10 Months of Service
Downloaded the current version from an above post, the uncenor one, after running around a bit or trying to change tools this happens.
This is the error log:
Fatal error. System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
Repeat 2 times:
--------------------------------
at Il2CppInterop.Runtime.IL2CPP.il2cpp_runtime_invoke(IntPtr, IntPtr, Void**, IntPtr ByRef)
--------------------------------
at UnityEngine.Object.GetInstanceID()
at Texture_Replacer.Texture_Replacer+CubismRenderer_Patch.GetMainTexture_Postfix(System.Object, UnityEngine.Texture ByRef)
at DynamicClass.DMD<Live2D.Cubism.Rendering.CubismRenderer::get_MainTexture>(Live2D.Cubism.Rendering.CubismRenderer)
at DynamicClass.(il2cpp -> managed) get_MainTexture(il2cpp -> managed) get_MainTexture(IntPtr, Il2CppInterop.Runtime.Runtime.Il2CppMethodInfo*)
at Il2CppInterop.Runtime.IL2CPP.il2cpp_runtime_invoke(IntPtr, IntPtr, Void**, IntPtr ByRef)
at Il2CppInterop.Runtime.IL2CPP.il2cpp_runtime_invoke(IntPtr, IntPtr, Void**, IntPtr ByRef)
at Il2CppSystem.Exception.ToString(Boolean, Boolean)
at Il2CppInterop.Runtime.Il2CppException.BuildMessage(IntPtr)
at Il2CppInterop.Runtime.Il2CppException.RaiseExceptionIfNecessary(IntPtr)
at UnityEngine.RenderTexture.GetTemporaryImpl(Int32, Int32, Int32, UnityEngine.Experimental.Rendering.GraphicsFormat, Int32, UnityEngine.RenderTextureMemoryless, UnityEngine.VRTextureUsage, Boolean)
at ExtractTextures_YuruIl2CPP.ExtractTextures_YuruIl2CPP.MakeReadable(UnityEngine.Texture2D)
at ExtractTextures_YuruIl2CPP.ExtractTextures_YuruIl2CPP.FindAndLogTextures()
at DynamicClass.DMD<EventController::Update>(EventController)
at DynamicClass.(il2cpp -> managed) Update(il2cpp -> managed) Update(IntPtr, Il2CppInterop.Runtime.Runtime.Il2CppMethodInfo*)
This is the error log:
Fatal error. System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
Repeat 2 times:
--------------------------------
at Il2CppInterop.Runtime.IL2CPP.il2cpp_runtime_invoke(IntPtr, IntPtr, Void**, IntPtr ByRef)
--------------------------------
at UnityEngine.Object.GetInstanceID()
at Texture_Replacer.Texture_Replacer+CubismRenderer_Patch.GetMainTexture_Postfix(System.Object, UnityEngine.Texture ByRef)
at DynamicClass.DMD<Live2D.Cubism.Rendering.CubismRenderer::get_MainTexture>(Live2D.Cubism.Rendering.CubismRenderer)
at DynamicClass.(il2cpp -> managed) get_MainTexture(il2cpp -> managed) get_MainTexture(IntPtr, Il2CppInterop.Runtime.Runtime.Il2CppMethodInfo*)
at Il2CppInterop.Runtime.IL2CPP.il2cpp_runtime_invoke(IntPtr, IntPtr, Void**, IntPtr ByRef)
at Il2CppInterop.Runtime.IL2CPP.il2cpp_runtime_invoke(IntPtr, IntPtr, Void**, IntPtr ByRef)
at Il2CppSystem.Exception.ToString(Boolean, Boolean)
at Il2CppInterop.Runtime.Il2CppException.BuildMessage(IntPtr)
at Il2CppInterop.Runtime.Il2CppException.RaiseExceptionIfNecessary(IntPtr)
at UnityEngine.RenderTexture.GetTemporaryImpl(Int32, Int32, Int32, UnityEngine.Experimental.Rendering.GraphicsFormat, Int32, UnityEngine.RenderTextureMemoryless, UnityEngine.VRTextureUsage, Boolean)
at ExtractTextures_YuruIl2CPP.ExtractTextures_YuruIl2CPP.MakeReadable(UnityEngine.Texture2D)
at ExtractTextures_YuruIl2CPP.ExtractTextures_YuruIl2CPP.FindAndLogTextures()
at DynamicClass.DMD<EventController::Update>(EventController)
at DynamicClass.(il2cpp -> managed) Update(il2cpp -> managed) Update(IntPtr, Il2CppInterop.Runtime.Runtime.Il2CppMethodInfo*)
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