1/3
3 Years of Service
I don't do the multi-save thing, the story I pick is the story I pick. At least with this one, there aren't a lot of branches, and agreed about sandbox games. I'm only playing one right now, though I haven't touched it in weeks. It has the story focused on one character right now, and got boring really fast (it has days of the week, I see the character on Friday, and the next date isn't until Wednesday, and I have to do something each day but there is no other story to follow; I can see the other characters, but it's the same animations on repeat).Alot of devs do that, as development isn't always linear. It's why multiple saves are handy. I save during every choice of every AVN I read, sometimes hundreds of saves each if it's a really big AVN that's also complicated with many mutually exclusive paths (for this one just back up to Day 4 and afetr seeign teh new scene fast forward through all the old stuff to the end). At least it's not a sandbox where you have to jump through those 500 hoops and grind all your stats and money again (it's why I generally avoid those until it gets a completed tag and even then only if it's 4*+ and doesn't leave players guessing on what to do next). With non-sandboxes if you didn't keep your saves it's usually not too hard to simply skip dialog to choices and save them all this time. Only with the longest AVNs is that also really annoying (ie Love Season: Farmer's Dreams, 45 mins even on fast forward). Of course sometimes an update comes with some code cleanup/changes that breaks all the saves, but thankfully that doesn't happen too often. All this is just a downside to playing AVNs that aren't finished yet.