless you're taking back what you said or I somehow misinterpreted what you posted, I'm not misleading anyone here.
suck my strap on.@Death Angel Studio; Could your pointless signature be any bigger?
I just hope you don't in some way "punish" the players for simply not wanting the MC to become a total bitch / evil. We all want to see the bad ones receive major punishments, I don't feel like her being a bitch / evil is necessary to make that happen. Just like her having angry outbursts and swearing is necessary to get a point across. It's pretty common knowledge that the ones who maintain control of their own emotions are usually the ones that control the outcome in the end, especially when it comes to legal stuff.The word “mostly” is the operative one, I think… There’s also the nature of how the comeuppance happens. For example, you can choose to dismiss Zoey outright, or, if you’ve chosen the dark route, can use her, uh, assets.
What I meant to say, I think (trying to remember the context) was that bad guys get bad karma, regardless of how you play, but what form that karma takes might differ depending on gameplay.
I'd rather just add you to my ignore list. Goodbye.
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