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Complete Unity Hand Drawn Yuruyuru Survival Zenra-jima no Shoujo-tachi, Laid-Back Survival The Girls of the Naked Island [v1.3.0][TOMO GAMES]

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  1. yes
Developer Name
TOMO GAMES
Developer Links
Version
1.3.0
Latest Update
Jul 30, 2026
Release Date
Jun 20, 2025
Language
English
OS
  1. Windows
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Overview:
Somewhere in the world, there exists an island where nude girls with very loose views on chastity live.
What kind of fate awaits the protagonist who finally fulfills his dream of arriving at this paradise island!?
An erotic and laid-back survival life unfolds with carefree girls who have a very relaxed sense of chastity!​

1. Execute the translate_unity_deepl_nextgen.exe, if you see this all good
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but if you see this, please close the translate_unity_deepl_nextgen.exe and start the translate_unity_deepl_nextgen.exe again, alternatively you can use translate_unity_google.exe to avoid this error

2. Start the Game.exe
3. Enjoy the game
4. if you see japanese text, please wait a moment, the translation server translates the text for u, and please look in the translate_unity_deepl_nextgen.exe window, in order to go sure, no errors are occured.
5. Because the game uses the unity engine, and therefore only soft translation is possible, and the game needed a play through, and therefore we use my custom translate server, in order to give a "on the fly" translation.
Fix translation typos/bugs

Thanks to Luna for the translations and adds.
DOWNLOAD
- - - - -

DOWNLOAD LATEST V1.3.0:

- -

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Last edited:
Nice one, thanks!

Unfortunately not well supported in Linux / Lutris.

If you want to do it:

Set a DLL override (in Game's "Runner Options") Key: winhttp Value: n,b - This will load the modified winhttp.dll from the Game, Wine/Proton will always prefer the preinstalled system DLL, if present

I also wrote a small wrapper in Golang (not my best work, but it's functional), that will launch both executables (the Batch start command in Wine is somewhat broken as it can break process scopes with isolation):

Code:
package main

import (
    "fmt"
    "os"
    "os/exec"
    "os/signal"
    "path/filepath"
    "syscall"
    "time"
)

func main() {
    exePath, _ := os.Executable()
    exeDir := filepath.Dir(exePath)

    // Launch translator with stdin attached
    translatePath := filepath.Join(exeDir, "translate_unity_deepl_nextgen.exe")
    translate := exec.Command(translatePath)
    translate.Dir = exeDir
    translate.Stdin = os.Stdin
    translate.Stdout = os.Stdout
    translate.Stderr = os.Stderr

    if err := translate.Start(); err != nil {
        fmt.Fprintf(os.Stderr, "Failed to start translator: %v\n", err)
        os.Exit(1)
    }

    time.Sleep(5 * time.Second)

    // Launch game
    gamePath := filepath.Join(exeDir, "Game.exe")
    game := exec.Command(gamePath)
    game.Dir = exeDir
    game.Stdout = os.Stdout
    game.Stderr = os.Stderr

    game.Start()

    // Wait and cleanup
    sigChan := make(chan os.Signal, 1)
    signal.Notify(sigChan, os.Interrupt, syscall.SIGTERM)

    done := make(chan error)
    go func() { done <- game.Wait() }()

    select {
    case <-done:
    case <-sigChan:
    }

    translate.Process.Kill()
    translate.Wait()
}

It's optional, but may provide some QoL. To compile save the code as wrapper.go and execute this command:
GOOS=windows GOARCH=amd64 go build -ldflags '-H windowsgui' -o wrapper.exe wrapper.go

If you configure wrapper.exe in lutris it will start everything you need (tested on Arch Linux with Proton GE/Lutris running Hyprland)
 
yes. user is posting censored bullshit after censored bullshit without properly tagging
I am very sorry that I forgot the tag...
But thank you for really appreciating my hard work.

Nice one, thanks!

Unfortunately not well supported in Linux / Lutris.

