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It's a great AdviceIt depends how different it is. It's sort of like normal games. I don't need a remake of a game that looks like it was made a year or two ago. Like even Red Dead 2, I don't need that remade. It's good as it is, and any improvement you make is going to be minimal.
If a dev is making his/her first game, then I can see how they can look at their earliest work and just cringe. I remember being into 3D modeling and animation back in the late 90s. The first things I made compared to the last things I made were night and day. However, if I had to make a game that was a conglomeration of all of the art I did, I would maybe only remake the first few images and animations I did. The rest were good enough.
I worked at Blizzard for a while way back when, and one thing I can tell you about artists is that they allow themselves to be bothered by the imperfect way too often. I told some of the artists that they don't have to make things 100%. If it takes 10 hours to get something to 100% but 2 hours to get to 90% then just get to 90%.
Perfection is the enemy of the good. A lot of these devs are seeking perfection when all they really need is something good enough. Keep going on your first project. Make something smaller than what your mind wants to make. It's like when you're about to have a huge meal. You're looking at all the things you want to chow down on. Then you get through some of it and you're like, "God damn, I'm already full." Make your first games smaller. Use them to learn. You can make the longer and more complex games later on. You don't start off making your magnum opus.
I wanna start my journey on the game dev making AVNs and wanna create a masterpiece.
You've summed it up nicelySeconding this, and adding that I think a lot of these cases come down to indie devs being bad project managers. On a professional project there'd be someone with authority to say "no we're not redoing the last 18 months of renders from scratch because you think you're better at them now"; when it's some guy working on his pet project in his spare time there's no one to tell him that. Except frustrated patrons, maybe.
So to you question OP, I'm generally not fond of it unless the parts being remade had serious problems. Most devs would probably be better served finishing the game (or at least reaching a clear pause point, like finishing Chapter 2 of 4) and then taking time to go back and change things they're not satisfied with.