With unlimited ressources - Which H game would you create

  • Thread starter Thread starter Don Tebjos
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Hello there I got bored so decided to develop my idea, particularily the gameplay.

1) Worlds
A pixel map divided into region / countries and tree possible settings :
Contemporary - an 21th century Earth based settings, with Humans and no futuristic tech.
Might have to put a beastiality tag on this one as your character evolve from acquired genes so only breeding Human will only get you humanoid.
Fantasy - the classic magic world, different species : elf, dwarf, beastfolk, dragon, etc... you name it and of course MAGIC !!!

Futur - alien / cyborg (android ?), good old? laser rifle, force field, etc... the FUTURE !!!
Like CIV your early map is clouded and as you explore / conquer the world you unlock / discover it.

2) Spawns

Three diffculties :
Cave / Village - remote place, NPC got low combat power and you got less chance of getting spotted early game,
Town / City - NPC got medium combat power (police / militia), you got some hiding places (sewer), but your action can get spotted (citizen who disappear),
Capital - NPC got high combat power (police / militia), you got some hiding places (sewer), but your action can get spotted (camera, reported disappearing citizen).

3) H-Scene

(2DCG) It's through these that you get your DNA points to unlock perks in the Evolution Tree. You get DNA points by pleasure / actions / fertilised eggs / etc...
To unlock a branch you still need to breed the correponding specie, like you won't get claws and fur by breeding Human, go for werewolf / kitsune, whatever you got your hand on and float your boat, idem for gils & fins go for merfolk / siren, want tentacles ? Go for octopus.


4) Gameplay

Your objective is to conquer the world, pretty simple but to do so you will need DNA points, perks and units.
Your DNA Points / Perks depend on H-Scene, your number of unit depend on the number of captives, if you got 1 captive don't expect an army of 1.000 maybe a dozen to completely seize a Village or Town.

So Early Game you must get a broodmother to : get DNA points, unlock perks and increase your number. I see a zoomed in Map, infiltration gameplay, kidnapping, etc...
Mid Game you will have secured / conquered 1/3 to 1/2 of the world, 30+ Villages and 10+ Cities under your control with 100.000+ captives
And End Game the world is your.


You have 4 type of units to attack / seize cities and captives and to defend your territory :
Parasite - for infiltration, reconnaissance / spying (like CIV allow to discover the Map),
Fighter - for CQC and with low to medium combat power, charged with capture,
Artillery - for medium to long range combat and with medium to high combat power,
Guard - no combat power but high defense to protect other Units.

For "Attack Scene" you got a Map of the Village/City with specific location such as school, hospital, station, shelter, military outpost and you must dispatch your Units consequently like :
- you get your Fighter to school, hospital, station or shelter to seize civilians,
- your Artillery on military outpost, etc...

Can also get special "Attack Event" where the ennemy general (a woman what a coincidence !) is captured after a great fight and she get you more DNA points and some insider information.
PS : If you get Artillery Units to seize a village don't hope to get much captives, like really ? a cannon ? against villagers ? yep you will get minced meat.

For the progression something I see something like : don't pass your time in H-Scene or the Countries will launch a joint offensive on you during your sweet time and Game Over for you.


Well here my idea after a bit of boredom.
 
My favorite erotic games are the Harvest Moon like ones where you can farm and knock up everyone. My second favorite games are ones where you can impregnate everyone.
So, probably something like Lets Go! My Harem Farm but on a planetary scale. Something that'll keep me busy until the heat death of the universe.
Though, something like Patrician but lewd would probably be fun too...
 
Thread owner
Hello there I got bored so decided to develop my idea, particularily the gameplay.

1) Worlds
A pixel map divided into region / countries and tree possible settings :
Contemporary - an 21th century Earth based settings, with Humans and no futuristic tech.
Might have to put a beastiality tag on this one as your character evolve from acquired genes so only breeding Human will only get you humanoid.
Fantasy - the classic magic world, different species : elf, dwarf, beastfolk, dragon, etc... you name it and of course MAGIC !!!

Futur - alien / cyborg (android ?), good old? laser rifle, force field, etc... the FUTURE !!!
Like CIV your early map is clouded and as you explore / conquer the world you unlock / discover it.

2) Spawns

Three diffculties :
Cave / Village - remote place, NPC got low combat power and you got less chance of getting spotted early game,
Town / City - NPC got medium combat power (police / militia), you got some hiding places (sewer), but your action can get spotted (citizen who disappear),
Capital - NPC got high combat power (police / militia), you got some hiding places (sewer), but your action can get spotted (camera, reported disappearing citizen).

3) H-Scene

(2DCG) It's through these that you get your DNA points to unlock perks in the Evolution Tree. You get DNA points by pleasure / actions / fertilised eggs / etc...
To unlock a branch you still need to breed the correponding specie, like you won't get claws and fur by breeding Human, go for werewolf / kitsune, whatever you got your hand on and float your boat, idem for gils & fins go for merfolk / siren, want tentacles ? Go for octopus.


4) Gameplay

Your objective is to conquer the world, pretty simple but to do so you will need DNA points, perks and units.
Your DNA Points / Perks depend on H-Scene, your number of unit depend on the number of captives, if you got 1 captive don't expect an army of 1.000 maybe a dozen to completely seize a Village or Town.

So Early Game you must get a broodmother to : get DNA points, unlock perks and increase your number. I see a zoomed in Map, infiltration gameplay, kidnapping, etc...
Mid Game you will have secured / conquered 1/3 to 1/2 of the world, 30+ Villages and 10+ Cities under your control with 100.000+ captives
And End Game the world is your.


