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What games you liked but disappointed you at some point?

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what games you enjoined playing,for the Story,Character or whatever,but at some point or update became disappointing or uninteresting for you?
An example for me is
Naughty Neighbours
started nice with the sexual frustrated Mother becoming more active,some flirting here,a bit of teasing and flashing there,with strangers and family members.
Of course at some point it leads to sex and that's totally ok
but now it's like she's fucking everyone with 2 legs and that's kinda boring for me.
 
MNM, After finishing his first game i was excited for MNM, but He lied to everyone just to sell his game on Steam. In his Original post on Fuck95 he promised that all girls would be lewable, he relied on his fans of Lucy and Alice to buy his game on Steam for Oliva, Morgan, and Sophie. After earning all he could there he pulled a bait and switch and said hahaha just kidding now Oliva will not be a LI.
 
Summertime saga. At first, everything was okay, but when all these cow-girls, the aunt as a kind of milk cow, and the pregnancy showed up, I thought I’d had it enough. Moreover, the author began to inject politics into the game, and politics and porn don’t really mix. Plus, I wasn’t happy with the graphics — if you look closely, everyone has the same facial features. Are all the townsfolk twins? Although it’s possible that, to a developer, all Caucasians look the same.
It seems like this game is currently being reworked, but I’m not interested in it anymore—I have no desire to find out what the author has changed or reworked.
 
Race of life and Fresh women.
I liked the beginning of RoL but it just got boring for me.
Season 1 of Fresh women was pretty good but the story of season 2 got so ridiculous that I couldn't finish it.
 
Course of Temptation. Chasing the highs of DoL for years but CoT ends up being wide as an ocean, shallow as a pond.

It's not entirely their fault though. I think they're doing good work, just with the baggage of some cursed game design decisions that would be huge undertakings to come back from:
- Huge cast of procgen characters makes it impossible to remember any of them with or without visual cues
- Intense aversion to noncon makes the relationships feel fake, like it's a toy sandbox where everything is made of safety foam
- Discretized gender options are a huge step backwards from DoL. A sliding scale based on clothes and behavior is much more accurate, fun, AND inclusive. (citation: DoL's fans)
- There needs to be a paperdoll. Clothes mean nothing if nobody can see them. And by nobody I mean me.

And some bonus things that they probably can solve:
- Extremely unintuitive battlesex makes it hard to gauge what the hell is going on. Though could be solved pretty easily with silhouettes and rewording.
- Super restrictive setting makes strict adherence to it tie up a player's day with tedious busy-work. Just more variation to the content that intensifies as the game progresses.
- There's not enough things to fuck off with. Open the lakes. Let me fish. Man was not made to do homework.
 
Summertime saga. At first, everything was okay, but when all these cow-girls, the aunt as a kind of milk cow, and the pregnancy showed up, I thought I’d had it enough. Moreover, the author began to inject politics into the game, and politics and porn don’t really mix. Plus, I wasn’t happy with the graphics — if you look closely, everyone has the same facial features. Are all the townsfolk twins? Although it’s possible that, to a developer, all Caucasians look the same.
It seems like this game is currently being reworked, but I’m not interested in it anymore—I have no desire to find out what the author has changed or reworked.
Second this. Also how long development takes, just a shit show at this point.
 
A Knight's Tale by Neverlucky. In the beginning, it sets up a situation where the MC is called to the capital Ned Stark–style because the old king died under shady circumstances. There he meets the new king, who's a Geoffrey Baratheon bastard-type, and an old friend, who says he might have insight into everything but fears for his life. MC also picks up a friend's daughter as his squire, but it's hinted that the friend might be an obstacle to the MC and the daughter's budding relationship. Essentially, for the first couple updates, you're led to believe the game will have an interesting plot and rich character conflict.

Then not long after, it turns out the MC just says he doesn't care about any of it, moves back home with the squire girl, and they just fuck with zero plot for the however many couple hours the game lasts. Nothing brought up in the beginning is mentioned again. It's really boring too, because every day plays out exactly the same, which is something Neverlucky would become infamous for: characters wake up, have breakfast, spend a long time talking about how yummy it is, discuss what they're going to do that day, go out for a walk, come back home to have lunch, talk about how yummy it is, maybe do one unique thing in the afternoon, come home, discuss what they should have for dinner, have dinner and talk about how yummy it is, then take a bath or play board games after dinner, and finally go to bed and potentially have a sex scene.

That was the main disappointment, but I also had a couple nitpicks, like anachronisms (chocolate cake in medieval Europe) or poorly thought-out character interactions. For instance, the MC and his wife have a servant girl they have sex with. For that reason, they shower her with favouritism, but to an unrealistic degree, where they basically treat her like a daughter. None of the other servants show any jealousy or envy at this special treatment.

I was really hungering for a serious and reasonably accurate medieval harem epic, but I was sorely let down.
 
Fresh Women

It just got boring after playing other games. I feel like the sex scenes got bland and the files got bigger and bigger.
 
Illgames' games in general. They have so much potential. The character editor is fun, the great varity of customization options, but gameplay and story are lame. The Lewd part is okay'ish. And then the "blocking" of modding. Illusion's games are still played because of this. Yes, there are mods for Illgames' stuff, but they do not want these. It's like Illgames' company slogan is: "Let's mess things up!" But I still like the art style and character making.
 
Captivity, it had so much potential, but the creator moved on to better things for them (you cannot really put NSFW games onto your resume after all). Hoping Captivity Reloaded actually turns into something as I quite enjoyed the game.
 
I only have two I can think of off hand that I ended up dropping. My Dorm and Grandmas House.

My Dorm, I was actually enjoying the story itself but the writing for a lot of the MC dialog just drove me mad. It made the MC just sound like a pretentious ass and I just couldn't keep going with it.

Grandmas House was kinda fun until it got to the point where it was clear that most choices were basically meaningless, even more so when you get forced into LI paths that previous choices made it seem like they were avoidable.
 
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Sweet Affection, it's never ending, it just keeps growing and growing and growing, I think it's up to 15+ Gigs at this point for the low-quality version with no end in sight (high quality is at 50G). IMO, games should end when they reach a natural end point, and if the dev feels they still have more story to tell that's great, they can start a part 2 to continue the adventures with those characters, but continuing a single game for close to a decade is too much.
 
The Sunset Fairies. Loved the art and it started off interesting.
MC turns out to be the kind of sadistic PoS that needs exterminating.
 
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