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What's the deal with games sharing locations/models? Does it bother you?

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I accept it as a limitation of the genre. Hopefully as more developers and fans are active in the genre there will be greater investment in creating quality tools and resources. Although increased visibility always comes with downsides that we are all probably aware of if you've been following this scene for a while.
 
Not really, sometimes I think its funny how different of a game can have some of the same settings.
 
I know it's obviously to save time but how does it work? Do the developers sell these assets to each other or what?

Usually it doesn't bother me as long as they're well made/designed but it can take me out of the story a bit or even completely if I've seen it way too many times
If the game is done well, it's not an issue
 
It is very common to have similar characters, I think they are acquired in a type of package, I have never noticed when scenarios are the same.
 
Thread owner
To me it is no different than an actor/actress doing a movie or TV Show. I mean actors like Christian Bale and Tom Cruise have done movies within different Genres. To me it's no different than that. As far as "porn games" are concerned, those of us that frequent pron sites often look for specific people for one reason or another. I really don't see what the big deal is and why people are put off by it. Look at it this way. If developers are "sharing" assets, they are saving money which helps to keep them working longer. One of the biggest reasons for developers abandoning a project is cost. It's not nearly as cheap as people think both in terms of time and assets.
 
To me it is no different than an actor/actress doing a movie or TV Show. I mean actors like Christian Bale and Tom Cruise have done movies within different Genres. To me it's no different than that. As far as "porn games" are concerned, those of us that frequent pron sites often look for specific people for one reason or another. I really don't see what the big deal is and why people are put off by it. Look at it this way. If developers are "sharing" assets, they are saving money which helps to keep them working longer. One of the biggest reasons for developers abandoning a project is cost. It's not nearly as cheap as people think both in terms of time and assets.

Well, to me it's rather a positive feature of 3d rendered graphics that they can avoid exactly this.

Yes, Tom Cruise has played different roles. But everytime you see him in a movie, you think "hey that's Tom Cruise" rather than "hey that's movie character X", except, perhaps an iconic role that defined the guys career, like in Top Gun.
This is especially true for actors who have played a really memorable character in a long-running series. The actor becomes the character in a way that it's really hard to shake off later in his career.

Porn is different because you just watch your favorite actress getting fucked by somebody. The story is mostly irrelevant (sadly).
But you can never make believe that your favorite porn actress, who you have seen being penetrated by three guys at the same time before, is an innocent virgin in her next movie.

In a VN however, the story is the most important part. And you can make your character a believable innocent virgin, because nobody has seen her having sex before.
If the model in your game isn't unique (enough), then that doesn't work.
 
As long as the dev's don't copy the personalities from each other, no doesn't bother
 
If the actors are protagonists i dont care, but if not my brain starts working and trying to remember where the hell i've seen them before, that goes to the point i miss the plot until i remember it.
And movies/series dont share backgrounds ^^
That's not entirely true. There are a lot of cases where a set was so expensive to build multiple developments reuse it before it's pulled down.

Stargate Atlantis inherited a set from Blade Trinity that they reused a lot. There are entire towns that are regularly used for filming, and thus are the backdrop of countless different shows and movies.

It's all about set dressing and how they film it so that we the audience don't notice it's the same place. And then there are the super famous ones. Those rocks just inside the TMZ that every single Sci Fi show ever has had a scene set at. And that everyone instantly recognizes but manages to ignore or just roll their eyes and move past.

It is rarer in the days of CGI backgrounding everything and just shooting on a green screen. But it still does happen, and has done so for a century now.

At the end of the day, it's what is happening in front of the backdrop that matters. We rarely spend much time focused past that unless the content is boring as shit.
 
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The background is mostly just filler and not something you pay attention to,
 
As long as it's not entirely copying from a single other game i don't care about it. Most models and locations that we see in multiple different games are already not unique.
 
TBH, either the games I've played havent done it, or I'm just too ADHD-riddled to notice... but no, it wouldn't bother me. Keeping in mind how small the audience for games like this is, a lot of these folks are working for very little to free, and we already see enough games get abandoned mid-development, so pretty much any way they can make things a bit easier and thus a bit more likely we see a finished product, I'm okay with.
 
I started creating my own environments recently because I started noticing that too many games were using the same environments and models. I I like to think I stand out.

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miss Abere Lucifer can we maybe hope for cat girls to I know it's not a fantasy game and cat girls are not directly from human races but one can hope maybe by miracle we can have them in the game just asking and I really love the story of your game thank you for your hard works 🤔

There's two twin cat girls in my game 23 Sisters. One of them also has a cameo in my game Extra Credit.
 

miss Abere Lucifer so sorry I post this in the wrong place 😋

 
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I just assume every game takes place in the same small town with the same coffee shop, college, office building, park and nightclub.
Not sure why everyone in this town is an insatiable horndog, must be something in the water.
 
I just assume every game takes place in the same small town with the same coffee shop, college, office building, park and nightclub.
Not sure why everyone in this town is an insatiable horndog, must be something in the water.
And different people have different names for the town and in each game everyone uses the same name for some reason...
 
I guess most developers focus mainly on the story and the models, the background is an afterthought. So sharing backgrounds can happen, especially if you text to image and share a similar prompt with another developer. You could unknowenly generate the same background. As a consumer, I don't think I mind, mostly I am focused on the models and the dialog as well.
 
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