Figured I'd drop a quick set of beginners tips for anyone looking to take this up.
1. You start as a garbage collector. The pay is pretty bad and the hours are long, but there are perks. When you finish a shift, if you go back into the dump you can collect a bunch of items that have been thrown away - mostly stained clothing, sex toys, and house decorations. Normally you would need to spend an hour searching for these things, but if you work as a garbage man you do the search during your shift. This can be the only way to get certain items currently, like a cheerleader outfit. Also note that clothes with cum, piss, or blood stains are worth quite a bit on the darkweb.
2. Speaking of the darkweb, if you go into the Master Bedroom in your house (which is on School Lane, if you ever get lost) you can use the computer. This is where you can do a number of useful things
- You can apply for new jobs. These rotate daily, and you aren't guaranteed to get them, but they have varying rates of pay and hours, and some come with other benefits. For example, church custodian has full access to the church, school cafeteria gives you access to the school without suspicion, etc.
- You can go on the Dark Web. This is where you can sell clothing (clean or soiled, though soiled is worth more, so once you have a companion you can cum on their clothing and make them piss themselves for quick cash), buy and/or sell slaves, take commissions for trained slaves, and study lockpicking which is useful for breaking into houses.
- You can adjust which fetishes the game supports in your dating profile. Don't like vomit? Disable it and your companions will gag but never puke.
- You can do online shopping for clothes, tools, sex toys, and anything else your character needs. Note that some items cannot be bought this way, such as cheerleader outfits, or... weirdly... clothing with shorts (casual clothing you purchase always has pants, however NPCs can be found wearing casual clothing with shorts)
- You can hire contractors to expand your house. Want your companions to have their own bedrooms? This is where you build them. Want a private pool for swimming/fucking? They can build it.
3. As far as jobs go, the best one by far is photographer. Not only does it pay the best, with less work and all work being optional, but you get a random selection of 2-3 companions every day. If you're looking for something specific (say, bisexual twins with a single mother), this is the easiest way to find it, since you can question your photography clients about their living situation and get their home address when you deliver the photos.
4. The easiest (and most ethical) way to get a companion is to adopt a runaway. When you talk to the various NPCs around town, you have the option of asking them where they live. If they say "I'm actually looking for a place to stay right now", they're a runaway and if you invite them to live with you they will move in. The first one will sleep in your bed, any subsequent companions you invite will sleep on mattresses in the living room by default. You can reassign their sleeping arrangements by talking to them, under "set rules for this companion to follow". When you build a new bedroom it comes with two mattresses, and you can assign companions to double up, so one bedroom can hold up to four companions. I find that runaways are far more common at night, so walking back and forth along the streets once the sun goes down is a good way to find them.
5. You can also adopt companions if you get them to devoted (see my above post, basically get their Love and Obedience up and keep fucking them). Even if they have parents, they will tell you that they already cleared it with them and you can go down to city hall and formally adopt them. You can pursue them either by getting their phone number or, if you're persuasive, just going to their house.
6. You can trap a companion in the basement to keep them as a slave. Note that they will be traumatized for two weeks (14 days) which will cause many of their stats to fluctuate wildly - they may be obedient one day and rebellious the next. If you can get their obedience and/or love high though they will stop trying to run away. You cannot adopt a slave who becomes devoted, since kidnapping is very illegal.
7. Runaways or adopted human companions who are of school age will go to school if they have a uniform and permission. This mostly means they aren't available during the day, however they will make friends at school and will sometimes invite them over. Social companions are more likely to do this.
8. You really want to train Persuasion. The best way to do this is, when you have an NPC who refuses to do a sex act and you are told they're close to agreeing, save and then try to persuade them. Every success is worth 3 XP, while failures cost 1 XP (so try not to fail). Persuasion is very important if you get caught by the cops, you can often talk your way out of being arrested.
9. There are foxfolk in the woods at the end of West Street. You will need to explore a bit to find them. Foxfolk from the woods always count as runaways. There are also foxfolk, squidfolk, and futanari in the Laboratory on West Street, however you will need lockpicking skill (which you can train on the darkweb) and to come back at night to get in. Unfortunately, lab companions consider the lab to be their home.
10. Companions who do not go to school or work can be assigned jobs in the house. If you intend to have a harem, you'll definitely want a cook, and if you have a bunch of babies having an au pair can be very useful. You can either pull your companions out of school (talk to them and remove their permission), take a companion who has graduated (19 or older), or assign that to an inhuman companion (like a foxfolk companion) or a slave.