If you want to do it:

Set a DLL override (in Game's "Runner Options") Key: winhttp Value: n,b - This will load the modified winhttp.dll from the Game, Wine/Proton will always prefer the preinstalled system DLL, if present

I also wrote a small wrapper in Golang (not my best work, but it's functional), that will launch both executables (the Batch start command in Wine is somewhat broken as it can break process scopes with isolation):

Code:
package main

import (
    "fmt"
    "os"
    "os/exec"
    "os/signal"
    "path/filepath"
    "syscall"
    "time"
)

func main() {
    exePath, _ := os.Executable()
    exeDir := filepath.Dir(exePath)

    // Launch translator with stdin attached
    translatePath := filepath.Join(exeDir, "translate_unity_deepl_nextgen.exe")
    translate := exec.Command(translatePath)
    translate.Dir = exeDir
    translate.Stdin = os.Stdin
    translate.Stdout = os.Stdout
    translate.Stderr = os.Stderr

    if err := translate.Start(); err != nil {
        fmt.Fprintf(os.Stderr, "Failed to start translator: %v\n", err)
        os.Exit(1)
    }

    time.Sleep(5 * time.Second)

    // Launch game
    gamePath := filepath.Join(exeDir, "Game.exe")
    game := exec.Command(gamePath)
    game.Dir = exeDir
    game.Stdout = os.Stdout
    game.Stderr = os.Stderr

    game.Start()

    // Wait and cleanup
    sigChan := make(chan os.Signal, 1)
    signal.Notify(sigChan, os.Interrupt, syscall.SIGTERM)

    done := make(chan error)
    go func() { done <- game.Wait() }()

    select {
    case <-done:
    case <-sigChan:
    }

    translate.Process.Kill()
    translate.Wait()
}

It's optional, but may provide some QoL. To compile save the code as wrapper.go and execute this command:
GOOS=windows GOARCH=amd64 go build -ldflags '-H windowsgui' -o wrapper.exe wrapper.go

If you configure wrapper.exe in lutris it will start everything you need (tested on Arch Linux with Proton GE/Lutris running Hyprland)
leave a like on the op if you like my upload
 
I am very sorry that I forgot the tag...
But thank you for really appreciating my hard work.
I do not appreciate it. You flooding the site with censored bullshit is making my experience here much, much worse than it would be otherwise.

Someone else is probably fine with it and they can thank you if they want, but for my part I wish this trash was banned or in its own subsection where I don't have to wade through it.

if it were up to me, your posts would be banned. Thankfully for you, it isn't.
 
I do not appreciate it. You flooding the site with censored bullshit is making my experience here much, much worse than it would be otherwise.

Someone else is probably fine with it and they can thank you if they want, but for my part I wish this trash was banned or in its own subsection where I don't have to wade through it.

if it were up to me, your posts would be banned. Thankfully for you, it isn't.
This large number of game requests came about because I had to move all the translated games into the "Translation Mods+" section, I later discovered that I could create a game request for them as well, which resulted in a flood of requests. But don't you think it's a bit harsh to say my posts should be banned just because the games are censored? Most of those censored titles were actually translation requests that people had asked for, i am very sorry for the laws in japan.... I'm sorry you aren't happy with my work, and it hurts to hear that my posts might be banned.

I also added uncensoring mods to this game, but they don't work; since the game uses IL2CPP, uncensoring it is much more difficult. It turned out later that the textures are "baked," meaning one would have to manually uncensor every single image... I'm sorry I haven't gotten around to doing that yet.
 
This large number of game requests came about because I had to move all the translated games into the "Translation Mods+" section, I later discovered that I could create a game request for them as well, which resulted in a flood of requests. But don't you think it's a bit harsh to say my posts should be banned just because the games are censored? Most of those censored titles were actually translation requests that people had asked for, i am very sorry for the laws in japan.... I'm sorry you aren't happy with my work, and it hurts to hear that my posts might be banned.

I also added uncensoring mods to this game, but they don't work; since the game uses IL2CPP, uncensoring it is much more difficult. It turned out later that the textures are "baked," meaning one would have to manually uncensor every single image... I'm sorry I haven't gotten around to doing that yet.
You are not in danger of being banned. As I said, many others don't mind censored garbage, and I'm sure some are happy you're posting it. I'm just not one of them, and I wish it wasn't flooding my feed.

You could make it more bearable by always remembering to properly tag it.
 
You are not in danger of being banned. As I said, many others don't mind censored garbage, and I'm sure some are happy you're posting it. I'm just not one of them, and I wish it wasn't flooding my feed.

You could make it more bearable by always remembering to properly tag it.
To be honest, with many games I often don't even know the tags
 
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