You have 4 type of units to attack / seize cities and captives and to defend your territory :
Parasite - for infiltration, reconnaissance / spying (like CIV allow to discover the Map),
Fighter - for CQC and with low to medium combat power, charged with capture,
Artillery - for medium to long range combat and with medium to high combat power,
Guard - no combat power but high defense to protect other Units.

For "Attack Scene" you got a Map of the Village/City with specific location such as school, hospital, station, shelter, military outpost and you must dispatch your Units consequently like :
- you get your Fighter to school, hospital, station or shelter to seize civilians,
- your Artillery on military outpost, etc...

Can also get special "Attack Event" where the ennemy general (a woman what a coincidence !) is captured after a great fight and she get you more DNA points and some insider information.
PS : If you get Artillery Units to seize a village don't hope to get much captives, like really ? a cannon ? against villagers ? yep you will get minced meat.

For the progression something I see something like : don't pass your time in H-Scene or the Countries will launch a joint offensive on you during your sweet time and Game Over for you.


Well here my idea after a bit of boredom.

Nice. Any plans for when you rule over the world? could actually have an interesting endless management with the goal to keep your domination
My favorite erotic games are the Harvest Moon like ones where you can farm and knock up everyone. My second favorite games are ones where you can impregnate everyone.
So, probably something like Lets Go! My Harem Farm but on a planetary scale. Something that'll keep me busy until the heat death of the universe.
Though, something like Patrician but lewd would probably be fun too...

I guess so I don't know the games you took as reference but as long as it's well executed, it's always worth a try at least
 
I guess so I don't know the games you took as reference but as long as it's well executed, it's always worth a try at least
Harem farm is here: Complete - RPGM - Let’s Go! My Harem Farm [v1.2] [XO_PROJECT]

And Patrician:
The goal is to build an economic dynasty in a medieval European city, each character is one of four business archetypes (rogue, scholar, craftsman, and food production/selling) which control which businesses they can operate and what skills they have access to. Rogue and scholar definitely have lewd potential. I guess craftsmen could sell sex toys and food producers could...ranch monstergirls? The latter two aren't exactly promising. Anyways, the game is great, anyone into economic or sim games should definitely give it a look
 
Nice. Any plans for when you rule over the world? could actually have an interesting endless management with the goal to keep your domination
I see this as a first episode, for the sequel it depend on the Worlds :
for Contemporary I think of an end like Spore so no ending, just you and your World, a free mode of sort,
for Fantasy I think maybe a thing like the Gods are upset of their creation End and :
- they summon a Hero,
- or they open a portal from one's of their World for Adventurer to reclaim it,
for Futuristic I think of the classic galactic conquest, as for the opponents that would be the peer of Species that were on the conquered planet.

Well something like this, if I got bored again I will further develop.
 
Like many others I would probably make an RPG. There are a lot of things I enjoy from different games that I would try to fuse into one amalgam of a game LOL-

Gameplay
I would have it be an action side scroller type game like Night of Revenge, Alien Quest EVE, and Holy Knight Ricca, though many of the H-games I enjoy are RPGM type games so that'd be my second choice LOL. Outside of the H-content, I like the action/speed of many side scrollers, so that would be my choice of game.

Art Style
The art style would probably be in 2.5D / 3D like in Holy Knight Ricca as well. Setting-wise I am not too picky but I'd probably make it like Final Fantasy and/or the Trails Series where fantasy, science fiction, and "modern day" fiction can exist simultaneously for easy access for any kind of scenario.

Player Character
Character customization for the player character is always a must for me. Always nice to have options, and with unlimited resources I'd make sure that you could customize every ATOM of your character (hyperbole ofc kek). Would probably extend it to major side characters as well. Personally I prefer H-games where you play as a female protagonists, as I like "leading them into situations" so to say. As such, would probably only have a female character option but hey unlimited resources means potential for male character option (or even multiple protagonists as an option) kek.

H Content
From the H-games I've played, I have always enjoyed a two things from various titles:
  • Combat AND Cutscenes
    • Holy Knight Ricca and Night of Revenge are among my favorite H-games, and I love how enemies can grab you mid-combat in both games (would make it so multiple enemies can join in even if you have been grabbed already). Sex content mid-gameplay that also leads to defeat cutscenes is just too good for me (ESPECIALLY if the defeat scene changes based on enemy type/count/etc).
    • A little conflicting, but I also enjoy the "not really game over" modes/states like in LonaRPG when you are defeated, so I'd add that too.
  • Corruption System
    • Like in ONEONE1 games, I enjoy the levels of "experience" you can "give" your female player characters. From the ignorant virgin to the experienced slut, that variation gives rise to differences in reactions which I very much appreciate. As mentioned, ONEONE1 games have something like this where your player character(s) can go through the same sex scenes differently based on their corruption (thus changing dialogue/expressions and thus adding a little more spice for players to enjoy LOL).
    • As a tie in to the above Combat/Cutscenes, I would also add "combat sex moves" for the player character as she gets more corrupted. Would probably start off with just "Give Up", but with more corruption a player character would go from JUST being grabbed to doing the grabbing in equal part.

Oh of course modding tools/access for players to add/change whatever they wanted into the game would be provided too. Skyrim literally set the example LOL. Anyways that's it, put a bit too much thought into it but that's my ideal H-game.
 
a cultivation wuxia open world rpg with fighting politics etc
 
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